Difference between revisions of "Artificial Academy 2/Gameplay"

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(General Controls: which is better, show the keys then explain what they do, or show the functions then the keys that will do it?)
(NPCs playing with themselves)
 
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{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}
 
{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}
{{stub}}
 
 
=FAQ=
 
=FAQ=
*'''Q: What does the changing cursor color refer to?'''<br />A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).
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*'''Q: This person comes up to me and asks me to keep their secret, but I've never spoken to them before! Is this a bug?'''<br />A: That character has the ''Exploitable'' [[Artificial Academy 2/Character Creation/Traits|trait]]. Its only purpose it serves is to remind you that the character is ''Exploitable''.
  
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''<br />A: Yes, after sleeping click the class button on the top right and then select the character (marked by "PC").
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*'''Q: What does the changing cursor color refer to?'''<br />A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.
  
[[File:AA2 H locations.jpg|thumb|H locations]]
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*'''Q: How can I change my player character?'''<br />A: After sleeping click the class button on the top right and then select the character (marked by <span style="color:green">'''PC'''</span>).
*'''Q: Where can I find the statue to view that stats?'''<br />A: Refer to the Statue location picture on the right.
 
  
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''<br />A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.
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[[File:AA2_statue.jpg|thumb|Statue location]]
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*'''Q: Where can I find the statue to view that stats?'''<br />A: Behind the martial arts room. Refer to the Statue location picture on the right.
  
*'''Q: Why does the cursor change color?'''<br />A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.
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*'''Q: Can I get a gameover?'''<br />A: Yes, see [[Artificial_Academy_2/Gameplay#Events|Events Section]]. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.
  
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]
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*'''Q: How do I get a girl pregnant?'''<br />A: Cum inside her on a dangerous (risky) day more than once. It takes about 10 ejaculations in normal H and 5 in forced H. See the [[Artificial_Academy_2/H Guide/Pregnancy|Pregnancy Page]] for more information.
*'''Q: How do I tell what day it is?'''<br />A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-> Sport ground, Tuesday-> Pool, Wednesday-> Sport center, Thursday-> Pool, Friday-> Sport ground, Saturday-> Half day only so no sport lesson
 
  
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''<br />A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.
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*'''Q: How do I change the club that I'm in?'''<br />A: You can change your club in the Staff Room by clicking on the black ledger book on the right. See [[Artificial_Academy_2/Gameplay/Map|the map page]] for directions and an illustration.
  
*'''Q: Where can I find the love hotel?'''<br />A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.
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*'''Q: When I go to karaoke, music is not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''<br />A: The game didn't come up with karaoke music. You need to download and put .wav or .ogg music files in the data/sound/"subfolder". Put the file(s) in a subfolder that matches the personality you want the file to play for. A karaoke soundtrack set is also included in the [http://www.anime-sharing.com/forum/requests-releases-123/release-%5Bmod-release-thread%5D-illusion-artificial-academy-2-a-223235/#post1532691 HF Patch].
  
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]
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=Configuration Options=
*'''Q: Can I get a gameover?'''<br />A: Yes, if you get a girl pregnant then the girl will appear before you and tell you she is pregnant and you must drop out of school with her to raise the child. This will take you back to the main title screen.
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[[File:AA_Configuration.jpg|thumb]]
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All of the options on the System tab have hotkeys to toggle them, shown here and on the Shortcuts tab along with other controls. Many of these are self-explanatory.
  
*'''Q: How do I get the girl pregant?'''<br />A: Cum inside of her on a dangerous day. The girls have safe days and dangerous days. You can tell which day it is according to their dialog before an H-scene. The dialog after the H-scene is a good indicator of whether you succeeded or not. Then simply wait 3-4 in game weeks and the girl may come before you and tell you the good news.
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* Show Shadow - This will only toggle shadow on and off if Shadows were selected in the graphics option from the launcher. This can be used to switch between finer rendering and better system performance at need.
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* Show Focus - Display or hide the point the camera will rotate around. By default, it appears whenever the mouse is used to control the camera.
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* Automatically Change Camera - If turned off, the camera won't update position when H position changes. The {{key|R}}eset key may function differently depending on where the camera was placed when this option is toggled off.
  
*'''Q: How can I get a H-scene in a characters home?'''<br />A: You have to ask your target to study together(this button is only available on the last section of the day). Be aware than your target must be their normal uniform and carry their bag(otherwise you will get a 0% refuse). To get the H-scene instead of the black-screen your target should be in an arroused state when you ask(the music can be a good indicator for that).
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Starting with update v6, every game patch added new options to the "additional" page which can change the game behavior. For more details see the [[Artificial_Academy_2/Cheats|Cheats page]]
 
 
*'''Q: How do I change the club that I'm in?'''<br />A: Go to the teacher office and on the desk is a black ledger. Hover you cursor over it and you should see a button. Click on it and it will pull up the club menu so you can select a new club.
 
 
 
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''<br />A: You need to put *.wav files in the data/sound/"subfolder". Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.
 
 
 
=Main Menu=
 
*First Button to create new class. A class must be created and named in order to play. The Character Maker provides a pre-made class to play with.
 
*Second Button to load previous class.
 
*Third Button to edit sound/voice options.
 
*Fourth Button to quit game.
 
  
 
=Your Bedroom=
 
=Your Bedroom=
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* Lower right tile - Advances time to next phase of the day
 
* Lower right tile - Advances time to next phase of the day
  
==Save/Load Class==
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===Saving===
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The game doesn't automatically save. The only known way to save, is to wait for the school day to finish.
 
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.
 
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.
  
 
==Your Classroom==
 
==Your Classroom==
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[[File:AA2_class_roster.jpg|thumb|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|56px|right|bottom]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.
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The player character is marked with the [[File:AA2_PC.jpg]] icon, and can be changed only in the morning by selecting another student.
  
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Buttons that appear beneath the desk arrangement (available only at bedtime):
  
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|56px|right|bottom]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there. The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.
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[[File:AA2_Uniform_Button.jpg]] - Customize the uniform, P.E. outfit, swimming clothes and club outfit for the selected student. You can also set a standard uniform for all students.
Buttons that appear beneath the desk arrangement:
 
  
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.
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[[File:AA2_Transfer_Out.jpg]] - Removes the student from the selected desk. The student will be removed from the class save file and all stats will then be lost. If the transferred character had a good favorability rating towards the PC then it will leave a farewell message
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.
 
