Artificial Academy 2: Time Periods

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< Artificial Academy 2‎ | Gameplay
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Illusion

all characters are at least 18


Artificial Academy 2 [edit]

External links


School days are divided into up to four time periods. Saturday is divided into three time periods. Sunday has only two time periods. Each time period has 20 real-time minutes, although this can be changed in the options menu. Note that time also passes during H scenes.

Morning

The morning's destination.
AA2 go class.jpg

On arriving at the train station, some NPC will already be at the school while some will arrive at some point, depending on their Personality and Traits. A teacher or Serious student will almost always be present, an Absentminded student is unlikely to arrive until homeroom class begins, and an Absentminded teacher has a random but small chance of not appearing before class. Characters not present will show a small padlock when you check the class roster. For a few minutes, the other characters will be unable to detect your arrival, even those present at the station with you. The chance increases but remains low the longer you remain there.

Noon

AA2 go pe.jpg

This is the characters' lunch-break before the next classes start. The only time the characters can eat on campus other than the "rest action" in the courtyard. Roof top is eating with someone, while the cafeteria is for groups.

Afternoon

AA2 go club.jpg

This is free time before the clubs start. Some characters might already be doing club at this time.

Evening

AA2 go home.jpg

Characters start going home at this time. Some characters will leave and may never be seen on campus for the rest of the day. Since school time is over, characters could be invited to Have some fun/Go eat/Go to karaoke without missing a class.

Sunday Morning

AA2 go out.jpg
AA2 go eve.jpg
All characters who would arrive at school before yours will crowd the station when you enter, randomly wandering. As any other morning, they will be unable to detect other characters for the first few minutes, which leaves you the initiative.

During this period, invitations to do any activity at the station will fail with any character, whether they have a date or not.

If you have a date with another character, it will begin as soon as you interact with them. Their mood will influence the success of your date together, and you will have no opportunity to improve it before it begins, so you may wish to check on them before Saturday evening ends to ensure their mood. The longer you wait before beginning the Sunday date can also reduce their mood, and catching you talking to another character is very certain to put them in a bad mood. Your date will remark on the quality of the date at the end, which also ends the morning period.