RyonaRPG → Equipment

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RyonaRPG edit


Japanese release
Core 0163
2026-04-29



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Equipment changes a character's combat statistics, attack behavior, resistances, movement and appearance. This page covers every named item in the current database that can occupy an ordinary equipment slot, plus the separate piercing system. Normal Magic, Enchant Magic, Reactive Magic and Support Magic are documented under Magic. Consumables, key items and crafting materials belong on the Items page instead.

The catalog is generated from the current game database. Acquisition notes come from fixed shops, item grants, common-event callers and starting equipment in the current maps. An Event/chest/return entry means the item appears in a fixed add-item command at that location; the same command can also return confiscated equipment. No fixed shop or grant found does not prove that an item is unobtainable. It may come from random treasure, an enemy routine, crafting, transformation, a borrowed loadout or an event that selects the item through a variable.

Quick equipment guide

  • Open the Normal Menu and choose Equipment to change the five ordinary slots.
  • Check the Special Menu for the full stat breakdown. The normal RPG Maker screen does not show every custom effect.
  • Read the description before equipping an unfamiliar item. Some equipment changes movement, attacks, status behavior or appearance in ways that the four stat columns cannot express.
  • A two-handed weapon blocks the off-hand slot. Bows need arrows, guns need ammunition, and some special launchers need their matching projectile.
  • If an item will not come off, check its entry under Curse Level. Piercings and event-controlled transformations use separate removal rules.
  • Equipment restrictions depend on the character and class. An item shown in the catalog may not appear in every character's equipment list.

Equipment slots

Slot What goes there Important rules
Weapon Martial weapons, staves, hammers, whips, blades, axes, spears, bows, crossbows and guns Weapon class controls range, charging and special attacks. Some weapons use both hands.
Off-hand Shields, guards, arrows, ammunition and several special devices Two-handed weapons disable this slot. A projectile weapon normally needs compatible ammunition here.
Body armor Armor, robes, clothing, costumes, living suits and body restraints Many pieces change the standing graphic. Heavy armor may reduce movement.
Sub-armor Helmets, hats, collars, headgear and several techniques or restraints This slot is broader than its name suggests. Read the description rather than assuming every entry is a helmet.
Accessory Status protection, stat modifiers, special passives and some restraints Only one ordinary accessory can be equipped at a time.
Piercings Earrings installed into opened body locations Piercings use their own menu, capacity, multipliers and removal costs. See Piercings.

Reading the catalog

The ATK, DEF, MAG and SPR columns are the item's database modifiers. SPR means Spirit, not movement speed. A dash means zero. Weapon tables also show the database Hit and critical-rate fields. Custom attacks can override them. None of these columns includes smithing, character talents, conditional common-event bonuses or the weapon's live proficiency calculation.

Value is the database price. It is not proof that a shop sells the item, and shops may use a different buying or selling rule. Curse shows the result of the current shared Curse Level system. Conditional entries depend on a route, character or transformation state. Follow the Curse Level page for removal methods.

The acquisition column intentionally distinguishes verified fixed sources from unknown or variable sources. Generic random treasure and enemy scripts often choose an item through variables, so the database does not expose a trustworthy location for every result.

Weapons and damage

An equipped weapon supplies base stats and a weapon class. The action-combat events then apply the character's Attack, weapon proficiency, weapon level, charge stage, attack type, target defense, elements and special effects. ATK is therefore useful for comparison, but it is not the final damage number.

Weapon proficiency belongs to the individual weapon. Using a weapon raises its proficiency, and the character normally remembers the three most recent weapons. Weapon level belongs to the broader weapon class and reaches level 9. Charge attacks unlock at weapon levels 1, 3, 6 and 9. Individual weapons and accessories can replace or add charged attacks.

Weapon class Normal behavior
Martial Fast charge, short range and multiple strikes. Base hits deal reduced damage individually.
Flail Reaches several tiles forward. Some maps let it hook onto poles.
Iron Ball Broad, slow attack with high charged-damage potential. Can break some rocks.
Staff Short-range strike. Doubles natural MP recovery and raises magic damage unless the individual weapon overrides it.
Hammer Short-range heavy strike. Can break some rocks.
Whip Fast short-range attacks and weapon-specific multi-hit patterns. Some whips can erase supported magic objects.
Dagger Very fast, two-hit normal attack with reduced damage per hit.
Sword Direct short-range attack with a broad selection of special weapons.
Kusarigama Strikes around the character and can cut grass on supported maps.
Greatsword Slow two-handed attack with a high critical rate and high charged-damage ceiling.
Axe and Greataxe High critical rate and partial defense penetration. Can cut trees on supported maps.
Rapier Fast thrust with partial defense penetration and a high critical rate.
Spear Forward thrust with a high critical rate. Its reach makes narrow passages safer.
Bow and Crossbow Long-range attacks that consume arrows from the off-hand slot.
Gun Long-range fixed-power attacks that rely on ammunition more than the wielder's normal attack stats.

Reserved weapon swap

The reserved-weapon ability records the current weapon and off-hand item. In combat areas, hold the attack key and press Shift to swap the equipped pair with the reserved pair. The removed pair becomes the new reserve. Menu restrictions, charge restrictions and cursed equipment can prevent the swap.

Off-hand equipment and ammunition

The off-hand slot is not limited to shields. Bows consume arrows, guns reload from ammunition, and specialist weapons can require their own projectile. Shields and guards often stop or reduce damage only while the character is not attacking. Their descriptions state the exact condition.

The Infinite Magazine has lower power than late ammunition but is not consumed by reloading. Penetrating Strike can replace ammunition-based damage with an Attack-based formula, which makes that combination useful for high-ATK characters. Smithing bonuses also apply to bullet power.

Armor, sub-armor and accessories

Defense is only one reason to choose armor. Clothing can change movement, elemental response, status resistance, natural recovery, encounter rate, drop rates, EX behavior and character graphics. Some equipment adds an effect only for a named character or while another condition is active.

The Ribbon and similar accessories protect against status ailments, while elemental shields and armor handle damage types. The detailed description is authoritative for the custom effect. A large database stat does not replace a required immunity, projectile or event flag.

Living armor, parasites, collars and forced outfits may occupy ordinary slots while following a separate removal system. See Parasites, Piercings and Curse Level before equipping one merely to inspect it.

Smithing

Blacksmiths in the RAYON Village weapon shop and Hidden can improve equipment. Each successful weapon enhancement adds 1 ATK. Each successful armor enhancement adds 1 DEF. The Special Menu shows the modifier; the Normal Menu does not.

Material Limit Success rate Fee Notes
Benicon +20 Fixed 80% 500 G Cheap material for early upgrades.
Sacrium +99 80% down to 5% 2,000 G Better equipment lowers the starting success rate. Failures raise the next attempt's chance.
Lignanium +99 100% 4,000 G Rare material found in dungeons rather than ordinary shops.

The game remembers up to 20 enhanced items. To enhance another item after the list is full, remove one stored enhancement record. Smithing a weak item to its limit often costs more than buying a stronger base item, but multi-hit weapons benefit from the modifier on every hit.

Useful combinations

  • A gun, Infinite Magazine and Penetrating Strike trade ammunition power for repeatable Attack-based damage.
  • Galva Armor continuously applies Poison. Ironguts reverses Poison's HP effect and turns the drawback into recovery.
  • Golden Armor, Force Armor and Last Stand can convert a large defensive setup into extreme attack power. Golden Armor can fall off when hit, so the setup is fragile.
  • Blood Sword and Massacre combine absorption with a forced high-damage attack pattern. Undead and absorption-resistant targets can reverse the advantage.
  • Cat-o'-Nine-Tails gains exceptional value from smithing because each strike receives the weapon's enhancement bonus.

Complete equipment catalog

Use the table sorter or the browser's page search to find an ID or name. The sections start collapsed because the database contains hundreds of equippable records.


Weapon catalog

Martial (36)

