Difference between revisions of "Artificial Academy 2/Character Creation/Traits"
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− | Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by <span style="color:blue">'''Hongfire'''</span> and the one provided by <span style="color:red">'''/hgg/'''</span>. Like the personality names, if it is not marked with a specific indicator of which team did it, it is the same in both translations | + | Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by <span style="color:blue">'''Hongfire'''</span> and the one provided by <span style="color:red">'''/hgg/'''</span>. Like the personality names, if it is not marked with a specific indicator of which team did it, it is the same in both translations. |
{| class="wikitable" | {| class="wikitable" |
Revision as of 08:26, 13 September 2014
- Recent changes
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all characters are at least 18
- Character Creation
- Personalities
- Traits
External links
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by Hongfire and the one provided by /hgg/. Like the personality names, if it is not marked with a specific indicator of which team did it, it is the same in both translations.
Trait | Effect | |
---|---|---|
Easygoing | easier to raise love points and chemistry | |
Loyal Friend / Affable | easier to raise friend points | |
Bad with Guys | negative modifier to action success rate and point increase when successfully dealt with guys; will not interrupt guys | |
Bad with Girls | negative modifier to action success rate and point increase when successfully dealt with girls; will not interrupt girls | |
Charming | positive modifier to relationship point; NPCs will seek this character for interaction but are also more likely to interrupt conversations | |
Tsundere | Decreases the chances of successful "let's...(e.g. study)" action; increased chances of getting slapped | |
Courteous / Chivalrous | increases the chances of successful "let's...(e.g. study)" action | |
Groupie / Trendy | increases the chances of joining any group activities | |
Obedient | Rarely refuses the "encourage", "group", and "follow me" options | |
Optimistic / Positive | prone to positive moods; bonus to cheering others up | |
Shy | harder to accept physical contact and H action in the presence of other people | |
Jealous | increased chances of interrupting conservation | |
Pessimistic / Melancholy | prone to depressed moods | |
Lewd / Perverted | prone to horny moods; easier to raise chemistry; increases the frequency and the success rate of lewd actions and topics | |
Serious | almost always present at school; starts the day in the club room/area; visits clubs regularly at least once in every session; increased chances of interrupting H; will never skip classes | |
Calm | more stable mood; resistant to angry moods; decreased chances of interrupting conservation | |
Impulsive | easily changes moods, bad or good | |
Daydreamer / Absentminded | reduced movement speed; late to arrive at school and early to leave | |
Violent | prone to angry moods; more likely to start a fight with characters he or she hates | |
Passive | unlikely to initiate H conversation or actions | |
Meddlesome | more likely to offer massages and cheer up or calm down other characters | |
Class Prez | unlikely to take part in Teacher-student sex; may get teachers fired if he or she catches them having sex; Increases the frequency of "everyone, let's..." actions | |
Chatty | increases frequency of triggering conversation; increased frequency of gossiping rumors, good or bad, but not their success rate | |
Always Hungry | can eat multiple times during one period; talking about food has double success rate; hungry NPCs tend to loiter in cafeteria | |
Passionate / Romantic | the success rate for discussing "Love" is doubled; increases the frequency of hug/kiss/confess/date with their lovers | |
Faithful / Singleminded | refuses hug/kiss/touch interactions until is in a relationship | |
Indecisive | unlikely to choose either of two competitors for the character's attention | |
Competitive | more likely to challenge enemies; more likely to compete when interrupting | |
Deceptive / Scheming | increases the chances of spreading successful bad rumors; increased chance of forcing exploitable characters | |
Diligent | visits the library regularly at least once in every session; increases the success rate of accepting "Let's study". | |
Cuts Class / Wild | increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it; greatly increases favorability to those who skip with them; may invite you to skip the class; may invite you to have sex in the infirmary | |
Masochist | abusive actions increases the relationship points | |
Sweaty | body becomes noticeably shiny; increased chances of visiting the Shower Room | |
Evil | will never break up with, or permit a break up from, any lover; will attempt to kill their lovers if favorability drops low enough to break up (see Events Section for murder details) will target for death anyone they witnessed having sex with their lover; can force sex on the player | |
Deaf | has an extra option ("What?") that has same effect as "No" but with lower decrease on relationship points | |
Exploitable | prone to forced sex; an Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly | |
Asexual | decreased success rate of ero topic conversation and ero gains from physical contact decreased; girls will never get pregnant nor will have any pregnancy-related dialogue, not even on high risk days. (this does not apply if you force every day to be high risk from the options menu) | |
Lucky | increased chances of "ecchi" contact during massage; has a small chance of escaping murder or getting away after killing someone | |