Difference between revisions of "Artificial Academy 2/Gameplay/Time Periods"

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=Time Elapsing=
 
=Time Elapsing=
Each time period has 20 real-time minutes by default which can be adjusted in configuration menu. Each interaction either caused by PC or NPC will accelerate the time. Time also passes during H scenes. Switching H position consume time of which amount can be offset by higher H compatibility.  
+
Each Time period is 20 real-time minutes long by default. This can be adjusted in the configuration menu. Interactions initated by the PC or NPCs(towards the PC) consume Time. NPC-to-NPC interactions do not cost time. Time also passes during H scenes. Switching H positions consumes time; Better H-Compatibility reduces this time-loss. Time Periods can not end during H scenes.  
  
 
=School Days=
 
=School Days=
School days, excluding Saturday, are consisted of four time periods.
+
Regular weekdays(Monday - Friday) consist of four time periods each.  
  
 
==Morning==
 
==Morning==
 
[[File:200px-Schoolbag Morning.jpg|left||100px]]
 
[[File:200px-Schoolbag Morning.jpg|left||100px]]
This is school attendance period. As PC arriving at the station, some NPCs may already be at the school, and others will begin to arrive at the station individually. Characters who are not present will be showed in [[File:AA2_House_Icon.jpg]]icon in the class roster screen.
+
This is school attendance period. When the PC arrives at the station, some NPCs may already be in their club rooms while others will begin to arrive at the station individually. Characters who are not present will show a [[File:AA2_House_Icon.jpg]] icon in the class roster screen.  
 
 
Teacher and the students with Serious traits are almost always present from the beginning while students with Absentminded trait arrive late/or skip the session. Abesentminded teacher has a small chance of not appearing before the class.  
 
  
 +
Teachers and students with the 'Serious' trait are most likely present from the start while students with the <span style="color:blue">Daydreamer</span>/<span style="color:red">Absentminded</span> trait arrive late or may skip the session. A <span style="color:blue">Daydreamer</span>/<span style="color:red">Absentminded</span> teacher has a small chance to not arrive before class.
  
 
'''Morning specific interactions'''  
 
'''Morning specific interactions'''  
* There is a short interval before characters notice PC's arrival at the station.  
+
* There is a short time span before characters notice the PC's arrival at the station.  
 
* NPCs with high favorability may ask to go class together.  
 
* NPCs with high favorability may ask to go class together.  
* NPCs with high affection to PC may be awaiting at the station. This can be differed by personalities and character setting,
+
* NPCs with high affection towards the PC may be awaiting at the station. This differs depending on personalities and character setting.
* NPCs with high affection may give you a good morning kiss.  
+
* NPCs with high affection may give you a good morning kiss when they arrive.  
* After a character arriving at the classroom, schoolbag will be removed from the world model.   
+
* After a character arrives at the classroom, the schoolbag will be removed from it's world model.   
* NPCs wearing club outfit will visit change-room and switch into uniform.
+
* NPCs who are already present will wear their club outfit and later visit the change-room to switch into the uniform. After changing outfits, a schoolbag will not appear on the character's world model. Despite this, NPCs who just changed their outfit can still be asked to go to class together.
 
 
  
 
[[File:AA2_go_class.jpg|56px]]
 
[[File:AA2_go_class.jpg|56px]]
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==Noon==
 
==Noon==
[[File:200px-Asleep NPC.jpg|right||100px|thumb|Asleep NPC]]
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[[File:200px-Asleep NPC.jpg|thumb|Asleep NPC]]
A lunch-break before physical class starts. Characters can invite/be invited to eat lunch together at the campus. NPCs may be asleep on their desks as of v12 update; in which case cannot be interacted during the whole period.
+
A lunch-break before the physical class starts. Characters can invite and be invited to eat lunch together on the campus. Lowest sociability NPCs may be asleep on their desks as of the v11 update, in which case they cannot interact or be interacted with during the entire time period.
 
 
  
 
'''Noon specific interactions'''
 
'''Noon specific interactions'''
* NPCs may invite to eat lunch together. NPC who already ate lunch will refuse invitation while Hungry trait enables NPC to have multiple launch.
+
* NPCs can invite/be invited to eat lunch together. NPCs who already ate lunch will refuse it while Always Hungry trait enables NPCs to eat multiple times. PC can eat as many times as they want.
* NPCs will begin to visit change-room and switch into sport outfit.  
+
* NPCs will begin to visit the change-room and switch into their sports outfit. If the next class is Swimming, they will change into their swimming suit instead.  
* If next class is Swimming, they will change into swimming suit instead.  
 