ID Equipment Class Hands ATK DEF MAG SPR Hit Crit Value Curse Acquisition Description and notes
0002 Mithril Claw Martial 1 +20 - +10 +10 90 0% 450 G - Shop: Various locations
Starting equipment: Carmilla, Dorako
[Mithril] A branded martial weapon.
0003 Aura Knuckle Martial 1 +30 - +30 +60 90 0% 2,000 G - Shop: Back-Alley Swamp, Hidden, the Lurking Town
Event/chest/return: Sea-Roar Village
Starting equipment: Previous Shrine Maiden
Fists harboring holy power.
0004 Dragon Claw Martial 1 +50 - +50 +40 90 0% 10,000 G - Event/chest/return: Sea-Roar Village Gauntlets that grant control over the fire element.
0005 Tiger Fang Martial 1 +80 - +50 +50 90 0% 30,000 G - Shop: Interspecies Village
Event/chest/return: Sea-Roar Village
Gauntlets distinguished by long, sharp claws.
0006 Cross Counter Martial 1 - - - - 90 0% - - No fixed shop or grant found It is a weapon.
0349 Slave Princess's Handcuffs Martial 2 -30 -30 -30 -30 90 0% 1 G 1 Shop: Lemuria Slave Market, RAYON Village, Suspicious Temple
Event/chest/return: Capital Abaroso, Island Colosseum, Pyramid, RAYON Village
Sturdy shackles that restrain the wearer's wrists. Two-handed
0351 Magician Ring Martial 1 - - +40 +40 90 0% 4,000 G - No fixed shop or grant found A ring that consumes MP to fire magic bullets.
0366 Explosive Chop Martial 1 +100 - - +20 90 0% 5,000 G - No fixed shop or grant found Wild gloves resembling enormous hands.
0367 Hands of Deathtoll Martial 1 +20 +20 +66 +6 90 0% 20,001 G - No fixed shop or grant found Gloves that produce gold from living souls. Enemy Gold Drops x2
0368 Demon's Knuckle Martial 1 +66 -66 - -66 90 0% 16 G - No fixed shop or grant found Gauntlets that answer enemy attacks with critical hits.
0369 Cat Claws Martial 1 +45 - +10 +10 90 0% 2,400 G - Shop: Interspecies Village Squishy gloves modeled after cat paws. Inflicts Poison.
0370 Flame Gloves Martial 1 +30 - +30 +30 90 0% 1,000 G - Shop: Back Alley, Dwarven Great Tunnel Magic gloves that spew flame. Fire attribute.
0371 Chakra Hand Martial 1 +30 +30 +40 +40 90 0% 8,000 G - No fixed shop or grant found -
0372 Flame Iron Geta Martial 1 +41 +50 -50 -41 90 0% 18 G - No fixed shop or grant found [Heavy] Time-honored footwear for polishing one's manliness. Works on women too.
0373 Mach FumiFumi Martial 1 +1 - - - 90 0% 88 G - Shop: Flyer Location It is a weapon. Charge +1, Hit +1, alters attacks and knockback.
0374 Demon-God Gauntlet Martial 1 +33 +16 -30 +7 90 0% 48 G - Shop: Flyer Location Double damage; weak to magic.
0375 Shoggoth's Claw Martial 1 +11 +77 +11 +77 90 0% 50 G - Shop: Flyer Location Gauntlets made of a freely transforming substance. Attacks with the target's weakness.
0376 Silver Tusk Martial 1 +64 - +64 +80 90 0% 20,000 G - Event/chest/return: RAYON Village A treasure passed down through generations of the legendary civet clan. Holy, Morning Star
0377 Eight Gods' Claw Martial 1 +77 +20 +100 +80 90 0% 67 G - Shop: Flyer Location Inflicts Enfeeblement and Drain on hit; boosts drain magic; grants Drain resistance.
0378 Kara's Gloves Martial 1 +40 +40 +40 +40 90 0% 130 G - Shop: Flyer Location Sometimes instantly kills enemies!
0379 Chichimore Martial 1 +120 - - - 90 0% 30,000 G - Shop: Labyrinth Garden The ultimate grater.
0380 Ghostbuster Martial 1 +45 - +45 +70 90 0% 2,400 G - No fixed shop or grant found -
0381 Mystic Glove Martial 1 +60 - - - 90 0% - - Event/chest/return: Opening One of the Mystic weapons. Can absorb enemy abilities.
0382 Mystic Boots Martial 1 +60 - - - 90 0% - - Event/chest/return: Opening One of the Mystic weapons, capable of absorbing enemy abilities.
0614 Cordlike Parasite Martial 2 -20 - -20 -20 90 0% 1 G 1 Event/chest/return: RAYON Village A cordlike insect that coils around a victim's body and writhes slickly. Two-handed
0951 Vidar's Shoes Martial 1 +15 +5 - - 90 0% 200 G - No fixed shop or grant found Exceptionally thick and sturdy safety shoes.
0952 Hermes's Shoes Martial 1 +120 +120 +120 +120 90 0% 40,000 G - No fixed shop or grant found Magic shoes by a renowned artisan, imbued with acceleration magic.
0953 Titan Martial 1 +75 +45 - - 90 0% 8,000 G - No fixed shop or grant found Gauntlets made with techniques handed down by giants.
0954 Mist Eraser Martial 1 +43 +50 - +45 90 0% 16,000 G - Shop: Dwarven Great Tunnel Armguards imbued with a special power. Strength, =Non, ○Fire/Curse.
0955 Magical Gloves Martial 1 +33 - +30 - 90 0% 10,000 G - No fixed shop or grant found Gauntlets that raise magic power. Magic damage +25%, Required 6.
0956 Sorceress Knuckle Martial 1 +50 - +90 - 90 0% 10,000 G - No fixed shop or grant found Gauntlets that aid magic use. Magic Gathering 2.
0957 Broken Prosthetic Arm Martial 1 -50 - - - 90 0% 1 G 2 No fixed shop or grant found A broken mechanical prosthetic arm, now useless.
0961 Holy Stone Shard Martial 1 - +30 +80 +60 90 0% 12 G - Event/chest/return: Island Colosseum, RAYON Village Invokes an ancient demon into the wielder's body. Ultima only.
0962 Faded Holy Stone Martial 1 - +50 +120 +80 90 0% 12 G - Event/chest/return: Demon Realm City Ultima Invokes an otherworldly demon into the wielder's body. Ultima only.
1157 Golden Claw Martial 1 +300 +50 +50 +50 90 0% 50,000 G - No fixed shop or grant found The strongest martial weapon, once hidden in ancient ruins.
1386 Magic Leather Cord Martial 1 -40 - -40 -40 90 0% 2,000 G 1 Shop: Schwarz Maiden
Event/chest/return: Capital Abaroso, RAYON Village
A sentient rope that tightly binds the arms and torso.

Flail (5)

ID Equipment Class Hands ATK DEF MAG SPR Hit Crit Value Curse Acquisition Description and notes
0007 Chain Flail Flail 1 +45 - - - 90 0% - - Event/chest/return: Underground Labyrinth A long-reach weapon with a weight attached to a chain.
0008 Holy Flail Flail 1 +145 - - - 90 0% 50,000 G - No fixed shop or grant found A flail concealing holy power.
0010 Wrecking Ball Flail 1 +200 -60 -60 -100 90 0% 50,000 G - Event/chest/return: Emilis Lake, Sea-Roar Village An enormous chained iron ball with tremendous weight and power.
0384 Zizka Star Flail 1 +25 - - - 90 0% 16,800 G - No fixed shop or grant found A flail fitted with multiple iron balls.
0385 Flame Anchor Flail 1 +140 - - - 90 0% 22,500 G - No fixed shop or grant found A magic anchor that spews flame.

Iron Ball (3)

ID Equipment Class Hands ATK DEF MAG SPR Hit Crit Value Curse Acquisition Description and notes
0009 Morning Star Iron Ball 1 +60 - - - 90 0% - - Event/chest/return: Underground Labyrinth A weapon with an iron ball on a chain, attacking a wide area.
1389 Tentacler Rod Iron Ball 1 +256 +128 - - 95 0% - 1 No fixed shop or grant found An arm acquired through self-evolution. Excels at both attack and defense.
1606 Ironhead's Head Iron Ball 1 +70 - - - 90 0% 30,000 G - No fixed shop or grant found Guga...! My head is hard. Strength element.

Staff (41)

