Difference between revisions of "Artificial Academy 2/Gameplay/Interactions"
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Even if an action is initiated successfully the result of the interaction can vary. This is indicated by the message following the interaction as well as a sound-effect. | Even if an action is initiated successfully the result of the interaction can vary. This is indicated by the message following the interaction as well as a sound-effect. | ||
− | === | + | ===Influence=== |
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− | === | + | ===Lecture=== |
All lectures reduce the character's horniness to some extent. Depending on the character's seriousness(virtue, teacher, related traits, mood etc) and may change the mood to Tension which increases the tendency to do school activities, and also increases the success rate of accepting cooperative works. Teachers have a far higher success rate for lecture interactions. | All lectures reduce the character's horniness to some extent. Depending on the character's seriousness(virtue, teacher, related traits, mood etc) and may change the mood to Tension which increases the tendency to do school activities, and also increases the success rate of accepting cooperative works. Teachers have a far higher success rate for lecture interactions. | ||
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− | === | + | ===Gossip=== |
Success rate largely depends on the NPC's favorability towards the person you're talking about. | Success rate largely depends on the NPC's favorability towards the person you're talking about. | ||
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− | === | + | ===Chat=== |
Successful talk interactions have 3 different outcomes (small, lively and deep) that are influenced by the mood of the character(better mood gives better results) and have different effects on your relationship. Different topics have different rates of having deep conversations, dependent on the Personality type and Traits. | Successful talk interactions have 3 different outcomes (small, lively and deep) that are influenced by the mood of the character(better mood gives better results) and have different effects on your relationship. Different topics have different rates of having deep conversations, dependent on the Personality type and Traits. | ||
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− | === | + | ===Invite=== |
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− | === | + | ===Bully=== |
Every interaction will increase Dislike or Hate unless the other character is a masochist. Abusive interactions will also display a [[Artificial_Academy_2/Gameplay/Favorability Rating|Purple Status]] when Love is below max range and will also cause some degree of hate and anger unless the target has the "masochist" trait. | Every interaction will increase Dislike or Hate unless the other character is a masochist. Abusive interactions will also display a [[Artificial_Academy_2/Gameplay/Favorability Rating|Purple Status]] when Love is below max range and will also cause some degree of hate and anger unless the target has the "masochist" trait. | ||
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− | === | + | ===Love=== |
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Success rate largely depends on the sexual orientation of the NPC. Also, all of these except "Caress" will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of <span style="color:RED">'''Cheater!'''</span>. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character. It should be noted that if a NPC hugs/kisses you without you being given a choice then jealousy will not occur. | Success rate largely depends on the sexual orientation of the NPC. Also, all of these except "Caress" will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of <span style="color:RED">'''Cheater!'''</span>. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character. It should be noted that if a NPC hugs/kisses you without you being given a choice then jealousy will not occur. | ||
: "Caress", "Hug", and "Kiss" are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it will help. | : "Caress", "Hug", and "Kiss" are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it will help. | ||
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− | + | ==[[File:Holler_button.jpg|56px]]Group== | |
[[File:Holler_actions.jpg|96px|right]] Located in the upper-right corner outside conversations, group hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room. The effectiveness of group interactions is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already. Note that these will not change the mood and you can't lose favorability here. | [[File:Holler_actions.jpg|96px|right]] Located in the upper-right corner outside conversations, group hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room. The effectiveness of group interactions is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already. Note that these will not change the mood and you can't lose favorability here. | ||
Revision as of 08:15, 21 September 2014
- Recent changes
- All pages
- Wiki tutorial
- Purge (this page)
all characters are at least 18
- Gameplay
- Map
- Interactions
- Time Periods
- Mood
- Favorability Rating
- H Guide
- Pregnancy
External links
Contents
FAQ
- Q: "Walk home together" and "Let's study together" always have 0% success rate.
A: Both characters must wear the uniform when going home (the one which has them carry their bag).
Interaction Camera
When initiating interaction with a character, their full detail model is centered facing you. Pressing SPACE will pause the interaction, hide the HUD, and make the camera controls available.
- Rotate - Left-Click + drag
- Pan Up/Down - Right-Click and drag up and down or pageup / pagedown.
- Pan Left/Right - Both-Click and drag left and right.
- Dolly Forward/Back - Right-Click and drag left and right, or home / end. This moves the camera in and out from the focus.
- Move Focus In/Out - Both-Click and drag up and down.
- Move character - up / down / left / right
- Zoom - ; / \ - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.
- Rotate character - 4 / 6 / 8 / 2
- Reset rotation - 5 / R
Pressing SPACE again resets the camera and resumes interaction.
How do they work
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.
Most interactions can be used on the same character only three times per time period. After three uses of any option per character per period the success rate will become 0% and that character will tell you to stop.
The % value also gives an idea about your relationship with the character since the success rate increases as your relationship improves. The success rate can also be influenced by a lot of other things such as the timing, the other characters sexual orientation, their mood and more.
Even if an action is initiated successfully the result of the interaction can vary. This is indicated by the message following the interaction as well as a sound-effect.
Influence
Lecture
All lectures reduce the character's horniness to some extent. Depending on the character's seriousness(virtue, teacher, related traits, mood etc) and may change the mood to Tension which increases the tendency to do school activities, and also increases the success rate of accepting cooperative works. Teachers have a far higher success rate for lecture interactions.
Gossip
Success rate largely depends on the NPC's favorability towards the person you're talking about.
Chat
Successful talk interactions have 3 different outcomes (small, lively and deep) that are influenced by the mood of the character(better mood gives better results) and have different effects on your relationship. Different topics have different rates of having deep conversations, dependent on the Personality type and Traits.
Invite
Bully
Every interaction will increase Dislike or Hate unless the other character is a masochist. Abusive interactions will also display a Purple Status when Love is below max range and will also cause some degree of hate and anger unless the target has the "masochist" trait.
Love
Contact
Success rate largely depends on the sexual orientation of the NPC. Also, all of these except "Caress" will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of Cheater!. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character. It should be noted that if a NPC hugs/kisses you without you being given a choice then jealousy will not occur.
- "Caress", "Hug", and "Kiss" are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. Touch isn't necessary to initiate Sex, but it will help.
Travel
Group
Located in the upper-right corner outside conversations, group hollers reach everyone in the room, except Gather around which can call characters in adjacent rooms to come to your room. The effectiveness of group interactions is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already. Note that these will not change the mood and you can't lose favorability here.- Let's study/Let's do sports/Let's do club stuff - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.
- Let's have fun/Let's eat/Let's go to karaoke - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.
- Be friends with... - Asks everyone in the room to improve their mood toward a selected character.
- Gather around - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.