Difference between revisions of "Artificial Academy 2/Character Creation"

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{{Artificial_Academy_2}}
 
{{Artificial_Academy_2}}
{{stub}}
 
 
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.
 
Character creation must be done outside the game. As with [[Artificial Academy]] 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.
  
= FAQ =
+
=FAQ=
  
*'''Q: How do I get a rainbow card?'''<br />A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the [http://www.hongfire.com/forum/showthread.php/430353?p=3539958#post3539958 unlocked AA2Edit] by Phil26.
+
*'''Q: How do I get a rainbow card?'''<br />A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. An easier way is to use modded launchers and game editors to give rainbow treatment.
  
*'''Q: What do the rainbow card mean?'''<br />A: In-game tips refer them as to giving the character the "Main character effect".  As of now, the only concretely visible effect of a character with the rainbow card is that they move insanely faster in game. It seems like it has an effect on her social skills too but more testing needs to be done to be completely sure of that.
+
*'''Q: What are the character items for?'''<br />A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character may come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.
  
*'''Q: What are the character items for?'''<br />A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.
+
*'''Q: How do I make a teacher character?'''<br />A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.
  
= Character cards =
+
*'''Q: I used a custom skirt texture but why is the skirt still using the basic colored texture?'''<br />A: Custom skirt textures aren't shown in the girl's low-poly model. They are only displayed during interactions and H.
* Red Cards are given to pure Heterosexual characters. These characters will never be with the same sex under any circumstances (short of perhaps rape).
 
* Orange Cards are given to characters who lean towards Heterosexuality. These characters prefer the opposite sex, but for someone of the same sex who they click with, it's not impossible for them to become lovers.
 
* Purple Cards are given to Bisexual characters. These characters do not care about the sex of their lover.
 
* Green Cards are given to characters who lean towards Homosexuality. These characters prefer the same sex, but for someone of the opposite sex who they click with, it's not impossible for them to become lovers.
 
* Blue Cards are pure Homosexual characters. These characters will never be with the opposite sex under any circumstances (short of perhaps rape).
 
* Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters "main characters," and will give them a 100% increase in movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values. There may be further effects yet to be confirmed.
 
  
= Character pose =
+
*'''Q: How do I give a character e.g. a blue skin?'''<br />A: You need to use an unlocked Maker. Manually enter a value up to 359 in the Hue field under Body Color to get different colors (the slider only goes to 40). Note that you need to use the JS-Frontier AA2Play to see the color in the main game.
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter what I call the "Adjustment Pose" which is as follows:
 
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.
 
*Delicate: Hands at sides, relatively normal-looking.
 
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.
 
*Stoic: Identical to Delicate.
 
*Assertive: Similar to Delicate, but feet are a bit wider apart.
 
*Pleasant: Identical to Lively.
 
*Kind: Identical to Cheerful.
 
*Joyful: Identical to Cheerful.
 
*Moody: Identical to Assertive.
 
*Irritated: Arms/Hands bent behind back, feet shoulder-width apart.
 
*Uptight: Identical to Assertive.
 
*Sweet: Identical to Delicate.
 
*Creepy: Identical to Cheerful.
 
*Timid: Identical to Assertive.
 
*Dignified: Identical to Delicate.
 
*Independent: Identical to Irritated.
 
*Smart: Identical to Delicate.
 
*Sincere: Identical to Assertive.
 
*Shrewd: Identical to Assertive.
 
*Lazy: Identical to Assertive.
 
*Manly: Identical to Irritated.
 
 
 
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Assertive type.
 
= Basic Stats (Work in Progress)=
 
* Intelligence
 
** This is comparable to the academics stat from AA1. This affects how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the "Class Prez" trait, as well.
 
* Strength
 
** This is comparable to the athletics stat from AA1. This affects how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how good the character can fight. It also seems to have an impact on movement speed, but not as huge as it did in AA1.
 
* Sociability
 
** This sets the difficulty rating for general social interactions. Characters with low sociability are harder to build friendships with and tend to be less popular, while high sociability characters can be befriended quickly and tend to be more popular.
 