ID Equipment Class Hands ATK DEF MAG SPR Hit Crit Value Curse Acquisition Description and notes
0011 Magician Rod Staff 1 +5 - +10 +8 90 0% 100 G - Shop: Fortress City Melbel, RAYON Village, Slave City Shrike
Event/chest/return: Sea-Roar Village
Starting equipment: Ame, Angela, Anise, Arle and 5 others
A perfectly ordinary mass-produced staff.
0012 Mithril Rod Staff 1 +15 - +25 +20 90 0% 500 G - Shop: Various locations
Starting equipment: Ginny
[Mithril] A branded staff. They will even engrave your family crest on the handle.
0013 Rune Staff Staff 1 +25 - +60 +30 90 0% 6,000 G - Event/chest/return: Mage's Hideout A staff that consumes MP to deliver a critical hit.
0014 Dragon Rod Staff 1 +40 - +120 +50 90 0% 30,000 G - No fixed shop or grant found A staff harboring a dragon's power. Increases charge speed when casting magic.
0015 Gambanteinn Staff 1 +50 - +200 +50 90 0% 50,000 G - No fixed shop or grant found A staff imbued with divine power. Enables advanced attack magic.
0020 Broken Staff Staff 1 - - +5 - 90 0% 1 G - Shop: Immigrant Town Initial State, Immigrant Town Stage 2
Event/chest/return: Execution Tower, Hidden, the Lurking Town, Opening, RAYON Village
A staff broken after a fierce battle.
0398 Brandistock Staff 1 +70 - +20 - 90 0% 2,000 G - No fixed shop or grant found A wooden staff with a concealed blade. Can also be used as a sword.
0399 Soul Staff Staff 1 +48 +12 +48 +12 90 0% 2,000 G - Shop: Capital Abaroso A vitality staff that increases maximum HP by 50.
0400 Protective Stick Staff 1 +38 +90 +8 - 90 0% 10,000 G - No fixed shop or grant found A staff that protects its owner from physical attacks. Halves physical damage.
0401 Bone Staff 1 +5 - - - 90 0% 1 G - Shop: Flyer Location Replenish calcium while you fight!
0402 Flame Rod Staff 1 +8 - +40 +30 90 0% 12,000 G - Shop: Back-Alley Swamp, Capital Abaroso, Labyrinth Garden, Lemuria Slave Market
Event/chest/return: Sea-Roar Village
Charging casts Firaga. Consumed on use. Boosts Fire and grants Fire resistance.
0403 Ice Rod Staff 1 +8 - +40 +30 90 0% 12,000 G - Shop: Back-Alley Swamp, Capital Abaroso, Labyrinth Garden, Lemuria Slave Market
Event/chest/return: Sea-Roar Village
Charging casts Blizzaga. Consumed on use. Boosts Ice and grants Ice resistance.
0404 Thunder Rod Staff 1 +8 - +40 +30 90 0% 12,000 G - Shop: Back-Alley Swamp, Capital Abaroso, Labyrinth Garden, Lemuria Slave Market
Event/chest/return: Sea-Roar Village
Charging casts Thundaga. Consumed on use. Boosts Lightning and grants Lightning resistance.
0405 Balance Staff Staff 1 +5 +5 +5 +5 90 0% 20 G - Shop: Flyer Location Revives the user once after being knocked out.
0406 Magic Staff Pichi Staff 1 +2 - - +30 90 0% 10,000 G - Shop: Capital Abaroso, RAYON Village
Event/chest/return: Sea-Roar Village
Doubles both magic damage and MP cost.
0407 Magic Staff Miho Staff 1 +2 - - +30 90 0% 10,000 G - Event/chest/return: Sea-Roar Village Halves magic MP costs.
0408 Holy Parasol Staff 1 +40 +60 +80 +60 90 0% 25,000 G - No fixed shop or grant found A magic umbrella that converts some incoming magic into MP.
0409 Mauser Staff Staff 1 +15 +5 -8 - 90 0% 2,000 G - Event/chest/return: RAYON Village A staff equipped with a mechanism that fires Spitzer stones.
0410 Power Bolt Staff Staff 1 +60 +20 +60 +30 90 0% 8,000 G - No fixed shop or grant found A staff capable of firing magic bullets.
0411 Magus Staff Staff 1 +6 - +40 +30 90 0% 1,000 G - Shop: Capital Abaroso, Fortress City Melbel, RAYON Village A staff that amplifies magic. Magic Damage +15%
0412 Six-Senses Purification Staff Staff 1 +60 +20 +60 +30 90 0% 8,000 G - No fixed shop or grant found A staff that banishes evil energy and purifies the heart.
0413 Hecate Staff 1 +95 - +95 - 90 0% 8,000 G - No fixed shop or grant found A wooden staff wreathed in powerful darkness. Inflicts Blindness, Magic Defense 20
0414 Moon Staff Staff 1 +58 - +91 - 90 0% 8,000 G - No fixed shop or grant found An ancient staff imbued with the moon's power. Power, Gather Magic 4
0415 Sorceress Wand Staff 1 +1 -35 - -20 90 0% 65,535 G - Event/chest/return: Sea-Roar Village A short staff that quadruples magic charge speed and halves MP cost.
0416 Blue Crystal Staff Staff 1 - - +120 - 90 0% 65,535 G - Event/chest/return: Battenberg Village A staff harboring immense magic. Ignores enemy Magic Defense.
0417 Staff of Wrath Staff 1 +121 -20 +350 -10 90 0% 99 G - Shop: Flyer Location A staff granting immense magic in exchange for defense against elements.
0419 Angel Stick Staff 1 +25 - - - 90 0% 150,000 G - No fixed shop or grant found The most wicked weapon, equippable only by fairies.
0963 Holy Stone Fragment [Demon Staff] Staff 1 - +30 +80 +60 90 0% 12 G - Event/chest/return: RAYON Village Invokes an ancient demon into the wielder's body. Ultima only.
0964 Faded Holy Stone [Demon Staff] Staff 1 - +50 +120 +80 90 0% 12 G - Event/chest/return: Demon Realm City Ultima Invokes a demon from another realm into the wielder's body. Ultima only.
1252 Wizard Staff Staff 1 +16 +5 +48 +8 90 0% 1,000 G - Shop: Capital Abaroso, Fortress City Melbel, Lemuria Slave Market A mage's staff that raises its owner's abilities. Gather Magic 4
1253 Crystal Staff Staff 1 +12 - +140 - 90 0% 3,500 G - Shop: Capital Abaroso, Fortress City Melbel, Lemuria Slave Market A staff that draws out the latent magic within its owner. Magic Cost 5
1254 Sage's Staff Staff 1 +6 - +73 - 90 0% 8,000 G - Shop: Capital Abaroso A staff with the power to control the elements. O Fire/Ice/Lightning/Acid/Poison, Magic Cost 10
1255 Fire Shrieker Staff 1 - - - - 90 0% 6,000 G - Shop: Capital Abaroso, Fortress City Melbel A staff that enables a storm of magical attacks. Magic Hit +, Magic Cost 5
1256 Staff of Life Staff 1 +3 - +45 +30 90 0% 3,000 G - Shop: RAYON Village, SHOP Cliff Edge A staff harboring the power of healing. Healing 5
1257 Staff of Purification Staff 1 +7 - +98 +28 90 0% 8,000 G - Shop: SHOP Cliff Edge A staff blessed by the goddess of love. Cures status ailments.
1258 Golden Wand Staff 1 +89 - +15 - 90 0% 40,000 G - Shop: SHOP Cliff Edge A staff reinforced with gold overflowing with magic. Gather Magic 10
1259 Prime Prayer Staff 1 +10 +20 +80 +20 90 0% 10,000 G - Shop: Hidden, the Lurking Town A staff that helps its user concentrate. Magic Charge +2
1260 Adjudicator's Khakkhara Staff 1 +40 - +60 - 90 0% 15,000 G - Event/chest/return: Lomei Labyrinth A gilt khakkhara that emits holy light. (MP Cost: 20)
1261 Magic Changer Staff 1 +150 - +200 - 90 0% 10,000 G - Event/chest/return: Underground Labyrinth A staff that converts magic into attack power.
1262 Magical Piece Staff 1 +1 - +128 - 90 0% 65,536 G - No fixed shop or grant found A staff set with the magic stone Heart Key. Calls down lightning when attacking.
1263 Domaria's Staff Staff 1 +25 - +60 - 90 0% 1 G - Event/chest/return: Underground Labyrinth Summons an obstacle... but has become unstable.

Hammer (34)

ID Equipment Class Hands ATK DEF MAG SPR Hit Crit Value Curse Acquisition Description and notes
0016 Battle Hammer Hammer 1 +90 +10 - - 90 0% 1,500 G - Shop: Capital Abaroso, Hidden, the Lurking Town, RAYON Village [Heavy] A massive hammer made for combat.
0017 Monk's Staff Hammer 1 +70 +20 +35 +20 90 0% 5,000 G - Shop: Capital Abaroso, Hidden, the Lurking Town, RAYON Village A staff used by monks and mountain ascetics of the East. Also useful in combat.
0018 Stun Hammer Hammer 1 +50 +10 - - 90 0% 2,000 G - Shop: Capital Abaroso A patrol hammer that paralyzes enemies. Electric element.
0019 Crowbar-Like Object Hammer 1 +180 -180 - -180 90 0% 20,000 G - No fixed shop or grant found A mysterious weapon said to be wielded by evil beings.
0390 Faust's Hammer Hammer 1 +45 +5 +5 +10 90 0% 2,000 G - No fixed shop or grant found  ?
0391 Mace (AD) Hammer 1 +45 +5 +5 +10 90 0% 800 G - Shop: RAYON Village
Starting equipment: Rosa
A purified warhammer anointed with holy oil. Effective against spirits.
0392 Leek Hammer 1 -10 - - - 90 0% 2 G - Shop: Fortress City Melbel
Starting equipment: Rydia
A leek.
0393 Explosive Club Hammer 1 +180 - - - 90 0% 3 G - Shop: Flyer Location A disposable club packed with explosives.
0394 Saint Heinrich's Hammer Hammer 1 +150 - +40 +100 90 0% 45 G - Shop: Flyer Location A legendary warhammer used by a great emperor.
0395 Rice-Bale Service Device Hammer 1 +266 - - - 90 0% 25 G - Shop: Flyer Location A weapon boasting tremendous destructive power, but...
0396 Fast Stick Hammer 1 +30 - - - 90 0% 10,000 G - No fixed shop or grant found Faster than a salamander... so faaast!
0397 Nyannyan Stick Hammer 1 +245 - - - 90 0% 77 G - No fixed shop or grant found Not a stick for getting frisky.
1201 Beat Stick Hammer 1 +20 +5 - - 90 0% 200 G - Shop: RAYON Village
Starting equipment: Katt
A staff made purely for use as a bludgeoning weapon.
1202 Smash Wand Hammer 1 +30 - - - 90 0% 300 G - Shop: RAYON Village A bludgeoning staff combining ease of use with durability.
1203 Holy Mace Hammer 1 +46 - +18 +18 90 0% 9,480 G - Shop: SHOP Cliff Edge A demon-slaying mace imbued with holy power. Holy
1204 Elder Mace Hammer 1 +50 - +50 - 90 0% 10,900 G - Shop: SHOP Cliff Edge A fine mace carried by bishops. Power, Charge +1, Magic Charge +1
1205 Judgment Mace Hammer 1 +95 - - - 90 0% 13,290 G - No fixed shop or grant found A sacred mace that passes judgment upon the wicked. Holy, Slayer: Undead/Demon
1206 Sledgehammer Hammer 1 +76 - - - 90 0% 7,104 G - Shop: Dwarven Great Tunnel A massive hammer that destroys enemies along with their armor. Superheavy, Req. 30
1207 Wish Hammer Hammer 1 +65 - - - 90 0% 8,660 G - No fixed shop or grant found A hammer said to reveal its true power in a crisis. Power
1208 Priestess Hammer Hammer 1 +48 - - +27 90 0% 1,564 G - No fixed shop or grant found A hammer engraved with sacred script, used by priests. Power, Spirit 16
1209 Thor Hammer Hammer 1 +124 +10 +120 -20 90 0% 8,000 G - No fixed shop or grant found A huge hammer crackling with lightning. Lightning, Lightning Boost, Critical +12%
1210 Orc Club Hammer 1 +80 -40 - -40 90 0% 6,000 G - Shop: Specialty Shop A filthy club used by orcs. Healing 5
1211 Rock Hammer 1 +50 - - - 90 0% 50,000 G - No fixed shop or grant found It is just a rock.
1220 Fishing Rod Hammer 1 +10 +5 - +15 90 0% 200 G - Shop: Capital Abaroso, Lemuria Slave Market, RAYON Village, SHOP Cliff Edge, Slave City Shrike [Rod] Lets you fish. Sometimes.
1221 10-Foot Pole Hammer 1 +10 +10 +10 +10 90 0% 100 G - Shop: Lemuria Slave Market, RAYON Village, Slave City Shrike [Rod] Essential for dungeon exploration. Trap Avoidance: Excellent, Slow
1222 Rod Dynamic Hammer 1 +50 +30 - +50 90 0% 3,000 G - Shop: Capital Abaroso, Lemuria Slave Market, SHOP Cliff Edge [Rod] A bestselling fishing rod with standard performance.
1223 Magitech Reel 2.5m Hammer 1 +70 +50 - +70 90 0% 10,000 G - Shop: Capital Abaroso, Dwarven Great Tunnel [Rod] A mechanical rod for boat fishing. Highly durable.
1224 Mooring King Hammer 1 +100 +30 - +50 90 0% 10,000 G - Shop: Capital Abaroso, RAYON Village [Rod] A rod with overwhelming power. Its line breaks easily.
1225 Strong Water God Hammer 1 +130 +50 - +130 90 0% 30,000 G - Shop: SHOP Cliff Edge [Rod] A powerful rod with high stats across the board.
1226 Rod Hammer 1 +10 +5 - +15 90 0% 200 G - No fixed shop or grant found [Rod] Sometimes does not let you fish.
1227 Rod Hammer 1 +10 +5 - +15 90 0% 200 G - No fixed shop or grant found [Rod] Sometimes does not let you fish.
1228 Rod Hammer 1 +10 +5 - +15 90 0% 200 G - No fixed shop or grant found [Rod] Sometimes does not let you fish.
1229 Rod Hammer 1 +10 +5 - +15 90 0% 200 G - No fixed shop or grant found [Rod] Sometimes does not let you fish.
1230 Rod Hammer 1 +10 +5 - +15 90 0% 200 G - No fixed shop or grant found [Rod] Sometimes does not let you fish.

