FAQ
- Q: "Walk home together" and "Let's study together" always have 0% success rate.
A: Both characters must wear the uniform when going home (the one which has them carry their bag).
Interaction Camera
When initiating interaction with a character, their full detail model is centered facing you. Pressing SPACE will pause the interaction, hide the HUD, and make the camera controls available.
- Rotate - Left-Click + drag
- Pan Up/Down - Right-Click and drag up and down or pageup / pagedown.
- Pan Left/Right - Both-Click and drag left and right.
- Dolly Forward/Back - Right-Click and drag left and right, or home / end. This moves the camera in and out from the focus.
- Move Focus In/Out - Both-Click and drag up and down.
- Move character - up / down / left / right
- Zoom - ; / \ - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.
- Rotate character - 4 / 6 / 8 / 2
- Reset rotation - 5 / R
Pressing SPACE again resets the camera and resumes interaction.
How do they work
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop.
The success rate is influenced by traits, mood, character stats and favorability rating.
Influence
Interaction |
Description |
Mood Change Tendancy
|
Encourage |
Cheers up a character if depressed. If not depressed than the character will be confused with 0%. |
Normal(success), remains sad in failed
|
Calm |
Calms down a character if angry. If not angry than the character will be confused with 0%. |
Normal(success), remains angry if failed
|
Praise |
Flatter a character |
Happiness(success)
|
Grumble |
Speak negatively about yourself. The NPC will either answer without arguing, reducing their opinion on you, or will say that it's not true, increasing their opinion on you. |
none
|
Apologize |
Apologizes to character who feels betrayed and thinks the Unforgivable! status. The success rate is always 1% -> 1% -> 20% -> 0%. |
Normal(success)
|
Never Mind |
Cancels the interaction |
none
|
|
|
|
Lecture
All lectures reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, teacher, related traits and mood) and is heavily influenced by the his/her current horniness. Teachers have a far higher success rate for these interactions.
Interaction |
Description |
Mood Change Tendancy
|
Encourage to study |
Motivate character to get more involved in study and improves the character's effectiveness during study sessions |
Tension(success)
|
Encourage to train |
Motivate character to get more involved in physical training and improves the character's effectiveness during training sessions |
Tension(success)
|
Encourage club stuff |
Motivate character to get more involved in club activities and improves the character's effectiveness during club sessions |
Tension(success)
|
Encourage to cooperate |
Increases the success rate of accepting group activities |
Tension(success)
|
Reflect on Ero |
Dampen a character's horniness, reducing it by much more than upper options |
Tension(success)
|
|
|
|
Gossip
Success rate largely depends on the NPC's favorability towards the person you're talking about.
Interaction |
Description |
Mood Change Tendancy
|
I have a good rumor |
Tells the NPC something positive about that character. If effective, improves the chance they will seek out the said character for interaction. If the other character is already the their lover, they will gush about them. If the character you tell this to is your lover, they will regard the other character as a rival, unless the other character is also their lover. |
none
|
Try to get along with |
If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you. If unsuccessful, reduces opinion toward you |
none
|
I want to get along with |
Ask the NPC to tell to that character a good rumor about you |
none
|
I have a bad rumor |
Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it. |
none
|
Do you love this person? |
Reveals the character's feelings toward another character. You can also refer to your PC when asking. |
none
|
|
|
|
Chat
Successful interactions have 3 different outcomes (small, lively and deep) that are influenced by the character's mood, traits and sociability.
Interaction |
Description |
Mood Change Tendancy
|
Daily Life |
Light topics that are very easy to get a character to open up and reveal themselves with |
Happiness(lively or deep conversation)
|
Hobbies |
Light topics that are very easy to get a character to open up and reveal themselves with |
Happiness(lively or deep conversation)
|
Food |
Light topics that are very easy to get a character to open up and reveal themselves with |
Happiness(lively or deep conversation)
|
Love |
Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you |
Blush(lively or deep conversation)
|
Lewd things |
Increases the character's horniness. Always has a smaller success rate than the upper options. |
Horny(lively or deep conversation)
|
|
|
|
Invite
Success rate largely depends on the NPC's sociability.
