Artificial Academy 2: Gameplay
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all characters are at least 18
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Contents
FAQ
- Q: This person comes up to me and asks me to keep their secret, but I've never spoken to them before!
A: That character has the Exploitable trait. The dialogue is triggered simply by being in the same area as them, and the only purpose it serves is to remind you that the character is Exploitable.
- Q: What does the changing cursor color refer to?
A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.
- Q: How can I change my player character?
A: After sleeping click the class button on the top right and then select the character (marked by "PC").
- Q: Where can I find the statue to view that stats?
A: Behind the martial arts room. Refer to the Statue location picture on the right.
- Q: Can I get a gameover?
A: Yes, see Events Section. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.
- Q: How do I get the girl pregant?
A: Cum inside of her on a dangerous period more than once. See the Pregnancy Page for more information.
- Q: How do I change the club that I'm in?
A: You can change you club in the Staff Soom. See the map page for directions and illustration.
- Q: When I go to karaoke, music is not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?
A: The game didn't come up with karaoke music. You need to download and put .wav or .ogg files in the data/sound/"subfolder". Put the file(s) in a subfolder that matches the personality you want the file to play for.
Configuration Options
All of the options on the System tab have hotkeys to toggle them, shown here and on the Shortcuts tab along with other controls. Many of these are self-explanatory.- Show Shadow - This will only toggle shadow on and off if Shadows were selected in the graphics option from the launcher. This can be used to switch between finer rendering and better system performance at need.
- Show Focus - Display or hide the point the camera will rotate around. By default, it appears whenever the mouse is used to control the camera.
- Automatically Change Camera - If turned off, the camera won't update position when H position changes. The Reset key may function differently depending on where the camera was placed when this option is toggled off.
Starting with update v6, every game patch added new options to the "additional" page which can change the game behavior. For more details see the Cheats page
Your Bedroom
Here is where you begin and end every school day. You have the following options:
- Quit - exits the game, with confirmation dialog
- Title - quit to main menu, with confirmation dialog
These buttons are present in every phase of the day:
- Upper right class book - display classroom, with varying configuration options depending on the time of day
- Lower right tile - Advances time to next phase of the day
Save/Load Class
The game doesn't automatically save. The only known way to save, is to wait for the school day to finish. At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.
Your Classroom
This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.The player character is marked with the icon, and can be changed only in the morning by selecting another student.
Buttons that appear beneath the desk arrangement (available only at bedtime):
- Customize the uniform, P.E. outfit, swimming clothes and club outfit for the selected student. You can also set a standard uniform for all students.
- Removes the student from the selected desk. The student will be removed from the class save file and all stats will then be lost.
- Adds a student to the selected desk from a menu of students in Character Maker data. Transfering in a new character after the first day will have him introduce himself to the class.
- Fills all empty desks semi-randomly with students in Character Maker data. Note that it will never add the same student twice, even if there are not enough students in Character Maker data.
It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other. Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.
Teacher
Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates.NPC teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas.
Teachers can be fired from their job if they skip three classes or are caught engaging in sexual activity with a student.
General Controls
- Left-Click - Activates buttons, moves the PC to interact with the clicked character or go to another room. A blue box with the name of the next room will appear when an exit zone is selected.
- Right-Click - Stop in place.
- Middle-Click - Moves the PC to interact with target named in the top left corner.
- Mousewheel - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet. A yellow circle means they're already interacting with another character and interacting with them will interrupt whatever they're doing.
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at the start of the period, through light blue, green, yellow, and orange to dark red at end of the period.
The lower right tile advances time to the next period of the day.
When interacting with another character a column of buttons appears down the right side of the screen.
Map Select - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.
Character Select - Opens the class roster to select a character to move to and interact with. Note that the selected character can be in a gender-restricted room.
Hotkeys
Interrupt
If the selected character has their feet circle colored yellow it means they're already interacting with one of the characters next to him/her. Attempting to interact with them will show both characters and two options.
- Argue will compete for the selected character (the one on the left) with the other character (the one on the right). The selected character will then choose between you and the other character based on it's relationship with both or will simply say "I don't know".
- What are you doing? will interrupt the interaction between all 3 characters with no effect on favorability.
PC Auto Mode
Game update v7 added the ability to set your PC to automatic play mode with the Z key. While in auto mode, your PC will act the same way NPCs act, with the frequency of the interaction determined by the PC's sociability. However, there will be no H in auto mode.
The auto mode can only be turned on/off in your bedroom and during school you can't click any button except the chime one.
Since update v8 you can also determine whether the auto PC will interrupt the NPCs' interactions.
Statue and Status
The Buddhist (Jizou) Statue is located behind the Martial Arts Dojo. Here, you can find out how everyone in the class views each other, as well as detailed information about everyone's stats.
Favorability Rating
The Favorability Rating panel is the first thing you see when accessing the Jizou Statue. You can click on anyone in the class, including yourself, and see how everyone else thinks of them. For more detailed information about every status see Favorability Rating page.
This screen can also show you lover relationships between everyone in the class, indicated by a small
Personal Stats
The second option the Jizou Statue gives you is viewing any character's personal stats.
- Partner Count: How many total lovers this person has had, counting ex-lovers as well.
- Sexual Partners Count: How many different people this person has had sex with.
- Rejected Count: How many times this person has asked someone out and gotten rejected. This doesn't seem to include being rejected by your character.
- Victory count: How many fights this person has won.
- Winning Over Someone Count: How many times this person has contested with someone for another person's attention and won.
- Classes Skipped: How many times this person has skipped class.
- Academy Grade: The grade this person got on their academic test. The grades are blank until tests start happening in your class and range from "F" to "A".
- Sport Grade: Same as above, but for the sports test. Range from "F" to "A".
