Difference between revisions of "Artificial Academy 2/Gameplay"

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Revision as of 19:16, 16 August 2014

IllusionGames

all characters are at least 18


Artificial Academy 2 [edit]

External links


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FAQ

  • Q: This person comes up to me and asks me to keep their secret, but I've never spoken to them before!
    A: That character has the Exploitable trait. The dialogue is triggered simply by being in the same area as them, and the only purpose it serves is to remind you that the character is Exploitable.
  • Q: What does the changing cursor color refer to?
    A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.
  • Q: Is there any other way to change character (i.e. the Main Character, MC)?
    A: Yes, after sleeping click the class button on the top right and then select the character (marked by "PC").
Statue location
  • Q: Where can I find the statue to view that stats?
    A: Refer to the Statue location picture on the right.
H locations
  • Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?
    A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.
Love hotel - Outside Train Station
  • Q: How do I tell what day it is?
    A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-> Sport ground, Tuesday-> Pool, Wednesday-> Sport center, Thursday-> Pool, Friday-> Sport ground, Saturday-> Half day only so no sport lesson
  • Q: The statue keep changing the relations every time I click on it? Is this a bug?
    A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.
  • Q: Where can I find the love hotel?
    A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the Outside Train Station map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.
Locations with Japanese labels
  • Q: Can I get a gameover?
    A: Yes, see Events Section. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.
  • Q: How do I get the girl pregant?
    A: Cum inside of her on a dangerous day. See the H Guide Pregnancy Section for more information.
  • Q: How do I change the club that I'm in?
    A: See Staff Room Section for directions and illustration.
  • Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?
    A: You need to put *.wav files in the data/sound/"subfolder". Put the file(s) in a subfolder that match the personality you want the file to play for.
  • Q: "Walk home together" and "Let's study together" always have 0% success rate.
    A: Both characters must wear the uniform when going home (the one which has them carry their bag).

Main Menu

  • First Button to create new class. A class must be created and named in order to play. The Character Maker provides a pre-made class to play with.
  • Second Button to load previous class.
  • Third Button to edit sound/voice options.
  • Fourth Button to quit game.

Configuration Options

AA Configuration.jpg
All of the options on the System tab have hotkeys to toggle them, shown here and on the Shortcuts tab along with other controls. Many of these are self-explanatory.
  • Show Shadow - This will only toggle shadow on and off if Shadows were selected in the graphics option from the launcher. This can be used to switch between finer rendering and better system performance at need.
  • Show Focus - Display or hide the point the camera will rotate around. By default, it appears whenever the mouse is used to control the camera.
  • Automatically Change Camera - If turned off, the camera won't update position when H position changes. The Reset key may function differently depending on where the camera was placed when this option is toggled off.

Since update v6 it became possibile to increase the movement speed of the PC and/or the NPCs up to 5 times the original speed. It also added the ability to change the duration of every time period to anything betwen 1 and 60 real time minutes. Since update v7 it also became possibile to increase or eliminate the pregnancy risk for females and the use of condoms for males.

Your Bedroom

Nighttime Bedroom (male)
AA2 go sleep.jpg

Here is where you begin and end every school day. You have the following options:

  • Quit - exits the game, with confirmation dialog
  • Title - quit to main menu, with confirmation dialog

These buttons are present in every phase of the day:

  • Upper right class book - display classroom, with varying configuration options depending on the time of day
  • Lower right tile - Advances time to next phase of the day

Save/Load Class

At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.

Your Classroom

An example of a completely filled classroom.
Morning Bedroom (female)
AA2 go school.jpg
This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.

The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.

Buttons that appear beneath the desk arrangement (available only at bedtime):

  • Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.
  • Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.
  • Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data. Anyone transferred into the top center desk will be designated the teacher.
  • Fill class - Fills all empty desks semi-randomly with students in Character Maker data.


It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other. Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.

Teacher

Teacher position
Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates.

NPC teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas.

Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.

The School Day

The school day begins at a train station in the commercial district.
All gameplay occurs over the course of a day, most of which are school days, but events on days off take place in the same neighborhood.