Whip (21)

ID Equipment Class Hands ATK DEF MAG SPR Hit Crit Value Curse Acquisition Description and notes
0021 Leather Whip Whip 1 +15 - - - 90 0% 100 G - Shop: Back Alley, Lemuria Slave Market, RAYON Village, Slave City Shrike
Starting equipment: Rydia
A whip made from processed animal hide.
0022 Mythril Whip Whip 1 +30 - - - 90 0% 500 G - Shop: Various locations [Mythril] Apparently the brand makes leather goods too.
0023 Vampire Killer Whip 1 +60 - - +40 90 0% 5,000 G - Event/chest/return: Sea-Roar Village A whip with overwhelming power against the undead.
0024 Dragon Whisker Whip 1 +120 - - - 90 0% 30,000 G - No fixed shop or grant found A tough dragon whisker fitted with a handle as a weapon.
0025 Severed Whip Whip 1 +5 - - - 90 0% 1 G - Shop: Immigrant Town Initial State, Immigrant Town Stage 2
Event/chest/return: Execution Tower, Hidden, the Lurking Town, Opening, RAYON Village
A whip torn apart after a fierce battle.
0420 Spider Whip Whip 1 +30 - +30 - 90 0% 4,000 G - Shop: Capital Abaroso A spider-silk whip that entangles enemies with slime. Inflicts Paralysis.
0421 Scorpion Whip Whip 1 +20 - - - 90 0% 800 G - Shop: Capital Abaroso A whip with a small knife attached to its tip. 1-2 Hits
0422 Electric Whip Whip 1 +60 - +20 - 90 0% 2,000 G - Shop: Capital Abaroso, Schwarz Maiden A tentacle of the Aspect of Kraken pulsing with violet lightning.
0423 Rope & Spikes Whip 1 +50 - - - 90 0% 1,200 G - Shop: Back Alley, RAYON Village A simple weapon made by tying a cord to a spiked hammer.
0424 Whip Dagger Whip 1 +99 - - - 90 0% 10,000 G - Shop: Back-Alley Swamp A whip-sword made by linking countless pieces of iron.
0425 Love Punishment Set Whip 1 +39 - +80 -30 90 0% 30 G - Shop: Flyer Location
Event/chest/return: Lemuria Slave Market
A whip and candle set once favored by a beautiful yokai. Double damage vs. Humans, Paralysis
0426 Energy Whip Whip 1 +68 - - +120 90 0% 35 G - Shop: Flyer Location A whip made of pure magic that crackles and snaps.
0427 Balrog's Whip Whip 1 +66 - +98 +62 90 0% 65,536 G - No fixed shop or grant found A whip of hellfire wielded by demon gods.
0428 Cat-o'-Nine-Tails Whip 1 +9 - - - 90 0% 19,998 G - No fixed shop or grant found A torture whip made from nine bundled cords. 3-9 Hits
0429 Merciless Ribbon Whip 1 - - - - 90 0% 500 G - No fixed shop or grant found -
0430 Chain Sword Whip 1 +99 - - - 90 0% 131,072 G - No fixed shop or grant found A piece edged with diamonds. Anti-armor, ignores Defense.
0431 Beast Killer Whip 1 +72 - - - 90 0% 16,000 G - No fixed shop or grant found A beastmaster's whip that is especially effective against beasts.
0432 Devil's Tail Whip 1 - - - - 90 0% 13 G - No fixed shop or grant found -
0433 Succubus Whip Whip 1 +6 - +6 +6 90 0% 13,332 G 1 Event/chest/return: Mage's Hideout A whip wielded by succubi against their prey. Enfeebles enemies, but...
0884 Invasive Parasite Tentacle Whip 1 +167 - - - 90 0% 1,000 G Conditional No fixed shop or grant found The Invasive Parasite evolves to drain nutrients from beings besides its host.
1632 Blaze Whip Whip 1 +28 - +40 - 90 0% 4,000 G - Shop: Specialty Shop A pair of blazing flame whips. Fire, Fire Boost, Magic Focus 4, Hits +1

Dagger (71)

