Artificial Academy 2: Character Creation
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- Character Creation
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Character creation must be done outside the game. As with Artificial Academy 1, the character creator ("maker") is an extra piece of software.
Contents
AA2Edit keyboard shortcuts
Action | Key | Key Description |
---|---|---|
Drag Rotate | Mouse 1 | Left Mouse Button |
Pan Up/Down + Zoom | Mouse 2 | Right Mouse Button |
Pan Left | ← | Left Arrow Key |
Pan Right | → | Right Arrow Key |
Pan "Foward" | ↑ | Up Arrow Key |
Pan "Back" | ↓ | Down Arrow Key |
Zoom In | ; | Semi-Colon |
Zoom Out | ] | Left Square-Bracket |
Rotate Clockwise | . | Period |
Rotate Counter-Clockwise | \ | Back-Slash |
Reset Rotation | / | Forward-Slash |
Screenshot | F11 | F11 |
Character cards
- Red cards are given to Pure Heterosexual Characters
- Orange Cards are given to Leaning towards Hetero
- Purple Cards are given to Bisexual
- Green Cards are given to Leaning towards Homosexual
- Blue Cards are Homosexual
- Rainbow cards effect is unknown.
Character pose
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the "Adjustment Pose" which is as follows:
- Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.
- Delicate: Hands at sides, relatively normal-looking.
- Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.
- Stoic: Identical to Delicate.
- Assertive: Similar to Delicate, but feet are a bit wider apart.
- Pleasant: Identical to Lively.
- Kind: Identical to Cheerful.
- Joyful: Identical to Cheerful.
- Moody: Identical to Assertive.
- Irritated: Arms/Hands bent behind back, feet shoulder-width apart.
- Uptight: Identical to Assertive.
- Sweet: Identical to Delicate.
- Creepy: Identical to Cheerful.
- Timid: Identical to Assertive.
- Dignified: Identical to Delicate.
- Independent: Identical to Irritated.
- Smart: Identical to Delicate.
- Sincere: Identical to Assertive.
- Shrewd: Identical to Assertive.
- Lazy: Identical to Assertive.
- Manly: Identical to Irritated.
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.
In Game Trait effects
- Easygoing: easier to raise love point
- Hot-blooded: easier to raise friend point
- Bad with guys: negative modifier to action success rate and point increase when success when dealing with guys
- Bad with girls: same but with girls
- Charming: positive modifier to relationship point
- Jealous: increase frequency of interrupting conservation
- Perverted: increase success rate and frequency of ero action and topic
- Violent: increase frequency of quarrel-type action
- Chatty: increase frequency of triggering conversation
- Hungry: can eat multiple times during one period
- Eager: stay faithful
- Scheming: easier to spread bad rumor
- Masochist: abuse-type action increases relationship point
- Sweaty: body becomes shinny
- Deaf: has an extra option "Nandatte?" when playing as pc. Same effect as "No" but with lower decrease on relationship point
- Weak/blackmailable: prone to forced sex
FAQ
- Q: How do I make a girl with e.g. blue skin?
A: This trick worked in the trial Maler only: You can manually put in a value over 40 on the skin slider. This way you could get a blue (or any color) skin girl (or boy). With the released of the Full Maker, this feature have been patched.
- Q: How do I get a rainbow card?
A: The generation of a Rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the Rainbow card to appear. Also if you save over a character who already got a rainbow card, you run the risk of losing it.
- Q: What do the rainbow card mean?
A: As of now the only visible effect of a character with the rainbow card is that they move faster in game.
- Q: What do the character items for?
A: These are the items your character will have on them when you put them in the game. When a character have reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character have can be viewed at the status screen found by clicking on the statue. Other than increase the relationship by accepting the trade offer the items have no other noticeable effects.