Artificial Academy 2: Character Creation

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< Artificial Academy 2
Revision as of 13:22, 7 August 2014 by Xlore (talk | contribs) (Changed name to reflect finalized names.)

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Illusion

all characters are at least 18


Artificial Academy 2 [edit]

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Character creation must be done outside the game. As with Artificial Academy 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.

FAQ

  • Q: How do I get a rainbow card?
    A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the unlocked AA2Edit by Phil26.
  • Q: What do the rainbow card mean?
    A: In-game tips refer them as to giving the character the "Main character effect". This increases movement speed and advancement rates of stats and relationships.
  • Q: What are the character items for?
    A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.
  • Q: How do I make a teacher character?
    A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.
  • Q: How do I give a character <color> skin?
    A: The release version of the Maker restricts color to natural(ish) skin tones.

AA2Edit keyboard shortcuts

Action Key Key Description
Drag Rotate Mouse 1 Left Mouse Button
Pan Up/Down + Zoom Mouse 2 Right Mouse Button
Pan Left Left Arrow Key
Pan Right Right Arrow Key
Pan "Foward" Up Arrow Key
Pan "Back" Down Arrow Key
Zoom In ; Semi-Colon
Zoom Out ] Left Square-Bracket
Rotate Clockwise . Period
Rotate Counter-Clockwise \ Back-Slash
Reset Rotation / Forward-Slash
Screenshot F11 F11

Character cards

  • Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from them.
  • Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.
  • Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.
  • Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.
  • Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from them.
  • Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters "main characters," and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.

Character pose

The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the "Adjustment Pose" which is as follows:

  • Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.
  • Delicate: Hands at sides, relatively normal-looking.
  • Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.
  • Stoic: Identical to Delicate.
  • Assertive: Similar to Delicate, but feet are a bit wider apart.
  • Pleasant: Identical to Lively.
  • Kind: Identical to Cheerful.
  • Joyful: Identical to Cheerful.
  • Moody: Identical to Assertive.
  • Irritated: Arms/Hands bent behind back, feet shoulder-width apart.
  • Uptight: Identical to Assertive.
  • Sweet: Identical to Delicate.
  • Creepy: Identical to Cheerful.
  • Timid: Identical to Assertive.
  • Dignified: Identical to Delicate.
  • Independent: Identical to Irritated.
  • Smart: Identical to Delicate.
  • Sincere: Identical to Assertive.
  • Shrewd: Identical to Assertive.
  • Lazy: Identical to Assertive.
  • Manly: Identical to Irritated.

Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.

Basic Stats (Work in Progress)

  • Intelligence
    • This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the "Class Prez" trait, as well.
  • Strength
    • This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.
  • Sociability
    • This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.
    • For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But their interaction rate does not determine their interaction quality, and the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become intolerable, especially to each other.
  • Fighting Style
    • There are three fighting styles to choose from: "No Restraint", "One Blow" and "Irregular". Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.
  • Virtue
    • This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)
    • Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Technically, Normal virtue begins to accept sex at least two days passed from being a lover. This may differ by traits.
  • Orientation
    • Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the "force" options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:
      • Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.
      • Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).
      • Bisexual: The character doesn't make a distinction between sexes.
      • Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).
      • Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.
  • Sexual Experience

There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.

  • Profile

The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.

Female Personality Types(Work in Progress, Names subject to change)

First Row

Lively (活)

Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.

Delicate (薄)

Cheerful (朗)

Stoic/Quiet* (淡)

Very soft-spoken and emotionally reserved, with a dry sense of humor.

Playful (然)

She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.

Assertive plays very differently between Low Virtue and Normal to Above.

  • At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.
  • At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.
    • One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.
    • Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.

Second Row

Energetic/Frisky* (晴)

Frisky(former Pleasant) is cheerful but somewhat over excited. She can be easily turned on interests, makes a lot of exclamation; "Kyaa~!". She builds relationships quickly, chatty and active, interrupts people every time, an annoying drama maker can be at some point. But her natural jovial charm never decrease.

