Difference between revisions of "Artificial Academy 2/Gameplay/Mood"
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| Horny||Erotic [[File:BGMErotic.ogg]]||being touched or successful conversation about sex or after witnessing H or contact||decreased success rate for [[File:Lecture_button.jpg|24px]] interactions and double chances of initiating and accepting [[File:Contact_button.jpg|24px]] interactions | | Horny||Erotic [[File:BGMErotic.ogg]]||being touched or successful conversation about sex or after witnessing H or contact||decreased success rate for [[File:Lecture_button.jpg|24px]] interactions and double chances of initiating and accepting [[File:Contact_button.jpg|24px]] interactions | ||
*Low/Lowest virtue characters may go somewhere and masturbate | *Low/Lowest virtue characters may go somewhere and masturbate | ||
+ | *will have H when successfully invited to study together at home | ||
||<span style="color:blue">Lewd</span> / <span style="color:red">Perverted</span> | ||<span style="color:blue">Lewd</span> / <span style="color:red">Perverted</span> | ||
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| Unforgivable!||Suspicious [[File:BGMSuspicious.ogg|top]]||<span style="color:#CC0000">'''Unforgivable!'''</span> status||all interactions fail with 0% until apologizing||none | | Unforgivable!||Suspicious [[File:BGMSuspicious.ogg|top]]||<span style="color:#CC0000">'''Unforgivable!'''</span> status||all interactions fail with 0% until apologizing||none | ||
|- | |- | ||
− | |||
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Latest revision as of 18:36, 23 March 2015
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all characters are at least 18
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Interactions affect and are affected by the other character's mood. These moods affect both the interactions' success rate and their results and can be identified when initiating dialogue. The only exception is the blush mood. A character that is in that mood will only reveal this to characters who he/she loves.
The BGM is determined by the mood of most of the NPCs in your area.
Aside from the aforementioned conditions, a character's mood can also change randomly to the one associated with his/her traits.
The frequency of the mood changes is reduced by the "Calm" trait and increased by the "Impulsive" trait.
For the exact success rate modifiers see this section