 
 
  
 
[[File:AA2_go_pe.jpg|56px]]
 
[[File:AA2_go_pe.jpg|56px]]
  
Finishing this period will lead to physical classes which increase Strength. Class types vary by days and PC will start from different locations in next period.   
+
Finishing this period will lead to physical classes which increase Strength. Class types vary by weekday and the PC will start from differing locations at the start of the next period.   
 
* Monday: Sports Ground
 
* Monday: Sports Ground
 
* Tuesday: Swimming Pool
 
* Tuesday: Swimming Pool
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==Afternoon==
 
==Afternoon==
This is Free Time before clubs session start. In the meantime characters can invite/be invited to have snack or tea break at Courtyard.  
+
This is free time before clubs session start. In the meantime characters can invite and be invited to have a snack or tea break in the Courtyard.
 
 
  
 
'''Afternoon specific interactions'''
 
'''Afternoon specific interactions'''
* NPCs can invite/be invited to have snack or tea break.  
+
* NPCs can invite/be invited to have a snack or tea break.  
* NPCs will begin to visit change-room and switch into club outfit.  
+
* NPCs will begin to visit the change-room and switch into their club outfit.  
 
 
  
 
[[File:AA2_go_club.jpg|56px]]
 
[[File:AA2_go_club.jpg|56px]]
  
 
Finishing this period will lead to club session which increases stats depending on club location.  
 
Finishing this period will lead to club session which increases stats depending on club location.  
* Club time in Dojo, Gym, Swimming Pool and Track increase Strength.
+
* Club time in Dojo, Gym, Swimming Pool and Track increases Strength.
* Club time in Music room and Japanese room increase Intelligence.
+
* Club time in Music room and Japanese room increases Intelligence.
* Club time in Multi-purpose Room increase both by a small portion.
+
* Club time in Multi-purpose Room increases both by a smaller portion.
  
 
==Evening==
 
==Evening==
[[File:Going home.jpg|thumbnail|competition on going together]]
+
[[File:Going home.jpg|thumbnail|competition on going together]][[File:Karaoke afterschool.jpg|thumbnail|Group karaoke after school]]
[[File:Karaoke afterschool.jpg|thumbnail|karaoke after school]]
+
This is free time after school and uses sunset lighting. Characters start going home at this time. Characters with the <span style="color:blue">Daydreamer</span>/<span style="color:red">Absentminded</span> trait have a higher chance to leave earlier. Lovers are likely to stay longer while teachers will never leave before every student, including the PC, left. Since school time is over, characters can invite/be invited to Have Some Fun/Go Eat/Go to Karaoke without missing a class.
This is free time after school and uses sunset lighting. Characters start going home at this time. Characters with Absentminded trait has higher chance to go earlier. Teacher and Lovers incline to stay longer. Since school time is over, characters can invite/ be invited to Have Some Fun/Go Eat/Go to Karaoke without missing a class.
 
 
 
  
 
'''Evening specific interactions'''  
 
'''Evening specific interactions'''  
* NPCs will begin to visit change-room and switch into uniform outfit. Leaving the change-room will add schoolbag to NPC's low poly model.
+
* NPCs will begin to visit the change-room and switch into their uniform outfit. Leaving the change-room adds the schoolbag to the character's world model.
* NPCs with schoolbag can invite/ be invited to go home together.
+
* NPCs with a schoolbag can invite/be invited to go home together. This will conclude the day.  
* NPCs can invite/ be invited to study together at home. Horny characters may give you a unique dialogue and trigger H-scene during studying.  
+
* NPCs can invite/be invited to study together at home. Horny NPCs may give you a unique dialogue and trigger H scene while studying.  
* NPCs can invite/ be invited to Have Some Fun/Go Eat/Go to Karaoke.
+
* NPCs can invite/be invited to Have Some Fun/Go Eat/Go to Karaoke.  
* NPCs with high affection to PC may give goodbye kiss "see you tomorrow".  
+
* NPCs with high affection towards the PC may give a goodbye kiss.
 
 
  
 
[[File:AA2_go_home.jpg|56px]]
 
[[File:AA2_go_home.jpg|56px]]
  
This will conclude the day; night time in PC's room. Sleeping will begin next day.
+
This will conclude the day and lead to the night time bedroom, giving you the option to save your game. Sleeping will begin the next day.
  