General Controls

These controls are always available:

  • F1 - Opens Settings Menu
  • F2 - Opens Shortcuts, displaying these keys
  • F9 - Saves a .bmp image of the screen view, interface included, with the game logo watermark in the lower right corner. These are stored in the data/cap/ folder.
  • F11 - Saves a .bmp image of the world view, interface not included, with the game logo watermark in the data/cap folder.
  • T - Toggles background conversation voices. The volume can be set in the Settings Menu's Additional Settings.
  • Y - Toggles BGM between default music and sound files located in data/CustomBgm/

From the room view:

  • Left-Click - Activates buttons, moves PC to character or exit selected by the mouse. A blue box with the map label of the next room will appear when an exit is selected.
  • Right-Click - Stop in place.
  • Middle-Click - Moves to interact with target named in the top left corner.
  • Mousewheel - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet.

The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at earliest, through green, yellow, and orange to dark red at latest.

The lower right tile always advances time to the next period of the day.

Interaction Camera

When initiating interaction with a character, their full detail model is centered facing you. Pressing SPACE will pause the interaction, hide the HUD, and make the camera controls available.

  • Rotate - Left-Click + drag
  • Pan Up/Down - Right-Click and drag up and down or pageup / pagedown.
  • Pan Left/Right - Both-Click and drag left and right.
  • Dolly Forward/Back - Right-Click and drag left and right, or home / end. This moves the camera in and out from the focus.
  • Move Focus In/Out - Both-Click and drag up and down.
  • Move character - up / down / left / right
  • Zoom - ; / \ - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.
  • Rotate character - 4 / 6 / 8 / 2
  • Reset rotation - 5 / R

Pressing SPACE again resets the camera and resumes interaction.

Map

Many rooms are simply passages between other rooms, but a few of them have notable purposes.

Private rooms are explained in the H Guide Private Rooms Section.

Study Rooms

These places below are the study areas for Wisdom. Any study session reduces Strength by 2.

  • Library is for alone study and one on one.
  • Classroom is for group study.
  • Any character's home is a Private Room that can be used to study one-on-one.

Physical Training Rooms

These areas below are places to exercise Strength. Any physical training reduces Wisdom by 2.

  • Sports Ground is for solo and one on one training.
  • Gym is for one on one and group training.

Club Rooms

Activities in these club rooms improve Wisdom (Culture and Music) or Strength (all other clubs) and Club Score. Also you must be a member of the club use these areas during club time. As above, improvements in Wisdom or Strength reduce the other score by 2 points, with one exception.

  • Multi-purpose Room - improves Wisdom, Strength and Club Score by lesser amounts, but is the only activity that improves scores with no reduction.
  • Japanese Room - Culture club
  • Music Room - Music club
  • Swimming Pool - Swim club
  • Dojo - Kendo club
  • Ball field - Baseball club
  • Gym - Volleyball club
  • Sports Ground - Track club

Locker Room

AA2 locker.jpg
AA2 f locker.jpg
One of the gender-restricted rooms, you will most often find only members of the same sex, unless a member of the opposite sex is escorted through to the shower room beyond. Though the occupants may appear to react to the intrusion when a member of the opposite sex is escorted through, there will be no effect on their opinion of the player. However, coming out from the shower room unescorted is a different matter.

Here you also find the locker that, when activated, gives you a selection of clothes to change into. All students will attempt to change into the uniform required for the next phase of the day.

Staff Room

AA2 staff room.jpg
This room is one end of the teacher's regular patrol through the school halls, so it's most often occupied by the teacher and students wishing to speak with the teacher.

Activating the ledger on the desk gives you a selection of clubs you can join, or Right-click to exit. This takes a bit of time whether you select anything or not.




Infirmary

AA2infirmary.jpg

This is a semi-private room. NPCs will only randomly wander in from the connecting Hallway, and will not seek other characters here. They may follow characters they were already targeting before entering.

Time

The days are divided into up to four phases, all of which are important on school days, and only two are important on Saturday. One may be important on Sunday, if you have a date.

Morning

The morning's destination.
AA2 go class.jpg

On arriving at the train station, other students and teacher will already be at the school, depending on their Personality and Traits. For example, A teacher or Serious student is most likely to always be present, an Absentminded student is unlikely to arrive until homeroom class begins, and an Absentminded teacher has a random but small chance of not appearing before class. For a few minutes, the other characters will be unable to detect your arrival, even those present at the station with you. The chance increases but remains low the longer you remain there.

Lovers with maximum Love will be wandering the station at the start of the day. As with others, they will not detect your character's presence until you interact with one of them. If you have multiple lovers, it may be wise to either wait for them to wander out, or go directly to school.