ID Equipment Class Hands ATK DEF MAG SPR Hit Crit Value Curse Acquisition Description and notes
0026 Gladius Dagger 1 +10 - - - 90 0% 100 G - Shop: Back Alley, RAYON Village
Event/chest/return: Floating Continent Laputa, RAYON Village
Starting equipment: Asellus, Lenna, Rena, Terra and 2 others
A light, easy-to-handle dagger.
0027 Kunai Dagger 1 +40 - - - 90 0% 2,500 G - Shop: Capital Abaroso, RAYON Village
Starting equipment: Izuna, Otone
A small blade used by those known as ninja.
0028 Psycho Dagger Dagger 1 - - -30 -40 90 0% 30,000 G - Event/chest/return: Sea-Roar Village A dagger that converts the wielder's Spirit into Attack.
0029 Orichalcum Dagger 1 +70 - +70 +35 90 0% 12,000 G - Shop: Capital Abaroso, RAYON Village
Event/chest/return: Sea-Roar Village
A dagger made from an unknown metal. It harbors powerful magic.
0030 Spatha Dagger 1 +204 - - - 90 0% 131,072 G - Event/chest/return: Sea-Roar Village The highest-ranking holy blade among daggers.
0056 Mythril Foil Dagger 1 +25 - - +10 90 0% 500 G - Shop: Various locations
Starting equipment: Liza, Monika, Rosetta
An ornate thrusting sword made by the [Mythril] brand.
0057 Estoc Dagger 1 +60 - - +20 90 0% 5,000 G - Shop: Capital Abaroso A large thrusting sword with a needle-like blade.
0058 Psycho Sword Dagger 1 - - -30 -60 90 0% 18,000 G - No fixed shop or grant found Converts the wielder's spirit into attack power.
0059 Master Rapier Dagger 1 +115 - - +30 90 0% 50,000 G - No fixed shop or grant found Apparently highly effective against extraterrestrial life.
0060 Poison Needle Dagger 1 +1 - - - 90 0% 2 G - No fixed shop or grant found A needle coated in fast-acting deadly poison.
0435 Thief's Dagger Dagger 1 +20 +20 -10 +20 90 0% 2,000 G - Shop: Hidden, the Lurking Town A dagger inhabited by the soul of a tenacious thief. Treasure +
0436 Paracelsus's Dagger Dagger 1 +10 - +40 +60 90 0% 50,000 G - No fixed shop or grant found A dagger associated with a demigod-like alchemist.
0437 Holy Knife Dagger 1 +40 - +20 +40 90 0% 2,000 G - Shop: Schwarz Maiden
Event/chest/return: Sea-Roar Village
A sacred knife purified with the blood of hundreds of maidens.
0438 Mage Masher Dagger 1 +44 - -60 +120 90 0% 15,000 G - Shop: Hidden, the Lurking Town Deals double damage to enemies skilled in magic.
0439 Throwing Dagger Dagger 1 +20 - - - 90 0% 20 G - Shop: Back Alley, Back-Alley Swamp, Lemuria Slave Market, RAYON Village Performs a ranged charged attack. Consumes one per attack.
0440 Main Gauche Dagger 1 +25 +10 - - 90 0% 800 G - Shop: RAYON Village A dagger that reduces physical damage by 10%. Ineffective during attack actions.
0441 Silver Dagger Dagger 1 +35 - +20 +60 90 0% 2,000 G - Shop: Back-Alley Swamp, RAYON Village
Event/chest/return: RAYON Village
A silver dagger tremendously effective against creatures of the night.
0443 Power Shortsword Dagger 1 - - - - 90 0% 800 G - Shop: Schwarz Maiden A dagger that deals damage proportional to current HP.
0444 Vampire Fang Dagger 1 +34 -12 +34 -12 90 0% 24 G 1 Shop: Flyer Location A magic dagger that drinks its prey's blood and soul and gives them to its owner.
0445 Shadow Dagger Dagger 1 +18 - +6 +6 90 0% 160 G - Shop: Capital Abaroso
Event/chest/return: RAYON Village
Starting equipment: Cursemaker, Mesarthim
A magic dagger with the ability to cut shadows.
0446 Heaven-Rending Water-Splitting Fan Dagger 1 +55 +35 - +20 90 0% 8,000 G - Shop: Capital Abaroso A large iron war fan that can also be used as a shield.
0447 Sandworm Tooth Dagger 1 +72 +9 -19 -26 90 0% 11,206 G - No fixed shop or grant found The tooth of a giant carnivore inhabiting a sea of sand.
0448 Moog Dagger 1 +40 - +50 +200 90 0% 12,000 G - No fixed shop or grant found A rusty dagger once carried by a powerful mage.
0449 Shuriken Dagger 1 +99 - - - 90 0% 1,000 G - Shop: Back-Alley Swamp, Dragon Duel Cave, Pyramid Performs a ranged attack. Consumed on use.
0450 Fuma Shuriken Dagger 1 +256 - - - 90 0% 15,000 G - Shop: Back-Alley Swamp Performs a ranged attack. Consumed on use.
0451 Shuriken Dagger 1 +99 - - - 90 0% 131,072 G - No fixed shop or grant found Performs unlimited ranged attacks.
0452 Quickwork Dagger Dagger 1 +6 -9 - - 90 0% 30,000 G - Event/chest/return: Sea-Roar Village A short blade capable of cutting foes apart at blinding speed. Hits +2-5
0453 Mehimoon Dagger 1 +110 - - +40 90 0% 40,000 G - Shop: Labyrinth Garden
Event/chest/return: Sea-Roar Village
The strongest knife available for purchase.
0454 Sure-Hit Knife Dagger 1 +1 - - - 90 0% 25,000 G - Shop: Capital Abaroso
Event/chest/return: RAYON Village, Sea-Roar Village
A magic knife that precisely pierces an enemy's vital point.
0455 Ripper Knife Dagger 1 +130 - - - 90 0% 1,000 G - Shop: Capital Abaroso, Hidden, the Lurking Town A murderer's knife. Reflects 30% of damage dealt.
0456 Sense of Death Dagger 1 +256 - - - 90 0% 13 G 1 Shop: Flyer Location A cursed folding fan.
0457 Crysknife Dagger 1 +99 +9 +9 +99 90 0% 30,000 G - No fixed shop or grant found A powerful dagger made from a processed sandworm tooth.
0531 Falcon Sword Dagger 1 +7 - - - 90 0% 4,000 G - Shop: Capital Abaroso Hits +1.
0532 Nightingale Dagger 1 +12 - - - 90 0% 14,000 G - Shop: Capital Abaroso
Starting equipment: Monika
A dagger imbued with healing power.
0533 Fencing Saber Dagger 1 +30 +10 - - 90 0% 3,000 G - Shop: Back-Alley Swamp
Event/chest/return: Mountain Cave
20% chance to deflect attacks. Inactive while attacking.
0534 Unicorn Dagger Dagger 1 +50 +10 +70 +70 90 0% 14,000 G - No fixed shop or grant found A unicorn horn.
0535 Armor Piercer Dagger 1 +50 - - - 90 0% 10,000 G - Shop: Capital Abaroso 40% chance to ignore enemy defense.
0536 Silver Foil Dagger 1 +27 - +6 +20 90 0% 2,000 G - Shop: Back-Alley Swamp A silver foil highly effective against unholy beings.
0537 Starbringer Dagger 1 +68 +2 +40 +40 90 0% 14,000 G - No fixed shop or grant found A magic sword with a cold, starlike glow. Holy element.
0538 Assassin Blade Dagger 1 +26 - - - 90 0% 3,500 G - No fixed shop or grant found A poison-coated assassin's blade. Inflicts poison.
0539 Energy Saber Dagger 1 +64 - - - 90 0% 8,000 G - Shop: Schwarz Maiden A light sword excavated from ancient ruins. Electric element; inflicts blindness.
0540 Night Stalker Dagger 1 +66 - - - 90 0% 3,500 G - No fixed shop or grant found An evil-shrouded rapier favored by demon nobles.
0541 Dark Sword Dagger 1 +26 - - - 90 0% 3,500 G - No fixed shop or grant found -
0542 Hortensia Dagger 1 +43 - - - 90 0% 4,000 G - No fixed shop or grant found A type of rapier with a high critical-hit rate.
0543 Midnight Haze Dagger 1 +62 +8 - +40 90 0% 8,000 G - No fixed shop or grant found A magic dagger wreathed in thin smoke. Drains magic; 20% magic nullification.
0576 Ninja Shooter Dagger 2 +1 - - - 90 0% 2,500 G - Shop: Esteria, Fortress City Melbel, Ruined Melbel A device that launches star-shaped blades. No ammo. Two-handed
0980 Hunting Knife Dagger 1 +23 +2 - - 90 0% 300 G - No fixed shop or grant found A hunting knife that can easily kill small animals.
0981 Carving Knife Dagger 1 +36 +5 - - 90 0% 1,500 G - Shop: Back Alley A large knife used to butcher game.
0982 Draconic Dagger Dagger 1 +36 +5 - - 90 0% 600 G - No fixed shop or grant found -
0983 Diamond Nail Dagger 1 +40 +15 - - 90 0% 2,000 G - No fixed shop or grant found A simple weapon made from a giant beast's claw.
0984 Assassin Knife Dagger 1 +44 - - - 90 0% 6,000 G - Event/chest/return: Sea-Roar Village For assassination. High critical rate; occasionally inflicts instant death.
0985 Heavenly Dragon-Guard Blade Dagger 1 +60 +42 +21 - 90 0% 12,000 G - No fixed shop or grant found A short sword used by an Eastern mage. Max MP +20%.
0986 Tiny Sword Dagger 1 +36 +5 - - 90 0% 600 G - No fixed shop or grant found -
0987 Wildcat Fang Dagger 1 +36 +5 - - 90 0% 600 G - No fixed shop or grant found -
0988 Elemental Shard Dagger 1 +30 - +70 +60 90 0% 600 G - Event/chest/return: RAYON Village The remains of a spirit fashioned into a weapon.
0989 Mage Blade Dagger 1 +36 +5 - - 90 0% 600 G - No fixed shop or grant found -
0990 Glacial Spike Dagger 1 +36 +5 - - 90 0% 600 G - No fixed shop or grant found -
0991 Ancient Dagger Dagger 1 +36 +5 - - 90 0% 600 G - No fixed shop or grant found -
0992 Heartseeker Dagger 1 +36 +5 - - 90 0% 600 G - No fixed shop or grant found -
0993 Dagger of Glory Dagger 1 +23 - - - 90 0% 10,874 G - No fixed shop or grant found A golden dagger granting good fortune. Experience/treasure resistance.
0994 Mind Fang Dagger 1 +50 - +50 - 90 0% 10,000 G - No fixed shop or grant found A secret-stone blade that rends the mind. Magic drain; targets spirit instead of defense.
0995 Phantom Dagger Dagger 1 +36 +5 - - 90 0% 600 G - No fixed shop or grant found -
0996 Kitchen Knife Dagger 1 +9 - - - 90 0% 200 G - No fixed shop or grant found A small kitchen knife.
0997 Demon's Straw Dagger 1 +36 - +40 +20 90 0% 1,332 G - No fixed shop or grant found A demon blade that devours souls and gives them to its owner. Heals on kills.
0998 Fenglin & Huangzui Dagger 1 +30 - +5 +10 90 0% - - Starting equipment: Iroha A pair of short blades resembling bird beaks. Hits +1 to +3.
0999 Chill Rend Dagger 1 +70 - +40 +40 90 0% 4,000 G - Shop: Specialty Shop A dagger made of an ice blade. Ice; Ice Boost.
1160 Force Sword Dagger 1 - - - +20 90 0% 65,536 G - No fixed shop or grant found Consumes magic to unleash a lethal strike. (MP:5%)
1161 Valkyrie Dagger 1 +140 +20 +20 +20 90 0% 65,536 G - No fixed shop or grant found Sword of Valkyrie, goddess of battle. Holy, Charge+
1162 Green Estoc Dagger 1 +25 - - +10 90 0% 500 G - No fixed shop or grant found -
1164 Cross Sword Dagger 1 +55 +13 - +13 90 0% 5,000 G - Shop: Hidden, the Lurking Town A slender sword filled with a prayer to protect its wielder. MD 10
1165 Princess Rapier Dagger 1 +65 +60 +10 +45 90 0% 6,800 G - Shop: Specialty Shop A rapier used by a noble princess.

Sword (79)