 
=Saturday=
 
=Saturday=
Since it has no physical classes, Saturday is consisted of three time periods which excludes Afternoon. It is also the examination day when the week is test period. Examination spends whole time of school activities so it directly skips from Morning to Evening period.  
+
Since it has no physical classes, Saturday only has three time periods which exclude Afternoon. Every two weeks there's a examination which will take place at the end of the first session on Saturday.The Examination takes the whole day and directly skips from the Morning to the Evening period.
 +
 
 +
'''Examination specific interactions'''
 +
* NPCs with high affection towards the PC or other NPCs may offer a Lewd Promise on Friday.
 +
* NPCs who received low grades will be in Sadness mood after the test. The mood persists the next day until they get cheered up.
  
 
=Sunday=
 
=Sunday=
Sunday is off-day and is consisted of Morning and Evening periods. As PC arriving in the morning, the station is crowded with NPCs wandering around and others will arrive soon. During Morning , any station activity like Go To Karaoke will fail automatically.  
+
Sunday is off-day and consists of only two periods, Morning and Evening. As PC arriving in the morning, the station is crowded with NPCs wandering and others will arrive soon. During Morning, any attempt to invite NPC for station activities, such as karaoke and restaurant, will fail automatically.
 
 
  
 
[[File:AA2_go_out.jpg|56px]]
 
[[File:AA2_go_out.jpg|56px]]
  
If you made a date with someone, date automatically starts as soon as you interact with. The result of date will be shown at the end which concludes the morning period.
+
'''Sunday Evening'''
* You can ask/ accept multiple dates of NPCs but can only have one date per a week. NPCs you skipped the date will get angry at you.
+
NPCs will start going home or hang around for a while. Evening interactions such as studying at home or hanging around at the station work as usual.
* To know if you have a date with an NPC, talk to the character during school days which may mention the approaching date.
 
* The characters you're dating know your presence from the start of the day and may attempt to approach you and start date themselves. The longer you wait before beginning the date will reduce their mood, and catching you talking to another character is likely to put them in a bad mood. The success of date depends on the character's opinion toward PC.
 
* Going on a date is exposed to the public. Everyone knows about the dates between two characters following the next Monday.
 
  
 +
==Dating==
 +
If you have a date with an NPC, it will begin as soon as you interact with the character. The characters may also approach you to start the date. Delaying the start of the date for longer periods of time will reduce their mood, and catching you talking to another character may put them in a bad mood. The result of date will be shown at the end, which concludes the Morning period. A date has only two outcomes, depending on the character's opinion toward PC.
  
'''Sunday Evening'''
+
* You can ask for and accept multiple dates but only one date per a week is possible. NPCs that have their date ignored will get angry at you. Dates, once accepted, cannot be cancelled.
 
+
* NPCs you set up a date with may comment on this when talked to.
NPCs will start going home or hanging around for a while. All evening specific interactions work as usual including studying at home, playing together at the station.
+
* Going on a date is public knowledge. Everyone will know about the date between two characters following the next Monday.

Latest revision as of 13:49, 26 August 2016

Illusion

all characters are at least 18


Artificial Academy 2 [edit]

External links

Time Elapsing

Each Time period is 20 real-time minutes long by default. This can be adjusted in the configuration menu. Interactions initated by the PC or NPCs(towards the PC) consume Time. NPC-to-NPC interactions do not cost time. Time also passes during H scenes. Switching H positions consumes time; Better H-Compatibility reduces this time-loss. Time Periods can not end during H scenes.

School Days

Regular weekdays(Monday - Friday) consist of four time periods each.

Morning

200px-Schoolbag Morning.jpg

This is school attendance period. When the PC arrives at the station, some NPCs may already be in their club rooms while others will begin to arrive at the station individually. Characters who are not present will show a AA2 House Icon.jpg icon in the class roster screen.

Teachers and students with the 'Serious' trait are most likely present from the start while students with the Daydreamer/Absentminded trait arrive late or may skip the session. A Daydreamer/Absentminded teacher has a small chance to not arrive before class.

Morning specific interactions

  • There is a short time span before characters notice the PC's arrival at the station.
  • NPCs with high favorability may ask to go class together.
  • NPCs with high affection towards the PC may be awaiting at the station. This differs depending on personalities and character setting.
  • NPCs with high affection may give you a good morning kiss when they arrive.
  • After a character arrives at the classroom, the schoolbag will be removed from it's world model.
  • NPCs who are already present will wear their club outfit and later visit the change-room to switch into the uniform. After changing outfits, a schoolbag will not appear on the character's world model. Despite this, NPCs who just changed their outfit can still be asked to go to class together.

