Difference between revisions of "Artificial Academy 2/Character Creation/Traits"

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(Mentioned what happens if both characters have the "Lucky" trait)
m (Update trails name to the ones present in the editor)
 
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{{Artificial_Academy_2}}
 
{{Artificial_Academy_2}}
 +
=FAQ=
 +
*'''Q: How do I give a character more than two traits?'''<br />A: The unlocked maker can give anyone unlimited traits. This applies to sexual preferences too.
 +
*'''Q: Will this produce negative effects?'''<br />A: Not at all. Of course, there's no point in giving a character conflicting traits.
 +
 
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by <span style="color:blue">'''Hongfire'''</span> and the one provided by <span style="color:red">'''/hgg/'''</span>. Like the personality names, if it is not marked with a specific color it is the same in both translations.
 
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by <span style="color:blue">'''Hongfire'''</span> and the one provided by <span style="color:red">'''/hgg/'''</span>. Like the personality names, if it is not marked with a specific color it is the same in both translations.
 +
[[File:deaf_option.jpg|thumb|"deaf" trait gives you this third option]]
 +
[[File:masochist.jpg|thumb|Masochist characters can get positive results from insults]]
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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-accepts good rumors about guys harder
 
-accepts good rumors about guys harder
  
-will never interrupt guys
+
-will never interrupt or compete with guys
 
|-
 
|-
 
| Bad with Girls||-less Like/Love points gained when interacting with girls
 
| Bad with Girls||-less Like/Love points gained when interacting with girls
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-accepts good rumors about girls harder
 
-accepts good rumors about girls harder
  
-will never interrupt girls
+
-will never interrupt or compete with girls
 
|-
 
|-
| Charming||-positive modifier to relationship point
+
| Charming||-positive modifier to relationship point only to the opposite gender
  
 
-NPCs will seek this character for interaction but are also more likely to interrupt conversations
 
-NPCs will seek this character for interaction but are also more likely to interrupt conversations
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|-
 
|-
 
| <span style="color:blue">Courteous</span> / <span style="color:red">Chivalrous</span>||-increases the chances of successful "let's...(e.g. study)" action
 
| <span style="color:blue">Courteous</span> / <span style="color:red">Chivalrous</span>||-increases the chances of successful "let's...(e.g. study)" action
 +
 +
-positive modifier to relationship point only to the same gender
 
|-
 
|-
 
| <span style="color:blue">Groupie</span> / <span style="color:red">Trendy</span>||-increases the chances of joining any group activities
 
| <span style="color:blue">Groupie</span> / <span style="color:red">Trendy</span>||-increases the chances of joining any group activities
 +
 +
-more likely to stalk/interact with the characters they love/like.
 +
 +
-more likely to ask to become lovers
 +
 +
-all LLDH(Love/Like/Dislike/Hate) ratings gained are doubled for this character
 
|-
 
|-
 
| Obedient||-easier to accept the the "encourage", "group", and "follow me" options
 
| Obedient||-easier to accept the the "encourage", "group", and "follow me" options
 +
 +
-increases the chance of accepting confess(=express love)
 
|-
 
|-
 
| <span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span>||-prone to positive moods
 
| <span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span>||-prone to positive moods
  
 
-bonus to cheering others up
 
-bonus to cheering others up
 +
 +
-dates are more likely to be successful
 +
 +
-will never grumble
 +
 +
-unlikely to initiate negative acts(warn about cheating, insult, spread bad rumors etc)
 
|-
 
|-
 
| Shy||-harder to accept physical contact and public H action in the presence of other people
 
| Shy||-harder to accept physical contact and public H action in the presence of other people
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| Jealous||-increased chances of interrupting conversation and H
 
| Jealous||-increased chances of interrupting conversation and H
 
|-
 
|-
| <span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy</span>||-prone to depressed moods
+
| <span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy / Hypersensitive</span>||-prone to depressed moods
 
-becomes depressed after witnessing a fight
 
-becomes depressed after witnessing a fight
 
|-
 
|-
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-more likely to masturbate when horny
 
-more likely to masturbate when horny
  
-will never interrupt of run away when it witnesses H
+
-will never interrupt or run away when it witnesses H
 
|-
 
|-
| Serious||-always present at school
+
| <span style="color:blue">Serious</span> / <span style="color:red">Genuine</span>||-always present at school
  
 
-visits clubs regularly at least once in every session
 
-visits clubs regularly at least once in every session
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-will never skip classes
 
-will never skip classes
 +
 +
-will not force exploitable characters even with the deceptive trait
 
|-
 
|-
 
| Calm||-more stable mood
 
| Calm||-more stable mood
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-resistant to angry moods
 
-resistant to angry moods
  
-decreased chances of interrupting conversation
+
-will almost never do anything (talk, interrupt, slap, etc.) unless balanced by other traits
 
+
|-
-less likely to slap
 
 
 
-is very likely to ignore the public H of characters he/she doesn't love
 
 
|-
 
|-
 
| Impulsive||-easily changes moods, bad or good
 
| Impulsive||-easily changes moods, bad or good
 
|-
 
|-
| <span style="color:blue">Daydreamer</span> / <span style="color:red">Absentminded</span>||-reduced movement speed
+
| <span style="color:blue">Daydreamer</span> / <span style="color:red">Absentminded / Naive</span>||-reduced movement speed
  
