Difference between revisions of "Artificial Academy 2/Modding Guide"
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To find the rough proportions of the skirt, the skirt was exported as an .FBX using the SB3UtilityGUI to 3ds Max. The UVs were then unwrapped and scaled lengthwise and heightwise so that the proportions of the UV roughly matched the proportions of the skirt in the viewport. After the UVs were rendered, the dimensions of the UV could be extrapolated to find the approximate proportion required to work at: Approximately 1:3.25 | To find the rough proportions of the skirt, the skirt was exported as an .FBX using the SB3UtilityGUI to 3ds Max. The UVs were then unwrapped and scaled lengthwise and heightwise so that the proportions of the UV roughly matched the proportions of the skirt in the viewport. After the UVs were rendered, the dimensions of the UV could be extrapolated to find the approximate proportion required to work at: Approximately 1:3.25 | ||
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Creating a checker pattern in GIMP at 2048x6722, it was downscaled to 512x458 in Avisynth with Spline64 and overlaid on top of a random pattern. | Creating a checker pattern in GIMP at 2048x6722, it was downscaled to 512x458 in Avisynth with Spline64 and overlaid on top of a random pattern. | ||
Recommendations are to create your skirt patterns at some resolution according to the proportion like 2048x6700 and downscale to 512x458 using whatever image processing application you have on hand. | Recommendations are to create your skirt patterns at some resolution according to the proportion like 2048x6700 and downscale to 512x458 using whatever image processing application you have on hand. |
Revision as of 04:38, 23 June 2014
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3D modders
jg2e01_00_00.pp spreadsheet file with pictures for 3D modders by cowsrkool
Changing the Music
The BGM files can be found in 'jg2p07_00_00.pp'. Open this file up using SB3Utility and simply replace the files with your own music, using the same filenames and WAV format.
- BGM00 - Friendship - Music that plays around friends; will often play after positive interactions
- BGM01 - Happiness/Love - Music that plays after highly positive successful interactions; i.e. successful confession
- BGM02 - Suspicious - Music that plays when you are alone with a potential partner, while already having boy/girlfriend
- BGM03 - Sadness - Music that plays when someone in the room needs the "Encourage" or "Apologize" actions
- BGM04 - Tranquil - Music that plays when there are only a few neutral (or above) students; low interaction count
- BGM05 - Erotic - Music that plays when you are around a student(s) who are aroused/engaged in sexual activity
- BGM06 - Tension - Music that plays when around enemies and strangers; will often play after negative interactions
- BGM07 - Normal - Music that plays when the character is alone, or nothing else is playing.
- BGM08 - Forced - Music that plays when you force a character to have sex
- BGM09 - H - Music that plays when you are in an H-scene
- BGM10 - Pre-fight - Music that plays when a fight is about to break out
- BGM11 - Title & Room - Music that plays on the title screen and in your room
- BGM12 - Fight - Music that plays when there's actually a fight!
- BGM13 - Weekend - Music that plays in your room when the weekend has started
Creating of a Skirt Pattern
There isn't really a way to create a texture without warping, except by painting directly onto the polygons using a 3D modeling package. Fortunately, the UVs of the skirt make it fairly easy to create patterns without having to worry too much about warping; it's nothing more than strips of rectangles. However, since the skirt has been made to fit in a 512x512 box, there is some distortion. In order to create a more perfect skirt pattern, the pattern must first be created at an initial working resolution based on some proportion, and then downscaled.
To find the rough proportions of the skirt, the skirt was exported as an .FBX using the SB3UtilityGUI to 3ds Max. The UVs were then unwrapped and scaled lengthwise and heightwise so that the proportions of the UV roughly matched the proportions of the skirt in the viewport. After the UVs were rendered, the dimensions of the UV could be extrapolated to find the approximate proportion required to work at: Approximately 1:3.25
Creating a checker pattern in GIMP at 2048x6722, it was downscaled to 512x458 in Avisynth with Spline64 and overlaid on top of a random pattern. Recommendations are to create your skirt patterns at some resolution according to the proportion like 2048x6700 and downscale to 512x458 using whatever image processing application you have on hand.