Difference between revisions of "Artificial Academy 2/Character Creation"

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=FAQ=
 
=FAQ=
  
*'''Q: How do I get a rainbow card?'''<br />A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.
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*'''Q: How do I get a rainbow card?'''<br />A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. An easier way is to use modded launchers and game editors to give rainbow treatment.
  
*'''Q: What do the rainbow card mean?'''<br />A: In-game tips refer them as to giving the character the "Main character effect". This increases movement speed and advancement rates of stats and relationships.
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*'''Q: What are the character items for?'''<br />A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character may come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.
  
*'''Q: What are the character items for?'''<br />A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.
+
*'''Q: How do I make a teacher character?'''<br />A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.
  
*'''Q: How do I make a teacher character?'''<br />A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.
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*'''Q: I used a custom skirt texture but why is the skirt still using the basic colored texture?'''<br />A: Custom skirt textures aren't shown in the girl's low-poly model. They are only displayed during interactions and H.
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*'''Q: How do I give a character e.g. a blue skin?'''<br />A: You need to use an unlocked Maker. Manually enter a value up to 359 in the Hue field under Body Color to get different colors (the slider only goes to 40). Note that you need to use the JS-Frontier AA2Play to see the color in the main game.
  
*'''Q: How do I give a character <color> skin?'''<br />A: The release version of the Maker restricts color to natural(ish) skin tones. It was formerly possible to do unusual skin tones in the first version of the Trial Maker, but it was quickly patched. It may still be possible to do it via a character editor (such as JG2ChrData or ReiEdit), but if you load them back up in the Maker after doing such, the maker will force it to a more natural skin tone.
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*'''Q: I downloaded a character, but the hair and/or accessories in the game doesn't look like on the card. I checked my Maker and the hair and/or accessory seems to be missing! What's going on?'''<br />A: The character was created using one or more hair/accessory mods. Most hair/accessories are included in the [http://www.hongfire.com/forum/showthread.php/432840 BigPack HEXA] compilation. Some outdated cards may still be missing since HEXA has relocated/removed hairs in updates. If HEXA does not include the hair, you may have luck in finding individual mods. It is possible the creator had left notes on character description.
  
 
= AA2Edit keyboard shortcuts =
 
= AA2Edit keyboard shortcuts =
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=Character cards=
 
=Character cards=
* Red Cards are given to pure Heterosexual characters. Love gains toward members of the same sex are extremely limited, and an ecchi mood is very difficult to achieve from characters of the same sex.
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* Red Cards are given to pure Heterosexual characters.
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.
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* Orange Cards are given to characters who lean towards Heterosexuality.
* Purple Cards are given to Bisexual characters. These characters gain Love at the same rate for both sexes, and are equally likely to become horny from contact or lewd talk from either sex.
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* Purple Cards are given to Bisexual characters.
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.
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* Green Cards are given to characters who lean towards Homosexuality.
* Blue Cards are pure Homosexual characters. Love gains toward members of the opposite sex are extremely limited, and an ecchi mood is very difficult to achieve from characters of the opposite sex.
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* Blue Cards are pure Homosexual characters.
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters "main characters," and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values and faster stat growth. Their sexuality still applies as normal for their preference. (To be confirmed.)
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* [[Artificial Academy 2/Cheats|Rainbow Cards]] have a chance of 1% of being given to a saved character. Such a character will receive bonuses to movement speed, others' opinion on them and faster stat growth.
  
The point of view angle depends on the character's height.
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The point of view angle depends on the character's height. Rainbow characters will also blush.
 +
 
 +
Custom character cards (for visual effect only) can be given to anyone using the unlocked maker. In this case you can see their true sexual orientation in the class roster as their background in those small images is not affected.
  
 
=Character pose=
 
=Character pose=
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Males seem to be identical in the adjustment pose regardless of personality; it's most like the Playful type.
 
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Playful type.
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=Breast Size=
 +
A girl's breast size has effects on dialogue when using the [[File:Contact_button.jpg|24px]]Touch interaction.
 +
{| class="wikitable"
 +
|-
 +
| Small || 0~33
 +
|-
 +
| Normal || 34~66
 +
|-
 +
| Big || 67+
 +
|}
  
 
=Basic Stats=
 
=Basic Stats=
* Intelligence
+
===Intelligence===
** This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the "Class Prez" trait, as well.
+
This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the "Class Prez" trait, as well.
* Strength
 
** This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how well the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.
 