* Fighting Style
 
** There are three fighting styles to choose from: "No Restraint", "One Blow" and "Irregular". Some of these styles perform better against others (details needed). Each fighting style has their own fighting animations.
 
* Virtue
 
** This sets the difficulty rating for romantic/sexual interactions (hugging, kissing, sex, and so on). Characters with high virtue are harder to approach with sexual matters, while low virtue characters are way more casual about those things. High virtue does not prevent a character from turning into pervert (lusting for intercourse with their partner) but they will be more secretive about it (less likely to initiate sex out in the open.)
 
* Orientation
 
** Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the "force" options. Unlike in AA1, there are now five sexual orientations to choose from:
 
*** Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected.
 
*** Leaning Hetero: While the character sill has more interest in the opposite sex, advances from same-sex classmates will not be completely ignored (they will have a harder time winning them over however).
 
*** Bisexual: The character doesn't make a distinction between sexes.
 
*** Leaning Homo: While the character sill has more interest in the same sex, advances from opposite-sex classmates will not be completely ignored (they will have a harder time winning them over however).
 
*** Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected.
 
* Sexual Experience
 
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.
 
* Profile
 
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and/or preferences if you wish.
 
 
 
=Female Personality Types(Work in Progress, Names subject to change)=
 
=='''First Row'''==
 
===Lively (活)===
 
Like [[#Assertive|Assertive]] in behavior.
 
 
 
===Delicate (薄)===
 
===Cheerful (朗)===
 
===Stoic (淡)===
 
===Assertive (然)===
 
She often tells you she's like a cat in heat. Even without Lewd trait she wants sex all the time, anywhere, and when she asks you to follow, you never know if it's to a quiet room to talk or the girl's room stall.
 
 
 
=='''Second Row'''==
 
===Pleasant (晴)===
 
===Kind (寧)===
 
===Joyful (笑)===
 
Most noticable about this personality is, that they have their eyes closed in most social situations(even if their Face-type is not the one with the closed eyes).
 
===Moody (月)===
 
===Irritated (激)===
 
=='''Third Row'''==
 
===Uptight (尖)===
 
 
 
'''Capture tips:'''
 
 
 
- In order to know if she is blushing (which means that Flirting success rate increases), either zoom on her face or remember the difference between her normal voice and voice when she is blushing.
 
- If she isn't blushing, try praising her and when she says "What's this? Disgusting...", it actually means that you succeeded in praising her (zoom in too see that she is blushing).
 
 
 
 
 
 
 
'''Correct Answers to conversations''' (I'm not sure if this is different per personality)
 
 
 
1. I'm not sure if I'm hated - No
 
2. (Happens when you accidentally enter Girl's exclusive areas and you'rea guy) Disgusting Disgusting Disgusting etc - Yes
 
 
 
===Sweet (楚)===
 
===Creepy/Quiet (肝)===
 
Extremely shy and awkward meme-spouting fujoshi.
 
===Timid (慎)===
 
===Dignified (凜)===
 
Very polite, possibly a noble or rich (talking about a summer residence).
 
=='''Fourth Row'''==
 
===Independent (独)===
 
===Smart (聡)===
 
===Sincere (賢)===
 
===Shrewd (理)===
 
===Lazy (怠)===
 
=='''Fifth Row'''==
 
===Manly (漢)===
 
===Cadet ( )===
 
Pre-Order Bonus Personality.
 
  
=Male Personality Types(Work in Progress, Names subject to change)=
+
*'''Q: I downloaded a character, but the hair and/or accessories in the game doesn't look like on the card. I checked my Maker and the hair and/or accessory seems to be missing! What's going on?'''<br />A: The character was created using one or more hair/accessory mods. Most hair/accessories are included in the [http://www.hongfire.com/forum/showthread.php/432840 BigPack HEXA] compilation. Some outdated cards may still be missing since HEXA has relocated/removed hairs in updates. If HEXA does not include the hair, you may have luck in finding individual mods. It is possible the creator had left notes on character description.
==Gentle (優)==
 
==Positive (陽)==
 
Cheery and loud, this seems to be a very sporty personality(making remarks about beeing unable to sit still etc.).
 