Noon

AA2 go pe.jpg

This is the characters' lunch-break before the next classes start. The only time the characters can eat on campus other than the "rest action" in the courtyard. Roof top is eating with someone, while the cafeteria is for groups.

Afternoon

AA2 go club.jpg

This is free time before the clubs start. Some characters might already be doing club at this time.

Evening

AA2 go home.jpg

Characters start going home at this time. Some characters will leave and may never be seen on campus for the rest of the day. The characters who stay are doing things with other characters and would more likely do actions in the station area.

Sunday Morning

AA2 go out.jpg
AA2 go eve.jpg
All characters who would arrive at school before yours will crowd the station when you enter, randomly wandering. As any other morning, they will be unable to detect other characters for the first few minutes, which leaves you the initiative.

During this period, invitations to do any activity at the station will fail with any character, whether they have a date or not.

If you have a date with another character, it will begin as soon as you interact with them. Their mood will influence the success of your date together, and you will have no opportunity to improve it before it begins, so you may wish to check on them before Saturday evening ends to ensure their mood. The longer you wait before beginning the Sunday date can also reduce their mood, and catching you talking to another character is very certain to put them in a bad mood. Your date will remark on the quality of the date at the end, which also ends the morning period.

Interactions

When interacting with another character a column of buttons appears down the right side of the screen.

The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are low.

The % value also gives an idea about your relationship with the character since the success rate increases as your relationship improves. The success rate can also be influenced by a lot of other things such as the timing, the other characters sexual orientation, their mood and more.

Even if an action is initiated successfully the result of the interaction can vary. This is indicated by the message following the interaction as well as a sound-effect. Talk interactions for example, can have 4 different outcomes(bad,normal,good and great) that are influenced by the mood of the character(better mood gives better results) and have different effects on your relationship. The "Confess"-interaction can also have different results, even if it is performed successfully. Depending your relationship to the character, they might state that they "only" like you or that they love you.

Note that after three uses of any option per character per period, the percentage chance and effectiveness will sharply decline, in most cases to 0%.

Influence button.jpgInfluence

  • Encourage - Cheers up a character if depressed
  • Calm - Calms down a character if angry
  • Praise - Flatter or thank a character. Increases the % chance and maximum love gain of other options temporarily.
  • Grumble - Complain to a character. Can soften another character's attitude toward the PC temporarily. This is more effective the more the character dislikes the PC.
  • Apologize - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an 'Unforgivable!' status toward your character until a successful apology.
  • Never Mind - Cancels the interaction.

Lecture button.jpgLecture

All lectures reduce the character's horniness to some extent. Depending on the character's seriousness(virtue, teacher, related traits, mood etc), it may change overall mood to Tension which increases the tendency to do school activities, and also increases the success rate of accepting cooperative works. Teachers have a far higher success rate for lecture interactions.

  • Encourage to study/Encourage to train/Encourage club stuff: Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.
  • Encourage to cooperate: Increases the success rate of accepting cooperative works such as Study Together/Sports/Club Activity.
  • Reflect on Ero: Try to dampen character's horniness, reducing it by much more than upper options.

Gossip button.jpgGossip

Success rate for gossip interactions largely depend on the favorability for the person you're talking about.

  • I have a good rumor: In most cases, tells the character another character likes them; if effective, improves the chance they will seek the other character out for interaction. If the other character is already the character's lover, they will gush about them. If the character you tell this to is your lover, they will regard the other character as a rival, unless the other character is also their lover.
  • Try to get along with: If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you. If unsuccessful, reduces opinion toward you, and may anger or depress the character.
  • I want to get along with: Ask the character to help improve another character's opinion toward you.
  • I have a bad rumor: Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.
  • Do you love this person?: Reveals the character's feelings toward another character.

Chat button.jpgChat

  • Daily Life/Hobbies/Food: Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics are more successful and effective depending on personality type and traits.
  • Love: Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.
  • Sex: Increases the character's horniness. Some personality types/traits are more enthusiastic about this subject than others.
Different topics have different rates of having deep conversations, dependent on the Personality type and Traits.
Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love have a higher rate of deep conversations.
Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has a higher rate of deep conversations.