* Sociability
 
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.
 
** For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But while sociability also affects their interaction quality, the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become slightly intolerable unless they have the "Charming" trait.
 
* Fighting Style
 
** There are three fighting styles to choose from: "No Restraint", "One Blow" and "Irregular". Each fighting style has their own fighting animations. The fighting styles work in a rock-paper-scissors way: No Restraint < One blow < Irregular < No Restraint.
 
* Virtue
 
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)
 
** This also sets the difficulty rating for NTR and harem as characters with higher virtue are more resistant to romantic/sexual interactions if either character already has a lover. Characters with High virtue and max Love have <20% chance of accepting a relationship if either of them has a lover. Characters with Highest virtue will always refuse.
 
** Virtue is crucial to sex acceptance(hidden meter). It grows only after becoming a lover for Normal/High/Highest virtue while Low/Lowest virtue are open to sex-friend relationship from the beginning. Normal virtue begins to accept sex at least two days passed from being a lover. Highest virtue also requires a successful date.
 
** Virtue also determines how will they react to the H of people they don't care. Low/Lowest virtue will peek and start masturbating while Normal/High/Highest will either interrupt the H or will run away.
 
* Orientation
 
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the "force" options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:
 
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.
 
*** Leaning Hetero: While the character still has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).
 
*** Bisexual: The character doesn't make a distinction between sexes.
 
*** Leaning Homo: While the character still has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).
 
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.
 
* Sexual Experience
 
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.
 
* Profile
 
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.
 
 
 
=Female Personality Types=
 
Personality name translations have been worked on by different teams; the one provided by <span style="color:blue">'''Hongfire'''</span> and the one provided by <span style="color:red">'''/hgg/'''</span>. If there is no indicator of which translation is being used, it is the same for both.
 
 
 
=='''First Row'''==
 
===活: Lively===
 
Very spontaneous and energetic, very easy to engage her in anything that seems fun, like sports, the arcade, and karaoke. Talking about hobbies, things she does for fun, is a good way to get her to open up. She's unlikely to study or develop her club skills without someone she enjoys being with, but with them she puts in the effort enthusiastically.
 
 
 
===薄: Delicate===
 
===朗: Cheerful===
 
===淡: <span style="color:blue">Stoic</span> / <span style="color:red">Quiet</span>===
 
Very soft-spoken and emotionally reserved, with a dry sense of humor.
 
 
 
===然: Playful===
 
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall. She likes taking the lead, but she also likes someone who can grab the lead themselves.
 
 
 
She plays very differently between Low Virtue and Normal to Above.
 
* At lower than Normal, she's open to any suggestion of sex when her love or ecchi is high enough, and may get horny just from being asked to follow. Or from any interaction, for that matter.
 
* At Normal to higher Virtue she still becomes aroused to a lesser extent, but she will put an abrupt halt to any advances into sex.
 
** One way around this is to keep cranking her up and leaving her hanging until she can't take it anymore and either demands sex on the spot or drags you into a private room.
 
** Another way is to crank her up and demand sex on the spot through Force; though she's most resistant the first time, despite what she says it actually makes her hornier. Every time after that will become easier if not immediate. The drawback to this is that it can only be done in open rooms, so it doesn't ensure privacy, and it takes time, opening more opportunity for that privacy to be shattered before you're done.
 
 
 
=='''Second Row'''==
 
===晴: <span style="color:blue">Energetic</span> / <span style="color:red">Frisky</span>===
 
Cheerful but somewhat over excited. She can be easily turned on by interests, makes a lot of exclamation "Kyaa~!". 
 
 
 
:"Kyaa~~! You came to see me, didn't you?"
 
:"Did you catch what was on TV last night? I didn't really understand it, but it was awesome!"
 
 
 
===寧: Kind===
 
 
 
===笑: <span style="color:blue">Upbeat</span> / <span style="color:red">Joyful</span>===
 
Relaxed, easygoing, and an ultimate poker face. She appears with closed eyes most of time regardless of character creations. She acts as a comfy mate, but when she opens her eyes with that sly grin on the face, a natural predator inside.
 
