Difference between revisions of "Artificial Academy 2/Character Creation/Traits"

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{{Artificial_Academy_2}}
 
{{Artificial_Academy_2}}
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by <span style="color:blue">'''Hongfire'''</span> and the one provided by <span style="color:red">'''/hgg/'''</span>. Like the personality names, if it is not marked with a specific indicator of which team did it, it is the same in both translations. Any notes that are in brackets are currently unconfirmed, and need more testing to confirm if the case is true.
+
=FAQ=
 +
*'''Q: How do I give a character more than two traits?'''<br />A: The unlocked maker can give anyone unlimited traits. This applies to sexual preferences too.
 +
*'''Q: Will this produce negative effects?'''<br />A: Not at all. Of course, there's no point in giving a character conflicting traits.
  
==First Row==
+
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by <span style="color:blue">'''Hongfire'''</span> and the one provided by <span style="color:red">'''/hgg/'''</span>. Like the personality names, if it is not marked with a specific color it is the same in both translations.
===Easygoing===
+
[[File:deaf_option.jpg|thumb|"deaf" trait gives you this third option]]
*Easier to raise love points and chemistry.
+
[[File:masochist.jpg|thumb|Masochist characters can get positive results from insults]]
 +
{| class="wikitable"
 +
|-
 +
! Trait !! Effects
 +
|-
 +
| Easygoing||-easier to raise love points and chemistry
 +
|-
 +
| <span style="color:blue">Loyal Friend</span> / <span style="color:red">Affable</span>||-easier to raise friend points
 +
|-
 +
| Bad with Guys||-less Like/Love points gained when interacting with guys
  
===<span style="color:blue">Loyal Friend</span> / <span style="color:red">Affable</span>===
+
-accepts good rumors about guys harder
*Easier to raise friend points.
 
  
===Bad with Guys===
+
-will never interrupt or compete with guys
*Negative modifier to action success rate and point increase when successfully dealt with guys.
+
|-
*Will not interrupt guys.
+
| Bad with Girls||-less Like/Love points gained when interacting with girls
  
===Bad with Girls===
+
-accepts good rumors about girls harder
*Negative modifier to action success rate and point increase when successfully dealt with girls.
 
*Will not interrupt girls.
 
  
==Second Row==
+
-will never interrupt or compete with girls
 +
|-
 +
| Charming||-positive modifier to relationship point only to the opposite gender
  
===Charming===
+
-NPCs will seek this character for interaction but are also more likely to interrupt conversations
*Positive modifier to relationship point.
+
|-
*NPCs will seek this character for interaction but are also more likely to interrupt conversations.
+
| Tsundere||-decreases the chances of successful "let's...(e.g. study)" action
 +
|-
 +
| <span style="color:blue">Courteous</span> / <span style="color:red">Chivalrous</span>||-increases the chances of successful "let's...(e.g. study)" action
  
===Tsundere===
+
-positive modifier to relationship point only to the same gender
*Decreases the chances of successful "let's __ (e.g. study)" action.
+
|-
*[Might increase chance of getting slapped.]
+
| <span style="color:blue">Groupie</span> / <span style="color:red">Trendy</span>||-increases the chances of joining any group activities
*[May temporarily swing from high to low on mood and % chance.]
 
  
===<span style="color:blue">Courteous</span> / <span style="color:red">Chivalrous</span>===
+
-more likely to stalk/interact with the characters they love/like.
*Increases the chances of successful "let's __ (e.g. study)" action.
 
  
===<span style="color:blue">Groupie</span> / <span style="color:red">Trendy</span>===
+
-more likely to ask to become lovers
*Increases the chances of joining any group activities.
 
  
==Third Row==
+
-all LLDH(Love/Like/Dislike/Hate) ratings gained are doubled for this character
 +
|-
 +
| Obedient||-easier to accept the the "encourage", "group", and "follow me" options
  
===Obedient===
+
-increases the chance of accepting confess(=express love)
*Rarely refuses the 'encouragement', 'group', and 'follow' options.
+
|-
 +
| <span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span>||-prone to positive moods
  
===<span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span>===
+
-bonus to cheering others up
*Prone to positive moods.
 