Invite button.jpgInvite

  • Study together/Sports/Club activity: These invite a character to improve Wisdom, Strength or Club Score with you. The character with the lower score will improve much more, the one with higher score will improve less.
  • Massage: Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities. There is a chance of "ecchi" contact during massage which will greatly raise horniness.
  • Go to class (During morning): Ask them to come to homeroom class with you. Doing so will also spread rumors that you have become a couple with that character.
  • Go eat lunch (During noon) Ask the character to eat lunch with you on the rooftop.
  • Let's take a rest (During afternoon) Ask the character to rest in the courtyard.
  • Walk home together (During evening): Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters. Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept.
  • Have some fun/Go eat/Go to karaoke: Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.
  • Let's study together - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character. Again, you both must be dressed in your uniform for them to accept.

56xBully

  • Insult: Insults a character, causing depression or anger and reducing their opinion toward you. A successful insult against a Masochist increases their opinion of you, and their horniness.
  • Fight: Challenge another character to a fight. Whoever loses will crouch in pain and will be unable to act for a while.
  • Ignore: Order the character to ignore a selected character.
  • Show 'that': Demand the character to expose themselves to you.
  • Put this on: Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.
  • Force: Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.
Note: Show that/Put this on/Force options will abuse the relationship, and a Purple Status will be displayed when Love is below max range. It is important to note that the PC CAN be forced into sex without the option to say yes or no, but the requirements are currently unclear. It is confirmed, however, that the Evil trait is necessary. It is also highly suspected that the higher the strength of the Evil character, the higher the chance for Forced Sex to happen (Forced Sex, in this case, being defined as "sex that the MC is forced into without a yes/no choice that causes the standard Force music to play).

Love button.jpgLove

  • Ask to join club: Invite the character to join your club.
  • Ask on a date: Invite the character on a date next Sunday.
  • Confess: Tell them you love them. Some characters are uncomfortable being told this too frequently, other characters need the reinforcement, particularly those who often tell you they love you.
  • Let's be lovers/Let's break up: Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.
Ask on a date - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.

Contact button.jpgContact

  • Caress: Pat/stroke a character's head. This reduces stress and horniness, increases affection.
  • Hug: Hug a character. Reduces stress and improves friendship/love.
  • Kiss: Kiss a character. Increases love and horniness.
  • Touch: Molest a character. Increases horniness, reduces love except for Lewd types.
  • Sex: Initiates sex in the room with the character. If not horny enough, reduces love.
The longer a contact is sustained, the greater the effect. The sustained effect may differ between characters and circumstances. Sustained contact with partners with a different orientation from you is more likely to reduce horniness.
Caress, Hug, and Kiss are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. Touch isn't necessary to initiate Sex, but it can help.
All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of 'Cheater!'. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character. It should be noted that if a NPC hugs/kisses you without you being given a choice then jealousy will not occur.

Travel button.jpgTravel

  • Follow me: Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.
  • Go away: Asks the character to leave the room. May cause depression or anger whether successful or not.
  • Come here: Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.

Upper Right Buttons

Holler button.jpg
Holler actions.jpg
Holler - Hollers to everyone in range.

Hollers reach everyone in the room, except Gather around which can call characters in adjacent rooms to come to your room. The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.

  • Let's study/Let's do sports/Let's do club stuff - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.
  • Let's have fun/Let's eat/Let's go to karaoke - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.
  • Be friends with... - Asks everyone in the room to improve their mood toward a selected character.
  • Gather around - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.

Map select.jpg Map Select - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.

Little black book.jpg Character Select - Opens the class roster to select a character to move to and interact with.

Mood

Interactions affect and are affected by the other character's mood. In total there are 9 possible moods. They can be identified either when initiating dialogue or by noticing the respective BGM.

Mood BGM Condition
Normal Normal start of the time period
Vigor Friendship successful conversation or praise
Blush Happiness/Love successful conversation about love
Happiness Tranquil taking a break or receiving a massage
Horny Erotic being touched or after successful conversation about sex or after witnessing H or contact
Anger Suspicious bully interactions or failed interactions
Sadness Sadness refused confession or H or failed interactions
Tension Tension successful lecture interractions
Jealousy Suspicious Cheater! red status

Statue and Status

The Buddhist (Jizou) Statue is located behind the Martial Arts Dojo. Here, you can find out how everyone in the class views each other, as well as more detailed information such as how many partners someone's had, or how many times they've asked someone out and gotten rejected.

Favorability Rating

The Favorability Rating panel is the first thing you see when accessing the Jizou Statue. You can click on anyone in the class, including yourself, and see how everyone else thinks of them. There are 61 statuses that someone can hold toward another person, including some special statuses for teachers or characters with certain traits. The color of each status is also important, and may tell you more than the status itself in some cases. It won't show how the player character feels about anyone else: To see what your character thinks about someone, you need to switch to a different player character.