==Otaku (宅)==
 
==Savage (蛮)==
 
= In Game Trait effects (Work In Progress) =
 
 
*Easygoing: easier to raise love points.
 
*Affable/Loyal Friend: easier to raise friend points.
 
*Bad with Guys: negative modifier to action success rate and point increase when successfully dealt with guys.
 
*Bad with Girls: negative modifier to action success rate and point increase when successfully dealt with girls.
 
*Charming: positive modifier to relationship point. [for NPC, easily attract other and has a lot of lovers.]
 
*Tsundere: decreases the chances of successful "let's __ (e.g. study)" action. [might increase chance of getting slapped.][may temporarily swing from high to low on mood and % chance.]
 
*Chivalrous: increases the chances of successful "let's __ (e.g. study)" action.
 
*Groupie/Trandy: increases the chances of successful conversation.
 
*Obedient: rarely refuses the 'encouragement', 'group', and 'follow' options.
 
*Positive: resistant to feeling down/sad.
 
*Shy: harder to accept physical contact and H action in the presence of other people. [decreases the chances of successful conversation].
 
*Jealous: increases the frequency of interrupting conservation.
 
*Melancholy/Hypersensitive: prone to feeling down/sad.
 
*Perverted/Lewd: increases the frequency and the success rate of lewd actions and topics.  
 
*Serious/Genuine: goes to school earlier. Very low chance of skipping class.
 
*Calm: lesser emotional variation. [Mood is more stable?]
 
*Impulsive: greater emotional variation.
 
*Absentminded/Naive: reduced movement speed. Late to arrive at school and early to leave.
 
*Violent: increases the frequency of quarrel-type action.
 
*Passive: Unlikely to initiate H conversation or actions.
 
*Meddlesome: increases the frequency of of interrupting conversation/sex.
 
*Class Prez: increases the frequency of "everyone, let's ___" action. [teacher might like you more.][might be able to break up H in the open without negative impact on relationship.]
 
*Chatty: increases frequency of triggering conversation.
 
*(Always) Hungry: can eat multiple times during one period. Talking about food has increased success rate.
 
*Romantic/Passionate: increases frequency of hug/kiss/sex/date actions from a character. Increased focus on single character.
 
*Singleminded: stays faithful.
 
*Indecisive: Ambiguous, unlikely to choose either of two competitors for the character's attention.
 
*Competitive: More likely to challenge enemies, more likely to compete when interrupting.
 
*Scheming/Deceptive: increases the chances of spreading/successful bad rumors. Increases the chance of forcing exploitable characters as of v2 update.
 
*Diligent: increases the frequency of going to library. Increases the success rate of accepting "Let's study". Increases the chance of bonus from study/sport/club activities.
 
*Wild: increased chances of skipping school.
 
*Masochist: abusive actions increase relationship points. No limit to abuse actions during period.
 
*Sweaty: body becomes shiny. and will usually go into Shower Room.
 
*Evil: a chance to murder a classmate.
 
*Deaf: has an extra option "Nandatte?" when playing as MC. Same effect as "No" but with lower decrease on relationship points.
 
*Exploitable: prone to forced sex. Deceptive NPCs will harass exploitable characters as of v2 update.   
 
*Asexual: decreased success rate of ero topic conversation.
 
*Lucky: increased chance for "ecchi" contact during massage. Increased chance of getting away with murder and surviving murder attempts.
 