 
 
:"Ice cream is delicious this time of year~ I wanna lick some real bad~"
 
:"Ahaha~ I won't let you get away that easily~"
 
 
 
===月: <span style="color:blue">Normal</span> / <span style="color:red">Ordinary</span>===
 
Chatty, lighthearted, interested in 'girl things' that reminds of ordinary school girls.
 
 
 
:"What's the matter? Need some advice?"
 
:"Hey, look how few calories this has-. These are good times to be alive~."
 
 
 
===激: <span style="color:blue">Irritable</span> / <span style="color:red">Irritated</span>===
 
Tsundere who rants and complains endlessly about now-days. She acts very girly in front of the one she loves.
 
 
 
:"Geez, games these days are SO slow! They need to make games that fire me up!"
 
:"Wh-who said you could look?!"
 
 
 
=='''Third Row'''==
 
===尖: <span style="color:blue">Uptight</span> / <span style="color:red">Harsh</span>===
 
Apathetic, negative, and abusive later on. She shows off her indifferent manner openly. But once she gets intimated, she starts talking with insulting manner which is to conceal her actual sentiment.
 
 
 
:"Like a good dog, wait me over there."
 
:"Don't mind me, I just came here to look at your stupid face."
 
 
 
===楚: <span style="color:blue">Friendly</span> / <span style="color:red">Sweet</span>===
 
Pleasant, easy-going, and a master of politeness judo, able to get what she wants harmoniously, making others happy, even grateful, to give it to her. However, she can turn cold if losing control of a situation, and delivers her polite demands firmly and sharply.
 
 
 
:"Being side by side with the person you love really is wonderful!"
 
:"Wedding Dress or white kimono... It's hard to give up either one, isn't it?"
 
 
 
===肝: Creepy===
 
A fujoshi, or a yaoi fangirl in English terms, who is enthusiastic about 'boy's love' fiction and homoerotica. She tends to seclude herself from "normalfags" with self-mocking manner, laughs maniacally when excited; "ku-huhu", "KE-hehe!". She adapts "real-life" relationship awkwardly later on.   
 
 
 
:"Haa~, I didn't think I could talk like this to someone who wasn't 2D."
 
:"Huh!? There's nothing gay about boy loving boys!"
 
 
 
===慎: Reserved===
 
Extremely passive character. She stutters, pauses on words frequently, holds back an action even if she prompted it first.
 
 
 
:"N-no, wait, I was joking, so, nnh!"
 
:"I'm s-still... n-not used to this yet..."
 
 
 
===凜: Dignified===
 
An archetype of matured woman; polite, contemplative, reflecting sea. Conversations imply that she is from a rich family.
 
 
 
:"Your eyes... I love the way you look at me."
 
:"I love to pass the time gazing at the sea's gentle waves..."
 
 
 
=='''Fourth Row'''==
 
===独: <span style="color:blue">Assertive</span> / <span style="color:red">Aloof</span>===
 
Classic kuudere, cool, distant and unapproachable on the surface, but scratch the surface and you'll find turbulent emotion beneath. Tomboyish and self-reliant. Denies affection, but becomes expressively passionate toward her lover.
 
 
 
===聡: <span style="color:blue">Sensitive</span> / <span style="color:red">Smart</span>===
 
A romantic who knows everything there is to know about romance from books. She's eager to have the real experience, and to feel what she feels when reading the passages derived from someone else's experience. Very literate and quick to pick up new knowledge, especially knowledge that supplements her understanding of the erotic. Becomes more self-deprecating the deeper in love she falls, as if she feels unworthy of the love she wants.
 
 
 
Though she has more initial attraction to brawn rather than brains, discussions about love and romance are more deeply personal for her and can win her heart.
 
 
 
===賢: <span style="color:blue">Virtuous</span> / <span style="color:red">Genuine</span>===
 
 
 
===理: Mature===
 
Worldly wise, with an unflappable pleasant grace. Becomes motherly and supportive with affection.
 
 
 
===怠: Lazy===
 
She's...very economical with her energy. Her sudden and inexplicable spikes of motivation indicate she's holding back most of the time. Hedonistic, sensualist, but generous in sharing her pleasure with those who comfort her, emotionally, physically...and financially. She wants the easy life handed to her, so she's drawn to those with the potential to provide it, those with ranking on the leaderboards.
 