Interaction |
Description |
Mood Change Tendancy
|
Study together |
Invites a character to improve Wisdom score with you. The character with the lower score will improve much more, the one with higher score will improve less. |
none
|
Do sport |
Invites a character to improve Strength score with you. The character with the lower score will improve much more, the one with higher score will improve less. |
none
|
Do club stuff |
Invites a character to improve the club score with you. The character with the lower score will improve much more, the one with higher score will improve less. This activity only works if you are both part of the same club, otherwise the result is 0%. |
none
|
Massage |
Massages the character, reducing stress but also clearing any love, hate and horniness accumulated from interacting with you |
Calm(success), Horny(cop a feel)
|
Go to class (During morning) |
Ask them to come to the morning class with you. Doing so will also spread rumors that you have become a couple with that character. |
none
|
Go eat lunch (During noon) |
Ask the character to eat lunch with you on the rooftop but will only do so once |
Happiness(success)
|
Let's take a rest (During afternoon) |
Ask the character to take a tea break in the courtyard |
Calm(success)
|
Walk home together (During evening) |
Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters. Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept. |
none
|
Have some fun |
Invite a character to the arcade improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent. |
Happiness(success)
|
Go eat |
Invite a character to the restaurant improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent. |
Happiness(success)
|
Go to karaoke |
Invite a character to the arcade, restaurant or karaoke, improving their friendship, or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent. During karaoke you can left click anywhere to finish before the song finishes |
Happiness(success)
|
Let's study together |
This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character. Again, you both must be dressed in your uniform for them to accept. |
none
|
|
|
|
Bully
Every interaction will increase Dislike or Hate unless the other character has the "masochist" trait. Abusive interactions will also display a Purple Status when Love is below max range and will also cause some degree of hate and anger unless the target has the "masochist" trait.
Interaction |
Description |
Mood Change Tendancy
|
Insult |
Insults a character. It will always give a 0% result so it's not limited to three attempts per time period. A successful insult against a Masochist will increase their opinion and horniness, indicated by a success rate greater than 0%. |
Anger(unless masochist)
|
Fight |
Challenge another character to a fight. Whoever loses will crouch in pain and will be unable to act for a few seconds. |
Anger
|
Ignore |
Order the NPC to ignore a specific character. If successful they will no longer interact with that character for a while and will refuse every interaction it offers. |
Anger(failure)
|
Show 'that' |
Demand the character to expose themselves to you. For exploitable characters it's always 3% -> 90% -> 90% -> 999% |
Anger(failure)
|
Put this on |
Make the character wear a vibrator. For exploitable characters it's always 3% -> 60% -> 60% -> 999% |
Horny(success), Anger(failure)
|
Force |
Coerces another character have sex with you. This can be only be used on lovers and characters with "exploitable" trait otherwise the result will always be 0%. For exploitable characters it's always 3% -> 30% -> 60% -> 999%
|
Anger(failure)
|
|
|
|
Love
Interaction |
Description |
Mood Change Tendancy
|
Ask to join club |
Invite the character to join your club. If already part of the same club the character will confirm it with 0%. If successful, their club will be changed instantly. |
none
|
Ask on a date |
Invite the character on a date next Sunday. Selecting this option again will result in that character confirming the date with 999%. |
none
|
Confess |
Tells a character you love him/her. Depending your relationship to the character, they will state that they like you, that they love you, or that they don't have feelings for you. |
none
|
Let's be lovers (if not in a relationship) |
Ask to become lovers with the character. If failed, causes depression in the confessing character. |
Anger(if you already have a lover, otherwise no change in mood)
|
Let's break up (in in a relationship) |
Ask to officially break up your relationship but if Love is high that character won't believe you actually mean it |
Sadness(success)
|
|
|
|
Contact
Success rate largely depends on the sexual orientation and virtue of the NPC. Also, all of these except "Caress" will make those in the room react, possibly spread rumors. If a lover witnesses such a contact with a non-lover it will give them the Cheater! status. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character. It should be noted that if a NPC hugs/kisses you without you being given a choice then jealousy will not occur.
