Artificial Academy 2: Character Creation

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Illusion

all characters are at least 18


Artificial Academy 2 [edit]

External links


Character creation must be done outside the game. As with Artificial Academy 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.

Contents

FAQ

  • Q: How do I get a rainbow card?
    A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the unlocked AA2Edit by Phil26.
  • Q: What do the rainbow card mean?
    A: In-game tips refer them as to giving the character the "Main character effect". This increases movement speed and advancement rates of stats and relationships.
  • Q: What are the character items for?
    A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.
  • Q: How do I make a teacher character?
    A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.
  • Q: How do I give a character <color> skin?
    A: The release version of the Maker restricts color to natural(ish) skin tones. It was formerly possible to do unusual skin tones in the first version of the Trial Maker, but it was quickly patched. It may still be possible to do it via a character editor (such as JG2ChrData or ReiEdit), but if you load them back up in the Maker after doing such, the maker will force it to a more natural skin tone.

AA2Edit keyboard shortcuts

Action Key Key Description
Drag Rotate Mouse 1 Left Mouse Button
Pan Up/Down + Zoom Mouse 2 Right Mouse Button
Pan Left Left Arrow Key
Pan Right Right Arrow Key
Pan "Foward" Up Arrow Key
Pan "Back" Down Arrow Key
Zoom In ; Semi-Colon
Zoom Out ] Left Square-Bracket
Rotate Clockwise . Period
Rotate Counter-Clockwise \ Back-Slash
Reset Rotation / Forward-Slash
Screenshot F11 F11

Character cards

  • Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from characters of the same sex.
  • Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.
  • Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.
  • Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.
  • Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from characters of the opposite sex.
  • Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters "main characters," and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values and faster stat growth. Their sexuality still applies as normal for their preference. (To be confirmed.)

The point of view angle depends on the character's height. Rainbow characters will also blush.

Character pose

The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter the "Adjustment Pose" which is as follows:

  • Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.
  • Delicate: Hands at sides, relatively normal-looking.
  • Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.
  • Stoic/Quiet: Identical to Delicate.
  • Playful: Similar to Delicate, but feet are a bit wider apart.
  • Energetic/Frisky: Identical to Lively.
  • Kind: Identical to Cheerful.
  • Upbeat/Joyful: Identical to Cheerful.
  • Normal/Ordinary: Identical to Playful.
  • Irritable/Irritated: Arms/Hands bent behind back, feet shoulder-width apart.
  • Uptight/Harsh: Identical to Playful.
  • Friendly/Sweet: Identical to Delicate.
  • Creepy: Identical to Cheerful.
  • Reserved: Identical to Playful.
  • Dignified: Identical to Delicate.
  • Assertive/Aloof: Identical to Irritable/Irritated.
  • Sensitive/Smart: Identical to Delicate.
  • Virtuous/Genuine: Identical to Playful.
  • Mature: Identical to Playful.
  • Lazy: Identical to Playful.
  • Manly: Identical to Irritable/Irritated.
  • Cadet: Identical to Lively.

Males seem to be identical in the adjustment pose regardless of personality; it's most like the Playful type.

Basic Stats

  • Intelligence
    • This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the "Class Prez" trait, as well.
  • Strength
    • This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how well the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.
  • Sociability
    • This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.
    • For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But while sociability also affects their interaction quality, the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become slightly intolerable unless they have the "Charming" trait.
  • Fighting Style
    • There are three fighting styles to choose from: "No Restraint", "One Blow" and "Irregular". Each fighting style has their own fighting animations. The fighting styles work in a rock-paper-scissors way: No Restraint < One blow < Irregular < No Restraint.
  • Virtue
    • This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)
    • This also sets the difficulty rating for NTR and harem as characters with higher virtue are more resistant to romantic/sexual interactions if either character already has a lover. Characters with High virtue and max Love have <20% chance of accepting a relationship if either of them has a lover. Characters with Highest virtue will always refuse.
    • Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Normal virtue begins to accept sex at least two days passed from being a lover. Highest virtue also requires a successful date.
    • Virtue also determines how will they react to the H of people they don't care. Low/Lowest virtue will peek and start masturbating while Normal/High/Highest will either interrupt the H or will run away.
  • Orientation
    • Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the "force" options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:
      • Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.
      • Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).
      • Bisexual: The character doesn't make a distinction between sexes.
      • Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).
      • Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.
  • Sexual Experience

There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.

  • Profile

The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.