 
 
=='''Fifth Row'''==
 
===漢: Manly===
 
A chronic overachiever. If you can keep pace with her on at least one leaderboard, you'll have her respect. Hard massages would be appreciated; one of those would always improve her mood.
 
 
 
===曹: Cadet (requires pre-order bonus)===
 
Sharply regimental, always alert to duty and seeks validation for her performance, even on things she knows she's good at. She'll consistently improve her abilities without positive reinforcement, but a little praise goes a long way. Very loyal friend and lover.
 
 
 
===慈: Caring (requires Append set)===
 
 
 
=Male Personality Types=
 
===優: <span style="color:blue">Affectionate</span> / <span style="color:red">Gentle</span>===
 
Introspective, somewhat poetic, sensitive and considerate.
 
 
 
===陽: Positive===
 
Cheery and loud, hyperactive in activity and conversation, expresses emotions frankly and transparently, sometimes plagued with self-doubt.
 
 
 
===宅: Otaku===
 
Proudly speaks his mind and gestures like a manga character.
 
* He will only move at a jogging pace than a running speed.
 
 
 
===蛮: <span style="color:blue">Rough</span> / <span style="color:red">Savage</span>===
 
Man of action, doesn't much like words. You won't make as much progress with him through conversation, but getting him to join you in any activity will improve his opinion of you. Very turbulent moods, and cooling him down or cheering him up when he needs it helps your relationship a lot. Reading his moods is difficult until you know him; even when he looks like a coiled spring, he may be in a good mood.
 
 
 
===策: Schemer (requires Append Set)===
 
 
 
=Traits=
 
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by <span style="color:blue">'''Hongfire'''</span> and the one provided by <span style="color:red">'''/hgg/'''</span>. Like the personality names, if it is not marked with a specific indicator of which team did it, it is the same in both translations. Any notes that are in brackets are currently unconfirmed, and need more testing to confirm if the case is true.
 
 
 
==First Row==
 
===Easygoing===
 
*Easier to raise love points and chemistry.
 
 
 
===<span style="color:blue">Loyal Friend</span> / <span style="color:red">Affable</span>===
 
*Easier to raise friend points.
 
 
 
===Bad with Guys===
 
*Negative modifier to action success rate and point increase when successfully dealt with guys.
 
*Will not interrupt guys.
 
 
 
===Bad with Girls===
 
*Negative modifier to action success rate and point increase when successfully dealt with girls.
 
*Will not interrupt girls.
 
 
 
==Second Row==
 
 
 
===Charming===
 
*Positive modifier to relationship point.
 
*NPCs will seek this character for interaction but are also more likely to interrupt conversations.
 
 
 
===Tsundere===
 
*Decreases the chances of successful "let's __ (e.g. study)" action.
 
*[Might increase chance of getting slapped.]
 
*[May temporarily swing from high to low on mood and % chance.]
 
 
 
===<span style="color:blue">Courteous</span> / <span style="color:red">Chivalrous</span>===
 
*Increases the chances of successful "let's __ (e.g. study)" action.
 
 
 
===<span style="color:blue">Groupie</span> / <span style="color:red">Trendy</span>===
 
*Increases the chances of joining any group activities.
 
 
 
==Third Row==
 
 
 
===Obedient===
 
*Rarely refuses the 'encouragement', 'group', and 'follow' options.
 
 
 
===<span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span>===
 
*Resistant to depressed moods, bonus to cheering others up.
 
 
 
===Shy===
 
*Harder to accept physical contact and H action in the presence of other people.
 
 
 
===Jealous===
 
*Increases the frequency of interrupting conservation.
 
 
 
==Fourth Row==
 
 
 
===<span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy</span>===
 
*Prone to depressed moods.
 
 
 
===<span style="color:blue">Lewd</span> / <span style="color:red">Perverted</span>===
 
*Increases the frequency and the success rate of lewd actions and topics.
 
*Easier to raise chemistry.
 
 
 
===Serious===
 
*Goes to school earlier.
 
*Very low chance of skipping class.
 
*Uses condom on first sex.
 
*Visits clubs regularly at least once in every session (same as diligent characters visit library).
 
*Rate of improving athletics is greatly increased.
 
 
 
===Calm===
 
*Lesser emotional variation.
 
*More stable mood.
 