*Bonus to cheering others up.
 
  
===Shy===
+
-dates are more likely to be successful
*Harder to accept physical contact and H action in the presence of other people.
 
  
===Jealous===
+
-will never grumble
*Increased chances of interrupting conservation.
 
  
==Fourth Row==
+
-unlikely to initiate negative acts(warn about cheating, insult, spread bad rumors etc)
 +
|-
 +
| Shy||-harder to accept physical contact and public H action in the presence of other people
  
===<span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy</span>===
+
-will always run away when witnessing H
*Prone to depressed moods.
 
  
===<span style="color:blue">Lewd</span> / <span style="color:red">Perverted</span>===
+
-less likely to ask someone on a date
*Prone to horny moods.
+
|-
*Increases the frequency and the success rate of lewd actions and topics.
+
| Jealous||-increased chances of interrupting conversation and H
*Easier to raise chemistry.
+
|-
 +
| <span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy / Hypersensitive</span>||-prone to depressed moods
 +
-becomes depressed after witnessing a fight
 +
|-
 +
| <span style="color:blue">Lewd</span> / <span style="color:red">Perverted</span>||-prone to horny moods
  
===Serious===
+
-easier to raise chemistry
*Goes to school earlier.
 
*Starts the day in the club room/area.
 
*Very low chance of skipping class.
 
*Visits clubs regularly at least once in every session (same as diligent characters visit library).
 
*Rate of improving athletics is greatly increased.
 
*Increased chances of interrupting H.
 
  
===Calm===
+
-increases the frequency and the success rate of lewd actions and topics
*Lesser emotional variation.
 
*More stable mood.
 
*Resistant to angry moods.
 
*Decreased chances of interrupting conservation.
 
  
==Fifth Row==
+
-more likely to masturbate when horny
  
===Impulsive===
+
-will never interrupt or run away when it witnesses H
*Easily changes moods, bad or good.
+
|-
*Moods have more effect on favorability to everyone.
+
| <span style="color:blue">Serious</span> / <span style="color:red">Genuine</span>||-always present at school
  
===<span style="color:blue">Daydreamer</span> / <span style="color:red">Absentminded</span>===
+
-visits clubs regularly at least once in every session
*Reduced movement speed.
 
*Late to arrive at school and early to leave.
 
*If a teacher, may randomly be first or last to arrive, but always leaves last.
 
  
===Violent===
+
-increased chances of interrupting H
*Prone to angry moods.
 
*More likely to start a fight with characters he or she hates.
 
  
===Passive===
+
-will never skip classes
*Unlikely to initiate H conversation or actions.
 
  
==Sixth Row==
+
-will not force exploitable characters even with the deceptive trait
 +
|-
 +
| Calm||-more stable mood
  
===Meddlesome===
+
-resistant to angry moods
*More likely to offer massages and cheer up or calm down other characters.
 
  
===Class Prez===
+
-will almost never do anything (talk, interrupt, slap, etc.) unless balanced by other traits
*Unlikely to take part in Teacher-student sex.
+
|-
*May get teachers fired if he or she catches them having sex.
+
|-
*Increases the frequency of "everyone, let's ___" actions.
+
| Impulsive||-easily changes moods, bad or good
*[Teachers might like you more.]
+
|-
*[Might be able to break up H in the open without negative impact on relationship with that character.]
+
| <span style="color:blue">Daydreamer</span> / <span style="color:red">Absentminded / Naive</span>||-reduced movement speed
  
===Chatty===
+
-will never be present before the homeroom class starts
*Increases frequency of triggering conversation.
 
*Increases frequency of gossiping rumors, good or bad, but not their success rate.
 
  
===Always Hungry===
+
-leaves the school early
*Can eat multiple times during one period.
 
*Talking about food has increased success rate.
 
*Hungry NPCs tend to loiter in cafeteria.
 