  
 
= AA2Edit keyboard shortcuts =
 
= AA2Edit keyboard shortcuts =
Line 193: Line 45:
 
| Screenshot || {{Key|F11}} || F11
 
| Screenshot || {{Key|F11}} || F11
 
|}
 
|}
 +
 +
=Character cards=
 +
* Red Cards are given to pure Heterosexual characters.
 +
* Orange Cards are given to characters who lean towards Heterosexuality.
 +
* Purple Cards are given to Bisexual characters.
 +
* Green Cards are given to characters who lean towards Homosexuality.
 +
* Blue Cards are pure Homosexual characters.
 +
* [[Artificial Academy 2/Cheats|Rainbow Cards]] have a chance of 1% of being given to a saved character. Such a character will receive bonuses to movement speed, others' opinion on them and faster stat growth.
 +
 +
The point of view angle depends on the character's height. Rainbow characters will also blush.
 +
 +
Custom character cards (for visual effect only) can be given to anyone using the unlocked maker. In this case you can see their true sexual orientation in the class roster as their background in those small images is not affected.
 +
 +
=Character pose=
 +
The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter the "Adjustment Pose" which is as follows:
 +
*Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.
 +
*Delicate: Hands at sides, relatively normal-looking.
 +
*Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.
 +
*Stoic/Quiet: Identical to Delicate.
 +
*Playful: Similar to Delicate, but feet are a bit wider apart.
 +
*Energetic/Frisky: Identical to Lively.
 +
*Kind: Identical to Cheerful.
 +
*Upbeat/Joyful: Identical to Cheerful.
 +
*Normal/Ordinary: Identical to Playful.
 +
*Irritable/Irritated: Arms/Hands bent behind back, feet shoulder-width apart.
 +
*Uptight/Harsh: Identical to Playful.
 +
*Friendly/Sweet: Identical to Delicate.
 +
*Creepy: Identical to Cheerful.
 +
*Reserved: Identical to Playful.
 +
*Dignified: Identical to Delicate.
 +
*Assertive/Aloof: Identical to Irritable/Irritated.
 +
*Sensitive/Smart: Identical to Delicate.
 +
*Virtuous/Genuine: Identical to Playful.
 +
*Mature: Identical to Playful.
 +
*Lazy: Identical to Playful.
 +
*Manly: Identical to Irritable/Irritated.
 +
*Cadet: Identical to Lively.
 +
 +
Males seem to be identical in the adjustment pose regardless of personality; it's most like the Playful type.
 +
 +
=Breast Size=
 +
A girl's breast size has effects on dialogue when using the [[File:Contact_button.jpg|24px]]Touch interaction.
 +
{| class="wikitable"
 +
|-
 +
| Small || 0~33
 +
|-
 +
| Normal || 34~66
 +
|-
 +
| Big || 67+
 +
|}
 +
 +
=Basic Stats=
 +
===Intelligence===
 +
This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the "Class Prez" trait, as well.
 +
 +
===Strength===
 +
This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also determines how well the character can fight. It also has an impact on movement speed, but not as huge as it did in the first game.
 +
 +
===Sociability===
 +
[[File:AA2_fightstyle1.jpg|thumb|No Restraint style]]
 +
[[File:AA2_fightstyle2.jpg|thumb|One Blow style]]
 +
[[File:AA2_fightstyle3.jpg|thumb|Irregular style]]
 +
This sets the difficulty rating for conversations and invites. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.
 +
 +
For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But while sociability also affects their interaction quality, the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, low sociability characters enjoy a comfortable middle, while the highest sociability characters become slightly intolerable in smaller classes unless they have the "Charming" trait.
 +
 +
Sociability also determines how Normal/High/Highest virtue characters will react to H. Characters with lower sociability will run away while characters with higher sociability will interrupt the H.
 +
 +
After update v11, lowest sociability characters may sleep following the morning class, making them unable to interact or be interacted with during the entire time period.
 +
 +
===Fighting Style===
 +
There are three fighting styles to choose from: "No Restraint", "One Blow" and "Irregular". Each fighting style has their own fighting animations. The fighting styles are more or less effective against each other in a rock-paper-scissors way: No Restraint < One blow < Irregular < No Restraint. If a character uses a fighting style that's effective against his opponent's then he gets a large bonus (about as much as one third of the Strength bar)
 +
 +
===Virtue===
 +
The main impact of the virtue is the sex acceptance.