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data.
 
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.
 
  
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[[File:AA2_Transfer_In.jpg]] - Adds a student to the selected desk from a menu of students in Character Maker data. Transferring in a new character after the first day will have him introduce himself to the class.
  
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other.'' Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.
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[[File:AA2_Fill_Class.jpg]] - Fills all empty desks semi-randomly with students in Character Maker data. Note that it will never add the same student twice, even if there are not enough students in Character Maker data.
  
=The School Day=
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''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other. Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.''
[[File:AA2_train_station.jpg|thumb|left|The school day begins at a train station in the commercial district.]]All gameplay occurs over the course of a day, most of which are school days, but events on days off take place in the same neighborhood.
 
==General Controls==
 
These controls are always available:
 
*{{key|F1}} - Opens settings menu
 
*{{key|F2}} - Opens shortcuts menu
 
*{{key|F11}}/{{key|PRT SCR}} - Saves a .bmp image of the world view with the game logo watermark in the data/cap folder. Captures won't include the HUD buttons or any interface, to do that you must PRT SCR and paste the clipboarded image into an image editor.
 
  
From the room view:
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===Teacher===
* {{key|Left-Click}} - Activates buttons, moves PC to character or exit selected by the mouse. A blue box with the map label of the next room will appear when an exit is selected.  
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[[File:Teacher.jpg|thumb|Teacher position]]Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates. Teachers will never fight.
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Teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas. Teachers will never leave the school before every student leaves, including the PC.
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Note that Normal and High virtue teachers form romantic and sexual relationships even harder.
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Teachers can be fired from their job if they skip three classes or are caught engaging in sexual activity with a student.
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=General Controls=
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* {{key|Left-Click}} - Activates buttons, moves the PC to [[Artificial Academy 2/Gameplay/Interactions|interact]] with the clicked character or go to another room. A blue box with the name of the next room will appear when an exit zone is selected.  
 
* {{key|Right-Click}} - Stop in place.
 
* {{key|Right-Click}} - Stop in place.
* {{key|Middle-Click}} - Moves to interact with target named in the top left corner.
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* {{key|Middle-Click}} - Moves the PC to interact with target named in the top left corner.
* {{key|Mousewheel}} - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet.
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* {{key|Mousewheel}} - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet. A yellow circle means they're already interacting with another character and interacting with them will interrupt whatever they're doing.
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The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at the start of the period, through light blue, green, yellow, and orange to dark red at end of the period.
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The lower right tile advances time to the next period of the day.
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If two characters target each other for interaction then the first one will initiate its interaction when they meet.
  
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at earliest, through green, yellow, and orange to dark red at latest.
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[[File:Map_select.jpg|56px]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.
  
The lower right tile always advances time to the next period of the day.
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[[File:Little_black_book.jpg|56px]] '''Character Select''' - Opens the class roster to select a character to move to and interact with. Note that the selected character can be in a gender-restricted room. This is also where the "Load" button can always be found.
  
===Upper Right Buttons===
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==Hotkeys==
[[File:Holler_button.jpg|56px]][[File:Holler_actions.jpg|96px|right]] '''Holler''' - Hollers to everyone in range.
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[[File:hotkeys.jpg]]
  
Hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room.
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Following game update v4 screenshots with the hud display included can be made by pressing {{key|F9}}
The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.
 
  
*'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.
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==PC Auto Mode==
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Game update v7 added the ability to set your PC to automatic play mode with the {{key|Z}} key. While in auto mode, your PC will act the same way NPCs act, with the frequency of the interaction determined by the PC's sociability. However, there will be no H in auto mode and you can't see the actions your PC takes part in.
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[[File:PC_Auto_Mode.jpg|right]]
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The auto mode can only be turned on/off in your bedroom and during school you can't click any button except the chime one.
  
*'''Let's have fun/Let's eat/Let's go to karaoke''' - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.
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Since update v8 you can also determine whether the auto PC will interrupt the NPCs' interactions.
  
*'''Be friends with...''' - Asks everyone in the room to improve their mood toward a selected character.
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=Statue and Status=
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The Buddhist (Jizou) Statue is located behind the Martial Arts Dojo. Here, you can find out how everyone in the class views each other, as well as detailed information about everyone's stats.
  
*'''Gather around''' - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.
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==Favorability Rating==
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The Favorability Rating panel is the first thing you see when accessing the Jizou Statue. You can click on anyone in the class, including yourself, and see how everyone else thinks of them. For more detailed information about every status see [[Artificial_Academy_2/Gameplay/Favorability Rating|Favorability Rating page]].
  
[[File:Map_select.jpg|56px]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.
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This screen can also show you lover relationships between everyone in the class, indicated by a small [[File:AA2_Heart_Icon.jpg]]
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==Personal Stats==
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The second option the Jizou Statue gives you is viewing any character's personal stats.
 +
 
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* '''Partner Count''': How many total lovers this person has had, counting ex-lovers as well.
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* '''Sexual Partners Count''': How many different people this person has had sex with.
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* '''Rejected Count''': How many times this person has asked someone out and gotten rejected. This doesn't seem to include being rejected by your character.
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* '''Victory count''': How many fights this person has won.
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* '''Winning Over Someone Count''': How many times this person has contested with someone for another person's attention and won.
  
[[File:Little_black_book.jpg|56px]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.
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* '''Classes Skipped''': How many times this person has skipped class.
  
===Interaction ===
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* '''Academy Grade''': The grade this person got on their academic test. The grades are blank until tests start happening in your class and range from "F" to "A".
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available.
 
  
*Rotate - Left-Click + drag
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* '''Sport Grade''': Same as above, but for the sports test. Range from "F" to "A".
*Pan Up/Down - Right-Click and drag up and down.
 
*Pan Left/Right - Both-Click and drag left and right.
 
*Move Focus In/Out - Both-Click and drag up and down.
 
  
*{{key|home}} / {{key|end}} Zoom in or out
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* '''Club Grade''': Same as above, but for club activities. Range from "Eliminated in 1st round" to "Champion"
*{{key|pageup}} / {{key|pagedown}} Moves camera up or down
 
*{{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}  Move character
 
*{{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} Rotate character
 
*{{key|5}} Reset rotation
 
  
Pressing {{key|SPACE}} again resets the camera and resumes interaction.
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* '''First Sexual Partner''': Shows the person's first sexual partner. This will be a randomized Japanese name if this person was created with sexual experience. Otherwise it will be the first person in the class they have sex with.
  
