Difference between revisions of "Artificial Academy 2/Gameplay/Interactions"

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===Chat===
 
===Chat===
 
Successful interactions have 4 different outcomes (bad, small, lively and deep) that are influenced by the character's mood, traits and sociability.
 
Successful interactions have 4 different outcomes (bad, small, lively and deep) that are influenced by the character's mood, traits and sociability.
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The first three conversations will always increase Like even if they fail.
 
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Revision as of 22:54, 12 December 2014

Illusion

all characters are at least 18


Artificial Academy 2 [edit]

External links


FAQ

  • Q: "Walk home together" and "Let's study together" always have 0% success rate.
    A: Both characters must wear the uniform when going home (the one which has them carry their bag).

Interaction Camera

When initiating interaction with a character, their full detail model is centered facing you. Pressing SPACE will pause the interaction, hide the HUD, and make the camera controls available.

  • Rotate - Left-Click + drag
  • Pan Up/Down - Right-Click and drag up and down or pageup / pagedown.
  • Pan Left/Right - Both-Click and drag left and right.
  • Dolly Forward/Back - Right-Click and drag left and right, or home / end. This moves the camera in and out from the focus.
  • Move Focus In/Out - Both-Click and drag up and down.
  • Move character - up / down / left / right
  • Zoom - ; / \ - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.
  • Rotate character - 4 / 6 / 8 / 2
  • Reset rotation - 5 / R

Pressing SPACE again resets the camera and resumes interaction.

How do they work

The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.

Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop.

The success rate is influenced by traits, mood, character stats and favorability rating.

Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say "another time", leaving their opinion unchanged.

Influence

Interaction Description Mood Change Tendency
Influence button.jpgEncourage Cheers up a character if depressed. If not depressed than the character will be confused with 0%. Normal(success), remains sad in failed
Influence button.jpgCalm Calms down a character if angry. If not angry than the character will be confused with 0%. Normal(success), remains angry if failed
Influence button.jpgPraise Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Happiness(success)
Influence button.jpgGrumble Speak negatively about yourself. The NPC will either agree, increasing both of your Dislike/Hate, or will say that it's not true, increasing your Like/Love toward them and clearing your bad moods. Depression or Anger(success), Happiness(failure)
Influence button.jpgApologize Apologizes to character who feels betrayed and thinks the Unforgivable! status. The success rate is always 1% -> 1% -> 20% -> 0%. Normal(success)
Influence button.jpgNever Mind Cancels the interaction none

Lecture

All lectures reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, teacher, related traits and mood) and is heavily influenced by the his/her current horniness. Teachers have a far higher success rate for these interactions.

Interaction Description Mood Change Tendancy
Lecture button.jpgEncourage to study Motivate character to get more involved in study and improves the character's effectiveness during study sessions Tension(success)
Lecture button.jpgEncourage to train Motivate character to get more involved in physical training and improves the character's effectiveness during training sessions Tension(success)
Lecture button.jpgEncourage club stuff Motivate character to get more involved in club activities and improves the character's effectiveness during club sessions Tension(success)
Lecture button.jpgEncourage to cooperate Increases the success rate of accepting group activities Tension(success)
Lecture button.jpgReflect on Ero Dampen a character's horniness, reducing it by much more than upper options Tension(success)

Gossip

When you select any of these interactions you will be taken to the class roster to select the person you're talking about. Success rate largely depends on the NPC's favorability towards the person you're talking about.

Interaction Description Mood Change Tendancy
Gossip button.jpgI have a good rumor Tells the NPC something positive about that character. If effective, improves the chance they will seek out the said character for interaction. If the other character is already the their lover, they will gush about them. If the character you tell this to is your lover, they will regard the other character as a rival, unless the other character is also their lover. none
Gossip button.jpgTry to get along with If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you. If unsuccessful, reduces opinion toward you none
Gossip button.jpgI want to get along with Ask the NPC to tell to that character a good rumor about you none
Gossip button.jpgI have a bad rumor Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it. none
Gossip button.jpgDo you love this person? Reveals the character's feelings toward another character. You can also refer to your PC when asking. none

Chat

Successful interactions have 4 different outcomes (bad, small, lively and deep) that are influenced by the character's mood, traits and sociability.

The first three conversations will always increase Like even if they fail.

Interaction Description Mood Change Tendancy
Chat button.jpgDaily Life Light topics that are very easy to get a character to open up and reveal themselves with Happiness(lively or deep conversation)
Chat button.jpgHobbies Light topics that are very easy to get a character to open up and reveal themselves with Happiness(lively or deep conversation)
Chat button.jpgFood Light topics that are very easy to get a character to open up and reveal themselves with Happiness(lively or deep conversation)
Chat button.jpgLove Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you Blush(lively or deep conversation)
Chat button.jpgLewd things Increases the character's horniness. The dialogue will vary depending on whether the NPC has a lover or not. Horny(lively or deep conversation)

Invite

Success rate largely depends on the NPC's sociability.

