Artificial Academy 2: Modding Guide
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3D modders
jg2e01_00_00.pp spreadsheet file with pictures for 3D modders by cowsrkool
Changing the Music
The BGM files can be found in 'jg2p07_00_00.pp'. Open this file up using SB3Utility and simply replace the files with your own music, using the same filenames and WAV format.
- BGM00 - Friendship - Music that plays around friends; will often play after positive interactions
- BGM01 - Happiness/Love - Music that plays after highly positive successful interactions; i.e. successful confession
- BGM02 - Suspicious - Music that plays when you are alone with a potential partner, while already having boy/girlfriend
- BGM03 - Sadness - Music that plays when someone in the room needs the "Encourage" or "Apologize" actions
- BGM04 - Tranquil - Music that plays when there are only a few neutral (or above) students; low interaction count
- BGM05 - Erotic - Music that plays when you are around a student(s) who are aroused/engaged in sexual activity
- BGM06 - Tension - Music that plays when around enemies and strangers; will often play after negative interactions
- BGM07 - Normal - Music that plays when the character is alone, or nothing else is playing.
- BGM08 - Forced - Music that plays when you force a character to have sex
- BGM09 - H - Music that plays when you are in an H-scene
- BGM10 - Pre-fight - Music that plays when a fight is about to break out
- BGM11 - Title & Room - Music that plays on the title screen and in your room
- BGM12 - Fight - Music that plays when there's actually a fight!
- BGM13 - Weekend - Music that plays in your room when the weekend has started