 +
*Highest virtue requires a relationship, a date and Love (they will also mention the dating part if you attempt to H them before)
 +
*High virtue requires a relationship and Love
 +
*Normal virtue requires Love (and relationship V12)
 +
*Low virtue requires Like
 +
*Lowest virtue has 40% chances of accepting H even as their first interaction
 +
 +
Virtue also sets the difficulty rating for "Hug", "Kiss", "Touch", "Ask on a date" and "Let's be lovers". Characters with high virtue are more serious about romantic/sexual matters unless they are lovers while low virtue characters are more casual about those things.
 +
 +
It also sets the difficulty rating for NTR and harem as characters with higher virtue are more resistant to romantic/sexual interactions if either character already has a lover and will never show affection if one of you is in a relationship already. Characters with High virtue and max Love have <20% chance of accepting a relationship if either of them has a lover and characters with Highest virtue will always refuse.
 +
 +
Virtue also determines how will they react to the H of other people. Low/Lowest virtue will peek and start masturbating while Normal/High/Highest will either interrupt the H or will run away, depending on sociability.
 +
 +
Finally, virtue determines how willing are the characters to have public H, as well as whether they will continue or stop if seen (see [[Artificial Academy 2/Gameplay Tips#Table of H-caught reactions|this table]] for details)
 +
 +
===Orientation===
 +
Orientation defines whether or not a character will have sex and date guys, girls or both. Sexual preferences are ignored when using the "force" options. Characters' horniness will be less affected by physical contact with characters further from their orientation. If you're incompatible with their sexual orientation they will sometimes state that they're not interested in your gender. Unlike in AA1, there are now five sexual orientations to choose from:
 +
 +
'''Hetero''' The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected and they cannot gain Love points with them. <span style="color:#CC0000">Opposite-sex classmates cannot gain Like points with them.</span>
 +
 +
'''Leaning Hetero''' The character shows more sexual interest in the other gender. Sexual advances from same-sex classmates and gaining Love points with them will be twice as hard. <span style="color:#CC0000">Opposite-sex classmates will gain Like points with them at half the rate.</span>
 +
 +
'''Bisexual''' The character doesn't care about anyone's gender. Both genders gain like, love points normally.
 +
 +
'''Leaning Homo''' The character shows more sexual interest in the same gender. Sexual advances from opposite-sex classmates and gaining Love points with them will be twice as hard. <span style="color:#CC0000">Same-sex classmates will gain Like points with them at half the rate.</span>
 +
 +
'''Homo''' The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected and they cannot gain Love points with them. <span style="color:#CC0000">Same-sex classmates cannot gain Like points with them.</span>
 +
 +
'''"NOTE"''' Hetero,Homo character cannot gain <span style="color:#CC0000">like point</span> but it still generate dislike from fail friendly interaction. If you are stuck with the status "Don't know" (よくわからない) it means you have not gained enough likes, loves, dislikes, and hates to decide what the relationship will be.
 +
 +
===Sexual Experience===
 +
There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time and they will be hesitant to accept H for their first time. Higher virtue virgins will end the H scene when you try a [[File:Intercourse_button.jpg|24px]] position for the first time. Unlike in AA1, a vaginal virgin can now climax on their first time.
 +
 +
===Profile===
 +
The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and preferences if you wish.
 +
 +
=Items=
 +
Using the maker, each created character gets assigned 3 trading-items (one for lovers, one for friends and one for sexual relationships). These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend's or lover's item with you. All items have no use besides trading (as confirmed in the game). If a character transfers out of the class the traded items stay with the person still in class. Likewise, the items the transferee has vanish from the classroom. Transferring students after trading can technically have multiples of the same items in the classroom.