  
==Seventh Row==
+
-will never try to break up with a lover
  
===<span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span>===
+
-will never slap, insult or start a fight
*The success rate for discussing "Love" is doubled.
 
*Increases the frequency of hug/kiss/confess/date with their lover.
 
  
===<span style="color:blue">Faithful</span> / <span style="color:red">Singleminded</span>===
+
-less Dislike/Hate gained
*Refuses hug/kiss/touch interactions until is in a relationship.
+
|-
*Depending on virtue they may still have more than one lover but characters with Highest virtue characters will remain faithful to only one lover.
+
| Violent||-prone to angry moods
  
===Indecisive===
+
-twice more likely to start a fight with characters he or she hates
*Ambiguous, unlikely to choose either of two competitors for the character's attention.
 
  
===Competitive===
+
-increases chances of slapping
*More likely to challenge enemies.
+
|-
*More likely to compete when interrupting.
+
| Passive||-unlikely to initiate H conversation or actions and unlikely to confess
 +
|-
 +
| Meddlesome||-more likely to offer massages and cheer up or calm down other characters
 +
|-
 +
| Class Prez||-unlikely to take part in Teacher-student sex
  
==Eighth Row==
+
-can get teachers fired if he or she catches them during H
  
===<span style="color:blue">Deceptive</span> / <span style="color:red">Scheming</span>===
+
-increases the frequency of "everyone, let's..." actions
*Increases the chances of spreading/successful bad rumors.
 
*Increases the chance of forcing exploitable characters as of v2 update.
 
  
===Diligent===
+
-will always try to interrupt fights
*Increases the frequency of going to library.
+
|-
*Increases the success rate of accepting "Let's study".
+
| Chatty||-increases frequency of triggering conversation
*Increases the chance of bonus from study/sport/club activities.
 
  
===<span style="color:blue">Cuts Class</span> / <span style="color:red">Wild</span>===
+
-increased frequency of gossiping rumors, good or bad, but not their success rate
*Increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it.
 
*Greatly increases favorability to those who skip with them.
 
*May invite you to skip the class.
 
*May invite you to have sex in the infirmary.
 
  
===Masochist===
+
-chat interactions have 20% higher success rate
*Abusive actions increase relationship points.
+
|-
 +
| Always Hungry||-can eat three times during one period
  
==Ninth Row==
+
-talking about food has double success rate
  
===Sweaty===
+
-hungry NPCs tend to loiter in cafeteria
*Body becomes noticeably shiny.
+
|-
*Increased chances of visiting Shower Room.
+
| <span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span>||-double success rate for discussing "Love"
 +
-twice more likely to hug/kiss/confess/date their lovers
 +
|-
 +
| <span style="color:blue">Faithful</span> / <span style="color:red">Singleminded</span>||-always refuses hug/kiss/touch interactions until is in a relationship
  
===Evil===
+
-will never accept more than one lover regardless of their virtue
*Will never break up with, or permit a break up from, any lover.
 
*Will target for death any lover if their favorability drops low enough to break up.
 
*Will target for death anyone they witnessed having sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details.
 
*Can force sex on the player.
 
  
===Deaf===
+
-will always choose their lover when competition occurs
*Has an extra option ("What?") that has same effect as "No" but with lower decrease on relationship points.
 
  
===Exploitable===
+
-never warn about cheating
*Prone to forced sex.
+
|-
*Deceptive NPCs harass exploitable characters more often as of v2 update.
+
| Indecisive||-unlikely to choose someone when two characters compete
**An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.
 
  
==Tenth Row==
+
-will not ask to become lovers with anyone
 +
|-
 +
| Competitive||-more likely to compete when interrupting
 +
|-
 +
| <span style="color:blue">Deceptive</span> / <span style="color:red">Scheming</span>||-increases the chances of spreading successful bad rumors
  
===Asexual===
+
-very likely to call people from adjacent rooms when it sees a fight, a H scene or someone in a gender-restricted room
*Decreased success rate of ero topic conversation and ero gains from physical contact decreased.
 