"Kyaa~~! You came to see me, didn't you?"
"Did you catch what was on TV last night? I didn't really understand it, but it was awesome!"

Kind (寧)

Gentle, casual, want to be helpful. Kind usually ends up in making a lot of friends, delivers messages, the one who mediate settlements behind the scenes. Although she is indulged in love rumors and popularity, she is rather slow-paced when it comes to a matter of herself (social traits affect her greatly, though).

"Yep, it's me! Something I can do?"
"Ah... I was just thinking, 'It'd be so nice to see them-.' ...Ehehe."

Upbeat/Joyful* (笑)

Joyful is relaxed, easygoing, and an ultimate poker face. She wears closed eyes and smile everyday no matter what you made of character creation. She laughs driven when pissed up, befriends as a comfy mate most of time. After that, sly grin all over the face with eyes opened; a deadly predator in love might be.

"Ice cream is delicious this time of year~ I wanna lick some real bad~"
"Ahaha~ I won't let you get away that easily~"

Normal/Moody* (月)

Ordinary(former Moody) is a causal youth in "girl things". Chatty and lighthearted, innocent, naturally cute. She has been a good friend of yours, walked side by side until you finally realized she was the true jewel of your life. That kind of (ordinary) drama is what you may looking for.

"What's the matter? Need some advice?"
"Hey, look how few calories this has-. These are good times to be alive~."

Irritable/Irritated* (激)

Irritated is a tsundare with a bit of justified fury. She rants and complains, the world is according to her, arrogantly, "h,hey!" and "h,hmph!" stick to her tongue magically, submissive lately after giving her heart. By that heart I mean, as you imagined, is girly as possible.

"Geez, games these days are SO slow! They need to make games that fire me up!"
"Wh-who said you could look?!"

Third Row

Uptight/Harsh* (尖)

Harsh(former Uptight) has an apathetic, rejective, abusive attitude. She tries to maintain indifferent manner to everyone other than herself. This meets a sudden change once she becomes more intimate; she starts to talk in abusive and insulting manner which is to conceal her actual sentiment.

"Like a good dog, wait me over there."
"Don't mind me, I just came here to look at your stupid face."
"It is not something I should even bother to ask... But you do love me, right?"

Sweet (楚)

Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply. She is also fond of domestic and feminine interests(in old-fashioned way).

"Being side by side with the person you love really is wonderful!"
"Wedding Dress or white kimono... It's hard to give up either one, isn't it?"

Creepy (肝)

Creepy is generally a fujoshi, or a yaoi fangirl in English terms, enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from other "normalfags", self-mocking and defensive manner, laughs creepy and maniacally when excited; "ku-huhu", "KE-hehe!". She behaves embarrassed and awkward later becoming a lover and will often say she never imagined such "real life" would happen to her.

"Haa~, I didn't think I could talk like this to someone who wasn't 2D."
"Huh!? There's nothing gay about boy loving boys!"

Timid/Reserved* (慎)

Timid is extremely passive and reserved. She stutters, pauses on a word frequently, holds back an action even if she prompted it first. Her positive reactions may rather look scared, or impassive sometimes like closing eyes as nothing more to say. Due to that passive attitude, she is unlikely to prompt sex first even at the lowest virtue and rather behave romantic sheepishly which will nullify the horniness.

"N-no, wait, I was joking, so, nnh!"
"I'm s-still... n-not used to this yet..."

Dignified (凜)

Dignified is an archetype of top mature personality; calm, polite, contemplative, sea-reflecting. Casual conversations imply that she is from a rich family; talking about a summer resort and tea ordered from oversea. It is no surprise that she has high moral code and strict perspective of marriage, and often regrets after playing "mischief".

"Your eyes... I love the way you look at me."
"I love to pass the time gazing at the sea's gentle waves..."

Fourth Row

Independent/Aloof* (独)

Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.

Smart (聡)

A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants.

Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.

Sincere/Genuine* (賢)

Shrewd/Mature* (理)

Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.

