Difference between revisions of "Artificial Academy 2/Gameplay/Time Periods"

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(Anon, feel free to revert my changes if you want)
(ok, refined text and the layout.)
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=Time Elapsing=
 
=Time Elapsing=
Each time period has 20 real-time minutes by default which can be adjusted in configuration menu. Each interaction either caused by PC or NPC will accelerate the time. Time also passes during H scenes. Switching H position consume time of which amount can be offset by higher H compatibility.  
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Each Time period has 20 real-time minutes by default which can be adjusted in configuration menu. Interactions either caused by PC or NPC consume Time. Time also passes during H scenes. Switching H position consume time of which amount can be offset by higher H compatibility.  
  
School days, excluding Saturday, are consisted of four time periods. Sunday only has two time periods.
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=School Days=
 +
Regular weekdays from Monday to Friday are consisted of four time periods.  
  
=Morning=
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==Morning==
 
[[File:200px-Schoolbag Morning.jpg|left||100px]]
 
[[File:200px-Schoolbag Morning.jpg|left||100px]]
This is school attendance period. As the PC leaves the station, some NPCs may already be at the school, and others will begin to arrive at the station individually. Characters who are not present will show a [[File:AA2_House_Icon.jpg]] icon in the class roster screen.  
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This is school attendance period. As PC leaves the station, some NPCs may already be at the school and others will begin to arrive at the station individually. Characters who are not present will show a [[File:AA2_House_Icon.jpg]] icon in the class roster screen.  
  
The teacher and the students with Serious traits are always present from the beginning while students with <span style="color:blue">Daydreamer</span>/<span style="color:red">Absentminded</span> trait will arrive late or even skip the session. An <span style="color:blue">Daydreamer</span>/<span style="color:red">Absentminded</span> teacher has a small chance of not appearing before the class.  
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Teacher and the students with Serious traits are most likely present from the start while students with <span style="color:blue">Daydreamer</span>/<span style="color:red">Absentminded</span> trait arrive late or may skip the session. <span style="color:blue">Daydreamer</span>/<span style="color:red">Absentminded</span> teacher has a small chance of not appearing before the class.  
  
 
'''Morning specific interactions'''  
 
'''Morning specific interactions'''  
 
* There is a short interval before characters notice PC's arrival at the station.  
 
* There is a short interval before characters notice PC's arrival at the station.  
 
* NPCs with high favorability may ask to go class together.  
 
* NPCs with high favorability may ask to go class together.  
* NPCs with high affection to PC may be awaiting at the station. This can be differed by personalities and character setting
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* NPCs with high affection to PC may be awaiting at the station. This can be differed by personalities and character setting.
 
* NPCs with high affection may give you a good morning kiss when they arrive.  
 
* NPCs with high affection may give you a good morning kiss when they arrive.  
 
* After a character arrives at the classroom, the schoolbag will be removed from the world model.   
 
* After a character arrives at the classroom, the schoolbag will be removed from the world model.   
* NPCs already present that are wearing club outfit will visit change-room and switch into the uniform.
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* NPCs who are already present are wearing club outfit and will visit change-room to switch into the uniform.
  
 
[[File:AA2_go_class.jpg|56px]]
 
[[File:AA2_go_class.jpg|56px]]
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Unless you skipped the class, finishing this period will lead to classes which increase Intelligence.
 
Unless you skipped the class, finishing this period will lead to classes which increase Intelligence.
  
=Noon=
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==Noon==
 
[[File:200px-Asleep NPC.jpg|right||100px|thumb|Asleep NPC]]
 
[[File:200px-Asleep NPC.jpg|right||100px|thumb|Asleep NPC]]
A lunch-break before the physical class starts. Characters can invite and be invited to eat lunch together on the campus. NPCs may be asleep on their desks as of the v11 update, in which case they cannot be interacted during the whole period.
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A lunch-break before the physical class starts. Characters can invite and be invited to eat lunch together on the campus. NPCs may be asleep on their desks as of the v11 update, in which case they cannot be interacted for a whole period.
  
