Difference between revisions of "Artificial Academy 2/Gameplay/Mood"
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XxGODLIKExx (talk | contribs) (updated) |
XxGODLIKExx (talk | contribs) (The "Blush" mood works a little differently) |
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{{Artificial_Academy_2}} | {{Artificial_Academy_2}} | ||
− | Interactions affect and are affected by the other character's mood. In total there are 9 possible moods. They can be identified either when initiating dialogue or by noticing the respective BGM. | + | Interactions affect and are affected by the other character's mood. In total there are 9 possible moods. They can be identified either when initiating dialogue or by noticing the respective BGM. The only exception is the blush mood. A character that is in that mood will only reveal this to characters who he/she loves. |
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| Happiness||Friendship||successful friendly interractions||increased success rate and maximum Like gain from other interactions||<span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span> | | Happiness||Friendship||successful friendly interractions||increased success rate and maximum Like gain from other interactions||<span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span> | ||
|- | |- | ||
− | | Blush||Happiness/Love||successful conversation about love or receiving a hug or a kiss||increased success rate and maximum Love gain from romantic interactions and increased chances of initiating "Hug" and "Kiss" interractions|| | + | | Blush||Happiness/Love||successful conversation about love or receiving a hug or a kiss||increased success rate and maximum Love gain from romantic interactions and increased chances of initiating "Hug" and "Kiss" interractions||<span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span> |
|- | |- | ||
| Calm||Tranquil||taking a break or receiving a massage||decreased success rate for [[File:Lecture_button.jpg|24px]] interactions and increased maximum Like gain from other interactions||none | | Calm||Tranquil||taking a break or receiving a massage||decreased success rate for [[File:Lecture_button.jpg|24px]] interactions and increased maximum Like gain from other interactions||none |
Revision as of 17:28, 22 November 2014
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Interactions affect and are affected by the other character's mood. In total there are 9 possible moods. They can be identified either when initiating dialogue or by noticing the respective BGM. The only exception is the blush mood. A character that is in that mood will only reveal this to characters who he/she loves.
Aside from the aforementioned conditions, a character's mood can also change randomly to the one associated with his/her traits.
The frequency of the mood changes is reduced by the "Calm" trait and increased by the "Impulsive" trait.
Default BGMs
This is the list of default BGMs for moods.
- BGM - Normal
- BGM - Friendship
- BGM - Happiness/Love
- BGM - Tranquil
- BGM - Erotic
- BGM - Suspicious
- BGM - Sadness
- BGM - Tension