A successful massage interaction will have one of four results. It will either fail, clear any gained or lost favorability, increase the Like points or make the character horny. All of these are indicated by a text message during the massage.

Interaction Description Mood Change Tendancy
Invite button.jpgStudy together Invites a character to improve Wisdom score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher. none
Invite button.jpgDo sport Invites a character to improve Strength score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher. none
Invite button.jpgDo club stuff Invites a character to improve the club score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher. This activity only works if you are both part of the same club, otherwise the result is 0%. none
Invite button.jpgMassage Massages the character reducing their stress Calm(success), Horny(cop a feel)
Invite button.jpgGo to class (During morning) Ask them to come to the morning class with you. Doing so will also spread rumors that you have become a couple with that character. none
Invite button.jpgGo eat lunch (During noon) Ask the character to eat lunch with you on the rooftop but will only do so once Happiness(success)
Invite button.jpgLet's take a rest (During afternoon) Ask the character to take a tea break in the courtyard Calm(success)
Invite button.jpgWalk home together (During evening) Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters. Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept. none
Invite button.jpgHave some fun Invite a character to the arcade improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent. Happiness(success)
Invite button.jpgGo eat Invite a character to the restaurant improving their friendship or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent. Happiness(success)
Invite button.jpgGo to karaoke Invite a character to karaoke, improving their friendship, or love. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent. During karaoke you can left click anywhere to finish before the song ends. Happiness(success)
Invite button.jpgLet's study together This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character. Again, you both must be dressed in your uniform for them to accept. none

Bully

Every interaction will increase Dislike or Hate unless the other character has the "masochist" trait. Abusive interactions will also display a Purple Status when Love is below max range and will also cause some degree of hate and anger unless the target has the "masochist" trait.

Interaction Description Mood Change Tendancy
Abuse.jpgInsult Insults a character. It will always give a 0% result so it's not limited to three attempts per time period. A successful insult against a Masochist will increase their opinion and horniness, indicated by a success rate greater than 0%. Anger(unless masochist)
Abuse.jpgFight Challenge another character to a fight. Whoever loses will crouch in pain and will be unable to act for a few seconds. Anger
Abuse.jpgIgnore Order the NPC to ignore a specific character. If successful they will no longer interact with that character for a while and will refuse every interaction it offers. Anger(failure)
Abuse.jpgShow 'that' Demand the character to expose themselves to you. For exploitable characters it's always 3% -> 90% -> 90% -> 999% Anger(failure)
Abuse.jpgPut this on Force the character to wear a vibrator and become more willing to have H. They will also have different dialogue when talking. For exploitable characters it's always 3% -> 60% -> 60% -> 999% Horny(success), Anger(failure)
Abuse.jpgForce Coerces another character have sex with you. This can be only be used on lovers and characters with "exploitable" trait otherwise the result will always be 0%. For exploitable characters it's always 3% -> 30% -> 60% -> 999% Anger(failure)

Love

Interaction Description Mood Change Tendancy
Love button.jpgAsk to join club Invite the character to join your club. If already part of the same club the character will confirm it with 0%. If successful, their club will be changed instantly. none
Love button.jpgAsk on a date Invite the character on a date next Sunday (see the Dating Section for details). Selecting this option again will result in that character confirming the date with 999%. If someone else asked them on a date they will mention it when refusing. none
Love button.jpgConfess Tells a character you love him/her. Depending your relationship to the character, they will state that they like you, that they love you, or that they don't have feelings for you. none
Love button.jpgLet's be lovers (if not in a relationship) Ask to become lovers with the character. If failed, causes depression in the confessing character. Anger(if you already have a lover, otherwise no change in mood)
Love button.jpgLet's break up (in in a relationship) Ask to officially break up your relationship but if Love is high that character won't believe you actually mean it Sadness(success)

Contact

Success rate largely depends on the sexual orientation and virtue of the NPC. Also, all of these except "Caress" will make those in the room react, possibly spread rumors. If a lover witnesses such a contact with a non-lover it will give them the Cheater! status. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character. It should be noted that if a NPC hugs/kisses you without you being given a choice then jealousy will not occur.