This screen can also show you relationships between everyone in the class, indicated by a heart icon and (more often than not) a pink or dark pink status.

To make this section easier to understand, it will be written assuming that each status is about your character. This section is very much incomplete: Love/Like/Dislike/Hate (LLDH) values are partly understood, but more needs to be confirmed about how they change and how statuses develop from them.

LLDH are totaled from a queue of 30 impressions. Relationships change when any of these values change point range, from min (0-10), middle (11-20) or max (21-30). Any total of 10 or more in any 1 value is required for a relationship to form, and more than 1 of them can be in effect at the same time, for example a character with middle Love and middle Hate toward a character will have the statuses, benefits and penalties of both Love and Hate.

White Statuses

Statuses with white backgrounds are neutral statuses, and indicate that the person hasn't interacted much with you, or they don't have any strong feelings in any way about you. A character will have a white status toward another if LLDH are all in the min range, or if Dislike is middle or higher. A character may keep a white status until a full 30 impressions are formed of another, even if new statuses take effect.

  • Haven't Spoken To: Most common on the first day of a new class, and very self-explanatory: You and this person haven't talked or interacted in any way. Once you talk to this person once, this status will be replaced.
  • Don't Know: Another very common status when starting out, and another self-explanatory one. You haven't interacted with this person enough for them to have an opinion about you. Once you talk to them more, you may start to see other statuses.
  • Who?: Moderate Dislike.
  • No Interest: Even worse than "Who?".

Green Statuses

Green backgrounds indicate that the person is more familiar with you and Likes you. A Green status implies friendship, but can occur with a Love or Hate status.

  • I'm Curious!: Could either be that the person wants to get to know you better, or that they're starting to get attracted to you. Like is high and Love is rising close to it.
  • Classmate: The very start of friendship. You and this person have talked a few times, but not enough to get to know each other well.
  • Friend: Moderate Like. You and this person are considered friends in this person's eyes.
  • Good Buddies: Self-explanatory. The next step up from the "friend" status.
  • Closer Than Friends, Not Quite Lovers: Moderate values of both Like and Love.
  • Sex Friend: You've had sex with this person and are friends but not lovers. Depending on the character's Virtue they may seek you out for sex, even if they have a lover.
  • Normalfags Go Die: If you've been hugging and kissing your partner a lot in public, you'll see a lot of people holding this status toward you.
  • Love Rivals: You are involved with the same romantic interest as this person, and there's still more Like than Dislike toward you. This person will try to interrupt while you're interacting with their interest, and publicly show affection toward that person in front of you.
  • Hole Brothers / Rod Sisters: This status is used when you and this person have had sex with the same person and there's very little Dislike or Hate toward you.
  • Best Friend: Max Like. The most green of statuses (literally). You've been treating this person really well, and you two have become good friends.
  • Former BF/GF: Self-explanatory.

Pink Statuses

Pink backgrounds indicate that the person has romantic/sexual interest in you.

  • I Think I Like Them...: Moderate Love.
  • Like, But Can't Say It:
  • No Doubt It's Love!:
  • One-Sided Love...: The NPC has love over 20, but the PC doesn't.
  • Good Chemistry: Perfect H-Compatibility.
  • Makes My Heart Throb:
  • Really Wanna Fuck: Character is horny and H is more likely to be accepted.
  • Hate But Love: Indicates both Love and Hate. Love is greater than Hate.
  • Shameless!: Appears if you entered an opposite gender-restricted room and their Love is high. Affection will NOT decrease.
  • Angel:
  • Overflowing Love!: Max Love, but not a lover.
  • Lover, For Now: This status only appears when you're in a relationship with that person, but Love is low.
  • I Want To Break Up: Self-explanatory. Evil characters will get the "TOGETHER FOREVER" red status instead.
  • Mai Waifu: This status only appears when you're in a relationship with that person.
  • Let's Get Married: Max Love with a lover.
  • Wanna Get Back Together: Self-explanatory.
  • Lewd Promise: A special status independent of the Love value. This person has promised you sexual favors if you get good test grades. Until the Promise is annulled or paid off, this status will mask all regular statuses and 'Cheater', but not 'Unforgivable'.

Yellow Statuses

Yellow backgrounds are specific to thoughts between teachers and students. Teachers and students can have any of the other statuses toward each other, plus these special yellow statuses.

