Difference between revisions of "Artificial Academy 2/Character Creation"
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ShadowRFox (talk | contribs) (→In Game Trait effects) |
ShadowRFox (talk | contribs) (→In Game Trait effects (Work In Progress)) |
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*Indecisive: ??? | *Indecisive: ??? | ||
*Competitive: ??? | *Competitive: ??? | ||
− | Scheming/Deceptive: increases chances of successfully spreading bad rumors. | + | *Scheming/Deceptive: increases chances of successfully spreading bad rumors. |
*Diligent: increases frequency of going to library. Increases success rate of accepting "Let's study". Increases chance of bonus from study/sport/club activities. | *Diligent: increases frequency of going to library. Increases success rate of accepting "Let's study". Increases chance of bonus from study/sport/club activities. | ||
*Wild: increased chances of skipping school. | *Wild: increased chances of skipping school. |
Revision as of 17:19, 16 June 2014
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all characters are at least 18
- Character Creation
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Character creation must be done outside the game. As with Artificial Academy 1, the character creator ("maker") is an extra piece of software.
Contents
AA2Edit keyboard shortcuts
Action | Key | Key Description |
---|---|---|
Drag Rotate | Mouse 1 | Left Mouse Button |
Pan Up/Down + Zoom | Mouse 2 | Right Mouse Button |
Pan Left | ← | Left Arrow Key |
Pan Right | → | Right Arrow Key |
Pan "Foward" | ↑ | Up Arrow Key |
Pan "Back" | ↓ | Down Arrow Key |
Zoom In | ; | Semi-Colon |
Zoom Out | ] | Left Square-Bracket |
Rotate Clockwise | . | Period |
Rotate Counter-Clockwise | \ | Back-Slash |
Reset Rotation | / | Forward-Slash |
Screenshot | F11 | F11 |
Character cards
- Red cards are given to Pure Heterosexual Characters
- Orange Cards are given to Leaning towards Hetero
- Purple Cards are given to Bisexual
- Green Cards are given to Leaning towards Homosexual
- Blue Cards are Homosexual
- Rainbow cards effect is unknown.
Character pose
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the "Adjustment Pose" which is as follows:
- Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.
- Delicate: Hands at sides, relatively normal-looking.
- Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.
- Stoic: Identical to Delicate.
- Assertive: Similar to Delicate, but feet are a bit wider apart.
- Pleasant: Identical to Lively.
- Kind: Identical to Cheerful.
- Joyful: Identical to Cheerful.
- Moody: Identical to Assertive.
- Irritated: Arms/Hands bent behind back, feet shoulder-width apart.
- Uptight: Identical to Assertive.
- Sweet: Identical to Delicate.
- Creepy: Identical to Cheerful.
- Timid: Identical to Assertive.
- Dignified: Identical to Delicate.
- Independent: Identical to Irritated.
- Smart: Identical to Delicate.
- Sincere: Identical to Assertive.
- Shrewd: Identical to Assertive.
- Lazy: Identical to Assertive.
- Manly: Identical to Irritated.
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.
In Game Trait effects (Work In Progress)
- Easygoing: easier to raise love points.
- Hot-blooded/Loyal Friend: easier to raise friend points.
- Bad with guys: negative modifier to action success rate and point increase when successfully dealt with guys.
- Bad with girls: negative modifier to action success rate and point increase when successfully dealt with girls.
- Charming: positive modifier to relationship point.
- Tsundere: decreases the chances of successful "let's __ (e.g. study)" action. [Might increase chance of getting slapped.]
- Chivalrous: increases the chances of successful "let's __ (e.g. study)" action.
- Groupie: increases the chances of successful conversation.
- Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.
- Positive: resistant to feeling down/sad.
- Shy: harder to accept physical contact and H action in the presence of other people. [Decreases the chances of successful conversation].
- Jealous: increases frequency of interrupting conservation.
- Hypersensitive/Mentally weak -> Easily depressed: prone to feeling down/sad.
- Perverted/Lewd: increases success rate and frequency of lewd actions and topics. [
- Genuine -> Serious: goes to school earlier. Very low chance of skipping class.
- Calm: lesser emotional variation. [Mood is more stable?]
- Impulsive: greater emotional variation.
- Naive: ???
- Violent: increases frequency of quarrel-type action
- Passive: ???
- Meddlesome: increases frequency of of interrupting conversation/sex.
- Class Prez: increases frequency of "Everyone, let's ___" action. [Teacher might like you more.]
- Chatty: increases frequency of triggering conversation.
- (Always) Hungry: can eat multiple times during one period.
- Eager/Passionate: increases frequency of hug/kiss/sex/date actions from a character. Increased focus on single character.
- Singleminded: stays faithful.
- Indecisive: ???
- Competitive: ???
- Scheming/Deceptive: increases chances of successfully spreading bad rumors.
- Diligent: increases frequency of going to library. Increases success rate of accepting "Let's study". Increases chance of bonus from study/sport/club activities.
- Wild: increased chances of skipping school.
- Masochist: abusive actions increase relationship points. No limit to abuse actions during period. Includes the effect "Exploitable".
- Sweaty: body becomes shiny.
- Evil: a chance to murder a classmate.
- Deaf: has an extra option "Nandatte?" when playing as MC. Same effect as "No" but with lower decrease on relationship points.
- Weak/Blackmailable/Exploitable: prone to forced sex.
- Asexual: decreased success rate of ero topic conversation.
- Lucky: increased chance for "ecchi" contact during massage.
FAQ
- Q: How do I make a girl with e.g. blue skin?
A: This trick worked in the trial Maler only: You can manually put in a value over 40 on the skin slider. This way you could get a blue (or any color) skin girl (or boy). With the released of the Full Maker, this feature have been patched.
- Q: How do I get a rainbow card?
A: The generation of a Rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the Rainbow card to appear. Also if you save over a character who already got a rainbow card, you run the risk of losing it.
- Q: What do the rainbow card mean?
A: In-game tips refer them as to giving the character the "Main character effect". As of now, the only concretely visible effect of a character with the rainbow card is that they move faster in game.
- Q: What do the character items for?
A: These are the items your character will have on them when you put them in the game. When a character have reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character have can be viewed at the status screen found by clicking on the statue. Other than increase the relationship by accepting the trade offer the items have no other noticeable effects.