Female Personality Types

Personality name translations have been worked on by different teams; the one provided by Hongfire and the one provided by /hgg/. If there is no indicator of which translation is being used, it is the same for both.

First Row

活: Lively

Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.

薄: Delicate

朗: Cheerful

淡: Stoic / Quiet

Very soft-spoken and emotionally reserved, with a dry sense of humor.

然: Playful

She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.

She plays very differently between Low Virtue and Normal to Above.

  • At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.
  • At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.
    • One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.
    • Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.

Second Row

晴: Energetic / Frisky

Cheerful but somewhat over excited. She can be easily turned on by interests, makes a lot of exclamation "Kyaa~!".

"Kyaa~~! You came to see me, didn't you?"
"Did you catch what was on TV last night? I didn't really understand it, but it was awesome!"

寧: Kind

笑: Upbeat / Joyful

Relaxed, easygoing, and an ultimate poker face. She appears with closed eyes most of time regardless of character creations. She acts as a comfy mate, but when she opens her eyes with that sly grin on the face, a natural predator inside.

"Ice cream is delicious this time of year~ I wanna lick some real bad~"
"Ahaha~ I won't let you get away that easily~"

月: Normal / Ordinary

Chatty, lighthearted, interested in 'girl things' that reminds of ordinary school girls.

"What's the matter? Need some advice?"
"Hey, look how few calories this has-. These are good times to be alive~."

激: Irritable / Irritated

Tsundere who rants and complains endlessly about now-days. She acts very girly in front of the one she loves.

"Geez, games these days are SO slow! They need to make games that fire me up!"
"Wh-who said you could look?!"

Third Row

尖: Uptight / Harsh

Apathetic, negative, and abusive later on. She shows off her indifferent manner openly. But once she gets intimated, she starts talking with insulting manner which is to conceal her actual sentiment.

"Like a good dog, wait me over there."
"Don't mind me, I just came here to look at your stupid face."

楚: Friendly / Sweet

Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply.

"Being side by side with the person you love really is wonderful!"
"Wedding Dress or white kimono... It's hard to give up either one, isn't it?"

肝: Creepy

A fujoshi, or a yaoi fangirl in English terms, who is enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from "normalfags" with self-mocking manner, laughs maniacally when excited; "ku-huhu", "KE-hehe!". She adapts "real-life" relationship awkwardly later on.

"Haa~, I didn't think I could talk like this to someone who wasn't 2D."
"Huh!? There's nothing gay about boy loving boys!"

慎: Reserved

Extremely passive character. She stutters, pauses on words frequently, holds back an action even if she prompted it first.

"N-no, wait, I was joking, so, nnh!"
"I'm s-still... n-not used to this yet..."

凛: Dignified

An archetype of matured woman; polite, contemplative, reflecting sea. Conversations imply that she is from a rich family.

"Your eyes... I love the way you look at me."
"I love to pass the time gazing at the sea's gentle waves..."

Fourth Row

独: Assertive / Aloof

Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.

聡: Sensitive / Smart

A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants.

Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.

賢: Virtuous / Genuine

理: Mature

Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.

怠: Lazy

She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.

Fifth Row

漢: Manly

A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.

曹: Cadet (requires pre-order bonus)

Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.

慈: Motherly / Caring (requires Append set)

Male Personality Types

優: Affectionate / Gentle

Introspective, somewhat poetic, sensitive and considerate.

陽: Positive

Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.

宅: Otaku

Proudly speaks his mind and gestures like a manga character.

  • He will only move at a jogging pace than a running speed.

蛮: Rough / Savage

Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.

策: Schemer (requires Append Set)

Traits

Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by Hongfire and the one provided by /hgg/. Like the personality names, if it is not marked with a specific indicator of which team did it, it is the same in both translations. Any notes that are in brackets are currently unconfirmed, and need more testing to confirm if the case is true.

First Row

Easygoing

  • Easier to raise love points and chemistry.

Loyal Friend / Affable

  • Easier to raise friend points.

Bad with Guys

  • Negative modifier to action success rate and point increase when successfully dealt with guys.
  • Will not interrupt guys.

Bad with Girls

  • Negative modifier to action success rate and point increase when successfully dealt with girls.
  • Will not interrupt girls.

Second Row

Charming

  • Positive modifier to relationship point.
  • NPCs will seek this character for interaction but are also more likely to interrupt conversations.

Tsundere

  • Decreases the chances of successful "let's __ (e.g. study)" action.
  • [Might increase chance of getting slapped.]
  • [May temporarily swing from high to low on mood and % chance.]