ID Equipment Class Hands ATK DEF MAG SPR Hit Crit Value Curse Acquisition Description and notes
0031 Longsword Sword 1 +15 - - - 90 0% 150 G - Shop: Lemuria Slave Market, RAYON Village, Slave City Shrike
Event/chest/return: Lemuria Slave Market, Sea-Roar Village
Starting equipment: Agrias, Aty, Cherie, Djeeta and 4 others
A perfectly ordinary mass-produced longsword.
0032 Mithril Sword Sword 1 +30 +5 - - 90 0% 600 G - Shop: Various locations
Event/chest/return: Execution Tower
A longsword from the trusted, high-quality Mithril brand.
0033 Flame Tongue Sword 1 +40 - +40 - 90 0% 4,000 G - Shop: Fortress City Melbel, RAYON Village A magic sword made of flickering flame. Fire Boost, Morning Star
0034 Eastern Single-Edged Sword Sword 1 +70 - - - 90 0% 6,000 G - Shop: Back Alley, Lemuria Slave Market, RAYON Village
Event/chest/return: Sea-Roar Village
Starting equipment: Samurai Girl
A keen single-edged sword forged in the East.
0035 Demon's Claw Sword 1 +99 - - - 90 0% 1,332 G 1 Event/chest/return: Roland Underground Prison A longsword containing demonic power. Increases natural HP recovery.
0036 Damascus Sword Sword 1 +130 +15 - - 90 0% 18,000 G - Shop: Capital Abaroso, Lemuria Slave Market
Event/chest/return: Sea-Roar Village
A sword made from an unknown metal. Effective against incorporeal enemies.
0037 Dragon Slayer Sword 1 +170 +40 - +40 90 0% 65,536 G - Event/chest/return: Dragon Duel Cave The only weapon capable of cutting through dragon scales.
0038 Ultima Weapon Sword 1 +250 - - - 90 0% 100,000 G - Shop: Schwarz Maiden
Event/chest/return: Sea-Roar Village
A weapon that converts the user's life force into Attack.
0458 SWORD Sword 1 +60 - - - 90 0% 5,000 G - Shop: Schwarz Maiden
Event/chest/return: Sea-Roar Village
A sword.
0459 SUPER SWORD Sword 1 +120 - - - 90 0% 10,000 G - Shop: Schwarz Maiden
Event/chest/return: Sea-Roar Village
A sword with twice the Attack of a sword.
0460 ULTRA SUPER SWORD Sword 1 +240 - - - 90 0% 20,000 G - Event/chest/return: Sea-Roar Village A sword with twice the Attack of a sword with twice the Attack of a sword.
0461 Rusty Sword Sword 1 +3 - - - 90 0% 1 G - No fixed shop or grant found A sword reduced to a blunt weapon by corrosion.
0462 Lead Sword Sword 1 +60 +10 - - 90 0% 300 G - Shop: Hidden, the Lurking Town, RAYON Village
Starting equipment: Female Warrior
A heavy sword. Destructive, but slow to charge.
0463 Power Longsword Sword 1 - - - - 90 0% 1,600 G - Shop: Schwarz Maiden
Event/chest/return: Lemuria Slave Market, Mountain Cave, Sea-Roar Village
A longsword that deals damage proportional to current HP.
0464 Kazekiri Sword 1 +44 - - - 90 0% 5,000 G - Shop: Capital Abaroso
Event/chest/return: Sea-Roar Village
A demonic katana whose wind becomes invisible blades that cut enemies apart.
0465 Striking Sword Sword 1 +55 +10 - - 90 0% 3,000 G - Event/chest/return: Sea-Roar Village A magic sword with an extremely high critical-hit rate.
0466 Damakrakus Sword Sword 1 +130 +15 - - 90 0% 1 G 1 Event/chest/return: Sea-Roar Village, Undersea Temple A longsword made from an unknown metal. Effective against incorporeal monsters.
0467 Slayer Sword 1 +80 -13 +13 -13 90 0% 8,888 G - No fixed shop or grant found A magic sword that regained its power after devouring a thousand souls. Hits +1
0468 Despair Sword Sword 1 - - - - 90 0% 2 G - Event/chest/return: Sea-Roar Village Attack = 200.
0469 Crystal Saber Sword 1 +77 - - +40 90 0% 15,554 G - No fixed shop or grant found A crystal sword with a 1-in-4 chance to ignore enemy Defense.
0471 Erection Saber Sword 1 +69 -69 - -69 90 0% 13,938 G - No fixed shop or grant found An ancient martial weapon that turns lust into a blade.
0472 Damocles Sword Sword 1 +130 +130 +130 +130 90 0% 26 G - No fixed shop or grant found A secret sword that raises every stat, but...?
0473 Treasured Sword Barracuda Sword 1 +99 +29 - - 90 0% 40 G - Shop: Flyer Location A legendary blade stolen from the great king who rules the orc demons.
0474 Gauntlet Sword Sword 1 +70 +40 -15 - 90 0% 12,000 G - Shop: Back-Alley Swamp A bladed gauntlet that reduces physical damage by 15%.
0475 Flame Sword Sword 1 +200 - - - 90 0% 10,000 G - Event/chest/return: Sea-Roar Village A sword that creates scorching flames from its owner's life. Fire, Cost 12
0476 Dark Sword Catiua Sword 1 +90 +40 +120 +50 90 0% 44 G 1 Shop: Flyer Location A legendary magic sword sealing an abhorrent ancient evil spirit.
0477 Demon Sword Nihil Sword 1 +90 -44 -44 -44 90 0% 15 G 1 Shop: Flyer Location
Event/chest/return: Mage's Hideout
A cursed Eastern blade that drives its owner to slaughter.
0478 SAMAMUNE BLADE! Sword 1 +127 - - - 90 0% 65,535 G - No fixed shop or grant found The strongest kitchen knife a chef can equip. Resists all attributes.
0479 Artemis's Tear Sword 1 +59 +22 +47 +39 90 0% 33 G - Shop: Flyer Location
Event/chest/return: Sea-Roar Village
A sword made from a single piece of moonstone emitting a mysterious glow.
0480 Valkyria's Sword Sword 1 +125 +30 - +80 90 0% 56 G - Shop: Flyer Location
Event/chest/return: Capital Abaroso, Sea-Roar Village
A famous sword given to a certain maiden by an apostle of the war god. Morning Star
0481 Blood Sword Sword 1 +30 - - - 90 0% 1,920 G 1 Shop: Interspecies Village
Event/chest/return: Sea-Roar Village
A magic sword with a crimson blade. Drain, O Drain
0482 Diamond Edge Sword 1 +75 - - - 90 0% 30,000 G - Event/chest/return: Lemuria Slave Market An expensive sword edged with diamond. Astonishing cutting power.
0483 Spirit-Slaying Sword Sword 1 +10 +5 - +80 90 0% 2,000 G - No fixed shop or grant found A wooden sword carved with spells. Tremendously effective against spirits.
0484 Cleria Sword Sword 1 +100 - +100 +60 90 0% 15,000 G 1 Shop: Capital Abaroso A sword made from demonic metal that destroyed a certain kingdom.
0485 Stone Sword Wieder Sword 1 +41 +25 - - 90 0% 8 G - Shop: Flyer Location A stone sword handed down by a certain tribe.
0486 Demon Sword Kamaitachi Sword 1 +40 - - - 90 0% 28 G - Shop: Flyer Location
Event/chest/return: Sea-Roar Village
Can attack three directions ahead at once!
0487 Faeblade Sword 1 +60 - - - 90 0% - - Event/chest/return: Scripted event
Starting equipment: Lion Princess, Princess Rei
One of the Mystic weapons, capable of absorbing enemy abilities.
0488 Ten-Dice Sword Sword 1 +10 - - - 90 0% 50,000 G - Shop: Schwarz Maiden
Event/chest/return: Sea-Roar Village
A sword that hits 10 times.
0489 Glass Sword Sword 1 +111 - - - 90 0% 7,777 G - No fixed shop or grant found A sword made of glass with lethally sharp cutting power.
0490 Alkaid Sword 1 +90 - +40 - 90 0% 22,222 G - No fixed shop or grant found An ice sword whose cutting wind freezes everything it touches.
1020 Green Dragon Crescent Blade Sword 1 +45 - - - 90 0% 1,000 G - No fixed shop or grant found A single-edged curved blade brought from the East.
1021 Short Sword Sword 1 +10 - - - 90 0% 100 G - Starting equipment: Celes, Valkyrie A short, double-edged sword. Fairly light and easy to handle.
1022 Broad Sword Sword 1 +20 +15 - - 90 0% 500 G - No fixed shop or grant found A longsword with a broad blade.
1023 Bastard Sword Sword 1 +25 +5 - - 90 0% 800 G - Shop: Back Alley A sword that can also be wielded as a greatsword. Switch with an ability.
1024 Blood Razor Sword 1 +79 - - - 90 0% 800 G - No fixed shop or grant found -
1025 Blessed Sword Sword 1 +35 +15 +5 +15 90 0% 1,200 G - No fixed shop or grant found A longsword anointed with holy oil and purified. Effective against spirits.
1026 Mahavairocana Invocation Mercy Blade Sword 1 +25 +5 - - 90 0% 800 G - No fixed shop or grant found A blade carried by those who seek salvation for all beings.
1027 Golden Kodachi Sword 1 +40 - +40 +40 90 0% 30,000 G - No fixed shop or grant found A short blade made entirely of gold, not merely gold-plated.
1028 Burn Longsword Sword 1 +49 - - - 90 0% 1,160 G - Shop: Dwarven Great Tunnel A longsword imbued with the power of flame. Fire
1029 Emerald Ripper Sword 1 +40 +15 +5 +15 90 0% 1,200 G - No fixed shop or grant found -
1030 Thunder Horn Sword 1 +40 +15 +5 +15 90 0% 1,200 G - No fixed shop or grant found -
1031 Sword Sword 1 +40 +15 +5 +15 90 0% 1,200 G - No fixed shop or grant found -
1032 Madman's Sword Sword 1 +40 +15 +5 +15 90 0% 1,200 G - No fixed shop or grant found -
1033 Grasen Steel Sword Sword 1 +70 +25 - +5 90 0% 2,500 G - No fixed shop or grant found A longsword forged from high-quality steel.
1034 Emperor's Sword Sword 1 +280 - - - 90 0% 30,000 G - No fixed shop or grant found [Superheavy] The forgotten strongest sword. Lightning element
1035 Holy Knight's Sword Sword 1 +40 +15 +5 +15 90 0% 1,200 G - No fixed shop or grant found -
1036 Blackguard Sword 1 +40 +15 +5 +15 90 0% 1,200 G - No fixed shop or grant found -
1037 Treasured Chichiushi Blade Sword 1 +20 +10 +10 +20 90 0% - - Event/chest/return: Mage's Hideout
Starting equipment: Nakoruru
A treasured blade passed down within a clan. HIT+1, Ranged Attack (MP:5)
1038 Onikirimaru Sword 1 +40 +15 +5 +15 90 0% 1,200 G - No fixed shop or grant found -
1039 Viper Sword Sword 1 +37 - - - 90 0% 2,200 G - No fixed shop or grant found A blade resembling entwined mating snakes. Poison
1040 Silverion Sword 1 +70 +20 +5 +20 90 0% 4,000 G - No fixed shop or grant found A sword of light made for three ancient kings. Holy, Morning Star
1041 Blade Sword 1 +57 - - - 90 0% 1,800 G - No fixed shop or grant found A one-handed sword designed for cutting.
1042 Kikoku Tensho Sword 1 +40 +15 +5 +15 90 0% 1,200 G - No fixed shop or grant found Grants demonic strength to its wielder.
1043 Ancient Brass Sword 1 +50 +35 +25 +35 90 0% 8,555 G - No fixed shop or grant found A brass sword used by ancient warriors. Strength element
1044 Spiderbane Sword 1 +40 +15 +5 +15 90 0% 1,200 G - No fixed shop or grant found -
1045 Ilrune Sword 1 +40 - +15 +20 90 0% 1,600 G - Shop: Back Alley, Dwarven Great Tunnel, Hidden, the Lurking Town A foreign longsword with geometric patterns on its blade. Strength element
1046 Beltaranis Sword 1 - - - - 90 0% 18,000 G - No fixed shop or grant found Amplifies the wielder's thoughts and forms them into an energy blade.
1047 Screbb Sword 1 +75 +15 - +30 90 0% 5,000 G - Shop: Dwarven Great Tunnel A treasured blade said to retain its power even when rusted.
1048 Jade Wise Emperor Sword 1 +150 +50 +50 +50 90 0% 54,000 G 2 No fixed shop or grant found A treasured blade of tremendous power, sealed by a certain faction.
1049 Wyvern Sword 1 +183 - - - 90 0% 7,000 G - No fixed shop or grant found Extremely powerful, but drains the wielder's stamina. Cost 9
1050 Keen Blast Sword 1 +77 - - - 90 0% 5,000 G - Shop: Hidden, the Lurking Town
Event/chest/return: Lemuria Slave Market
A large one-handed sword with healing power. Magic Gather 2
1051 Amber Duel Sword 1 +108 +24 - +22 90 0% 3,500 G - Shop: Hidden, the Lurking Town A longsword with special power. Silence, Cost 5
1052 Stain Melt Sword 1 +238 -32 -60 -32 90 0% 12,550 G - No fixed shop or grant found A sentient sword usable only by members of a certain royal family. Cost 5
1053 Dark Blade Sword 1 +70 - - - 90 0% 2,280 G - No fixed shop or grant found Blessed by dark spirits. Strength, Morning Star, ○Curse, Dark Resist
1054 Guardian Sword Sword 1 +75 +20 +20 +20 90 0% 7,000 G - No fixed shop or grant found A Spellblade that raises its wielder's magic power. Strength, Status 20.
1055 Sergeant's Sword Sword 1 +30 - +15 - 90 0% 300 G - Event/chest/return: Island Colosseum Used by Captain Abaroso. Charge Change, Quick
1056 Iaido Sword 1 +15 -50 - - 90 0% 131,072 G - No fixed shop or grant found Attacks at supersonic speed while consecutive hits continue.
1163 Horned Malice Sword 1 +208 - - - 90 0% 10,000 G - No fixed shop or grant found An otherworldly sword that seals its wielder's magic to unleash power. Twilight, Silence
1604 Sacred Saber Sword 1 +77 - +77 - 90 0% 5,000 G - Starting equipment: Claria A saber partly forged from special silver imbued with holiness.