In interaction, a column of buttons appears down the right side of the screen. Note that after three uses of any option per character per period, the percentage chance and effectiveness will sharply decline. This may still be positive for an additional try or two, depending on the personality type, traits and their love of your PC. For example, a Chatty character may be willing to chat once more about anything, a Lewd character may be like to hear more sex talk, etc.
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* '''First Anal Partner''': Same as above, except with anal sex.
  
====[[File:Influence_button.jpg|56px]]Influence====
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* '''Latest Sexual Partner''': Shows the person's most recent sexual partner. This is also randomized if the character was created with sexual experience, but will change as soon as they have sex again.
* '''Encourage''' - Cheers up a character if depressed
 
* '''Calm''' - Calms down a character if angry
 
* '''Praise''' - Flatter or thank a character. Increases the % chance and maximum love gain of other options until leaving the room.
 
* '''Grumble''' - Complain to a character. Can soften another character's attitude toward the PC until leaving the room. This is more effective the more the character dislikes the PC.
 
* '''Apologize''' - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an 'Unforgivable!' status toward your character until a successful apology.
 
* '''Never Mind''' - Cancels the interaction.
 
====[[File:Lecture_button.jpg|56px]]Lecture====
 
All lectures reduce the character's horniness to some extent. Depending on the character's seriousness(virtue, teacher, related traits, mood etc), it may change overall mood to Tension which increases the tendency to do school activities, and also increases the success rate of accepting cooperative works. 
 
* '''Encourage to study/Encourage to train/Encourage club stuff''': Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.
 
* '''Encourage to cooperate''': Increases the success rate of accepting cooperative works such as Study Together/Sports/Club Activity. 
 
* '''Reflect on Ero''': Try to dampen character's horniness, reducing it by much more than upper options.
 
  
====[[File:Gossip_button.jpg|56px]]Gossip====
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* '''Lover's Item''': Each person has three items (defined when they're created) that they can trade with other people. Only NPCs can offer to trade with you. The items aren't physical and don't do anything special.
* '''I have a good rumor''': Tells the character another character likes them. If effective, improves the chance they will seek the other character out for interaction.
 
* '''Try to get along with''': If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you.
 
* '''I want to get along with''': Ask the character to help improve another character's opinion toward you.
 
* '''I have a bad rumor''': Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek you out for a slap. This is more likely if the rumor is true. If the lover is doubtful, they may question you personally about it.
 
* '''Do you love this person?''': Reveals the character's feelings toward another character.
 
====[[File:Chat_button.jpg|56px]]Chat====
 
* '''Daily Life/Hobbies/Food''': Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics are more successful and effective depending on personality type and traits.
 
* '''Love''': Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.
 
* '''Sex''': Increases the character's horniness. Some personality types/traits are more enthusiastic about this subject than others.
 
:Idle chat topics have a lesser effect, but the effect lasts longer, and the character will keep a better opinion of you even without further interaction.
 
:Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love has the lasting effects of idle talk topics.
 
:Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has the lasting effect of idle talk topics.
 
====[[File:Invite_button.jpg|56px]]Invite====
 
* '''Study together/Sports/Club activity''': These invite a character to improve intelligence, strength or club score with you. The character with the lower score will improve much more, the one with higher score will improve less.
 
* '''Massage''': Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities.
 
* '''Go to class''': Ask them to come to the next period's class/lesson with you. Doing so will also spread rumors that you have become a couple with that character.
 
* '''Walk home together''': Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters.
 
* '''Have some fun/Go eat/Go to karaoke''': Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.
 
* '''Let's study together''' - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character.
 
====[[File:Abuse.jpg|56x]]Bully====
 
* '''Insult''': Insults a character, causing depression or anger and reducing their opinion toward you. A successful insult against a Masochist increases their opinion of you, and their horniness.
 
* '''Fight''': Challenge another character to a fight
 
* '''Ignore''': Order the character to ignore a selected character
 
* '''Show 'that'''': Demand the character to expose themselves to you
 
* '''Put this on''': Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.
 
* '''Force''': Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.
 
:Note: '''Show that/Put this on/Force''' options may abuse the relationship if the character isn't prepared (eg, not lovers, not enough love, not horny, etc.) and leave both characters in a purple status toward each other. Masochists are the exception, as even failed attempts will increase their love and horniness, and are unlikely to cause purple status.
 
====[[File:Love_button.jpg|56px]]Love====
 
* '''Ask to join club''': Invite the character to join your club.
 
* '''Ask on a date''': Invite the character on a date next Sunday.
 
* '''Confess''': Tell them you love them. Some characters are uncomfortable being told this too frequently, other characters need the reinforcement, particularly those who often tell you they love you.
 
* '''Let's be lovers/Let's break up''': Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.
 
: '''Ask on a date''' - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.
 
====[[File:Contact_button.jpg|56px]]Contact====
 
* '''Caress''': Pat/stroke a character's head. This reduces stress and horniness, increases affection.
 
* '''Hug''': Hug a character. Reduces stress and improves friendship/love.
 
* '''Kiss''': Kiss a character. Increases love and horniness.
 
* '''Touch''': Molest a character. Increases horniness, reduces love except for Lewd types.
 
* '''Sex''': Initiates sex in the room with the character. If not horny enough, reduces love.
 
: The longer a contact is sustained, the greater the effect. The sustained effect may differ between characters and circumstances. Sustained contact with partners with a different orientation from you is more likely to reduce horniness.
 
: '''Caress''', '''Hug''', and '''Kiss''' are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it can help.
 
:All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of 'Cheater!'. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character.
 
====[[File:Travel_button.jpg|56px]]Travel====
 
* '''Follow me''': Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.
 
* '''Go away''': Asks the character to leave the room. May cause depression or anger whether successful or not.
 
* '''Come here''': Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.
 
  
==Time==
+
* '''Friend's Item''': See above.
The days are divided into up to four phases, all of which are important on school days, and only two are important on Saturday. One may be important on Sunday, if you have a date.
 
