Difference between revisions of "Artificial Academy 2/Gameplay/Favorability Rating"
XxGODLIKExx (talk | contribs) m (→Statuses: Fixing a table oversight) |
(→How it works: Cleaned up section to better explain LLDH system. I don't understand the part about Like and Love replacing each other.) |
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=How it works= | =How it works= | ||
− | + | Every character has a maximum of 30 favorability points towards each of their classmates. These points are distributed among four categories: Love, Like, Dislike, or Hate (LLDH). Each category is broken down into three broad brackets based on how many points it has accumulated: min (0-10), middle (11-20), or max (21-30). Since the total number of points is capped at 30, a character can hold at most two "middle" opinions towards a classmate or one "max" opinion. In the case of two "middle" opinions, for example middle Love and middle Hate, the character will have all the statuses, benefits, and penalties of both Love and Hate. | |
− | + | Once the maximum of 30 favorability points has been reached, any time a new point is awarded, it replaces the oldest currently existing point. In this way, characters can be thought of as "forgetting" old memories as new interactions take their place. | |
Note that Like points can be replaced by Love points but Love points can't be replaced by Like points. | Note that Like points can be replaced by Love points but Love points can't be replaced by Like points. | ||
+ | |||
+ | Like status (middle or max) will increase the success rates for friendly interactions, while Love status will increase the rates for romantic ones. Hate status lower the success rates for both friendly and romantic interactions. Dislike status has no effect whatsoever, so any points into dislike are simply wasted (until the character "forgets" them). | ||
==PC's opinion== | ==PC's opinion== |
Revision as of 11:26, 1 April 2015
- Recent changes
- All pages
- Wiki tutorial
- Purge (this page)
all characters are at least 18
- Gameplay
- Map
- Interactions
- Time Periods
- Mood
- Favorability Rating
- H Guide
- Pregnancy
External links
Contents
FAQ
- Q: The statue keeps changing the status every time I click on it? Is this a bug?
A: No it's not a bug. In AA2 characters can have multiple (up to 4) opinions/thoughts about their classmates. Therefore, checking the statue multiple times in succession gives a better impression of the actual relationship. - Q: How does the "Lewd Promise" Status work?
A: Lewd Promise won't be replaced by any status unless it is fulfilled. Also, the girl refuses to do any H-scene with you until the day the exam took place. On the examination day, either the girl approaches you or you may also ask her having sex with you so to trigger the promise. For more details see the Exams and Evaluations section.
How it works
Every character has a maximum of 30 favorability points towards each of their classmates. These points are distributed among four categories: Love, Like, Dislike, or Hate (LLDH). Each category is broken down into three broad brackets based on how many points it has accumulated: min (0-10), middle (11-20), or max (21-30). Since the total number of points is capped at 30, a character can hold at most two "middle" opinions towards a classmate or one "max" opinion. In the case of two "middle" opinions, for example middle Love and middle Hate, the character will have all the statuses, benefits, and penalties of both Love and Hate.
Once the maximum of 30 favorability points has been reached, any time a new point is awarded, it replaces the oldest currently existing point. In this way, characters can be thought of as "forgetting" old memories as new interactions take their place.
Note that Like points can be replaced by Love points but Love points can't be replaced by Like points.
Like status (middle or max) will increase the success rates for friendly interactions, while Love status will increase the rates for romantic ones. Hate status lower the success rates for both friendly and romantic interactions. Dislike status has no effect whatsoever, so any points into dislike are simply wasted (until the character "forgets" them).
PC's opinion
Your PC's opinion is determined by the interactions that you attempt and your answer to the NPCs' interactions but not by his or her answer. For example a failed interaction will still increase your opinion on the targeted NPC even if it will decrease their opinion on you.
Statuses
The statuses can only be seen when checking the Buddhist statue. There are 61 statuses that someone can hold toward another person, including some special statuses for teachers or characters with certain traits. It won't show how the player character feels about anyone else: To see what your character thinks about someone, you need to switch to a different player character, although in most cases the feelings are mutual.
White statuses indicate that either the person doesn't have any strong feelings in any way or can indicate Dislike.
Green statuses indicate Like
Pink statuses indicate Love
Yellow statuses are mood-related
Orange statuses are specific to thoughts between teachers and students
Blue statuses indicate Hate
Purple statuses indicate some history of using force commands
Red statuses indicate a specific conflict with the other character. These supersede all other statuses, so until they're resolved (one way or another) they will mask every other status.