 
'''Noon specific interactions'''
 
'''Noon specific interactions'''
* NPCs may invite and be incited to eat lunch together, but only once. A NPC who already ate lunch will refuse invitation while the "Always Hungry" trait enables the NPC to eat multiple times.
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* NPCs can invite/be invited to eat lunch together. NPCs who already ate lunch will refuse it while Always Hungry trait enables NPCs to eat multiple times.
 
* NPCs will begin to visit change-room and switch into the sports outfit. If next class is Swimming, they will change into swimming suit instead.  
 
* NPCs will begin to visit change-room and switch into the sports outfit. If next class is Swimming, they will change into swimming suit instead.  
  
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* Friday: Sports Ground
 
* Friday: Sports Ground
  
=Afternoon=
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==Afternoon==
This is Free Time before clubs session start. In the meantime characters can invite and be invited to have snack or tea break in Courtyard.
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This is free time before clubs session start. In the meantime characters can invite and be invited to have snack or tea break in Courtyard.
  
 
'''Afternoon specific interactions'''
 
'''Afternoon specific interactions'''
* NPCs can invite and be invited to have snack or tea break.  
+
* NPCs can invite/be invited to have snack or tea break.  
 
* NPCs will begin to visit change-room and switch into the club outfit.  
 
* NPCs will begin to visit change-room and switch into the club outfit.  
  
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* Club time in Multi-purpose Room increase both by a small portion.
 
* Club time in Multi-purpose Room increase both by a small portion.
  
=Evening=
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==Evening==
[[File:Going home.jpg|thumbnail|competition on going together]]
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[[File:Going home.jpg|thumbnail|competition on going together]][[File:Karaoke afterschool.jpg|thumbnail|Group karaoke after school]]
[[File:Karaoke afterschool.jpg|thumbnail|Group karaoke after school]]
 
 
This is free time after school and uses sunset lighting. Characters start going home at this time. Characters with <span style="color:blue">Daydreamer</span>/<span style="color:red">Absentminded</span> trait has higher chance to go earlier. Teachers and Lovers incline to stay longer. Since school time is over, characters can invite/ be invited to Have Some Fun/Go Eat/Go to Karaoke without missing a class.
 
This is free time after school and uses sunset lighting. Characters start going home at this time. Characters with <span style="color:blue">Daydreamer</span>/<span style="color:red">Absentminded</span> trait has higher chance to go earlier. Teachers and Lovers incline to stay longer. Since school time is over, characters can invite/ be invited to Have Some Fun/Go Eat/Go to Karaoke without missing a class.
  
 
'''Evening specific interactions'''  
 
'''Evening specific interactions'''  
* NPCs will begin to visit change-room and switch into uniform outfit. Leaving the change-room will add schoolbag to the characte's low poly model.
+
* NPCs will begin to visit change-room and switch into uniform outfit. Leaving change-room adds schoolbag to the character's world model.
* NPCs with schoolbag can invite and be invited to go home together.
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* NPCs with schoolbag can invite/be invited to go home together. This will conclude the day.  
* NPCs can invite and be invited to study together at home. Horny characters may give you a unique dialogue and will trigger a H-scene while studying.  
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* NPCs can invite/be invited to study together at home. Horny NPC may give you a unique dialogue and trigger H scene while studying.  
* NPCs can invite to Have Some Fun/Go Eat/Go to Karaoke.
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* NPCs can invite/be invited to Have Some Fun/Go Eat/Go to Karaoke.  
 
* NPCs with high affection to PC may give goodbye kiss.
 
* NPCs with high affection to PC may give goodbye kiss.
  