====Changing Clothes====
 
  
===[[File:AA2_go_class.jpg|56px|right]]Morning===
+
* '''Sexual Item''': See above.
[[File:AA2_School_Gate.jpg|left|thumb|The morning's destination.]]
 
  
===[[File:AA2_go_pe.jpg|56px|right]]Noon===
+
==Coupling Stats==
 +
The third option the Jizou Statue gives will show H stats for any two characters.
  
 +
* '''H Compatibility''': A couple will develop [[Artificial_Academy_2/H_Guide#H_compatibility|H Compatibility]] each time they have sex.
  
===[[File:AA2_go_club.jpg|56px|right]]Afternoon===
+
* '''Total Sex''': How many times this couple has had sex. This doesn't include non-penetrative sex; ie oral and manual.
  
===[[File:AA2_go_home.jpg|56px|right]]Evening===
+
* '''Vaginal Sex''': Same as above for vaginal sex.
  
 +
* '''Anal Sex''': Same as above for anal sex.
  
===[[File:AA2_go_out.jpg|56px|right]][[File:AA2_go_eve.jpg|56px|right]]Sunday Morning===
+
* '''Condom''': How many times this couple has used a condom during sex.
  
=List of BGMs=
+
* '''Climax''': How many total times the two have climaxed during sex.
{|
 
|BGM00 - '''Friendship''' - ||Music that plays around friends; will often play after positive interactions||[[File:BGMFriendship.ogg|top]]
 
|-
 
|
 
|-
 
|BGM01 - '''Happiness/Love''' - ||Music that plays after highly positive successful interactions; i.e. successful confession||[[File:BGMHappiness.ogg|top]]
 
|-
 
|
 
|-
 
|BGM02 - '''Suspicious''' - ||Music that plays when you are alone with a potential partner, while already having boy/girlfriend||[[File:BGMSuspicious.ogg|top]]
 
|-
 
|
 
|-
 
|BGM03 - '''Sadness''' - ||Music that plays when someone in the room needs the "Encourage" or "Apologize" actions||[[File:BGMSadness.ogg|top]]
 
|-
 
|
 
|-
 
|BGM04 - '''Tranquil''' - ||Music that plays when there are only a few neutral (or above) students; low interaction count||[[File:BGMTranquil.ogg]]
 
|-
 
|
 
|-
 
|BGM05 - '''Erotic''' - ||Music that plays when you are around a student(s) who are aroused/engaged in sexual activity||[[File:BGMErotic.ogg]]
 
|-
 
|
 
|-
 
|BGM06 - '''Tension''' - ||Music that plays when around enemies and strangers; will often play after negative interactions||[[File:BGMTension.ogg]]
 
|-
 
|
 
|-
 
|BGM07 - '''Normal''' - ||Music that plays when the character is alone, or nothing else is playing.||[[File:BGMNormal.ogg]]
 
|-
 
|
 
|-
 
|BGM08 - '''Forced''' - ||Music that plays when you force a character to have sex||[[File:BGMForced.ogg]]
 
|-
 
|
 
|-
 
|BGM09 - '''H''' - ||Music that plays when you are in an H-scene||[[File:BGMH.ogg]]
 
|-
 
|
 
|-
 
|BGM10 - '''Pre-fight''' - ||Music that plays when a fight is about to break out||[[File:BGMPre-Fight.ogg]]
 
|-
 
|
 
|-
 
|BGM11 - '''Title & Room''' - ||Music that plays on the title screen and in your room||[[File:BGMTitle.ogg]]
 
|-
 
|
 
|-
 
|BGM12 - '''Fight''' - ||Music that plays when there's actually a fight!||[[File:BGMFight.ogg]]
 
|-
 
|
 
|-
 
|BGM13 - '''Weekend''' - ||Music that plays in your room when the weekend has started||[[File:BGMWeekend.ogg]]
 
|}
 
  
=Basics=
+
* '''Simultaneous Climax''': How many times this couple has climaxed together.
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):
 
  
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.
+
* '''Total Cum''': The total amount of cum produced by the male.
  
If you initiate conversation and the person looks troubled, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.
+
* '''Cum In Genital''': The amount of cum entered into the vagina.
==About %==
 
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succed with as low as 1% but the odds are low.
 
  
The % value also gives an idea about your relationship with the character since the success rate increases as your relationship improves. The success rate can also be influenced by a lot of other things such as the timing, the other characters sexual orientation, their mood and more.
+
* '''Cum In Anal''': Same as above, but for anal.
  
Even if an action is initiated successfully the result of the interaction can vary. This is indicated by the message following the interaction as well as a sound-effect. Talk interactions for example, can have 4 different outcomes(bad,normal,good and great) that are influnced by the mood of the character(better mood gives better results) and have different effects on your relationship.
+
* '''Cum Swallowed''': Same as above, but for oral.
The "Confess"-interaction can also have different results, even if it is performend successfully. Depending your relationship to the character, they might state that they "only" like you or that they love you.
 
  
===Traits and Relationship===
+
==Leaderboards==
The interacting characters traits and relationship might affect the success rate of an action, some examples:
+
The last option the Jizou Statue gives are the Leaderboards, which shows everyone's Wisdom, Strength, and Popularity, and ranks them from highest to lowest. Each stat has a value from 0-999.
*A character with easygoing will have the success rate multiplied by 1.5 for cheering, calming them.
 
*Always hungry will double the success rate of the food talk.
 
*Passionate trait will double the success rate of the love related action.
 
Having the right trait might give an increased initial success rate, which will make you able to discuss the subject.
 
  
=Controls=
+
[[File:Wisdom_Leaderboard.jpg]]'''Wisdom''': Randomly rolled from a range determined by the Intelligence stat set during character creation. This stat raises by doing well in homeroom, studying in the library, and any non-sport club (as well as the Other club).
*{{key|F1}} Opens settings menu
 
*{{key|F2}} Opens shortcuts menu
 
*{{key|F11}} Saves screenshot to the data/cap folder
 
  
While interacting with character:
+
[[File:Strength_Leaderboard.jpg]]'''Strength''': Randomly rolled from a range determined by the Strength stat set during character creation. This stat raises by doing well in sports, exercising, and any sport club (as well as the Other club). Movement rate increases with higher Strength.
*{{key|space}} Opens camera control
 
*{{key|R}} Reset camera position
 
*{{key|home}} / {{key|end}} Zoom in or out
 
*{{key|pageup}} / {{key|pagedown}} Moves camera up or down
 
*{{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}  Move character
 
*{{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} Rotate character
 
*{{key|5}} Reset rotation
 
  
 +
[[File:Popularity_Leaderboard.jpg]]'''Popularity''': This stat raises by talking to people and having good relationships with them. A higher Popularity rating means more people will come up and talk to you, and more people will join your group activities. A high popularity may cause others to spontaneously join your club.
  
*Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.
+
=Rumors=
*Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).
+
Going to the class or home together, going on dates, accepting confessions and starting or accepting any [[File:Contact_button.jpg|24px]] interaction will result in rumors about you spreading. Inevitably any lover will hear the rumor and may comment on it when you try to talk with them. This won't have any negative effects though. But if it hears a rumor that you had sex with someone else they will always confront you about it. You can deny the rumor and it won't have any negative effects although they may still mention them. If you admit that such a rumor is true then your lover will always get the <span style="color:RED">'''Unforgivable!'''</span> status. Note that if a lover hears a rumor about you and another NPC that is in a lover relationship with both then he/she will not be surprised or care about it.
*Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.
 
*Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.
 
  
=Teacher=
+
=Events=
[[File:Teacher.jpg|thumb|Teacher position]]
+
Any of these can occur under special circumstances during the week, some recur regularly.
Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. The role of teachers is not much different than a student. Teachers seem to linger around the classroom and staff room areas more.
 
  
 +
==Sudden Departure Events==
 +
Both the PC and the NPCs can get these events. In the case of the PC the game will end while in the case of the NPC they will become unplayable.
  
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.
+
===Murder===
 +
[[File:AA2_murder.jpg|thumb|The PC getting killed]]
 +
These will only be caused by NPCs with the Evil trait.<br />
 +
An Evil character will attempt to kill another character marked for death, indicated by a red Favorability status toward the target:
 +
* [[File:Together_forever.jpg|115px]] - A lover has gained middle-range Hate points from the Evil character.
 +
* [[File:Get_you.jpg|115px]] - A character witnessed by the Evil character in a sexual act with the Evil character's lover gained middle-range Hate points from the Evil character.
  
=Items=
+
The murder can be postponed by selecting the evil character as PC and a character can be saved from being killed if Hate is reduced to minimum-range and either Like or Love increase above Hate. [[File:AA2_memorial.jpg|right]][[File:AA2_cuffs.jpg|right]]
  
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.
+
When choosing to attack, the Evil NPC will have a different walking animation (which is also slower). When the murder happens the screen will flash red and a scream will be heard. After the attack, the day will end, and time forwarded to the next morning, skipping bed time and the opportunity to save or change class roster. Flowers will appear on the victim's desk in the class roster, and a pair of handcuffs will appear on the killer's desk. Both characters will become unavailable as PC or NPC.
  
=Events that will force a student or teacher transfer=
+
An attacked character with the Lucky trait may escape injury, and an attacker with the Lucky trait may escape suspicion.
  
*'''Injury incident:
+
===Teacher termination===
This can only be triggerd by characters with the "evil" trait(there have been reports to the contrary however)<br />
+
[[File:fired.jpg|right]]
There are two specific types of injury acts known:<br />
+
A teacher will be forced to leave the school if it:
1) A character with the "evil" trait gained knowledge of their lovers unfaithfulness(through withnessing or by rumor). This will result in a change of said characters disposition towards their lover to "TOGETHER FOREVER". The "evil" character will then injure their lover.<br />
+
*Skips 3 classes
2) A character with the "evil" trait gained knowledge of an other characters advances towards their lover(specifically forced intercourse). The "evil" character will then injure the offender.<br />
+
*Is witnessed engaging in public sex by a character with either High/Highest virtue and low enough Favorability or with the "Class Prez" trait.
  
If the attacked character has the "Lucky" trait the injury might be avoided.<br />
+
==Gust of Wind==
After the injury the attacked will no longer be available. The attacker might also be unavailable(due to getting caught and arrested) though there are some cases where the attacker will remain unpunished(exact circumstances are currently not known).
+
[[File:Gust of wind.gif|thumb|A gust event interrupts an attempt by an NPC to talk.]]
 +
Rarely, when you are outdoors (more exactly when you see light wind blowing a character's hair when talking) and a girl attempts to talk with you, a gust of wind may blow her skirt (if she's wearing one). Afterwards she will ask if you looked. If you admit it she will blush if she loves you, otherwise she will slap you.
 +
* This event was added in the v11 patch and is not present in prior versions
  
*'''Getting fired(as a teacher)
+
==NPCs playing with themselves==
-Skip 3 classes <br />
+
[[File:NPC masturbation 2.jpg|thumb|NPC asking for sex after the PC sees her masturbating.]]
-H-action with student was witnessed by student who has "Class Prez" trait<br />
+
NPCs with lower virtue will go somewhere and masturbate when they're horny, such as after witnessing a H scene or when they're in the horny mood (frequency increased by the <span style="color:blue">Lewd</span>/<span style="color:red">Perverted</span> trait). If you catch such a NPC and he/she likes/loves you enough, you may be approached sometime afterwards, and asked for sex while mentioning that you watched them masturbate.
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student<br />
 
  
==Pregnancy==
+
==Exams and Evaluations==
[[File:Impregpattern.jpg|thumbnail|impregnation cycle(editor) ]]
+
Every 2 weeks an exam is held on Saturday, and students will be graded according to their performance, which will be displayed in their [[Artificial_Academy_2/Gameplay#Personal_Stats|Personal Stats]].
Each female character has hidden a cycle of risky (impregnation possible) and safe days (no risk of pregnancy) randomly generated on character creation.
+
Club rankings are determined by the average Club Score of each member, so it is possible for a Club of 2 members to tie with or win against a Club of 20+ members.
  