*Resistant to angry moods.
 
 
 
==Fifth Row==
 
 
 
===Impulsive===
 
*Easily changes moods, bad or good.
 
*Moods have more effect on favorability to everyone.
 
 
 
===<span style="color:blue">Daydreamer</span> / <span style="color:red">Absentminded</span>===
 
*Reduced movement speed.
 
*Late to arrive at school and early to leave.
 
*If a teacher, may randomly be first or last to arrive, but always leaves last.
 
 
 
===Violent===
 
*Increases the frequency of angry moods.
 
*More likely to start a fight with characters he or she hates.
 
 
 
===Passive===
 
*Unlikely to initiate H conversation or actions.
 
 
 
==Sixth Row==
 
 
 
===Meddlesome===
 
*More likely to offer massages and cheer up or calm down other characters.
 
 
 
===Class Prez===
 
*Unlikely to take part in Teacher-student sex.
 
*May get teachers fired if he or she catches them having sex.
 
*Increases the frequency of "everyone, let's ___" actions.
 
*[Teachers might like you more.]
 
*[Might be able to break up H in the open without negative impact on relationship with that character.]
 
  
===Chatty===
+
===Strength===
*Increases frequency of triggering conversation.
+
This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also determines how well the character can fight. It also has an impact on movement speed, but not as huge as it did in the first game.
*Increases frequency of gossiping rumors, good or bad, but not their success rate.
 
  
===Always Hungry===
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===Sociability===
*Can eat multiple times during one period.
+
[[File:AA2_fightstyle1.jpg|thumb|No Restraint style]]
*Talking about food has increased success rate.
+
[[File:AA2_fightstyle2.jpg|thumb|One Blow style]]
*Hungry NPCs tend to loiter in cafeteria.
+
[[File:AA2_fightstyle3.jpg|thumb|Irregular style]]
 +
This sets the difficulty rating for conversations and invites. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.
  
==Seventh Row==
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For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But while sociability also affects their interaction quality, the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, low sociability characters enjoy a comfortable middle, while the highest sociability characters become slightly intolerable in smaller classes unless they have the "Charming" trait.
  
===<span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span>===
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Sociability also determines how Normal/High/Highest virtue characters will react to H. Characters with lower sociability will run away while characters with higher sociability will interrupt the H.
*The success rate for discussing "Love" is doubled.
 
*Increases the frequency of hug/kiss/confess/date with their lover.
 
  
===<span style="color:blue">Faithful</span> / <span style="color:red">Singleminded</span>===
+
After update v11, lowest sociability characters may sleep following the morning class, making them unable to interact or be interacted with during the entire time period.
*Refuses hug/kiss/touch interactions until is in a relationship.
 
*Depending on virtue they may still have more than one lover but characters with Highest virtue characters will remain faithful to only one lover.
 
  
===Indecisive===
+
===Fighting Style===
*Ambiguous, unlikely to choose either of two competitors for the character's attention.
+
There are three fighting styles to choose from: "No Restraint", "One Blow" and "Irregular". Each fighting style has their own fighting animations. The fighting styles are more or less effective against each other in a rock-paper-scissors way: No Restraint < One blow < Irregular < No Restraint. If a character uses a fighting style that's effective against his opponent's then he gets a large bonus (about as much as one third of the Strength bar)
  
===Competitive===
+
===Virtue===
*More likely to challenge enemies.
+
The main impact of the virtue is the sex acceptance.
*More likely to compete when interrupting.
+
*Highest virtue requires a relationship, a date and Love (they will also mention the dating part if you attempt to H them before)
 +
*High virtue requires a relationship and Love
 +
*Normal virtue requires Love (and relationship V12)
 +
*Low virtue requires Like
 +
*Lowest virtue has 40% chances of accepting H even as their first interaction
  
==Eighth Row==
+
Virtue also sets the difficulty rating for "Hug", "Kiss", "Touch", "Ask on a date" and "Let's be lovers". Characters with high virtue are more serious about romantic/sexual matters unless they are lovers while low virtue characters are more casual about those things.
  
===<span style="color:blue">Deceptive</span> / <span style="color:red">Scheming</span>===
+
It also sets the difficulty rating for NTR and harem as characters with higher virtue are more resistant to romantic/sexual interactions if either character already has a lover and will never show affection if one of you is in a relationship already. Characters with High virtue and max Love have <20% chance of accepting a relationship if either of them has a lover and characters with Highest virtue will always refuse.
*Increases the chances of spreading/successful bad rumors.
 