  • Homeroom Teacher: Similar to "Don't Know"
  • Incompetent Teacher: High Dislike towards the teacher.
  • Ideal Teacher: High Like towards the teacher.
  • Teacher I've Longed For: Some degree of Love towards the teacher.
  • Normal Student: Similar to "Don't Know"
  • Problem Student: High Dislike towards the student.
  • Favorite Student: High Like towards the student.
  • Special Student: Some degree of Love towards the student.
  • Forbidden Relationship: H occured but there is no lover relationship.
  • Secret Relationship: Appears towards a lover.

Blue Statuses

Blue backgrounds indicate Hate.

  • (´・ω・`): Assumed to be a mix of romantic interest and dislike, usually coinciding with you rejecting this person multiple times. This status refers to a viral series of threads posted on 2ch (that were later translated to English), in which the OP asked for help when the girl he liked wasn't responding to the hundreds and hundreds of emails he sent her.
  • Not Good With These Types:
  • Don't Want To Get Involved:
  • Physically Impossible:
  • Love But Hate: Indicates both Love and Hate. Hate is greater than Love.
  • 10000 Deaths Not Enough:
  • You Should Die...: An evil character will hold this status toward someone they hate. Despite what it sais it will not trigger a murder attempt.
  • Fated Enemies: Appears after a fight if Hate is high.
  • Really Pisses Me Off: Appears if you asked someone on a date but you "forgot".
  • Piece Of Shit...: Max Hate.
  • Slut: A special status independent of Hate score. It appears toward characters with H-compatibility with 4 or more others including the one holding the opinion. This can co-exist with more obviously positive statuses.

Purple Statuses

Purple backgrounds indicate some history of abuse, from using force commands. These statuses will supersede all except Red statuses. Once a purple status appears, one of the following statuses will remain between the characters until one transfers out.

  • I Hate That I...: The character has some degree of affection toward their abuser, but the status conceals what degree of affection that may be. It's only superseded by Red statuses and +21 Pink statuses.
  • Gone Too Far...: The character has affection toward a character they've abused. Like the above status, it can mask others.
  • The Lowest Trash...: The character has a negative opinion of their abuser. Hate is higher than Love.
  • What Shall I Do Next: The character has contempt for the subject of their abuse. Hate higher than Love.

These statuses will not be displayed while the character has max Love for the other.

Red Statuses

Red backgrounds indicate a specific conflict with the other character. These supersede all other statuses, so until they're resolved (one way or another) they will mask all other Favorability statuses and levels.

  • Unforgivable!: Appears eighter if you choose the other character when they compete or if your lover asks if you had sex with someone else and you admit it. All interaction will have 0% success rate until successfully apologizing, and will increase Hate/Dislike. To Apologize has a 1% success rate the first two attempts, 20% the third attempt, and like any interaction will automatically fail after three uses in a period.
  • Cheater!: This status only appears when you're in a relationship with the person eighter if seen in physical contact with another character or if caught during H. Any Contact other than Caress will trigger this. While this flag is active and the character still has middle to max Love the character will:
  • Seek out the cheating character more frequently and wait within the same room, often interrupting when with a perceived love rivals
  • Show spontaneous physical affection in front of perceived love rivals, up to and including propositioning public sex
  • I'll Get You: This status can only be thought by Evil characters toward someone they witnessed having sex with their lover, and marks that character as their intended victim for an attack. See Kill Events for details.
  • TOGETHER FOREVER: This status can only be thought by Evil characters toward a lover who they have lost enough Favorability with to break up and marks that character as their intended victim for an attack. See Kill Events for details.

Personal Stats

The second option the Jizou Statue gives you is viewing any character's personal stats.

  • Partner Count: How many total lovers this person has had, counting ex-lovers as well.
  • Sexual Partners Count: How many different people this person has had sex with.
  • Rejected Count: How many times this person has asked someone out and gotten rejected. This doesn't seem to include being rejected by your character.
  • Victory count: How many fights this person has won.
  • Winning Over Someone Count: How many times this person has contested with someone for another person's attention and won.
  • Classes Skipped: How many times this person has skipped class.
  • Academy Grade: The grade this person got on their academic test. The grades are blank until tests start happening in your class.
  • Sport Grade: Same as above, but for the sports test.
  • Club Grade: Same as above, but for club activities.
  • First Sexual Partner: Shows the person's first sexual partner. This is randomized(?) if this person was created with sexual experience. Otherwise, this will be the first person in the class they have sex with.
  • First Anal Partner: Same as above, except with anal sex.
  • Latest Sexual Partner: Shows the person's most recent sexual partner. This is also randomized if the character was created with sexual experience, but will change as soon as they have sex again.
  • Lover's Item: Each person has three items (defined when they're created) that they can trade with other people. Only NPCs can offer to trade with you. The items aren't physical and don't do anything special.
  • Friend's Item: See above.
  • Sexual Item: See above.