- "Caress", "Hug", and "Kiss" are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. Touch isn't necessary to initiate Sex, but it will help.
Interaction |
Description |
Mood Change Tendancy
|
Caress |
Pat/stroke a character's head. This reduces stress and horniness, increases friendship/love |
Happiness(success)
|
Hug |
Hug a character reducing stress and increasing affection |
Blush(success), Anger(failure)
|
Kiss |
Kiss a character, increasing love and horniness. |
Blush(success), Anger(failure)
|
Touch |
Grope/touches a character and increases the chances of accepting H |
Horny(success), Anger(failure)
|
Sex |
Initiates sex in the room with the character. If not horny enough, reduces love. |
depends on the satisfied preferences, Anger(failed interaction)
|
|
|
|
Travel
Interaction |
Description |
Mood Change Tendancy
|
Follow me |
Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind. |
none
|
Go away |
Asks the character to leave the room |
Sadness(success), Anger(failure)
|
Come here |
Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you and standing them up will lower it. |
none
|
|
|
|
Group
Located in the upper-right corner outside conversations, group hollers reach everyone in the room, except
Gather around which can call characters in adjacent rooms to come to your room. The effectiveness of group interactions is based on their sociability, favorability and whether they have an action chosen already. Note that these will not change the mood and you can't lose favorability here.
- Let's study/Let's do sports/Let's do club stuff - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.
- Let's have fun/Let's eat/Let's go to karaoke - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.
- Be friends with... - Asks everyone in the room to improve their mood toward a selected character.
- Gather around - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.
NPC-specific interactions
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.
- Let's skip out. A wild NPC may invite you to skip the class without mentioning where. If you go to the infirmary you will fall asleep and there's a chance the NPC may wake you up and initiate H.
- Did you have sex with.... A NPC hearing a rumor about you having sex with a character will sometimes ask you to confirm it. If the asking NPC is your lover then they will get the Unforgivable! status if you answer Yes but will believe you if you deny it.
- Have you ever has sex. Both virgin and non-virgin NPCs may sometimes ask you this question. The answer has no effect on their opinion, but answering Yes will sometimes make them sad whether they ever did it before or not.
- Trade your friend, lover or sexual items. Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue).
- Offer a Lewd Promise. Before any exam or evaluation, a NPC who likes you enough may promise you H if you pass the exam. Accepting it will give them the Lewd Promise status.
- Reward a Lewd Promise. After passing the exam, a NPC who offered you a "Lewd Promise" may approach you and invite you to their home for H.
- Kill. A NPC with the "Evil" trait will attempt to kill their target. For conditions see the Events Section.
- Force. A NPC with the "Evil" trait can force sex on the PC without a Yes/No prompt.
- Slap. Any girl can slap their lover under certain conditions. They will also slap any character who enters their toilets or changing room unless they have enough favorability.
- Goodbye Kiss. A lover may give you a goodbye kiss before walking home if it goes alone.
- Sudden Kiss. A kiss interaction without the Yes/No prompt. It is important to note that this interaction will not cause jealousy.
- Reveal the pregnancy. If a girl is impregnated, she will confront you during the next Monday, which results in a game over.
- Warn about cheating. If a lover suspects or knows you've cheated it may declare his/her intention of cheating on you as well.
- Ask to keep the secret. Any NPC with the "Exploitable" trait will sometimes pay you a visit to ask you to keep their secret.
- Ask to stop stalking. A NPC will do this interaction if you follow it without interacting through many rooms.
- Notify about impending murder. NPCs will start using this interaction when a character is targeted for murder.
- I don't want you to get near.... A NPC on good terms with another NPC but who holds Dislike or Hate towards you may give you this warning.