Kusarigama (15)

ID Equipment Class Hands ATK DEF MAG SPR Hit Crit Value Curse Acquisition Description and notes
0039 Kusarigama Kusarigama 1 +30 - - - 90 0% - - No fixed shop or grant found A weapon with a blade at the end of a chain. Attacks a wide area.
0040 Wing Edge Kusarigama 1 +130 - - - 90 0% 50,000 G - No fixed shop or grant found A weapon with a sharp blade at the end of a chain.
0442 Ribbon Dagger Kusarigama 1 +20 - - - 90 0% 2,000 G - Shop: Back-Alley Swamp A dagger with the same properties as a chain sickle.
0515 Chained Axe Kusarigama 1 +80 +10 -40 -40 90 0% 9,000 G - Shop: Back-Alley Swamp An axe with the same properties as a kusarigama.
0516 Double Chained Axe Kusarigama 1 +70 +20 -60 -60 90 0% 40,000 G - Shop: Back-Alley Swamp An axe with the same properties as a kusarigama. Hits +1.
0545 Rotator Kusarigama 1 +40 +40 +40 +40 90 0% 6,000 G - No fixed shop or grant found A force-field scythe orbiting its wielder. No charge required. MP: 2.
0546 Ghost Scythe Kusarigama 1 +40 +40 +40 +40 90 0% 6,000 G - No fixed shop or grant found -
0547 Exercise Kusarigama 1 +5 +5 +5 +5 90 0% 25,000 G - Shop: RAYON Village A hot new product with tremendous beauty and health benefits.
0548 Eye Freezer Kusarigama 1 - -40 - +20 90 0% 37,564 G - Event/chest/return: Sea-Roar Village Steals foes' life souls, growing stronger without limit.
0549 Great Scythe of Death Kusarigama 1 +444 -44 -44 -44 90 0% 8,888 G - Event/chest/return: Mage's Hideout, Sea-Roar Village A great scythe that brings death to "every" being.
0560 War Fork Kusarigama 1 +110 +35 - - 90 0% 18,000 G - No fixed shop or grant found A special spear with greatsword properties. Double attack range.
1080 Soul Eater Kusarigama 1 +145 +20 - - 90 0% 65,536 G - No fixed shop or grant found A great scythe said to reap souls. Absorb element
1081 Demon Scythe Kusarigama 1 +145 +20 - - 90 0% 7,000 G - No fixed shop or grant found -
1082 Greater Scythe Kusarigama 1 +145 +20 - - 90 0% 7,000 G - No fixed shop or grant found -
1087 M.O.P Kusarigama 1 +40 - - - 90 0% - - Starting equipment: Airi Airi-exclusive great scythe: Master of Pain

Greatsword (47)

ID Equipment Class Hands ATK DEF MAG SPR Hit Crit Value Curse Acquisition Description and notes
0041 Greatsword Greatsword 1 +40 +5 - - 90 0% 200 G - Shop: Dwarven Great Tunnel, RAYON Village
Event/chest/return: RAYON Village
Starting equipment: Celes, Knight Girl, Polaris
A relatively easy-to-handle two-handed sword.
0042 Silver Blade Greatsword 1 +40 +10 +10 +40 90 0% 2,000 G - Shop: Capital Abaroso A silver greatsword with the power to ward off evil.
0043 Ice Sword Greatsword 1 +80 - +40 +40 90 0% 4,000 G - No fixed shop or grant found The ice greatsword obtained after a long-held wish came true. Boosts ice magic.
0044 Tsurugi Greatsword 1 +110 - - - 90 0% 8,000 G - Shop: Lemuria Slave Market, RAYON Village A two-handed katana made for actual combat.
0045 Defender Greatsword 1 +120 +20 - - 90 0% 10,000 G - Shop: Capital Abaroso
Event/chest/return: Sea-Roar Village
A sturdy, broad-bladed greatsword that can also be used as a shield.
0046 Argetlahm Greatsword 1 +215 +50 - - 90 0% 65,536 G - No fixed shop or grant found A gigantic holy sword said to be the left arm of a god who guards another world.
0047 Beauty Under the Moon Greatsword 1 +172 - - - 90 0% 60,000 G - Event/chest/return: Sea-Roar Village A great katana of bewitching beauty and fearsome sharpness. Charge Time/Magic Attack +
0048 Sol Blade Greatsword 1 +71 - +20 +50 90 0% 6,000 G - Event/chest/return: RAYON Village A radiant greatsword imbued with solar power. Holy, Exorcism, Morning Star, Dark resist.
0049 Death Falcon Greatsword 1 +200 - - - 90 0% 100,000 G - Event/chest/return: Sea-Roar Village The ultimate sword, with falcon-like speed and devastating power.
0050 Broken Sword Greatsword 1 +5 - - - 90 0% 1 G - Shop: Immigrant Town Initial State, Immigrant Town Stage 2
Event/chest/return: Execution Tower, Hidden, the Lurking Town, Opening, Poison-Insect Labyrinth, RAYON Village
A sword broken after a fierce battle.
0470 Master Sword Greatsword 1 +80 - +40 +40 90 0% 20,000 G - Event/chest/return: Labyrinth Garden, Sea-Roar Village Can perform ranged attacks only while HP is full.
0491 Quick Blade Greatsword 1 +20 +5 - - 90 0% 3,000 G - Shop: Capital Abaroso Unleashes slashes with astonishing speed through cursed power.
0492 Sword of Hope Greatsword 1 - - - - 90 0% 65,535 G - Event/chest/return: Mullonde Necromancy Hall, Sea-Roar Village Its stats rise dramatically in proportion to the difficulty faced.
0493 Berserk Greatsword 1 +99 - -180 -99 90 0% 10,000 G 1 No fixed shop or grant found A cursed blade that drives its bearer to slaughter.
0494 HARAKIRI Sword Greatsword 1 +444 -444 -444 +4 90 0% 8 G - No fixed shop or grant found  ???
0495 Rune Blade Greatsword 1 +70 +10 +40 +20 90 0% 5,000 G - Shop: Capital Abaroso, Pyramid Consumes 15% MP to deliver a critical hit.
0496 Lightning-Rod Blade Greatsword 1 +70 +20 +20 +40 90 0% 6,000 G - No fixed shop or grant found Stores lightning energy and releases it with each attack.
0497 Zantetsuken Greatsword 1 +70 - - - 90 0% 65,535 G - Event/chest/return: Sea-Roar Village Cuts enemies with special armor. Ignores defense.
0498 Sword of Yomi Greatsword 1 +80 - +80 +140 90 0% 65,535 G - No fixed shop or grant found Can cut ghost-type enemies.
0499 Massacre Sword Greatsword 1 +133 -133 - - 90 0% 26 G - No fixed shop or grant found Doubles the area of special attacks, but...
0500 Ring Blade Greatsword 1 +100 +50 - - 90 0% 12,000 G - Shop: Back-Alley Swamp A ring-shaped blade that reduces physical damage by 20%.
0501 Fullblade Greatsword 1 +200 +50 - - 90 0% 5,000 G - Shop: Interspecies Village A massive sword carried by war demons, as long as a person is tall.
0502 Knight of Judgment's Sword Greatsword 1 +130 - -130 - 90 0% 8,888 G - No fixed shop or grant found Weapon attacks have a 13% chance of instant death. Ineffective on bosses.
0503 Mercurial Greatsword Greatsword 1 +255 -50 - - 90 0% 40,960 G - Shop: Back-Alley Swamp, RAYON Village Powerful, but requires a special aptitude to wield.
0504 Stone King Greatsword 1 +500 +25 -25 -25 90 0% 73 G - Shop: Flyer Location [Ultraheavy] A stone sword made from ore.
0505 Seiranken Greatsword 1 +160 +20 - - 90 0% 5,000 G - No fixed shop or grant found A sturdy blade strong enough to withstand a storm of wild sword strikes.
0506 Flare Riser Greatsword 1 +200 - +100 - 90 0% 65,536 G - No fixed shop or grant found A divine sword that turns its owner's will into a blade.
0507 Iron of Mars Greatsword 1 +177 +40 +80 +40 90 0% 51,200 G - Shop: RAYON Village The culmination of Galvorn Heavy Industries' weapon technology.
0508 Ley-Line Sword Greatsword 1 +60 +40 +60 +40 90 0% 30,000 G - No fixed shop or grant found Draws spiritual power from ley lines. Magic Focus 2.
0509 Nameless Blade Greatsword 1 +300 - - - 90 0% 131,024 G - Event/chest/return: Lemuria Slave Market, Sea-Roar Village Said to be the strongest sword a human can wield.
0510 Magic Blade Greatsword 1 +50 - +50 - 90 0% 10,000 G - Shop: Capital Abaroso, Pyramid, Schwarz Maiden Can activate magic imbued in it beforehand.
1070 Grand Shamshir Greatsword 1 +145 +20 - - 90 0% 7,000 G - No fixed shop or grant found An enormous curved blade used by foreign executioners.
1071 Green Dragon Glaive Greatsword 1 +127 - - - 90 0% 6,000 G - Shop: Lemuria Slave Market A heavy but powerful two-handed Green Dragon blade. Charge -2, Crit 5
1072 Headsplitter Greatsword 1 +145 +20 - - 90 0% 7,000 G - No fixed shop or grant found -
1073 Twin-Headed Serpent Sword Greatsword 1 +145 +20 - - 90 0% 7,000 G - No fixed shop or grant found -
1074 Chromatic Sword Greatsword 1 +145 +20 - - 90 0% 7,000 G - No fixed shop or grant found -
1075 Huge Ogre Sword Greatsword 1 +145 +20 - - 90 0% 7,000 G - No fixed shop or grant found -
1076 Holy War Sword Greatsword 1 +145 +20 - - 90 0% 7,000 G - No fixed shop or grant found -
1077 Dotanuki Greatsword 1 +60 - - - 90 0% 12,000 G - No fixed shop or grant found A mighty blade made to pierce armor. Enemy DEF 50%
1078 Iron Man's Cleaver Greatsword 1 +145 +20 - - 90 0% 7,000 G - No fixed shop or grant found -
1079 Paper Fan Greatsword 1 +1 - - - 90 0% 7,000 G - No fixed shop or grant found A steel paper fan that can paralyze any monster.
1083 One-Shot Blade Greatsword 1 +145 +20 - - 90 0% 7,000 G - No fixed shop or grant found -
1084 Shogun Katana Greatsword 1 +145 +20 - - 90 0% 7,000 G - No fixed shop or grant found -
1085 Starlight Blade Greatsword 1 +170 - - +80 90 0% 25,000 G - No fixed shop or grant found A shining single-edged sword known as the Meteor Blade. Eastern
1086 Suiran Greatsword 1 +190 - - - 90 0% 25,000 G - No fixed shop or grant found A shining great blade said to have been used by an iron giant in another world.
1088 Swift Wolf Greatsword 1 +242 - - - 90 0% 20,000 G - No fixed shop or grant found An Eastern blade with special power. Crit 25, Cost 10
1089 Shadow Tiger Greatsword 1 +175 - - - 90 0% 10,000 G - No fixed shop or grant found An Eastern blade with special power. Twilight, Crit 10, Heal 2

