Difference between revisions of "Artificial Academy 2/Gameplay/Interactions"
XxGODLIKExx (talk | contribs) (→Chat: sadly looks like the personality has no effect on conversations) |
XxGODLIKExx (talk | contribs) (Minor updates everywhere. I did not remove anything.) |
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The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low. | The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low. | ||
− | Most interactions can be used on the same character only three times per time period. After three uses | + | Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop. |
− | The | + | The success rate is influenced by traits, mood, character stats and favorability rating. |
− | |||
− | |||
===Influence=== | ===Influence=== | ||
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| [[File:Influence_button.jpg|24px]]Grumble||Complain to a character. Can soften another character's attitude toward the PC temporarily. This is more effective the more the character dislikes the PC.||none | | [[File:Influence_button.jpg|24px]]Grumble||Complain to a character. Can soften another character's attitude toward the PC temporarily. This is more effective the more the character dislikes the PC.||none | ||
|- | |- | ||
− | | [[File:Influence_button.jpg|24px]]Apologize||Apologizes to character who feels betrayed and demands an apology. These characters will be in an <span style="color:#CC0000">'''Unforgivable!'''</span> status toward your character until a successful apology. | + | | [[File:Influence_button.jpg|24px]]Apologize||Apologizes to character who feels betrayed and demands an apology. These characters will be in an <span style="color:#CC0000">'''Unforgivable!'''</span> status toward your character until a successful apology. The success rate is always 1% -> 1% -> 20% -> 0%||Normal(success) |
|- | |- | ||
| [[File:Influence_button.jpg|24px]]Never Mind||Cancels the interaction||none | | [[File:Influence_button.jpg|24px]]Never Mind||Cancels the interaction||none | ||
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===Lecture=== | ===Lecture=== | ||
− | All lectures reduce the character's horniness to some extent. | + | All lectures reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, teacher, related traits and mood) and is heavily influenced by the his/her current horniness. Teachers have a far higher success rate for these interactions. |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Interaction !! Description !! Mood Change Tendancy | ! Interaction !! Description !! Mood Change Tendancy | ||
|- | |- | ||
− | | [[File:Lecture_button.jpg|24px]]Encourage to study||Motivate character to get more involved in study and improves the character's effectiveness during study sessions | + | | [[File:Lecture_button.jpg|24px]]Encourage to study||Motivate character to get more involved in study and improves the character's effectiveness during study sessions||Tension(success) |
|- | |- | ||
− | | [[File:Lecture_button.jpg|24px]]Encourage to train||Motivate character to get more involved in physical training and improves the character's effectiveness during training sessions | + | | [[File:Lecture_button.jpg|24px]]Encourage to train||Motivate character to get more involved in physical training and improves the character's effectiveness during training sessions||Tension(success) |
|- | |- | ||
− | | [[File:Lecture_button.jpg|24px]]Encourage club stuff||Motivate character to get more involved in club activities and improves the character's effectiveness during club sessions | + | | [[File:Lecture_button.jpg|24px]]Encourage club stuff||Motivate character to get more involved in club activities and improves the character's effectiveness during club sessions||Tension(success) |
|- | |- | ||
| [[File:Lecture_button.jpg|24px]]Encourage to cooperate||Increases the success rate of accepting group activities||Tension(success) | | [[File:Lecture_button.jpg|24px]]Encourage to cooperate||Increases the success rate of accepting group activities||Tension(success) | ||
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===Chat=== | ===Chat=== | ||
− | Successful talk interactions have 3 different outcomes (small, lively and deep) that are influenced by the mood | + | Successful talk interactions have 3 different outcomes (small, lively and deep) that are influenced by the character's mood, traits and sociability. |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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===Invite=== | ===Invite=== | ||
+ | Success rate largely depends on the NPC's sociability. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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! Interaction !! Description !! Mood Change Tendancy | ! Interaction !! Description !! Mood Change Tendancy | ||
|- | |- | ||
− | | [[File:Abuse.jpg|24px]]Insult||Insults a character. It will always give a 0% result so it's not limited to three attempts per time period. A successful insult against a Masochist will increase their opinion | + | | [[File:Abuse.jpg|24px]]Insult||Insults a character. It will always give a 0% result so it's not limited to three attempts per time period. A successful insult against a Masochist will increase their opinion and horniness, indicated by a success rate greater than 0%.||Anger(unless masochist) |
|- | |- | ||
| [[File:Abuse.jpg|24px]]Fight||Challenge another character to a fight. Whoever loses will crouch in pain and will be unable to act for a few seconds.||Anger | | [[File:Abuse.jpg|24px]]Fight||Challenge another character to a fight. Whoever loses will crouch in pain and will be unable to act for a few seconds.||Anger | ||
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===Contact=== | ===Contact=== | ||
− | Success rate largely depends on the sexual orientation of the NPC. Also, all of these except "Caress" will make those in the room react, possibly spread rumors | + | Success rate largely depends on the sexual orientation and virtue of the NPC. Also, all of these except "Caress" will make those in the room react, possibly spread rumors. If a lover witnesses such a contact with a non-lover it will give them the <span style="color:RED">'''Cheater!'''</span> status. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character. It should be noted that if a NPC hugs/kisses you without you being given a choice then jealousy will not occur. |