- Club Grade: Same as above, but for club activities. Range from "Eliminated in 1st round" to "Champion"
- First Sexual Partner: Shows the person's first sexual partner. This will be a randomized Japanese name if this person was created with sexual experience. Otherwise it will be the first person in the class they have sex with.
- First Anal Partner: Same as above, except with anal sex.
- Latest Sexual Partner: Shows the person's most recent sexual partner. This is also randomized if the character was created with sexual experience, but will change as soon as they have sex again.
- Lover's Item: Each person has three items (defined when they're created) that they can trade with other people. Only NPCs can offer to trade with you. The items aren't physical and don't do anything special.
- Friend's Item: See above.
- Sexual Item: See above.
Coupling Stats
The third option the Jizou Statue gives will show H stats for any couple who's had sex at least once.
- H Compatibility: A couple will develop H Compatibility each time they have sex.
- Total Sex: How many times this couple has had sex. This doesn't include non-penetrative sex; ie oral and manual.
- Vaginal Sex: Same as above for vaginal sex.
- Anal Sex: Same as above for anal sex.
- Condom: How many times this couple has used a condom during sex.
- Climax: How many total times the two have climaxed during sex.
- Simultaneous Climax: How many times this couple has climaxed together.
- Total Cum: The total amount of cum produced by the male.
- Cum In Genital: The amount of cum entered into the vagina.
- Cum In Anal: Same as above, but for anal.
- Cum Swallowed: Same as above, but for oral.
Leaderboards
The last option the Jizou Statue gives are the Leaderboards, which shows everyone's Wisdom, Strength, and Popularity, and ranks them from highest to lowest. Each stat has a value from 0-999.
Wisdom: Randomly rolled from a range determined by the Intelligence stat set during character creation. This stat raises by doing well in homeroom, studying in the library, and any non-sport club (as well as the Other club).
Strength: Randomly rolled from a range determined by the Strength stat set during character creation. This stat raises by doing well in sports, exercising, and any sport club (as well as the Other club). Movement rate increases with higher Strength.
Popularity: This stat raises by talking to people and having good relationships with them. A higher Popularity rating means more people will come up and talk to you, and more people will join your group activities. A high popularity may cause others to spontaneously join your club.
Events
Any of these can occur under special circumstances during the week, some recur regularly.
Sudden Departure Events
Murder
These will only be caused by NPCs with the Evil trait.
An Evil character will attempt to kill another character marked for death, indicated by a red Favorability status toward the target:
- - A lover has gained middle-range Hate points from the Evil character.
- - A character witnessed by the Evil character in a sexual act with the Evil character's lover gained middle-range Hate points from the Evil character.
The Evil character will only attack while under the conditions for this status to appear. The murder can be postponed by selecting the evil character as PC.
A character can be saved from being killed if Hate is reduced to minimum-range and either Like or Love increase above Hate.After the attack, the day will end, and time forwarded to the next morning, skipping bed time and the opportunity to save or change class roster. Flowers will appear on the victim's desk in the class roster, and a pair of handcuffs will appear on the killer's desk. Both characters will become unavailable as PC or NPC.
An attacked character with the Lucky trait may escape injury, and an attacker with the Lucky trait may escape suspicion.
Teacher termination
A teacher will be forced to leave the school if it:
- Skips 3 classes
- Is witnessed engaging in public sex by a character with either High/Highest virtue and low enough Favorability or with the "Class Prez" trait.
Pregnancy
If a male PC impregnates a girl (see the Pregnancy page section for details,) at the start of the next Monday, if that character is still selected as a PC, the game will quit to title with the message that both students withdrew from school to raise the child. This only occurs to PC characters.
Gust of Wind
Sometimes when you are outdoors and a girl attempts to talk with you, a gust of wind may blow her skirt (if she's wearing one). Afterwards she will ask if you saw that. Her response if you admit it depends on your favorability.
- This event was added in the v11 patch and is not present in prior versions
Exams and Evaluations
Every 2 weeks an exam is held on Saturday, and students will be graded according to their performance, which will be displayed in their Personal Stats.
Club rankings are determined by the average Club Score of each member, so it is possible for a Club of 2 members to tie with or win against a Club of 20+ members.
From the Thursday to Friday prior to exams/tournaments, a character with enough Like/Love toward yours may offer a Lewd Promise: H at their home if your grade is sufficient. If you accept, your status toward each other will fixed as Lewd Promise and that character will refuse sex with you until after the exam. After the exam:
- If you fail to meet the grade requirement, your relationship will return to normal.
- If you succeed, the offering character may approach you any evening to invite you to their home. Wild characters may approach you anytime.
- If you had a Lewd Promise offered for the previous exam, it will be annulled regardless of your grade.
Requesting public sex will also expend the Promise, whether it's interrupted or not. Turning down a repayment invitation will cause depression in the offering character, but not annul their Promise.
While the payment of a Lewd Promise is still pending, you can try to take the offering character into private rooms without expending the promise; this can be exploited for unconditional sex by evading repayment. If the offering character is High Virtue, or Normal Virtue but in a relationship, or a virgin, they will refuse public H and private rooms, so the invitation home is the only benefit you can get from the Promise.
Infirmary Sex
Characters with the Wild trait and enough Like toward you can invite you to skip class with them in the Infirmary or on the Rooftop. In the Infirmary you will fall asleep together, and there's a random chance the other character will wake first and initiate sex.
Random Sex
It is possible for a character with the "Evil" trait to approach your character and have sex with you without explicit warning or consent. Consent varies; you can agree to follow the character and, upon reaching the destination, they'll initiate the sex scene. Alternatively, a character with Low/Lowest virtue can approach the MC and instantly initiate a sex scene without any sort of prompt. Both situations are considered "normal" sex scenes (the Force Sex music does not play).