*Girls will never get pregnant nor will have any pregnancy-related dialogue, not even on high risk days. (this does not apply if you force every day to be high risk from the options menu)
 
  
===Lucky===
+
-NPCs with this trait can force exploitable characters
*Increased chances of "ecchi" contact during massage
+
|-
*Increased chances of getting away with murder.
+
| Diligent||-visits the library regularly at least once in every session
*Increased chances of surviving murder attempts.
+
 
 +
-increases the success rate of accepting "Let's study".
 +
|-
 +
| <span style="color:blue">Cuts Class</span> / <span style="color:red">Wild</span>||-increases the chances of accepting to skip the class
 +
 
 +
-may invite you to skip the class
 +
 
 +
-may invite you to have sex in the infirmary
 +
 
 +
-greatly increases favorability to those who skip with them
 +
|-
 +
| Masochist||-insults increase the relationship points but may still fail
 +
 
 +
-successful forced interactions increase love points
 +
|-
 +
| Sweaty||-body becomes noticeably shiny
 +
 
 +
-increased chances of visiting the shower room or the pool
 +
|-
 +
| Evil||-will never break up with, or permit a break up from, any lover
 +
 
 +
-will attempt to kill their lovers if favorability drops low enough to break up (see [[Artificial_Academy_2/Gameplay#Events|Events Section]] for details)
 +
 
 +
-will attempt to kill anyone they witnessed having sex with their lover
 +
 
 +
-can [[Artificial_Academy_2/Gameplay#Random_H|force sex on the player]]
 +
 
 +
-will almost never stop from continuing a H scene if seen
 +
|-
 +
| Deaf||-has the extra option "Huh?!" when asked something that has same effect as "No" but with lower decrease on relationship
 +
|-
 +
| Exploitable||-can be forced by anyone
 +
 
 +
-such a character has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly
 +
|-
 +
| Asexual||-decreased success rate of ero topic conversation and ero gains from physical contact decreased
 +
 
 +
-girls will never get pregnant nor will have any pregnancy-related dialogue, not even on risky days (but not if you [[Artificial Academy 2/Cheats|force every day to be risky]])
 +
|-
 +
| Lucky||-increased chances of "coping a feel" during massage
 +
 
 +
-has a chance of escaping murder or getting away after killing someone
 +
* If both characters have this trait then the victim dies and the murderer gets arrested as usual
 +
|-
 +
|}

Latest revision as of 11:53, 18 January 2018

Illusion

all characters are at least 18


Artificial Academy 2 [edit]

External links


FAQ

  • Q: How do I give a character more than two traits?
    A: The unlocked maker can give anyone unlimited traits. This applies to sexual preferences too.
  • Q: Will this produce negative effects?
    A: Not at all. Of course, there's no point in giving a character conflicting traits.

Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by Hongfire and the one provided by /hgg/. Like the personality names, if it is not marked with a specific color it is the same in both translations.

"deaf" trait gives you this third option
Masochist characters can get positive results from insults
Trait Effects
Easygoing -easier to raise love points and chemistry
Loyal Friend / Affable -easier to raise friend points
Bad with Guys -less Like/Love points gained when interacting with guys

-accepts good rumors about guys harder

-will never interrupt or compete with guys

Bad with Girls -less Like/Love points gained when interacting with girls

-accepts good rumors about girls harder

-will never interrupt or compete with girls

Charming -positive modifier to relationship point only to the opposite gender

-NPCs will seek this character for interaction but are also more likely to interrupt conversations

Tsundere -decreases the chances of successful "let's...(e.g. study)" action
Courteous / Chivalrous -increases the chances of successful "let's...(e.g. study)" action

-positive modifier to relationship point only to the same gender

Groupie / Trendy -increases the chances of joining any group activities

-more likely to stalk/interact with the characters they love/like.