*Increases the chance of forcing exploitable characters as of v2 update.
 
  
===Diligent===
+
Virtue also determines how will they react to the H of other people. Low/Lowest virtue will peek and start masturbating while Normal/High/Highest will either interrupt the H or will run away, depending on sociability.
*Increases the frequency of going to library.
 
*Increases the success rate of accepting "Let's study".
 
*Increases the chance of bonus from study/sport/club activities.
 
  
===<span style="color:blue">Cuts Class</span> / <span style="color:red">Wild</span>===
+
Finally, virtue determines how willing are the characters to have public H, as well as whether they will continue or stop if seen (see [[Artificial Academy 2/Gameplay Tips#Table of H-caught reactions|this table]] for details)
*Increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it.
 
*Greatly increases favorability to those who skip with them.
 
*May invite you to skip the class.
 
*May invite you to have sex in the infirmary.
 
  
===Masochist===
+
===Orientation===
*Abusive actions increase relationship points.
+
Orientation defines whether or not a character will have sex and date guys, girls or both. Sexual preferences are ignored when using the "force" options. Characters' horniness will be less affected by physical contact with characters further from their orientation. If you're incompatible with their sexual orientation they will sometimes state that they're not interested in your gender. Unlike in AA1, there are now five sexual orientations to choose from:
*No limit to abusive actions during period (unlike other interactions which zero out after the third attempt).
 
  
==Ninth Row==
+
'''Hetero''' The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected and they cannot gain Love points with them. <span style="color:#CC0000">Opposite-sex classmates cannot gain Like points with them.</span>
  
===Sweaty===
+
'''Leaning Hetero''' The character shows more sexual interest in the other gender. Sexual advances from same-sex classmates and gaining Love points with them will be twice as hard. <span style="color:#CC0000">Opposite-sex classmates will gain Like points with them at half the rate.</span>
*Body becomes noticeably shiny.
 
*Increased chances of visiting Shower Room.
 
  
===Evil===
+
'''Bisexual''' The character doesn't care about anyone's gender. Both genders gain like, love points normally.
*Will never break up with, or permit a break up from, any lover.
 
*Will target for death any lover if their favorability drops low enough to break up.
 
*Will target for death anyone they witnessed having sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details.
 
*Can force sex on the player.
 
  
===Deaf===
+
'''Leaning Homo''' The character shows more sexual interest in the same gender. Sexual advances from opposite-sex classmates and gaining Love points with them will be twice as hard. <span style="color:#CC0000">Same-sex classmates will gain Like points with them at half the rate.</span>
*Has an extra option ("What?") that has same effect as "No" but with lower decrease on relationship points.
 
  
===Exploitable===
+
'''Homo''' The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected and they cannot gain Love points with them. <span style="color:#CC0000">Same-sex classmates cannot gain Like points with them.</span>
*Prone to forced sex.
 
*Deceptive NPCs harass exploitable characters more often as of v2 update.
 
**An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.
 
  
==Tenth Row==
+
'''"NOTE"''' Hetero,Homo character cannot gain <span style="color:#CC0000">like point</span> but it still generate dislike from fail friendly interaction. If you are stuck with the status "Don't know" (よくわからない) it means you have not gained enough likes, loves, dislikes, and hates to decide what the relationship will be.
  
===Asexual===
+
===Sexual Experience===
*Decreased success rate of ero topic conversation and ero gains from physical contact decreased.  
+
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time and they will be hesitant to accept H for their first time. Higher virtue virgins will end the H scene when you try a [[File:Intercourse_button.jpg|24px]] position for the first time. Unlike in AA1, a vaginal virgin can now climax on their first time.
*Female characters have less chances of getting pregnant.
 
*[Male characters have less chances of impregnating a girl.]
 
  
===Lucky===
+
===Profile===
*Increased chances of "ecchi" contact during massage
+
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and preferences if you wish.
*Increased chances of getting away with murder.
 
*Increased chances of surviving murder attempts.
 