"Caress", "Hug", and "Kiss" are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. Touch isn't necessary to initiate Sex, but it will help.
Interaction Description Mood Change Tendancy
Contact button.jpgCaress Pat/stroke a character's head. This reduces stress and horniness, increases friendship/love Happiness(success)
Contact button.jpgHug Hug a character reducing stress and increasing affection Blush(success), Anger(failure)
Contact button.jpgKiss Kiss a character, increasing love and horniness. Girls will accept their first kiss harder. Blush(success), Anger(failure)
Contact button.jpgTouch Grope/touches a character and increases the chances of accepting H Horny(success), Anger(failure)
Contact button.jpgSex Initiates a H scene in the room with the character. If not horny enough, reduces love. depends on the satisfied preferences, Anger(failed interaction)

Travel

Interaction Description Mood Change Tendancy
Travel button.jpgFollow me Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind. none
Travel button.jpgGo away Asks the character to leave the room Sadness(success), Anger(failure)
Travel button.jpgCome here Asks the character to meet you at a location during the next period (including the next day if you ask them in the evening), and next period that location will be marked on the map with a Wait location.jpg icon. Interacting with the character there will improve their opinion toward you and standing them up will lower it. none

Holler button.jpgGroup

Group Karaoke

Located in the upper-right corner outside conversations, group hollers reach everyone in the room, except Gather around which can call characters in adjacent rooms to come to your room. The effectiveness of group interactions is based on their sociability, favorability and whether they have an action chosen already. Note that these will not change the mood and you can't lose favorability here.

  • Let's study/Let's do sports/Let's do club stuff - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.
  • Let's have fun/Let's eat/Let's go to karaoke - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.
  • Be friends with... - Asks everyone in the room to improve their mood toward a selected character.
  • Gather around - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.
  • Let's have sex - Attempts to start an orgy. Success rate largely depends on everyone's virtue. Added in the v11 patch.

Interrupt

Interrupting a conversation

If the selected character has their feet circle colored yellow it means they're already interacting with one of the characters next to him/her. Attempting to interact with them will show both characters and two options.

  • Argue will compete for the selected character (the one on the left) with the other character (the one on the right).
  • What are you doing? will interrupt the interaction between all 3 characters. How will each NPC respond to the interruption depends on its favorability rating towards you.

Compete

Both the PC and the NPCs can attempt to compete for a character when interrupting its interaction with another character, forcing the interrupted character to pick one of the competitors. The chosen character will be put in a good mood while the losing character will be put in a bad mood.

NPCs may occasionally compete when interrupting if it dislikes the other character.

NPC competing for the PC

If a NPC interrupts you when talking with another character and attempts to compete for you, you will be given a prompt to choose one of the characters or you may simply say I don't know, angering only the competing character and to a lesser extent.

Another character may also compete for you when interrupting your H, in which case the H scene will continue with the chosen character.

PC competing for a NPC

If you chose to compete for a NPC that you interrupt (the one on the left) that NPC will pick between you and the other NPC based on its favorability rating with both of you. The NPC can refuse to choose if it loves both or neither of the characters (it will also offer different dialogue for each case).

NPC-specific interactions

getting slapped

Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.

  • Let's skip out. A wild NPC may invite you to skip the class without mentioning where. If you go to the infirmary you will fall asleep and there's a chance the NPC may wake you up and initiate H.
  • Did you have sex with.... A NPC hearing a rumor about you having sex with a character will sometimes ask you to confirm it. If the asking NPC is your lover then they will get the Unforgivable! status if you answer Yes but will believe you if you deny it.
  • Have you ever has sex? Both virgin and non-virgin NPCs may sometimes ask you this question. The answer has no effect on their opinion, but answering Yes will sometimes make them sad whether they ever did it before or not.
  • Show panties A girl may offer to show her panties to someone she loves or likes, depending on her virtue.
  • Trade your friend, lover or sexual items. Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue).
  • Offer a Lewd Promise. Before any exam or evaluation, a NPC who likes you enough may promise you H if you pass the exam. Accepting it will give them the Lewd Promise status.
  • Reward a Lewd Promise. After passing the exam, a NPC who offered you a "Lewd Promise" may approach you and invite you to their home for H.
  • Kill. A NPC with the "Evil" trait will attempt to kill their target. For conditions see the Events Section.
  • Force. A NPC with the "Evil" trait can force sex on the PC without a Yes/No prompt.
  • Slap. Any girl can slap their lover under certain conditions. They will also slap any character who enters their toilets or changing room unless they have enough favorability.
  • Good Morning Kiss. A lover may give you a good morning kiss if it arrives at the school after you.
  • Goodbye Kiss. A lover may give you a goodbye kiss before walking home if it goes alone.
  • Sudden Kiss. A kiss interaction without the Yes/No prompt. It is important to note that this interaction will not cause jealousy.
  • Reveal the pregnancy. If a girl is impregnated, she will confront you during the next Monday, which results in a game over.
  • Warn about cheating. A lover who holds the Cheater! status towards you may declare his/her intention of cheating on you as well.
  • Ask to keep the secret. Any NPC with the "Exploitable" trait will sometimes pay you a visit to ask you to keep their secret.
  • Ask to stop stalking. A NPC will do this interaction if you follow it without interacting through many rooms.
  • Notify about impending murder. NPCs will start using this interaction when a character is targeted for murder.
  • I don't want you to get near.... A NPC on good terms with another NPC but who holds Dislike or Hate towards you may give you this warning.
  • Let's start over. A NPC who was your former lover and loves you enough may ask you to start over the relationship.