This cycle is always 14 days long, but it varies from girl to girl what the exact cycle is, so one girl may have a cycle that looks like this:
+
===Lewd promise===
* 4 safe days
+
[[File:Lewd promise reward.jpg|thumbnail|NPC fulfilling a Lewd Promise.]]
* 4 high-risk days
+
During the week prior to the exam/tournament, a girl with enough Like/Love toward yours may offer a Lewd Promise: H at their home if your grade is sufficient. If you accept, your status toward each other will fixed as <span style="color:#E0218A">'''Lewd Promise'''</span> and that girl will refuse sex with you until after the exam. If you succeed, the offering girl may approach you any evening to invite you to their home. Girls with the <span style="color:blue">Cuts Class</span> / <span style="color:red">Wild</span> trait may approach you anytime.
* 2 safe days
 
* 4 low-risk days
 
* Repeat
 
  
Another may have a cycle that looks like this:
+
Requesting public sex will also expend the Promise, whether it's interrupted or not, as will taking the girl to a private room. Turning down a repayment invitation will cause depression in the offering character, but not annul their Promise.
  
* 1 low-risk day
+
If the offering character is High Virtue, or Normal Virtue but in a relationship or a virgin then they will refuse public H and private rooms so the invitation home is the only benefit you can get from the Promise.
* 2 safe days
 
* 4 low-risk days
 
* 4 high-risk days
 
* 3 safe days
 
* Repeat
 
  
The chance of impregnation in high risk/low risk days are unknown at this point.
+
Guys and girls with Highest Virtue will never offer lewd promises.
  
===High risk days pregnancy===
+
==Infirmary H==
When trying to initiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:
+
Characters with the Wild trait and enough Like toward you can invite you to skip class with them in the Infirmary or on the Rooftop. In the Infirmary you will fall asleep together, and there's a random chance the other character will wake first and initiate sex.
* Normal/High/Highest virtue girls with low intimacy will refuse sex; "No way! It's a dangerous day!"
 
* Normal/High/Highest virtue girls with high intimacy will ask/force you to wear a condom when initiating sex.
 
* Low/Lowest virtue girls will accept raw sex but will warn you to cum outside (No condom, ever).
 
  
When entering a safe zone (Love Hotel, Machine Room, Home, etc.), there will be no extra dialogue to indicate that it is as risky day. Girls with Normal/High/Highest virtue with low intimacy won't follow you into safe zones. The exception is the "Let's Study at home" activity which is inviting to home and this will initiate raw sex.
+
==Random H==
 +
===No choice H===
 +
[[File:NPCforce.jpg|thumb|Evil NPC forcing the PC by the end of the day.]]
 +
It is possible for a character with the "Evil" trait to approach your character and have sex with you without explicit warning or consent. Consent varies; you can agree to follow the character and, upon reaching the destination, they'll initiate the sex scene. Alternatively, a character with Low/Lowest virtue can approach the PC and instantly initiate a sex scene without any sort of prompt. This will only happen in the evening if you are lovers with the character and have not have sex with them for the entire day. Both situations are considered "normal" sex scenes (the Force Sex music does not play).
  
When coming inside during intercourse, the girl will make a remark about a possible pregnancy afterwards.
+
===Consolation H===
 +
A low virtue NPC who is in the "Sadness" mood may ask you to comfort them through H if you're their sex-friend.
  
===Low risk days===
+
=Game Endings=
When trying to initiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:
+
'''Murder''' The game will end if the PC is killed by a character with the "Evil" trait right after the NPC gives its last words. See the [[#Sudden Departure Events|Sudden Departure]] section above.
* Normal/High/Highest virtue girls with low intimacy may avoid sex with ambiguous tone.
 
* All girls with high intimacy will accept raw sex with a bit of hesitating; "it might be dangerous but... never mind."
 
  
If a girl is impregnated, she will confront you about it 3-4 game-weeks later, which results in a game over.  The pregnant girl can then be transferred out of the class in order to keep on playing (see [[Artificial_Academy_2/H_Guide|Condom]] section for contraceptive guidelines).
+
'''Teacher termination''' If the teacher is the PC and gets fired the game will end.
  
=H-events=
+
'''Expulsion''' If the PC impregnated a girl but the girl no longer loves you then you will be expelled in the next Monday.
*'''Promised Sex
 
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to "Lewd promise". Exams every three weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.
 
  
*'''Sudden sex when skipping
+
==Pregnancy Ending==
Characters can invite you to skip class with them in the Infirmary or on the Rooftop. You will fall asleep together, and there's a random chance the other character will wake first and initiate sex.
+
[[File:Pregnancy fetish ending.jpg|thumb|Girl commenting on sex during a risky day (left, creepy personality) and delivering the news the next Monday (right).]]
 +
The only non-bad ending. You can get this ending by impregnating a girl (typically with 10 vaginal ejaculations during one week) and then maintaining a lover relationship with a high favorability rating. On the next Monday, she will reveal her pregnancy to the PC and the game will end.

Latest revision as of 02:56, 1 May 2021

IllusionGames

all characters are at least 18


Artificial Academy 2 [edit]

External links


FAQ

  • Q: This person comes up to me and asks me to keep their secret, but I've never spoken to them before! Is this a bug?
    A: That character has the Exploitable trait. Its only purpose it serves is to remind you that the character is Exploitable.
  • Q: What does the changing cursor color refer to?
    A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.
  • Q: How can I change my player character?
    A: After sleeping click the class button on the top right and then select the character (marked by PC).
Statue location
  • Q: Where can I find the statue to view that stats?
    A: Behind the martial arts room. Refer to the Statue location picture on the right.
  • Q: Can I get a gameover?
    A: Yes, see Events Section. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.
  • Q: How do I get a girl pregnant?
    A: Cum inside her on a dangerous (risky) day more than once. It takes about 10 ejaculations in normal H and 5 in forced H. See the Pregnancy Page for more information.
  • Q: How do I change the club that I'm in?
    A: You can change your club in the Staff Room by clicking on the black ledger book on the right. See the map page for directions and an illustration.
  • Q: When I go to karaoke, music is not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?
    A: The game didn't come up with karaoke music. You need to download and put .wav or .ogg music files in the data/sound/"subfolder". Put the file(s) in a subfolder that matches the personality you want the file to play for. A karaoke soundtrack set is also included in the HF Patch.

Configuration Options

AA Configuration.jpg

All of the options on the System tab have hotkeys to toggle them, shown here and on the Shortcuts tab along with other controls. Many of these are self-explanatory.