Lazy (怠)

She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.

Fifth Row

Manly (漢)

A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.

Cadet (曹)

Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.

Male Personality Types(Work in Progress, Names subject to change)

Gentle (優)

Introspective, somewhat poetic, sensitive and considerate.

Positive (陽)

Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.

Otaku (宅)

  • He will only move at a jogging pace than a running speed. Speaks and gestures like a supervillain.

Savage (蛮)

Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.

In Game Trait effects (Work In Progress)

First Row

  • Easy (Like "easy girl"): easier to raise love points.
  • Affable/Loyal Friend: easier to raise friend points.
  • Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys. Will not interrupt guys.
  • Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls. Will not interrupt girls.

Second Row

  • Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.]
  • Tsundere: decreases the chances of successful "let's __ (e.g. study)" action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.]
  • Chivalrous: increases the chances of successful "let's __ (e.g. study)" action.
  • Groupie/Trendy: increases the chances of joining any group activities.

Third Row

  • Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.
  • Positive: resistant to depressed moods, bonus to cheering others up.
  • Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].
  • Jealous: increases the frequency of interrupting conservation.

Fourth Row

  • Melancholy/Hypersensitive: prone to depressed moods.
  • Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics.
  • Serious/Genuine: goes to school earlier. Very low chance of skipping class. Uses condom on first sex.
    • Serious characters visit clubs regularly at least once in every session (same as diligent characters visit library). Their rate of improving grades are remarkable which makes challenging/impossible sometimes for the player achieving higher rank on the leaderboard.
  • Calm: lesser emotional variation, more stable mood, resistant to angry moods.

Fifth Row

  • Impulsive: Easily changes moods, bad or good, and moods have more effect on favorability to everyone.
  • Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave. If a teacher, may randomly be first or last to arrive, but always leaves last.
  • Passive: unlikely to initiate H conversation or actions.
  • Violent: increases the frequency of angry moods.

Sixth Row

  • Meddlesome: [likely to cheer up/calm down/massage other characters?][increases the frequency of of interrupting conversation/sex?- apparently not]
  • Class Prez: unlikely to take part in Teacher-student sex. May get teachers fired if (s)he catches them having sex. [increases the frequency of "everyone, let's ___" action?][teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]
  • Chatty: increases frequency of triggering conversation.
  • (Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate. Hungry NPCs tend to loiter in cafeteria.

Seventh Row

  • Romantic/Passionate: the success rate for discussing "Love" is doubled. [may increases the frequency of hug/kiss/sex/date actions.]
  • Singleminded: stays faithful. Refuses hug/kiss/touch interactions until is in a relationship.
  • Indecisive: ambiguous, unlikely to choose either of two competitors for the character's attention.
  • Competitive: more likely to challenge enemies, more likely to compete when interrupting.

Eighth Row

  • Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.
  • Diligent: increases the frequency of going to library. Increases the success rate of accepting "Let's study". Increases the chance of bonus from study/sport/club activities.
  • Wild: increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it. Greatly increases favorability to those who skip with them.
  • Masochist: abusive actions increase relationship points. No limit to abuse actions during period.

Ninth Row

  • Sweaty: body becomes shiny. Increased chances of visiting Shower Room.
  • Evil: An Evil NPC will never break up with, or permit a break up from, any lover. An Evil character will target for death any lover if their favorability drops low enough to break up. Evil characters will also target those witnessed in sex with their lover. See Events Section for murder details. Evil NPCs have also been observed forcing sex with the PC.
  • Deaf: has an extra option "Nandatte?"; same effect as "No" but with lower decrease on relationship points.
  • Exploitable: prone to forced sex. Deceptive NPCs harass exploitable characters more often as of v2 update. An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.

Tenth Row

  • Asexual: decreased success rate of ero topic conversation. Ero gains from physical contact decreased.
  • Lucky: increased chances of "ecchi" contact during massage. Increased chances of getting away with murder and surviving murder attempts.

Items

Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.