Latest revision as of 16:38, 11 March 2024

Illusion

all characters are at least 18


Artificial Academy 2 [edit]

External links


Character creation must be done outside the game. As with Artificial Academy 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.

FAQ

  • Q: How do I get a rainbow card?
    A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. An easier way is to use modded launchers and game editors to give rainbow treatment.
  • Q: What are the character items for?
    A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character may come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.
  • Q: How do I make a teacher character?
    A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.
  • Q: I used a custom skirt texture but why is the skirt still using the basic colored texture?
    A: Custom skirt textures aren't shown in the girl's low-poly model. They are only displayed during interactions and H.
  • Q: How do I give a character e.g. a blue skin?
    A: You need to use an unlocked Maker. Manually enter a value up to 359 in the Hue field under Body Color to get different colors (the slider only goes to 40). Note that you need to use the JS-Frontier AA2Play to see the color in the main game.
  • Q: I downloaded a character, but the hair and/or accessories in the game doesn't look like on the card. I checked my Maker and the hair and/or accessory seems to be missing! What's going on?
    A: The character was created using one or more hair/accessory mods. Most hair/accessories are included in the BigPack HEXA compilation. Some outdated cards may still be missing since HEXA has relocated/removed hairs in updates. If HEXA does not include the hair, you may have luck in finding individual mods. It is possible the creator had left notes on character description.

AA2Edit keyboard shortcuts

Action Key Key Description
Drag Rotate Mouse 1 Left Mouse Button
Pan Up/Down + Zoom Mouse 2 Right Mouse Button
Pan Left Left Arrow Key
Pan Right Right Arrow Key
Pan "Foward" Up Arrow Key
Pan "Back" Down Arrow Key
Zoom In ; Semi-Colon
Zoom Out ] Left Square-Bracket
Rotate Clockwise . Period
Rotate Counter-Clockwise \ Back-Slash
Reset Rotation / Forward-Slash
Screenshot F11 F11

Character cards

  • Red Cards are given to pure Heterosexual characters.
  • Orange Cards are given to characters who lean towards Heterosexuality.
  • Purple Cards are given to Bisexual characters.
  • Green Cards are given to characters who lean towards Homosexuality.
  • Blue Cards are pure Homosexual characters.
  • Rainbow Cards have a chance of 1% of being given to a saved character. Such a character will receive bonuses to movement speed, others' opinion on them and faster stat growth.

The point of view angle depends on the character's height. Rainbow characters will also blush.

Custom character cards (for visual effect only) can be given to anyone using the unlocked maker. In this case you can see their true sexual orientation in the class roster as their background in those small images is not affected.

Character pose

The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter the "Adjustment Pose" which is as follows:

  • Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.
  • Delicate: Hands at sides, relatively normal-looking.
  • Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.
  • Stoic/Quiet: Identical to Delicate.
  • Playful: Similar to Delicate, but feet are a bit wider apart.
  • Energetic/Frisky: Identical to Lively.
  • Kind: Identical to Cheerful.
  • Upbeat/Joyful: Identical to Cheerful.
  • Normal/Ordinary: Identical to Playful.
  • Irritable/Irritated: Arms/Hands bent behind back, feet shoulder-width apart.
  • Uptight/Harsh: Identical to Playful.
  • Friendly/Sweet: Identical to Delicate.
  • Creepy: Identical to Cheerful.
  • Reserved: Identical to Playful.
  • Dignified: Identical to Delicate.
  • Assertive/Aloof: Identical to Irritable/Irritated.
  • Sensitive/Smart: Identical to Delicate.
  • Virtuous/Genuine: Identical to Playful.
  • Mature: Identical to Playful.
  • Lazy: Identical to Playful.
  • Manly: Identical to Irritable/Irritated.
  • Cadet: Identical to Lively.

Males seem to be identical in the adjustment pose regardless of personality; it's most like the Playful type.

Breast Size

A girl's breast size has effects on dialogue when using the Contact button.jpgTouch interaction.

Small 0~33
Normal 34~66
Big 67+

Basic Stats

Intelligence

This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the "Class Prez" trait, as well.

Strength

This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also determines how well the character can fight. It also has an impact on movement speed, but not as huge as it did in the first game.