-more likely to ask to become lovers

-all LLDH(Love/Like/Dislike/Hate) ratings gained are doubled for this character

Obedient -easier to accept the the "encourage", "group", and "follow me" options

-increases the chance of accepting confess(=express love)

Optimistic / Positive -prone to positive moods

-bonus to cheering others up

-dates are more likely to be successful

-will never grumble

-unlikely to initiate negative acts(warn about cheating, insult, spread bad rumors etc)

Shy -harder to accept physical contact and public H action in the presence of other people

-will always run away when witnessing H

-less likely to ask someone on a date

Jealous -increased chances of interrupting conversation and H
Pessimistic / Melancholy / Hypersensitive -prone to depressed moods

-becomes depressed after witnessing a fight

Lewd / Perverted -prone to horny moods

-easier to raise chemistry

-increases the frequency and the success rate of lewd actions and topics

-more likely to masturbate when horny

-will never interrupt or run away when it witnesses H

Serious / Genuine -always present at school

-visits clubs regularly at least once in every session

-increased chances of interrupting H

-will never skip classes

-will not force exploitable characters even with the deceptive trait

Calm -more stable mood

-resistant to angry moods

-will almost never do anything (talk, interrupt, slap, etc.) unless balanced by other traits

Impulsive -easily changes moods, bad or good
Daydreamer / Absentminded / Naive -reduced movement speed

-will never be present before the homeroom class starts

-leaves the school early

-will never try to break up with a lover

-will never slap, insult or start a fight

-less Dislike/Hate gained

Violent -prone to angry moods

-twice more likely to start a fight with characters he or she hates

-increases chances of slapping

Passive -unlikely to initiate H conversation or actions and unlikely to confess
Meddlesome -more likely to offer massages and cheer up or calm down other characters
Class Prez -unlikely to take part in Teacher-student sex

-can get teachers fired if he or she catches them during H

-increases the frequency of "everyone, let's..." actions

-will always try to interrupt fights

Chatty -increases frequency of triggering conversation

-increased frequency of gossiping rumors, good or bad, but not their success rate

-chat interactions have 20% higher success rate

Always Hungry -can eat three times during one period

-talking about food has double success rate

-hungry NPCs tend to loiter in cafeteria

Passionate / Romantic -double success rate for discussing "Love"

-twice more likely to hug/kiss/confess/date their lovers

Faithful / Singleminded -always refuses hug/kiss/touch interactions until is in a relationship

-will never accept more than one lover regardless of their virtue

-will always choose their lover when competition occurs

-never warn about cheating

Indecisive -unlikely to choose someone when two characters compete

-will not ask to become lovers with anyone

Competitive -more likely to compete when interrupting
Deceptive / Scheming -increases the chances of spreading successful bad rumors

-very likely to call people from adjacent rooms when it sees a fight, a H scene or someone in a gender-restricted room

-NPCs with this trait can force exploitable characters

Diligent -visits the library regularly at least once in every session

-increases the success rate of accepting "Let's study".

Cuts Class / Wild -increases the chances of accepting to skip the class

-may invite you to skip the class

-may invite you to have sex in the infirmary

-greatly increases favorability to those who skip with them

Masochist -insults increase the relationship points but may still fail

-successful forced interactions increase love points

Sweaty -body becomes noticeably shiny

-increased chances of visiting the shower room or the pool

Evil -will never break up with, or permit a break up from, any lover

-will attempt to kill their lovers if favorability drops low enough to break up (see Events Section for details)

-will attempt to kill anyone they witnessed having sex with their lover

-can force sex on the player

-will almost never stop from continuing a H scene if seen

Deaf -has the extra option "Huh?!" when asked something that has same effect as "No" but with lower decrease on relationship
Exploitable -can be forced by anyone

-such a character has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly

Asexual -decreased success rate of ero topic conversation and ero gains from physical contact decreased

-girls will never get pregnant nor will have any pregnancy-related dialogue, not even on risky days (but not if you force every day to be risky)

Lucky -increased chances of "coping a feel" during massage

-has a chance of escaping murder or getting away after killing someone

  • If both characters have this trait then the victim dies and the murderer gets arrested as usual