  • Show Shadow - This will only toggle shadow on and off if Shadows were selected in the graphics option from the launcher. This can be used to switch between finer rendering and better system performance at need.
  • Show Focus - Display or hide the point the camera will rotate around. By default, it appears whenever the mouse is used to control the camera.
  • Automatically Change Camera - If turned off, the camera won't update position when H position changes. The Reset key may function differently depending on where the camera was placed when this option is toggled off.

Starting with update v6, every game patch added new options to the "additional" page which can change the game behavior. For more details see the Cheats page

Your Bedroom

Nighttime Bedroom (male)
AA2 go sleep.jpg

Here is where you begin and end every school day. You have the following options:

  • Quit - exits the game, with confirmation dialog
  • Title - quit to main menu, with confirmation dialog

These buttons are present in every phase of the day:

  • Upper right class book - display classroom, with varying configuration options depending on the time of day
  • Lower right tile - Advances time to next phase of the day

Saving

The game doesn't automatically save. The only known way to save, is to wait for the school day to finish. At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.

Your Classroom

An example of a completely filled classroom.
Morning Bedroom (female)
AA2 go school.jpg
This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.

The player character is marked with the AA2 PC.jpg icon, and can be changed only in the morning by selecting another student.

Buttons that appear beneath the desk arrangement (available only at bedtime):

AA2 Uniform Button.jpg - Customize the uniform, P.E. outfit, swimming clothes and club outfit for the selected student. You can also set a standard uniform for all students.

AA2 Transfer Out.jpg - Removes the student from the selected desk. The student will be removed from the class save file and all stats will then be lost. If the transferred character had a good favorability rating towards the PC then it will leave a farewell message

AA2 Transfer In.jpg - Adds a student to the selected desk from a menu of students in Character Maker data. Transferring in a new character after the first day will have him introduce himself to the class.

AA2 Fill Class.jpg - Fills all empty desks semi-randomly with students in Character Maker data. Note that it will never add the same student twice, even if there are not enough students in Character Maker data.

It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other. Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.

Teacher

Teacher position
Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates. Teachers will never fight.

Teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas. Teachers will never leave the school before every student leaves, including the PC.

Note that Normal and High virtue teachers form romantic and sexual relationships even harder.

Teachers can be fired from their job if they skip three classes or are caught engaging in sexual activity with a student.

General Controls

  • Left-Click - Activates buttons, moves the PC to interact with the clicked character or go to another room. A blue box with the name of the next room will appear when an exit zone is selected.
  • Right-Click - Stop in place.
  • Middle-Click - Moves the PC to interact with target named in the top left corner.
  • Mousewheel - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet. A yellow circle means they're already interacting with another character and interacting with them will interrupt whatever they're doing.

The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at the start of the period, through light blue, green, yellow, and orange to dark red at end of the period.

The lower right tile advances time to the next period of the day.

If two characters target each other for interaction then the first one will initiate its interaction when they meet.

Map select.jpg Map Select - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.

Little black book.jpg Character Select - Opens the class roster to select a character to move to and interact with. Note that the selected character can be in a gender-restricted room. This is also where the "Load" button can always be found.

Hotkeys

Hotkeys.jpg

Following game update v4 screenshots with the hud display included can be made by pressing F9

PC Auto Mode

Game update v7 added the ability to set your PC to automatic play mode with the Z key. While in auto mode, your PC will act the same way NPCs act, with the frequency of the interaction determined by the PC's sociability. However, there will be no H in auto mode and you can't see the actions your PC takes part in.

PC Auto Mode.jpg

The auto mode can only be turned on/off in your bedroom and during school you can't click any button except the chime one.

Since update v8 you can also determine whether the auto PC will interrupt the NPCs' interactions.

Statue and Status

The Buddhist (Jizou) Statue is located behind the Martial Arts Dojo. Here, you can find out how everyone in the class views each other, as well as detailed information about everyone's stats.

Favorability Rating

The Favorability Rating panel is the first thing you see when accessing the Jizou Statue. You can click on anyone in the class, including yourself, and see how everyone else thinks of them. For more detailed information about every status see Favorability Rating page.

This screen can also show you lover relationships between everyone in the class, indicated by a small AA2 Heart Icon.jpg

Personal Stats

The second option the Jizou Statue gives you is viewing any character's personal stats.

  • Partner Count: How many total lovers this person has had, counting ex-lovers as well.
  • Sexual Partners Count: How many different people this person has had sex with.
  • Rejected Count: How many times this person has asked someone out and gotten rejected. This doesn't seem to include being rejected by your character.
  • Victory count: How many fights this person has won.
  • Winning Over Someone Count: How many times this person has contested with someone for another person's attention and won.
  • Classes Skipped: How many times this person has skipped class.
  • Academy Grade: The grade this person got on their academic test. The grades are blank until tests start happening in your class and range from "F" to "A".
  • Sport Grade: Same as above, but for the sports test. Range from "F" to "A".
  • Club Grade: Same as above, but for club activities. Range from "Eliminated in 1st round" to "Champion"
  • First Sexual Partner: Shows the person's first sexual partner. This will be a randomized Japanese name if this person was created with sexual experience. Otherwise it will be the first person in the class they have sex with.
  • First Anal Partner: Same as above, except with anal sex.
  • Latest Sexual Partner: Shows the person's most recent sexual partner. This is also randomized if the character was created with sexual experience, but will change as soon as they have sex again.
  • Lover's Item: Each person has three items (defined when they're created) that they can trade with other people. Only NPCs can offer to trade with you. The items aren't physical and don't do anything special.
  • Friend's Item: See above.
  • Sexual Item: See above.

Coupling Stats

The third option the Jizou Statue gives will show H stats for any two characters.

  • H Compatibility: A couple will develop H Compatibility each time they have sex.
  • Total Sex: How many times this couple has had sex. This doesn't include non-penetrative sex; ie oral and manual.
  • Vaginal Sex: Same as above for vaginal sex.
  • Anal Sex: Same as above for anal sex.
  • Condom: How many times this couple has used a condom during sex.
  • Climax: How many total times the two have climaxed during sex.
  • Simultaneous Climax: How many times this couple has climaxed together.
  • Total Cum: The total amount of cum produced by the male.
  • Cum In Genital: The amount of cum entered into the vagina.
  • Cum In Anal: Same as above, but for anal.
  • Cum Swallowed: Same as above, but for oral.