 
-will never be present before the homeroom class starts
 
-will never be present before the homeroom class starts
  
 
-leaves the school early
 
-leaves the school early
 +
 +
-will never try to break up with a lover
 +
 +
-will never slap, insult or start a fight
 +
 +
-less Dislike/Hate gained
 
|-
 
|-
 
| Violent||-prone to angry moods
 
| Violent||-prone to angry moods
  
-more likely to start a fight with characters he or she hates
+
-twice more likely to start a fight with characters he or she hates
  
 
-increases chances of slapping
 
-increases chances of slapping
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-increased frequency of gossiping rumors, good or bad, but not their success rate
 
-increased frequency of gossiping rumors, good or bad, but not their success rate
 +
 +
-chat interactions have 20% higher success rate
 
|-
 
|-
 
| Always Hungry||-can eat three times during one period
 
| Always Hungry||-can eat three times during one period
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|-
 
|-
 
| <span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span>||-double success rate for discussing "Love"
 
| <span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span>||-double success rate for discussing "Love"
-increases the frequency of hug/kiss/confess/date with their lovers
+
-twice more likely to hug/kiss/confess/date their lovers
 
|-
 
|-
 
| <span style="color:blue">Faithful</span> / <span style="color:red">Singleminded</span>||-always refuses hug/kiss/touch interactions until is in a relationship
 
| <span style="color:blue">Faithful</span> / <span style="color:red">Singleminded</span>||-always refuses hug/kiss/touch interactions until is in a relationship
 +
 +
-will never accept more than one lover regardless of their virtue
 +
 +
-will always choose their lover when competition occurs
 +
 +
-never warn about cheating
 
|-
 
|-
| Indecisive||-unlikely to choose either of two competitors for the character's attention
+
| Indecisive||-unlikely to choose someone when two characters compete
 +
 
 +
-will not ask to become lovers with anyone
 
|-
 
|-
 
| Competitive||-more likely to compete when interrupting
 
| Competitive||-more likely to compete when interrupting
 
|-
 
|-
 
| <span style="color:blue">Deceptive</span> / <span style="color:red">Scheming</span>||-increases the chances of spreading successful bad rumors
 
| <span style="color:blue">Deceptive</span> / <span style="color:red">Scheming</span>||-increases the chances of spreading successful bad rumors
 +
 +
-very likely to call people from adjacent rooms when it sees a fight, a H scene or someone in a gender-restricted room
  
 
-NPCs with this trait can force exploitable characters
 
-NPCs with this trait can force exploitable characters
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|-
 
|-
 
| Masochist||-insults increase the relationship points but may still fail
 
| Masochist||-insults increase the relationship points but may still fail
 +
 +
-successful forced interactions increase love points
 
|-
 
|-
 
| Sweaty||-body becomes noticeably shiny
 
| Sweaty||-body becomes noticeably shiny
  
-increased chances of visiting the Shower Room
+
-increased chances of visiting the shower room or the pool
 
|-
 
|-
 
| Evil||-will never break up with, or permit a break up from, any lover
 
| Evil||-will never break up with, or permit a break up from, any lover
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-will attempt to kill anyone they witnessed having sex with their lover
 
-will attempt to kill anyone they witnessed having sex with their lover
  
-can force sex on the player
+
-can [[Artificial_Academy_2/Gameplay#Random_H|force sex on the player]]
  
 
-will almost never stop from continuing a H scene if seen
 
-will almost never stop from continuing a H scene if seen
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| Asexual||-decreased success rate of ero topic conversation and ero gains from physical contact decreased
 
| Asexual||-decreased success rate of ero topic conversation and ero gains from physical contact decreased
  
-girls will never get pregnant nor will have any pregnancy-related dialogue, not even on risky days (this does not apply if you force every day to be risky from the options menu)
+
-girls will never get pregnant nor will have any pregnancy-related dialogue, not even on risky days (but not if you [[Artificial Academy 2/Cheats|force every day to be risky]])
 
|-
 
|-
 
| Lucky||-increased chances of "coping a feel" during massage
 
| Lucky||-increased chances of "coping a feel" during massage
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* If both characters have this trait then the victim dies and the murderer gets arrested as usual
 
* If both characters have this trait then the victim dies and the murderer gets arrested as usual
 
|-
 
|-
| |||
 
 
|}
 
|}
[[File:deaf_option.jpg|thumb|left|"deaf" trait gives you this third option]]
 
[[File:masochist.jpg|thumb|Masochist characters can get positive results from insults]]
 

Latest revision as of 11:53, 18 January 2018

Illusion

all characters are at least 18


Artificial Academy 2 [edit]

External links


FAQ

  • Q: How do I give a character more than two traits?
    A: The unlocked maker can give anyone unlimited traits. This applies to sexual preferences too.
  • Q: Will this produce negative effects?
    A: Not at all. Of course, there's no point in giving a character conflicting traits.

Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by Hongfire and the one provided by /hgg/. Like the personality names, if it is not marked with a specific color it is the same in both translations.

"deaf" trait gives you this third option
Masochist characters can get positive results from insults
Trait Effects
Easygoing -easier to raise love points and chemistry
Loyal Friend / Affable -easier to raise friend points
Bad with Guys -less Like/Love points gained when interacting with guys

-accepts good rumors about guys harder

-will never interrupt or compete with guys

Bad with Girls -less Like/Love points gained when interacting with girls

-accepts good rumors about girls harder

-will never interrupt or compete with girls

Charming -positive modifier to relationship point only to the opposite gender

-NPCs will seek this character for interaction but are also more likely to interrupt conversations

Tsundere -decreases the chances of successful "let's...(e.g. study)" action
Courteous / Chivalrous -increases the chances of successful "let's...(e.g. study)" action

-positive modifier to relationship point only to the same gender

Groupie / Trendy -increases the chances of joining any group activities

-more likely to stalk/interact with the characters they love/like.

-more likely to ask to become lovers

-all LLDH(Love/Like/Dislike/Hate) ratings gained are doubled for this character

Obedient -easier to accept the the "encourage", "group", and "follow me" options

-increases the chance of accepting confess(=express love)

Optimistic / Positive -prone to positive moods

-bonus to cheering others up

-dates are more likely to be successful

-will never grumble

-unlikely to initiate negative acts(warn about cheating, insult, spread bad rumors etc)

Shy -harder to accept physical contact and public H action in the presence of other people

-will always run away when witnessing H

-less likely to ask someone on a date

Jealous -increased chances of interrupting conversation and H
Pessimistic / Melancholy / Hypersensitive -prone to depressed moods

-becomes depressed after witnessing a fight

Lewd / Perverted -prone to horny moods

-easier to raise chemistry

-increases the frequency and the success rate of lewd actions and topics

-more likely to masturbate when horny

-will never interrupt or run away when it witnesses H

Serious / Genuine -always present at school

-visits clubs regularly at least once in every session

-increased chances of interrupting H

-will never skip classes

-will not force exploitable characters even with the deceptive trait

Calm -more stable mood

-resistant to angry moods

-will almost never do anything (talk, interrupt, slap, etc.) unless balanced by other traits

Impulsive -easily changes moods, bad or good
Daydreamer / Absentminded / Naive -reduced movement speed

-will never be present before the homeroom class starts

-leaves the school early

-will never try to break up with a lover

-will never slap, insult or start a fight

-less Dislike/Hate gained

Violent -prone to angry moods

-twice more likely to start a fight with characters he or she hates

-increases chances of slapping

Passive -unlikely to initiate H conversation or actions and unlikely to confess
Meddlesome -more likely to offer massages and cheer up or calm down other characters
Class Prez -unlikely to take part in Teacher-student sex

-can get teachers fired if he or she catches them during H

-increases the frequency of "everyone, let's..." actions

-will always try to interrupt fights

Chatty -increases frequency of triggering conversation

-increased frequency of gossiping rumors, good or bad, but not their success rate

-chat interactions have 20% higher success rate

Always Hungry -can eat three times during one period

-talking about food has double success rate

-hungry NPCs tend to loiter in cafeteria

Passionate / Romantic -double success rate for discussing "Love"

-twice more likely to hug/kiss/confess/date their lovers

Faithful / Singleminded -always refuses hug/kiss/touch interactions until is in a relationship

-will never accept more than one lover regardless of their virtue

-will always choose their lover when competition occurs

-never warn about cheating

Indecisive -unlikely to choose someone when two characters compete

-will not ask to become lovers with anyone

Competitive -more likely to compete when interrupting
Deceptive / Scheming -increases the chances of spreading successful bad rumors

-very likely to call people from adjacent rooms when it sees a fight, a H scene or someone in a gender-restricted room

-NPCs with this trait can force exploitable characters

Diligent -visits the library regularly at least once in every session

-increases the success rate of accepting "Let's study".

Cuts Class / Wild -increases the chances of accepting to skip the class

-may invite you to skip the class

-may invite you to have sex in the infirmary

-greatly increases favorability to those who skip with them

Masochist -insults increase the relationship points but may still fail

-successful forced interactions increase love points

Sweaty -body becomes noticeably shiny

-increased chances of visiting the shower room or the pool

Evil -will never break up with, or permit a break up from, any lover

-will attempt to kill their lovers if favorability drops low enough to break up (see Events Section for details)

-will attempt to kill anyone they witnessed having sex with their lover

-can force sex on the player

-will almost never stop from continuing a H scene if seen

Deaf -has the extra option "Huh?!" when asked something that has same effect as "No" but with lower decrease on relationship
Exploitable -can be forced by anyone

-such a character has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly

Asexual -decreased success rate of ero topic conversation and ero gains from physical contact decreased

-girls will never get pregnant nor will have any pregnancy-related dialogue, not even on risky days (but not if you force every day to be risky)

Lucky -increased chances of "coping a feel" during massage

-has a chance of escaping murder or getting away after killing someone

  • If both characters have this trait then the victim dies and the murderer gets arrested as usual