Difference between revisions of "Artificial Academy 2/Gameplay/Time Periods"
m (→Noon: Fixed a grammatical mistake.) |
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'''Noon specific interactions''' | '''Noon specific interactions''' | ||
− | * NPCs can invite/be invited to eat lunch together. NPCs who already ate lunch will refuse it while Always Hungry trait enables NPCs to eat multiple times. | + | * NPCs can invite/be invited to eat lunch together. NPCs who already ate lunch will refuse it while Always Hungry trait enables NPCs to eat multiple times. PC can eat as many times as they want. |
* NPCs will begin to visit change-room and switch into the sports outfit. If next class is Swimming, they will change into swimming suit instead. | * NPCs will begin to visit change-room and switch into the sports outfit. If next class is Swimming, they will change into swimming suit instead. | ||
Revision as of 18:12, 4 June 2016
- Recent changes
- All pages
- Wiki tutorial
- Purge (this page)
all characters are at least 18
- Gameplay
- Map
- Interactions
- Time Periods
- Mood
- Favorability Rating
- H Guide
- Pregnancy
External links
Contents
Time Elapsing
Each Time period has 20 real-time minutes by default which can be adjusted in configuration menu. Interactions either caused by PC or NPC consume Time. Time also passes during H scenes. Switching H position consume time of which amount can be offset by higher H compatibility.
School Days
Regular weekdays from Monday to Friday are consisted of four time periods.
Morning
This is school attendance period. As PC leaves the station, some NPCs may already be at the school in their club rooms and others will begin to arrive at the station individually. Characters who are not present will show a icon in the class roster screen.
Teachers and the students with Serious traits are most likely present from the start while students with Daydreamer/Absentminded trait arrive late or may skip the session. A Daydreamer/Absentminded teacher has a small chance of not appearing before the class.
Morning specific interactions
- There is a short interval before characters notice PC's arrival at the station.
- NPCs with high favorability may ask to go class together.
- NPCs with high affection to PC may be awaiting at the station. This can be differed by personalities and character setting.
- NPCs with high affection may give you a good morning kiss when they arrive.
- After a character arrives at the classroom, the schoolbag will be removed from the world model.
- NPCs who are already present are wearing club outfit and will visit change-room to switch into the uniform. After changing outfit, a schoolbag will not appear on the NPC model. Despite this, they can still be asked to go to class together.
Unless you skipped the class, finishing this period will lead to classes which increase Intelligence.
Noon
A lunch-break before the physical class starts. Characters can invite and be invited to eat lunch together on the campus. Lowest sociability NPCs may be asleep on their desks as of the v11 update, in which case they cannot interact or be interacted with during the entire time period.
Noon specific interactions
- NPCs can invite/be invited to eat lunch together. NPCs who already ate lunch will refuse it while Always Hungry trait enables NPCs to eat multiple times. PC can eat as many times as they want.
- NPCs will begin to visit change-room and switch into the sports outfit. If next class is Swimming, they will change into swimming suit instead.
Finishing this period will lead to physical classes which increase Strength. Class types vary by days and PC will start from different locations in next period.
- Monday: Sports Ground
- Tuesday: Swimming Pool
- Wednesday: Gym
- Thursday: Swimming Pool
- Friday: Sports Ground
Afternoon
This is free time before clubs session start. In the meantime characters can invite and be invited to have snack or tea break in Courtyard.
Afternoon specific interactions
- NPCs can invite/be invited to have snack or tea break.
- NPCs will begin to visit change-room and switch into the club outfit.
Finishing this period will lead to club session which increases stats depending on club location.
- Club time in Dojo, Gym, Swimming Pool and Track increase Strength.
- Club time in Music room and Japanese room increase Intelligence.
- Club time in Multi-purpose Room increase both by a small portion.
Evening
This is free time after school and uses sunset lighting. Characters start going home at this time. Characters with Daydreamer/Absentminded trait has higher chance to go earlier. Lovers incline to stay longer and teachers will never leave before every student, including the PC, does. Since school time is over, characters can invite/ be invited to Have Some Fun/Go Eat/Go to Karaoke without missing a class.
Evening specific interactions
- NPCs will begin to visit change-room and switch into uniform outfit. Leaving change-room adds schoolbag to the character's world model.
- NPCs with schoolbag can invite/be invited to go home together. This will conclude the day.
- NPCs can invite/be invited to study together at home. Horny NPCs may give you a unique dialogue and trigger H scene while studying.
- NPCs can invite/be invited to Have Some Fun/Go Eat/Go to Karaoke.
- NPCs with high affection to PC may give goodbye kiss.
This will conclude the day and go to the night time bedroom, giving you the option to save your game. Sleeping will begin next day.
Saturday
Since it has no physical classes, Saturday is consisted of three time periods which exclude Afternoon. Every two weeks there's a examination which will take place during Sunday. Examination consumes whole school activities and directly skips from Morning to Evening period.
Examination specific interactions
- NPCs with high affection to PC may offer Lewd Promise on Friday.
- NPCs who received low grades will be in Sadness mood after the test. The mood persists to next day until get cheered up.
Sunday
Sunday is off-day and is consisted of two periods, Morning and Evening. As PC arriving in the morning, the station is crowded with NPCs wandering and others will arrive soon. During Morning, any attempt to invite NPC for station activities will fail automatically, such as karaoke and restaurant.
Sunday Evening NPCs will start going home or be hanging around for a while. Evening interactions such as studying at home, hanging around at the station work as usual.
Dating
If you have a date with NPC, it begins as soon as you interact with the character. The result of date will be shown at the end which concludes Morning period. The characters you are dating know of your presence and may attempt to approach you and start date. The longer you wait before beginning the date will reduce their mood, and catching you talking to another character may put them in a bad mood. A date has only two outcomes, depending on the character's opinion toward PC.
- You can ask and accept multiple dates but you can have only one date per a week. NPCs you stall on a date will get angry at you. Dates cannot be cancelled.
- To know if you have a date with an NPC, talk to the character during school days and they may mention the approaching date.
- Going on a date is public knowledge. Everyone know about the dates between two characters following the next Monday.