  
 
=Items=
 
=Items=
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships). These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.
+
Using the maker, each created character gets assigned 3 trading-items (one for lovers, one for friends and one for sexual relationships). These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend's or lover's item with you. All items have no use besides trading (as confirmed in the game). If a character transfers out of the class the traded items stay with the person still in class. Likewise, the items the transferee has vanish from the classroom. Transferring students after trading can technically have multiples of the same items in the classroom.

Latest revision as of 16:38, 11 March 2024

Illusion

all characters are at least 18


Artificial Academy 2 [edit]

External links


Character creation must be done outside the game. As with Artificial Academy 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.

FAQ

  • Q: How do I get a rainbow card?
    A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. An easier way is to use modded launchers and game editors to give rainbow treatment.
  • Q: What are the character items for?
    A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character may come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.
  • Q: How do I make a teacher character?
    A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.
  • Q: I used a custom skirt texture but why is the skirt still using the basic colored texture?
    A: Custom skirt textures aren't shown in the girl's low-poly model. They are only displayed during interactions and H.
  • Q: How do I give a character e.g. a blue skin?
    A: You need to use an unlocked Maker. Manually enter a value up to 359 in the Hue field under Body Color to get different colors (the slider only goes to 40). Note that you need to use the JS-Frontier AA2Play to see the color in the main game.
  • Q: I downloaded a character, but the hair and/or accessories in the game doesn't look like on the card. I checked my Maker and the hair and/or accessory seems to be missing! What's going on?
    A: The character was created using one or more hair/accessory mods. Most hair/accessories are included in the BigPack HEXA compilation. Some outdated cards may still be missing since HEXA has relocated/removed hairs in updates. If HEXA does not include the hair, you may have luck in finding individual mods. It is possible the creator had left notes on character description.

AA2Edit keyboard shortcuts

Action Key Key Description
Drag Rotate Mouse 1 Left Mouse Button
Pan Up/Down + Zoom Mouse 2 Right Mouse Button
Pan Left Left Arrow Key
Pan Right Right Arrow Key
Pan "Foward" Up Arrow Key
Pan "Back" Down Arrow Key
Zoom In ; Semi-Colon
Zoom Out ] Left Square-Bracket
Rotate Clockwise . Period
Rotate Counter-Clockwise \ Back-Slash
Reset Rotation / Forward-Slash
Screenshot F11 F11

Character cards

  • Red Cards are given to pure Heterosexual characters.
  • Orange Cards are given to characters who lean towards Heterosexuality.
  • Purple Cards are given to Bisexual characters.
  • Green Cards are given to characters who lean towards Homosexuality.
  • Blue Cards are pure Homosexual characters.
  • Rainbow Cards have a chance of 1% of being given to a saved character. Such a character will receive bonuses to movement speed, others' opinion on them and faster stat growth.

The point of view angle depends on the character's height. Rainbow characters will also blush.

Custom character cards (for visual effect only) can be given to anyone using the unlocked maker. In this case you can see their true sexual orientation in the class roster as their background in those small images is not affected.

Character pose

The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter the "Adjustment Pose" which is as follows:

  • Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.
  • Delicate: Hands at sides, relatively normal-looking.
  • Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.
  • Stoic/Quiet: Identical to Delicate.
  • Playful: Similar to Delicate, but feet are a bit wider apart.
  • Energetic/Frisky: Identical to Lively.
  • Kind: Identical to Cheerful.
  • Upbeat/Joyful: Identical to Cheerful.
  • Normal/Ordinary: Identical to Playful.
  • Irritable/Irritated: Arms/Hands bent behind back, feet shoulder-width apart.
  • Uptight/Harsh: Identical to Playful.
  • Friendly/Sweet: Identical to Delicate.
  • Creepy: Identical to Cheerful.
  • Reserved: Identical to Playful.
  • Dignified: Identical to Delicate.
  • Assertive/Aloof: Identical to Irritable/Irritated.
  • Sensitive/Smart: Identical to Delicate.
  • Virtuous/Genuine: Identical to Playful.
  • Mature: Identical to Playful.
  • Lazy: Identical to Playful.
  • Manly: Identical to Irritable/Irritated.
  • Cadet: Identical to Lively.

Males seem to be identical in the adjustment pose regardless of personality; it's most like the Playful type.

Breast Size

A girl's breast size has effects on dialogue when using the Contact button.jpgTouch interaction.