Leaderboards

The last option the Jizou Statue gives are the Leaderboards, which shows everyone's Wisdom, Strength, and Popularity, and ranks them from highest to lowest. Each stat has a value from 0-999.

Wisdom Leaderboard.jpgWisdom: Randomly rolled from a range determined by the Intelligence stat set during character creation. This stat raises by doing well in homeroom, studying in the library, and any non-sport club (as well as the Other club).

Strength Leaderboard.jpgStrength: Randomly rolled from a range determined by the Strength stat set during character creation. This stat raises by doing well in sports, exercising, and any sport club (as well as the Other club). Movement rate increases with higher Strength.

Popularity Leaderboard.jpgPopularity: This stat raises by talking to people and having good relationships with them. A higher Popularity rating means more people will come up and talk to you, and more people will join your group activities. A high popularity may cause others to spontaneously join your club.

Rumors

Going to the class or home together, going on dates, accepting confessions and starting or accepting any Contact button.jpg interaction will result in rumors about you spreading. Inevitably any lover will hear the rumor and may comment on it when you try to talk with them. This won't have any negative effects though. But if it hears a rumor that you had sex with someone else they will always confront you about it. You can deny the rumor and it won't have any negative effects although they may still mention them. If you admit that such a rumor is true then your lover will always get the Unforgivable! status. Note that if a lover hears a rumor about you and another NPC that is in a lover relationship with both then he/she will not be surprised or care about it.

Events

Any of these can occur under special circumstances during the week, some recur regularly.

Sudden Departure Events

Both the PC and the NPCs can get these events. In the case of the PC the game will end while in the case of the NPC they will become unplayable.

Murder

The PC getting killed

These will only be caused by NPCs with the Evil trait.
An Evil character will attempt to kill another character marked for death, indicated by a red Favorability status toward the target:

  • Together forever.jpg - A lover has gained middle-range Hate points from the Evil character.
  • Get you.jpg - A character witnessed by the Evil character in a sexual act with the Evil character's lover gained middle-range Hate points from the Evil character.
The murder can be postponed by selecting the evil character as PC and a character can be saved from being killed if Hate is reduced to minimum-range and either Like or Love increase above Hate.
AA2 memorial.jpg
AA2 cuffs.jpg

When choosing to attack, the Evil NPC will have a different walking animation (which is also slower). When the murder happens the screen will flash red and a scream will be heard. After the attack, the day will end, and time forwarded to the next morning, skipping bed time and the opportunity to save or change class roster. Flowers will appear on the victim's desk in the class roster, and a pair of handcuffs will appear on the killer's desk. Both characters will become unavailable as PC or NPC.

An attacked character with the Lucky trait may escape injury, and an attacker with the Lucky trait may escape suspicion.

Teacher termination

Fired.jpg

A teacher will be forced to leave the school if it:

  • Skips 3 classes
  • Is witnessed engaging in public sex by a character with either High/Highest virtue and low enough Favorability or with the "Class Prez" trait.

Gust of Wind

A gust event interrupts an attempt by an NPC to talk.

Rarely, when you are outdoors (more exactly when you see light wind blowing a character's hair when talking) and a girl attempts to talk with you, a gust of wind may blow her skirt (if she's wearing one). Afterwards she will ask if you looked. If you admit it she will blush if she loves you, otherwise she will slap you.

  • This event was added in the v11 patch and is not present in prior versions

NPCs playing with themselves

NPC asking for sex after the PC sees her masturbating.

NPCs with lower virtue will go somewhere and masturbate when they're horny, such as after witnessing a H scene or when they're in the horny mood (frequency increased by the Lewd/Perverted trait). If you catch such a NPC and he/she likes/loves you enough, you may be approached sometime afterwards, and asked for sex while mentioning that you watched them masturbate.

Exams and Evaluations

Every 2 weeks an exam is held on Saturday, and students will be graded according to their performance, which will be displayed in their Personal Stats. Club rankings are determined by the average Club Score of each member, so it is possible for a Club of 2 members to tie with or win against a Club of 20+ members.

Lewd promise

NPC fulfilling a Lewd Promise.

During the week prior to the exam/tournament, a girl with enough Like/Love toward yours may offer a Lewd Promise: H at their home if your grade is sufficient. If you accept, your status toward each other will fixed as Lewd Promise and that girl will refuse sex with you until after the exam. If you succeed, the offering girl may approach you any evening to invite you to their home. Girls with the Cuts Class / Wild trait may approach you anytime.

Requesting public sex will also expend the Promise, whether it's interrupted or not, as will taking the girl to a private room. Turning down a repayment invitation will cause depression in the offering character, but not annul their Promise.

If the offering character is High Virtue, or Normal Virtue but in a relationship or a virgin then they will refuse public H and private rooms so the invitation home is the only benefit you can get from the Promise.

Guys and girls with Highest Virtue will never offer lewd promises.

Infirmary H

Characters with the Wild trait and enough Like toward you can invite you to skip class with them in the Infirmary or on the Rooftop. In the Infirmary you will fall asleep together, and there's a random chance the other character will wake first and initiate sex.

Random H

No choice H

Evil NPC forcing the PC by the end of the day.

It is possible for a character with the "Evil" trait to approach your character and have sex with you without explicit warning or consent. Consent varies; you can agree to follow the character and, upon reaching the destination, they'll initiate the sex scene. Alternatively, a character with Low/Lowest virtue can approach the PC and instantly initiate a sex scene without any sort of prompt. This will only happen in the evening if you are lovers with the character and have not have sex with them for the entire day. Both situations are considered "normal" sex scenes (the Force Sex music does not play).

Consolation H

A low virtue NPC who is in the "Sadness" mood may ask you to comfort them through H if you're their sex-friend.

Game Endings

Murder The game will end if the PC is killed by a character with the "Evil" trait right after the NPC gives its last words. See the Sudden Departure section above.

Teacher termination If the teacher is the PC and gets fired the game will end.

Expulsion If the PC impregnated a girl but the girl no longer loves you then you will be expelled in the next Monday.

Pregnancy Ending

Girl commenting on sex during a risky day (left, creepy personality) and delivering the news the next Monday (right).

The only non-bad ending. You can get this ending by impregnating a girl (typically with 10 vaginal ejaculations during one week) and then maintaining a lover relationship with a high favorability rating. On the next Monday, she will reveal her pregnancy to the PC and the game will end.