Sociability

No Restraint style
One Blow style
Irregular style

This sets the difficulty rating for conversations and invites. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.

For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But while sociability also affects their interaction quality, the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, low sociability characters enjoy a comfortable middle, while the highest sociability characters become slightly intolerable in smaller classes unless they have the "Charming" trait.

Sociability also determines how Normal/High/Highest virtue characters will react to H. Characters with lower sociability will run away while characters with higher sociability will interrupt the H.

After update v11, lowest sociability characters may sleep following the morning class, making them unable to interact or be interacted with during the entire time period.

Fighting Style

There are three fighting styles to choose from: "No Restraint", "One Blow" and "Irregular". Each fighting style has their own fighting animations. The fighting styles are more or less effective against each other in a rock-paper-scissors way: No Restraint < One blow < Irregular < No Restraint. If a character uses a fighting style that's effective against his opponent's then he gets a large bonus (about as much as one third of the Strength bar)

Virtue

The main impact of the virtue is the sex acceptance.

  • Highest virtue requires a relationship, a date and Love (they will also mention the dating part if you attempt to H them before)
  • High virtue requires a relationship and Love
  • Normal virtue requires Love (and relationship V12)
  • Low virtue requires Like
  • Lowest virtue has 40% chances of accepting H even as their first interaction

Virtue also sets the difficulty rating for "Hug", "Kiss", "Touch", "Ask on a date" and "Let's be lovers". Characters with high virtue are more serious about romantic/sexual matters unless they are lovers while low virtue characters are more casual about those things.

It also sets the difficulty rating for NTR and harem as characters with higher virtue are more resistant to romantic/sexual interactions if either character already has a lover and will never show affection if one of you is in a relationship already. Characters with High virtue and max Love have <20% chance of accepting a relationship if either of them has a lover and characters with Highest virtue will always refuse.

Virtue also determines how will they react to the H of other people. Low/Lowest virtue will peek and start masturbating while Normal/High/Highest will either interrupt the H or will run away, depending on sociability.

Finally, virtue determines how willing are the characters to have public H, as well as whether they will continue or stop if seen (see this table for details)

Orientation

Orientation defines whether or not a character will have sex and date guys, girls or both. Sexual preferences are ignored when using the "force" options. Characters' horniness will be less affected by physical contact with characters further from their orientation. If you're incompatible with their sexual orientation they will sometimes state that they're not interested in your gender. Unlike in AA1, there are now five sexual orientations to choose from:

Hetero The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected and they cannot gain Love points with them. Opposite-sex classmates cannot gain Like points with them.

Leaning Hetero The character shows more sexual interest in the other gender. Sexual advances from same-sex classmates and gaining Love points with them will be twice as hard. Opposite-sex classmates will gain Like points with them at half the rate.

Bisexual The character doesn't care about anyone's gender. Both genders gain like, love points normally.

Leaning Homo The character shows more sexual interest in the same gender. Sexual advances from opposite-sex classmates and gaining Love points with them will be twice as hard. Same-sex classmates will gain Like points with them at half the rate.

Homo The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected and they cannot gain Love points with them. Same-sex classmates cannot gain Like points with them.

"NOTE" Hetero,Homo character cannot gain like point but it still generate dislike from fail friendly interaction. If you are stuck with the status "Don't know" (よくわからない) it means you have not gained enough likes, loves, dislikes, and hates to decide what the relationship will be.

Sexual Experience

There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time and they will be hesitant to accept H for their first time. Higher virtue virgins will end the H scene when you try a Intercourse button.jpg position for the first time. Unlike in AA1, a vaginal virgin can now climax on their first time.

Profile

The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and preferences if you wish.

Items

Using the maker, each created character gets assigned 3 trading-items (one for lovers, one for friends and one for sexual relationships). These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend's or lover's item with you. All items have no use besides trading (as confirmed in the game). If a character transfers out of the class the traded items stay with the person still in class. Likewise, the items the transferee has vanish from the classroom. Transferring students after trading can technically have multiples of the same items in the classroom.