Coupling Stats

The third option the Jizou Statue gives will show H stats for any couple who's had sex at least once.

  • H Compatibility: A couple will develop H Compatibility each time they have sex.
  • Total Sex: How many times this couple has had sex. This doesn't include non-penetrative sex; ie oral and manual.
  • Vaginal Sex: Same as above for vaginal sex.
  • Anal Sex: Same as above for anal sex.
  • Condom: How many times this couple has used a condom during sex.
  • Climax: How many total times the two have climaxed during sex.
  • Simultaneous Climax: How many times this couple has climaxed together.
  • Total Cum: The total amount of cum produced by the male.
  • Cum In Genital: The amount of cum entered into the vagina.
  • Cum In Anal: Same as above, but for anal.
  • Cum Swallowed: Same as above, but for oral.

Leaderboards

The last option the Jizou Statue gives are the Leaderboards, which shows everyone's Wisdom, Strength, and Popularity, and ranks them from highest to lowest. Each stat has a value from 0-999.

  • Wisdom: Randomly rolled from a range determined by the Intelligence stat set during character creation. This stat raises by doing well in homeroom, studying in the library, and any non-sport club (as well as the Other club).
  • Strength: Randomly rolled from a range determined by the Strength stat set during character creation. This stat raises by doing well in sports, exercising, and any sport club (as well as the Other club). Strength is organized into ranks for determining combat effectiveness. Movement rate increases with higher Strength.
  • Popularity: This stat raises by talking to people and having good relationships with them. A higher Popularity rating means more people will come up and talk to you, and more people will join your group activities. A high popularity may cause others to spontaneously join your club.

List of BGMs

BGM00 - Friendship - Music that plays around friends; will often play after positive interactions
BGM01 - Happiness/Love - Music that plays after highly positive successful interactions; i.e. successful confession
BGM02 - Suspicious - Music that plays when you are alone with a potential partner, while already having boy/girlfriend
BGM03 - Sadness - Music that plays when someone in the room needs the "Encourage" or "Apologize" actions
BGM04 - Tranquil - Music that plays when there are only a few neutral (or above) students; low interaction count
BGM05 - Erotic - Music that plays when you are around a student(s) who are aroused/engaged in sexual activity
BGM06 - Tension - Music that plays when around enemies and strangers; will often play after negative interactions
BGM07 - Normal - Music that plays when the character is alone, or nothing else is playing.
BGM08 - Forced - Music that plays when you force a character to have sex
BGM09 - H - Music that plays when you are in an H-scene
BGM10 - Pre-fight - Music that plays when a fight is about to break out
BGM11 - Title & Room - Music that plays on the title screen and in your room
BGM12 - Fight - Music that plays when there's actually a fight!
BGM13 - Weekend - Music that plays in your room when the weekend has started

List of Notes Found on the Desk

1. "Athletic club activities affect your strength, while art club actvitities affect your intelligence."

2. "Don't do the same actions repeatedly."

3. "Consider taking advantage of exploitable people in crowded areas."

4. "Apologize if someone asks for an apology."

5. "Teachers shouldn't be skipping school."

6. "Try not to get caught having sex as a teacher."

7. "Two people are better than one at making progress."

8. "Go have fun after school, or on Sundays."

9. "You can make your partner climax multiple times when they are at their peak."

10. "Take your partner to have sex in a room where you won't be disturbed."

11. "Sunday morning is for dating. Don't forget!"

12. "Do each other's preferred fetishes to increase lust."

13. "When you are having sex with multiple people, it's hard to maintain the relationships......"

14. "Sexual relationships require special attention to maintain."

15. "Skipping class isn't good...... but good things may happen if you're invited to."

16. "It's possible for sexual attraction to increase with experience."

17. "The rainbow character card gets a 'main character' effect."

18. "We're sorry, the character items don't have any special effects!"

19. "Watch out for the 'Deceptive' trait."

20. "It seems like you can listen to the karaoke songs."