Small 0~33
Normal 34~66
Big 67+

Basic Stats

Intelligence

This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the "Class Prez" trait, as well.

Strength

This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also determines how well the character can fight. It also has an impact on movement speed, but not as huge as it did in the first game.

Sociability

No Restraint style
One Blow style
Irregular style

This sets the difficulty rating for conversations and invites. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.

For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But while sociability also affects their interaction quality, the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, low sociability characters enjoy a comfortable middle, while the highest sociability characters become slightly intolerable in smaller classes unless they have the "Charming" trait.

Sociability also determines how Normal/High/Highest virtue characters will react to H. Characters with lower sociability will run away while characters with higher sociability will interrupt the H.

After update v11, lowest sociability characters may sleep following the morning class, making them unable to interact or be interacted with during the entire time period.

Fighting Style

There are three fighting styles to choose from: "No Restraint", "One Blow" and "Irregular". Each fighting style has their own fighting animations. The fighting styles are more or less effective against each other in a rock-paper-scissors way: No Restraint < One blow < Irregular < No Restraint. If a character uses a fighting style that's effective against his opponent's then he gets a large bonus (about as much as one third of the Strength bar)

Virtue

The main impact of the virtue is the sex acceptance.

  • Highest virtue requires a relationship, a date and Love (they will also mention the dating part if you attempt to H them before)
  • High virtue requires a relationship and Love
  • Normal virtue requires Love (and relationship V12)
  • Low virtue requires Like
  • Lowest virtue has 40% chances of accepting H even as their first interaction

Virtue also sets the difficulty rating for "Hug", "Kiss", "Touch", "Ask on a date" and "Let's be lovers". Characters with high virtue are more serious about romantic/sexual matters unless they are lovers while low virtue characters are more casual about those things.

It also sets the difficulty rating for NTR and harem as characters with higher virtue are more resistant to romantic/sexual interactions if either character already has a lover and will never show affection if one of you is in a relationship already. Characters with High virtue and max Love have <20% chance of accepting a relationship if either of them has a lover and characters with Highest virtue will always refuse.

Virtue also determines how will they react to the H of other people. Low/Lowest virtue will peek and start masturbating while Normal/High/Highest will either interrupt the H or will run away, depending on sociability.

Finally, virtue determines how willing are the characters to have public H, as well as whether they will continue or stop if seen (see this table for details)

Orientation

Orientation defines whether or not a character will have sex and date guys, girls or both. Sexual preferences are ignored when using the "force" options. Characters' horniness will be less affected by physical contact with characters further from their orientation. If you're incompatible with their sexual orientation they will sometimes state that they're not interested in your gender. Unlike in AA1, there are now five sexual orientations to choose from:

Hetero The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected and they cannot gain Love points with them. Opposite-sex classmates cannot gain Like points with them.

Leaning Hetero The character shows more sexual interest in the other gender. Sexual advances from same-sex classmates and gaining Love points with them will be twice as hard. Opposite-sex classmates will gain Like points with them at half the rate.

Bisexual The character doesn't care about anyone's gender. Both genders gain like, love points normally.

Leaning Homo The character shows more sexual interest in the same gender. Sexual advances from opposite-sex classmates and gaining Love points with them will be twice as hard. Same-sex classmates will gain Like points with them at half the rate.

Homo The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected and they cannot gain Love points with them. Same-sex classmates cannot gain Like points with them.

"NOTE" Hetero,Homo character cannot gain like point but it still generate dislike from fail friendly interaction. If you are stuck with the status "Don't know" (よくわからない) it means you have not gained enough likes, loves, dislikes, and hates to decide what the relationship will be.

Sexual Experience

There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time and they will be hesitant to accept H for their first time. Higher virtue virgins will end the H scene when you try a Intercourse button.jpg position for the first time. Unlike in AA1, a vaginal virgin can now climax on their first time.

Profile

The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and preferences if you wish.

Items

Using the maker, each created character gets assigned 3 trading-items (one for lovers, one for friends and one for sexual relationships). These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend's or lover's item with you. All items have no use besides trading (as confirmed in the game). If a character transfers out of the class the traded items stay with the person still in class. Likewise, the items the transferee has vanish from the classroom. Transferring students after trading can technically have multiples of the same items in the classroom.