Courteous / Chivalrous

  • Increases the chances of successful "let's __ (e.g. study)" action.

Groupie / Trendy

  • Increases the chances of joining any group activities.

Third Row

Obedient

  • Rarely refuses the 'encouragement', 'group', and 'follow' options.

Optimistic / Positive

  • Resistant to depressed moods, bonus to cheering others up.

Shy

  • Harder to accept physical contact and H action in the presence of other people.

Jealous

  • Increased chances of interrupting conservation.

Fourth Row

Pessimistic / Melancholy

  • Prone to depressed moods.

Lewd / Perverted

  • Increases the frequency and the success rate of lewd actions and topics.
  • Easier to raise chemistry.

Serious

  • Goes to school earlier.
  • Starts the day in the club room.
  • Very low chance of skipping class.
  • Visits clubs regularly at least once in every session (same as diligent characters visit library).
  • Rate of improving athletics is greatly increased.

Calm

  • Lesser emotional variation.
  • More stable mood.
  • Resistant to angry moods.
  • Decreased chances of interrupting conservation.

Fifth Row

Impulsive

  • Easily changes moods, bad or good.
  • Moods have more effect on favorability to everyone.

Daydreamer / Absentminded

  • Reduced movement speed.
  • Late to arrive at school and early to leave.
  • If a teacher, may randomly be first or last to arrive, but always leaves last.

Violent

  • Increases the frequency of angry moods.
  • More likely to start a fight with characters he or she hates.

Passive

  • Unlikely to initiate H conversation or actions.

Sixth Row

Meddlesome

  • More likely to offer massages and cheer up or calm down other characters.

Class Prez

  • Unlikely to take part in Teacher-student sex.
  • May get teachers fired if he or she catches them having sex.
  • Increases the frequency of "everyone, let's ___" actions.
  • [Teachers might like you more.]
  • [Might be able to break up H in the open without negative impact on relationship with that character.]

Chatty

  • Increases frequency of triggering conversation.
  • Increases frequency of gossiping rumors, good or bad, but not their success rate.

Always Hungry

  • Can eat multiple times during one period.
  • Talking about food has increased success rate.
  • Hungry NPCs tend to loiter in cafeteria.

Seventh Row

Passionate / Romantic

  • The success rate for discussing "Love" is doubled.
  • Increases the frequency of hug/kiss/confess/date with their lover.

Faithful / Singleminded

  • Refuses hug/kiss/touch interactions until is in a relationship.
  • Depending on virtue they may still have more than one lover but characters with Highest virtue characters will remain faithful to only one lover.

Indecisive

  • Ambiguous, unlikely to choose either of two competitors for the character's attention.

Competitive

  • More likely to challenge enemies.
  • More likely to compete when interrupting.

Eighth Row

Deceptive / Scheming

  • Increases the chances of spreading/successful bad rumors.
  • Increases the chance of forcing exploitable characters as of v2 update.

Diligent

  • Increases the frequency of going to library.
  • Increases the success rate of accepting "Let's study".
  • Increases the chance of bonus from study/sport/club activities.

Cuts Class / Wild

  • Increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it.
  • Greatly increases favorability to those who skip with them.
  • May invite you to skip the class.
  • May invite you to have sex in the infirmary.

Masochist

  • Abusive actions increase relationship points.
  • No limit to abusive actions during period (unlike other interactions which zero out after the third attempt).

Ninth Row

Sweaty

  • Body becomes noticeably shiny.
  • Increased chances of visiting Shower Room.

Evil

  • Will never break up with, or permit a break up from, any lover.
  • Will target for death any lover if their favorability drops low enough to break up.
  • Will target for death anyone they witnessed having sex with their lover. See Events Section for murder details.
  • Can force sex on the player.

Deaf

  • Has an extra option ("What?") that has same effect as "No" but with lower decrease on relationship points.

Exploitable

  • Prone to forced sex.
  • Deceptive NPCs harass exploitable characters more often as of v2 update.
    • An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.

Tenth Row

Asexual

  • Decreased success rate of ero topic conversation and ero gains from physical contact decreased.
  • Girls will never get pregnant nor will have any pregnancy-related dialogue, not even on high risk days. (this does not apply if you force every day to be high risk from the options menu)

Lucky

  • Increased chances of "ecchi" contact during massage
  • Increased chances of getting away with murder.
  • Increased chances of surviving murder attempts.

Items

Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships). These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.