− | : "Caress", "Hug", and "Kiss" are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to | + | : "Caress", "Hug", and "Kiss" are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it will help. |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| [[File:Contact_button.jpg|24px]]Kiss||Kiss a character, increasing love and horniness.||Blush(success), Anger(failure) | | [[File:Contact_button.jpg|24px]]Kiss||Kiss a character, increasing love and horniness.||Blush(success), Anger(failure) | ||
|- | |- | ||
− | | [[File:Contact_button.jpg|24px]]Touch||Grope/touches a character. Increases horniness but reduces love except for Lewd types||Horny(success), Anger(failure) | + | | [[File:Contact_button.jpg|24px]]Touch||Grope/touches a character. Increases horniness but reduces love except for Lewd types.||Horny(success), Anger(failure) |
|- | |- | ||
| [[File:Contact_button.jpg|24px]]Sex||Initiates sex in the room with the character. If not horny enough, reduces love.||depends on the satisfied preferences, Anger(failed interaction) | | [[File:Contact_button.jpg|24px]]Sex||Initiates sex in the room with the character. If not horny enough, reduces love.||depends on the satisfied preferences, Anger(failed interaction) | ||
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| [[File:Travel_button.jpg|24px]]Follow me||Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.||none | | [[File:Travel_button.jpg|24px]]Follow me||Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.||none | ||
|- | |- | ||
− | | [[File:Travel_button.jpg|24px]]Go away||Asks the character to leave the room||Sadness | + | | [[File:Travel_button.jpg|24px]]Go away||Asks the character to leave the room||Sadness(success), Anger(failure) |
|- | |- | ||
| [[File:Travel_button.jpg|24px]]Come here||Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you and standing them up will lower it.||none | | [[File:Travel_button.jpg|24px]]Come here||Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you and standing them up will lower it.||none | ||
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==[[File:Holler_button.jpg|56px]]Group== | ==[[File:Holler_button.jpg|56px]]Group== | ||
− | [[File:Holler_actions.jpg|96px|right]] Located in the upper-right corner outside conversations, group hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room. The effectiveness of group interactions is based on | + | [[File:Holler_actions.jpg|96px|right]] Located in the upper-right corner outside conversations, group hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room. The effectiveness of group interactions is based on their sociability, favorability and whether they have an action chosen already. Note that these will not change the mood and you can't lose favorability here. |
*'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period. | *'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period. |
Revision as of 17:43, 22 September 2014
- Recent changes
- All pages
- Wiki tutorial
- Purge (this page)
all characters are at least 18
- Gameplay
- Map
- Interactions
- Time Periods
- Mood
- Favorability Rating
- H Guide
- Pregnancy
External links
Contents
FAQ
- Q: "Walk home together" and "Let's study together" always have 0% success rate.
A: Both characters must wear the uniform when going home (the one which has them carry their bag).
Interaction Camera
When initiating interaction with a character, their full detail model is centered facing you. Pressing SPACE will pause the interaction, hide the HUD, and make the camera controls available.
- Rotate - Left-Click + drag
- Pan Up/Down - Right-Click and drag up and down or pageup / pagedown.
- Pan Left/Right - Both-Click and drag left and right.
- Dolly Forward/Back - Right-Click and drag left and right, or home / end. This moves the camera in and out from the focus.
- Move Focus In/Out - Both-Click and drag up and down.
- Move character - up / down / left / right
- Zoom - ; / \ - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.
- Rotate character - 4 / 6 / 8 / 2
- Reset rotation - 5 / R
Pressing SPACE again resets the camera and resumes interaction.
How do they work
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop.
The success rate is influenced by traits, mood, character stats and favorability rating.
Influence
Lecture
All lectures reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, teacher, related traits and mood) and is heavily influenced by the his/her current horniness. Teachers have a far higher success rate for these interactions.
Gossip
Success rate largely depends on the NPC's favorability towards the person you're talking about.
Chat
Successful talk interactions have 3 different outcomes (small, lively and deep) that are influenced by the character's mood, traits and sociability.
Invite
Success rate largely depends on the NPC's sociability.
Bully
Every interaction will increase Dislike or Hate unless the other character is a masochist. Abusive interactions will also display a Purple Status when Love is below max range and will also cause some degree of hate and anger unless the target has the "masochist" trait.
Love
Contact
Success rate largely depends on the sexual orientation and virtue of the NPC. Also, all of these except "Caress" will make those in the room react, possibly spread rumors. If a lover witnesses such a contact with a non-lover it will give them the Cheater! status. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character. It should be noted that if a NPC hugs/kisses you without you being given a choice then jealousy will not occur.
- "Caress", "Hug", and "Kiss" are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. Touch isn't necessary to initiate Sex, but it will help.
Travel
Group
Located in the upper-right corner outside conversations, group hollers reach everyone in the room, except Gather around which can call characters in adjacent rooms to come to your room. The effectiveness of group interactions is based on their sociability, favorability and whether they have an action chosen already. Note that these will not change the mood and you can't lose favorability here.- Let's study/Let's do sports/Let's do club stuff - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.
- Let's have fun/Let's eat/Let's go to karaoke - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.
- Be friends with... - Asks everyone in the room to improve their mood toward a selected character.
- Gather around - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.