21. "A teacher's abilities are evaluated at a certain point."

22. "There seems to be a new shop in front of the station."

23. "Pray to the Jizou Statue."

24. "Groping someone is a crime."

25. "Cannot be unzipped."

26. "You should try studying in the library."

27. "You should try training at the training grounds."

28. "You should participate in your club's activities."

29. "Failure."

30. "To be a good fighter, you need the right strength and fighting style."

31. "When there is a 0% response, there is a fundamental problem, so change your tactics."

32. "First impressions are important...... they could determine later relationships."

33. "The chimes are related to the color of the cursor."

34. "It's difficult to have sex with people of very high virtue."

35. "Being greedy is high risk...... but also could bring high reward."

36. "When there are a lot of hearts during sex, it increases sexual attraction."

37. "Come here after next class period."

Events

Any of these can occur under special circumstances during the week, some recur regularly.

Sudden Departure Events

If the PC is subject to any of these, the game will end and quit to title menu.

Injury incident:

These will only be caused by NPCs with the Evil trait.
An Evil character will attempt to kill another character marked for death, indicated by a red Favorability status toward the target:

  • Together forever.jpg - A lover has gained middle-range Hate points from the Evil character.
  • Get you.jpg - A character witnessed by the Evil character in a sexual act with the Evil character's lover gained middle-range Hate points from the Evil character.
The Evil character will only attack while under the conditions for this status to appear. If Hate is reduced to minimum-range and either Like or Love increase above Hate, this status will no longer display, but it will re-appear if Hate rises again.
AA2 memorial.jpg
AA2 cuffs.jpg

After the attack, the day will end, and time forwarded to the next morning, skipping bed time and the opportunity to save or change class roster. Flowers will appear on the victim's desk in the class roster, and a pair of handcuffs will appear on the culprit's desk. Both characters will become unavailable as PC or NPC.

An attacked character with the Lucky trait may escape injury, and an attacker with the Lucky trait may escape suspicion.

Teacher termination

    • Skip 3 classes
    • Witnessed engaged in public sex by a character with Class Prez trait.
    • Witnessed engaged in public sex by a character with a combination of high enough Virtue and low enough Favorability toward the teacher. May increase chance if the character is also the teacher's lover.

Pregnancy

If a male impregnates a female (see the H Guide Pregnancy Section for details,) at the start of the next day that character is selected as a PC, the game will quit to title with the message that both students withdrew from school to raise the child. This only occurs to PC characters.

Exams and Evaluations

Every 2 weeks an exam is held, and students will be graded according to their performance, which will be displayed in their Personal Stats.

Club rankings are determined by the average Club Score of each member, so it is possible for a Club of 2 members to tie with or win against a Club of 20+ members.

From the Thursday to Friday prior to exams/tournaments, a character with enough Like/Love toward yours may offer a Lewd Promise: H at their home if your grade is sufficient. If you accept, your status toward each other will fixed as 'Lewd Promise', and that character will refuse sex with you until after the exam. After the exam:

  • If you fail to meet the grade requirement, your relationship will return to normal.
  • If you succeed, the offering character may approach you any evening to invite you to their home. Wild characters may approach in the afternoon.
  • If you had a Lewd Promise offered for the previous exam, it will be annulled regardless of your grade.

Requesting public sex will also expend the Promise, whether it's interrupted or not. Turning down a repayment invitation will cause depression in the offering character, but not annul their Promise.

While the payment of a Lewd Promise is still pending, you can try to take the offering character into private rooms without expending the promise; this can be exploited for unconditional sex by evading repayment. If the offering character is High Virtue, or Normal Virtue but in a relationship, or a virgin, they will refuse public H and private rooms, so the invitation home is the only benefit you can get from the Promise.

Infirmary Sex

Characters with the Wild trait and enough Like toward you can invite you to skip class with them in the Infirmary or on the Rooftop. In the Infirmary you will fall asleep together, and there's a random chance the other character will wake first and initiate sex.

Random Sex

Under certain conditions (unclear as of this posting, but assumed that the character must have normal-lowest Virtue), it is possible that a character will approach your character and have sex with you without explicit warning or consent. Consent varies; you can agree to follow the character and, upon reaching the destination, they'll initiate the sex scene. Alternatively, the character can approach the MC and instantly initiate a sex scene without any sort of prompt. Both situations are considered "normal" sex scenes/the Force Sex music does not play.