Artificial Academy 2: Mood
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Revision as of 21:37, 12 September 2014 by XxGODLIKExx (talk | contribs) (Created page with "{{Artificial_Academy_2}} Interactions affect and are affected by the other character's mood. In total there are 9 possible moods. They can be identified either when initiating...")
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Interactions affect and are affected by the other character's mood. In total there are 9 possible moods. They can be identified either when initiating dialogue or by noticing the respective BGM.
Mood | BGM | Condition | Effect | Associated trait |
---|---|---|---|---|
Normal | Normal | start of the time period | none | none |
Happiness | Friendship | successful conversation or praise | increased success rate and maximum Like gain from other interactions | Optimistic / Positive |
Blush | Happiness/Love | successful conversation about love or receiving a hug | increased success rate and maximum Love gain from romantic interactions | none |
Calm | Tranquil | taking a break or receiving a massage | decreased success rate for "Study together/Sports/Club activity" interactions and increased maximum Like gain from other interactions | none |
Horny | Erotic | being touched or successful conversation about sex or after witnessing H or contact | decreased success rate for "Study together/Sports/Club activity" and increased chances of initiating and accepting "Touch" and H | Lewd / Perverted |
Anger | Suspicious | bully interactions or failed interactions | decreased success rate and increased maximum Hate gain from other interactions | Violent |
Sadness | Sadness | refused confession or H or failed interactions | reduced movement speed, decreased success rate and increased maximum Dislike gain from other interactions | Pessimistic / Melancholy |
Tension | Tension | successful lecture interactions | increased success rate for "Study together/Sports/Club activity" and decreased success rate for romantic interactions | none |
Jealousy | Suspicious | Cheater! status | increased chances of interrupting and competing as well as showing spontaneous physical affection and (for lower virtues) even proposition public sex | none |
Hurt | Suspicious | losing a fight or getting slapped | the character crouches in pain, unable to move or act for a few seconds | none |
Unforgivable! | Suspicious | Unforgivable! status | all interactions fail with 0% until apologizing | none |
Aside from the aforementioned conditions, a character's mood can also change randomly to the one associated with his/her traits.
The frequency of the mood changes is reduced by the "Calm" trait and increased by the "Impulsive" trait.