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=Saturday=
 
=Saturday=
Since it has no physical classes, Saturday is consisted of three time periods which excludes Afternoon. It is also the examination day when the week is test period. Examination spends whole time of school activities so it directly skips from Morning to Evening period.  
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Since it has no physical classes, Saturday is consisted of three time periods which exclude Afternoon. It is also the examination day when the week is test period. Examination consumes whole school activities and directly skips from Morning to Evening period.
 +
 
 +
'''Examination specific interactions'''
 +
* NPCs with high affection to PC may offer Lewd Promise on Friday.
 +
* NPCs who received low grades will be in Sadness mood after the test. The mood persists to next day until get cheered up.
  
 
=Sunday=
 
=Sunday=
Sunday is off-day and is consisted of Morning and Evening periods. As PC arriving in the morning, the station is crowded with NPCs wandering around and others will arrive soon. During Morning , any station activity like Go To Karaoke will fail automatically.  
+
Sunday is off-day and is consisted of two periods, Morning and Evening. As PC arriving in the morning, the station is crowded with NPCs wandering and others will arrive soon. During Morning, any attempt to invite NPC for station activities will fail automatically, such as karaoke and restaurant.
  
 
[[File:AA2_go_out.jpg|56px]]
 
[[File:AA2_go_out.jpg|56px]]
  
==Dating==
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If you have a date with NPC, it begins as soon as you interact with the character. The result of date will be shown at the end which concludes Morning period.
If you asked someone on a date, it will begin as soon as you interact with it. The result of date will be shown at the end which concludes the morning period.
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* You can ask and accept multiple dates but you can have only one date per a week. NPCs you stall on a date will get angry at you. Dates cannot be cancelled.
* You can ask accept to date multiple NPCs, but you can only go on one date. NPCs you stall on a date will get angry at you. You can't cancel a date.
 
 
* To know if you have a date with an NPC, talk to the character during school days and they may mention the approaching date.
 
* To know if you have a date with an NPC, talk to the character during school days and they may mention the approaching date.
* The characters you're dating know of your presence from the start of the day and may attempt to approach you and start date themselves. The longer you wait before beginning the date will reduce their mood, and catching you talking to another character is likely to put them in a bad mood. The success of date depends on the character's opinion toward PC.
+
* The characters you are dating know of your presence and may attempt to approach you and start date. The longer you wait before beginning the date will reduce their mood, and catching you talking to another character may put them in a bad mood. The success of date depends on the character's opinion toward PC.
 
* Going on a date is exposed to the public. Everyone knows about the dates between two characters following the next Monday.
 
* Going on a date is exposed to the public. Everyone knows about the dates between two characters following the next Monday.
 +
 +
'''Sunday Evening'''
 +
NPCs will start going home or be hanging around for a while. Evening interactions such as studying at home, hanging around at the station work as usual.

Revision as of 02:20, 15 October 2014

Illusion

all characters are at least 18


Artificial Academy 2 [edit]

External links

Time Elapsing

Each Time period has 20 real-time minutes by default which can be adjusted in configuration menu. Interactions either caused by PC or NPC consume Time. Time also passes during H scenes. Switching H position consume time of which amount can be offset by higher H compatibility.

School Days

Regular weekdays from Monday to Friday are consisted of four time periods.

Morning

200px-Schoolbag Morning.jpg

This is school attendance period. As PC leaves the station, some NPCs may already be at the school and others will begin to arrive at the station individually. Characters who are not present will show a AA2 House Icon.jpg icon in the class roster screen.

Teacher and the students with Serious traits are most likely present from the start while students with Daydreamer/Absentminded trait arrive late or may skip the session. Daydreamer/Absentminded teacher has a small chance of not appearing before the class.

Morning specific interactions

  • There is a short interval before characters notice PC's arrival at the station.
  • NPCs with high favorability may ask to go class together.
  • NPCs with high affection to PC may be awaiting at the station. This can be differed by personalities and character setting.
  • NPCs with high affection may give you a good morning kiss when they arrive.
  • After a character arrives at the classroom, the schoolbag will be removed from the world model.
  • NPCs who are already present are wearing club outfit and will visit change-room to switch into the uniform.