AA2 go class.jpg

Unless you skipped the class, finishing this period will lead to classes which increase Intelligence.

Noon

Asleep NPC

A lunch-break before the physical class starts. Characters can invite and be invited to eat lunch together on the campus. Lowest sociability NPCs may be asleep on their desks as of the v11 update, in which case they cannot interact or be interacted with during the entire time period.

Noon specific interactions

  • NPCs can invite/be invited to eat lunch together. NPCs who already ate lunch will refuse it while Always Hungry trait enables NPCs to eat multiple times. PC can eat as many times as they want.
  • NPCs will begin to visit the change-room and switch into their sports outfit. If the next class is Swimming, they will change into their swimming suit instead.

AA2 go pe.jpg

Finishing this period will lead to physical classes which increase Strength. Class types vary by weekday and the PC will start from differing locations at the start of the next period.

  • Monday: Sports Ground
  • Tuesday: Swimming Pool
  • Wednesday: Gym
  • Thursday: Swimming Pool
  • Friday: Sports Ground

Afternoon

This is free time before clubs session start. In the meantime characters can invite and be invited to have a snack or tea break in the Courtyard.

Afternoon specific interactions

  • NPCs can invite/be invited to have a snack or tea break.
  • NPCs will begin to visit the change-room and switch into their club outfit.

AA2 go club.jpg

Finishing this period will lead to club session which increases stats depending on club location.

  • Club time in Dojo, Gym, Swimming Pool and Track increases Strength.
  • Club time in Music room and Japanese room increases Intelligence.
  • Club time in Multi-purpose Room increases both by a smaller portion.

Evening

competition on going together
Group karaoke after school

This is free time after school and uses sunset lighting. Characters start going home at this time. Characters with the Daydreamer/Absentminded trait have a higher chance to leave earlier. Lovers are likely to stay longer while teachers will never leave before every student, including the PC, left. Since school time is over, characters can invite/be invited to Have Some Fun/Go Eat/Go to Karaoke without missing a class.

Evening specific interactions

  • NPCs will begin to visit the change-room and switch into their uniform outfit. Leaving the change-room adds the schoolbag to the character's world model.
  • NPCs with a schoolbag can invite/be invited to go home together. This will conclude the day.
  • NPCs can invite/be invited to study together at home. Horny NPCs may give you a unique dialogue and trigger H scene while studying.
  • NPCs can invite/be invited to Have Some Fun/Go Eat/Go to Karaoke.
  • NPCs with high affection towards the PC may give a goodbye kiss.

AA2 go home.jpg

This will conclude the day and lead to the night time bedroom, giving you the option to save your game. Sleeping will begin the next day.

Saturday

Since it has no physical classes, Saturday only has three time periods which exclude Afternoon. Every two weeks there's a examination which will take place at the end of the first session on Saturday.The Examination takes the whole day and directly skips from the Morning to the Evening period.

Examination specific interactions

  • NPCs with high affection towards the PC or other NPCs may offer a Lewd Promise on Friday.
  • NPCs who received low grades will be in Sadness mood after the test. The mood persists the next day until they get cheered up.

Sunday

Sunday is off-day and consists of only two periods, Morning and Evening. As PC arriving in the morning, the station is crowded with NPCs wandering and others will arrive soon. During Morning, any attempt to invite NPC for station activities, such as karaoke and restaurant, will fail automatically.

AA2 go out.jpg

Sunday Evening NPCs will start going home or hang around for a while. Evening interactions such as studying at home or hanging around at the station work as usual.

Dating

If you have a date with an NPC, it will begin as soon as you interact with the character. The characters may also approach you to start the date. Delaying the start of the date for longer periods of time will reduce their mood, and catching you talking to another character may put them in a bad mood. The result of date will be shown at the end, which concludes the Morning period. A date has only two outcomes, depending on the character's opinion toward PC.

  • You can ask for and accept multiple dates but only one date per a week is possible. NPCs that have their date ignored will get angry at you. Dates, once accepted, cannot be cancelled.
  • NPCs you set up a date with may comment on this when talked to.
  • Going on a date is public knowledge. Everyone will know about the date between two characters following the next Monday.