Difference between revisions of "Artificial Academy 2/Gameplay/Favorability Rating"
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{{Artificial_Academy_2}} | {{Artificial_Academy_2}} | ||
=FAQ= | =FAQ= | ||
− | *'''Q: The statue keeps changing the status every time I click on it | + | *'''Q: The statue keeps changing the status every time I click on it. Is this a bug?'''<br />A: No it's not a bug. In AA2 characters can have multiple (up to 4) opinions/thoughts about their classmates. Therefore, checking the statue multiple times in succession gives a better impression of the actual relationship. |
+ | **'''Q: All of my classmates keep showing the initial "Don't Know" status towards my PC, but not towards each other. Is my game broken?'''<br />A: Likely not. Generating a first impression can take tens of interactions or more with a specific character, especially if opinion gain is slow. A classmate needs to fill their first LLDL (love-like-dislike-hate) reactions to your PC completely to adopt a status towards them. | ||
*'''Q: How does the "Lewd Promise" Status work?'''<br />A: Lewd Promise won't be replaced by any status unless it is fulfilled. Also, the girl refuses to do any H-scene with you until the day the exam took place. On the examination day, either the girl approaches you or you may also ask her having sex with you so to trigger the promise. For more details see the [[Artificial_Academy_2/Gameplay#Exams and Evaluations|Exams and Evaluations]] section. | *'''Q: How does the "Lewd Promise" Status work?'''<br />A: Lewd Promise won't be replaced by any status unless it is fulfilled. Also, the girl refuses to do any H-scene with you until the day the exam took place. On the examination day, either the girl approaches you or you may also ask her having sex with you so to trigger the promise. For more details see the [[Artificial_Academy_2/Gameplay#Exams and Evaluations|Exams and Evaluations]] section. | ||
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Once the maximum of 30 favorability points has been reached, any time a new point is awarded, it replaces the oldest currently existing point. In this way, characters can be thought of as "forgetting" old memories as new interactions take their place. | Once the maximum of 30 favorability points has been reached, any time a new point is awarded, it replaces the oldest currently existing point. In this way, characters can be thought of as "forgetting" old memories as new interactions take their place. | ||
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Like status (middle or max) will increase the success rates for friendly interactions, while Love status will increase them for romantic ones too. Hate status lower the success rates for both friendly and romantic interactions. Dislike status has no effect whatsoever, so any points into dislike are simply wasted (until the character "forgets" them). | Like status (middle or max) will increase the success rates for friendly interactions, while Love status will increase them for romantic ones too. Hate status lower the success rates for both friendly and romantic interactions. Dislike status has no effect whatsoever, so any points into dislike are simply wasted (until the character "forgets" them). | ||
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| '''Don't Know'''||A character will keep this status until all 30 LLDH points are formed, even if new statuses appear | | '''Don't Know'''||A character will keep this status until all 30 LLDH points are formed, even if new statuses appear | ||
+ | Hetero,Homo character cannot gain like point with opposite-sex. This status mean not enough like,love,dislike,hate point to decide what relationship will be. | ||
|- | |- | ||
| '''Who?'''||Moderate Dislike | | '''Who?'''||Moderate Dislike |
Latest revision as of 22:14, 12 January 2019
- Recent changes
- All pages
- Wiki tutorial
- Purge (this page)
all characters are at least 18
- Gameplay
- Map
- Interactions
- Time Periods
- Mood
- Favorability Rating
- H Guide
- Pregnancy
External links
Contents
FAQ
- Q: The statue keeps changing the status every time I click on it. Is this a bug?
A: No it's not a bug. In AA2 characters can have multiple (up to 4) opinions/thoughts about their classmates. Therefore, checking the statue multiple times in succession gives a better impression of the actual relationship.- Q: All of my classmates keep showing the initial "Don't Know" status towards my PC, but not towards each other. Is my game broken?
A: Likely not. Generating a first impression can take tens of interactions or more with a specific character, especially if opinion gain is slow. A classmate needs to fill their first LLDL (love-like-dislike-hate) reactions to your PC completely to adopt a status towards them.
- Q: All of my classmates keep showing the initial "Don't Know" status towards my PC, but not towards each other. Is my game broken?
- Q: How does the "Lewd Promise" Status work?
A: Lewd Promise won't be replaced by any status unless it is fulfilled. Also, the girl refuses to do any H-scene with you until the day the exam took place. On the examination day, either the girl approaches you or you may also ask her having sex with you so to trigger the promise. For more details see the Exams and Evaluations section.
How it works
Every character has a maximum of 30 favorability points towards each of their classmates. These points are distributed among four categories: Love, Like, Dislike, or Hate (LLDH). Each category is broken down into three broad brackets based on how many points it has accumulated: min (0-10), middle (11-20), or max (21-30). Since the total number of points is capped at 30, a character can hold at most two "middle" opinions towards a classmate or one "max" opinion. In the case of two "middle" opinions, for example middle Love and middle Hate, the character will have all the statuses, benefits, and penalties of both Love and Hate.
Once the maximum of 30 favorability points has been reached, any time a new point is awarded, it replaces the oldest currently existing point. In this way, characters can be thought of as "forgetting" old memories as new interactions take their place.
Like status (middle or max) will increase the success rates for friendly interactions, while Love status will increase them for romantic ones too. Hate status lower the success rates for both friendly and romantic interactions. Dislike status has no effect whatsoever, so any points into dislike are simply wasted (until the character "forgets" them).
PC's opinion
Your PC's opinion is determined by the interactions that you attempt and your answer to the NPCs' interactions but not by his or her answer. For example a failed interaction will still increase your opinion on the targeted NPC even if it will decrease their opinion on you.
Statuses
There are 61 statuses that a character can hold toward each of their classmates, including some special statuses for teachers or characters with certain traits. The statuses can only be seen when checking the Buddhist statue. A character can hold up to four statuses simultaneously, so you may need to click on the statue multiple times to see them all.
In addition, the statue won't list the player character's statuses. The only way to see these is to switch your player character to someone else, although in most cases the feelings are mutual.
White statuses indicate that either the person doesn't have any strong feelings in any way or can indicate Dislike.
Green statuses indicate Like
Pink statuses indicate Love
Yellow statuses are mood-related
Orange statuses are specific to thoughts between teachers and students
Blue statuses indicate Hate
Purple statuses indicate some history of using force commands
Red statuses indicate a specific conflict with the other character. These supersede all other statuses, so until they're resolved (one way or another) they will mask every other status.