AA2 go class.jpg

Unless you skipped the class, finishing this period will lead to classes which increase Intelligence.

Noon

Asleep NPC

A lunch-break before the physical class starts. Characters can invite and be invited to eat lunch together on the campus. NPCs may be asleep on their desks as of the v11 update, in which case they cannot be interacted for a whole period.

Noon specific interactions

  • NPCs can invite/be invited to eat lunch together. NPCs who already ate lunch will refuse it while Always Hungry trait enables NPCs to eat multiple times.
  • NPCs will begin to visit change-room and switch into the sports outfit. If next class is Swimming, they will change into swimming suit instead.

AA2 go pe.jpg

Finishing this period will lead to physical classes which increase Strength. Class types vary by days and PC will start from different locations in next period.

  • Monday: Sports Ground
  • Tuesday: Swimming Pool
  • Wednesday: Gym
  • Thursday: Swimming Pool
  • Friday: Sports Ground

Afternoon

This is free time before clubs session start. In the meantime characters can invite and be invited to have snack or tea break in Courtyard.

Afternoon specific interactions

  • NPCs can invite/be invited to have snack or tea break.
  • NPCs will begin to visit change-room and switch into the club outfit.

AA2 go club.jpg

Finishing this period will lead to club session which increases stats depending on club location.

  • Club time in Dojo, Gym, Swimming Pool and Track increase Strength.
  • Club time in Music room and Japanese room increase Intelligence.
  • Club time in Multi-purpose Room increase both by a small portion.

Evening

competition on going together
Group karaoke after school

This is free time after school and uses sunset lighting. Characters start going home at this time. Characters with Daydreamer/Absentminded trait has higher chance to go earlier. Teachers and Lovers incline to stay longer. Since school time is over, characters can invite/ be invited to Have Some Fun/Go Eat/Go to Karaoke without missing a class.

Evening specific interactions

  • NPCs will begin to visit change-room and switch into uniform outfit. Leaving change-room adds schoolbag to the character's world model.
  • NPCs with schoolbag can invite/be invited to go home together. This will conclude the day.
  • NPCs can invite/be invited to study together at home. Horny NPC may give you a unique dialogue and trigger H scene while studying.
  • NPCs can invite/be invited to Have Some Fun/Go Eat/Go to Karaoke.
  • NPCs with high affection to PC may give goodbye kiss.

AA2 go home.jpg

This will conclude the day and go to the night time bedroom, giving you the option to save your game. Sleeping will begin next day.

Saturday

Since it has no physical classes, Saturday is consisted of three time periods which exclude Afternoon. It is also the examination day when the week is test period. Examination consumes whole school activities and directly skips from Morning to Evening period.

Examination specific interactions

  • NPCs with high affection to PC may offer Lewd Promise on Friday.
  • NPCs who received low grades will be in Sadness mood after the test. The mood persists to next day until get cheered up.

Sunday

Sunday is off-day and is consisted of two periods, Morning and Evening. As PC arriving in the morning, the station is crowded with NPCs wandering and others will arrive soon. During Morning, any attempt to invite NPC for station activities will fail automatically, such as karaoke and restaurant.

AA2 go out.jpg

If you have a date with NPC, it begins as soon as you interact with the character. The result of date will be shown at the end which concludes Morning period.

  • You can ask and accept multiple dates but you can have only one date per a week. NPCs you stall on a date will get angry at you. Dates cannot be cancelled.
  • To know if you have a date with an NPC, talk to the character during school days and they may mention the approaching date.
  • The characters you are dating know of your presence and may attempt to approach you and start date. The longer you wait before beginning the date will reduce their mood, and catching you talking to another character may put them in a bad mood. The success of date depends on the character's opinion toward PC.
  • Going on a date is exposed to the public. Everyone knows about the dates between two characters following the next Monday.

Sunday Evening NPCs will start going home or be hanging around for a while. Evening interactions such as studying at home, hanging around at the station work as usual.