Artificial Academy 2: Character Creation
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Character creation must be done outside the game. As with Artificial Academy 1, the character creator ("maker") is an extra piece of software.
Contents
AA2Edit keyboard shortcuts
Action | Key | Key Description |
---|---|---|
Drag Rotate | Mouse 1 | Left Mouse Button |
Pan Up/Down + Zoom | Mouse 2 | Right Mouse Button |
Pan Left | ← | Left Arrow Key |
Pan Right | → | Right Arrow Key |
Pan "Foward" | ↑ | Up Arrow Key |
Pan "Back" | ↓ | Down Arrow Key |
Zoom In | ; | Semi-Colon |
Zoom Out | ] | Left Square-Bracket |
Rotate Clockwise | . | Period |
Rotate Counter-Clockwise | \ | Back-Slash |
Reset Rotation | / | Forward-Slash |
Screenshot | F11 | F11 |
Character cards
- Red cards are given to Pure Heterosexual Characters
- Orange Cards are given to Leaning towards Hetero
- Purple Cards are given to Bisexual
- Green Cards are given to Leaning towards Homosexual
- Blue Cards are Homosexual
- Rainbow cards effect is unknown.
Character pose
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the "Adjustment Pose" which is as follows:
- Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.
- Delicate: Hands at sides, relatively normal-looking.
- Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.
- Stoic: Identical to Delicate.
- Assertive: Similar to Delicate, but feet are a bit wider apart.
- Pleasant: Identical to Lively.
- Kind: Identical to Cheerful.
- Joyful: Identical to Cheerful.
- Moody: Identical to Assertive.
- Irritated: Arms/Hands bent behind back, feet shoulder-width apart.
- Uptight: Identical to Assertive.
- Sweet: Identical to Delicate.
- Creepy: Identical to Cheerful.
- Timid: Identical to Assertive.
- Dignified: Identical to Delicate.
- Independent: Identical to Irritated.
- Smart: Identical to Delicate.
- Sincere: Identical to Assertive.
- Shrewd: Identical to Assertive.
- Lazy: Identical to Assertive.
- Manly: Identical to Irritated.
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.
In Game Trait effects
- Easygoing: easier to raise love point
- Hot-blooded: easier to raise friend point
- Bad with guys: negative modifier to action success rate and point increase when success when dealing with guys
- Bad with girls: same but with girls
- Charming: positive modifier to relationship point
- Jealous: increase frequency of interrupting conservation
- Perverted: increase success rate and frequency of ero action and topic
- Violent: increase frequency of quarrel-type action
- Chatty: increase frequency of triggering conversation
- Hungry: can eat multiple times during one period
- Eager: stay faithful
- Scheming: easier to spread bad rumor
- Masochist: abuse-type action increases relationship point
- Sweaty: body becomes shinny
- Deaf: has an extra option "Nandatte?" when playing as pc. Same effect as "No" but with lower decrease on relationship point
- Weak/blackmailable: prone to forced sex
FAQ
- Q: How do I make a girl with e.g. blue skin?
A: This trick worked in the trial Maler only: You can manually put in a value over 40 on the skin slider. This way you could get a blue (or any color) skin girl (or boy). With the released of the Full Maker, this feature have been patched.
- Q: How do I get a rainbow card?
A: The generation of a Rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the Rainbow card to appear. Also if you save over a character who already got a rainbow card, you run the risk of losing it.
- Q: What do the rainbow card mean?
A: As of now the only visible effect of a character with the rainbow card is that they move faster in game.