Axe (14)

ID Equipment Class Hands ATK DEF MAG SPR Hit Crit Value Curse Acquisition Description and notes
0511 Mythril Cleaver Axe 1 +90 +25 -20 -20 90 0% 2,000 G - Shop: Various locations [Mythril] The brand's gift to the kitchen. Essential for homemakers.
0512 Pickaxe Axe 1 +130 +30 -40 -40 90 0% 6,000 G - Shop: Back Alley A tool for mining enemy bodies. Cannot break rocks.
0513 Tomahawk Axe 1 +35 - - - 90 0% 200 G - Shop: Lemuria Slave Market A one-handed throwing axe. Ranged attack. (Consumed)
0514 Severing Axe Axe 1 +90 - - - 90 0% 4,000 G - No fixed shop or grant found Flies around on a wildly erratic path when thrown.
0519 Were-Buster Axe 1 +90 +10 +20 +40 90 0% 7,000 G - Shop: Capital Abaroso An exquisite silver hand axe. Effective against beastfolk.
0522 Lucky Battle Axe Axe 1 +120 +40 +40 +40 90 0% 12,000 G - Shop: Schwarz Maiden
Event/chest/return: Poison-Insect Labyrinth
A battle axe crafted by a peerless master smith.
0523 Hand Axe Axe 1 +30 +5 - - 90 0% 500 G - Shop: Capital Abaroso A small axe usable with one hand.
0528 Slicer Axe 1 +70 +10 - - 90 0% 2,000 G - No fixed shop or grant found Special attacks require no charge.
0529 Laconian Slicer Axe 1 +100 - - - 90 0% 25,000 G - No fixed shop or grant found A throwing blade made of unbelievably strong metal. No charge required.
0587 R-Disc Launcher Axe 1 +177 - - - 90 0% 20,000 G - Shop: Back-Alley Swamp A special device that launches circular saws.
1122 Arcane Axe Axe 1 +68 +5 +46 +20 90 0% 500 G - No fixed shop or grant found An axe carved with runes that aid magic use. Magic Charge+
1126 Bounty Hunter's Axe Axe 1 +50 +10 - - 90 0% 2,000 G - No fixed shop or grant found An axe once owned by a bounty hunter. Enemy G drops x1.2
1128 Bio Axe Axe 1 +60 +40 +20 - 90 0% 10,000 G - No fixed shop or grant found A magical organism linked to the user's body, acting as a third arm.
1130 Axe Reading Axe 1 +44 - - - 90 0% 4,426 G - Shop: Interspecies Village An axe that raises critical-hit chance. CT+28%

Greataxe (26)

ID Equipment Class Hands ATK DEF MAG SPR Hit Crit Value Curse Acquisition Description and notes
0051 Battle Axe Greataxe 1 +50 +10 -10 -10 90 0% 500 G - Shop: Dwarven Great Tunnel, Hidden, the Lurking Town, Lemuria Slave Market, RAYON Village, Slave City Shrike
Event/chest/return: Roland Underground Prison
Starting equipment: Presea
A combat axe that can also fell trees.
0052 Crescent Axe Greataxe 1 +170 +40 -50 -50 90 0% 8,000 G - Shop: Capital Abaroso, Dwarven Great Tunnel
Event/chest/return: Sea-Roar Village
[Ultraheavy] An axe with a blade as large as its wielder.
0053 Icewall Battle Axe Greataxe 1 +180 - +80 - 90 0% 18,000 G - Event/chest/return: Sea-Roar Village An axe containing immense ice magic.
0054 Rune Axe Greataxe 1 +160 - +80 - 90 0% 15,000 G - Event/chest/return: Sea-Roar Village A magic greataxe that consumes MP to deliver critical hits.
0055 Dragon Buster Greataxe 1 +280 - - - 90 0% 30,000 G - Event/chest/return: Sea-Roar Village Said to fell even the strongest plant, the Tree Dragon.
0352 Ice Axe Lv1 Greataxe 1 +100 - - +20 90 0% - - No fixed shop or grant found Attack rises as the caster's level increases.
0353 Ice Axe Lv2 Greataxe 1 +140 - - +40 90 0% - - No fixed shop or grant found Attack rises as the caster's level increases.
0354 Ice Axe Lv3 Greataxe 1 +180 - - +80 90 0% - - No fixed shop or grant found Attack rises as the caster's level increases.
0355 Ice Axe Lv4 Greataxe 1 +220 - - +160 90 0% - - No fixed shop or grant found Attack rises as the caster's level increases.
0517 Unholy Axe Greataxe 1 +140 - +90 - 90 0% 22,500 G - No fixed shop or grant found A greataxe filled with unholy magic.
0518 Demon God's Axe Greataxe 1 +160 -40 -40 -40 90 0% 8,000 G - Shop: Capital Abaroso
Event/chest/return: Capital Abaroso
Forged by a demon god; seemingly too much for human hands.
0520 Ifrit Slash Greataxe 1 +160 - +60 +20 90 0% 12,000 G - No fixed shop or grant found Blessed by a demon god, trailing flame with every swing.
0521 Urish's Great Cleaver Greataxe 1 +196 +30 - - 90 0% 23,566 G - No fixed shop or grant found An ugly, chipped great blade said to have belonged to an ancient king.
0524 Aerial Greataxe 1 +70 +10 - - 90 0% 2,000 G - No fixed shop or grant found An exceptionally lightweight two-handed axe with fast charge speed.
0525 Subversive Greataxe 1 +155 +30 -40 -40 90 0% 16,000 G - No fixed shop or grant found A huge axe that crushes enemies through their armor. Enemy defense 50%.
0526 Leviathan Claw Greataxe 1 +170 +20 +20 +40 90 0% 16,000 G - No fixed shop or grant found Said to be made from a great sea serpent's claw. Water resistance.
0527 Guillotine of Destruction Greataxe 1 +400 - -200 -100 90 0% 16,000 G - Event/chest/return: Capital Abaroso A terrifying execution device that severs any neck.
1120 Sharp Axe Greataxe 1 +77 - - - 90 0% 500 G - No fixed shop or grant found A greataxe with a finely honed edge. CT+
1121 Savage Axe Greataxe 1 +55 +20 - - 90 0% 600 G - No fixed shop or grant found A stone greataxe used by barbarians.
1123 Evil Crescent Greataxe 1 +91 - -7 -7 90 0% 7,086 G - No fixed shop or grant found A cursed greataxe that has drunk much blood. Paralysis Attack
1124 Large Axe Greataxe 1 +130 +30 -50 -50 90 0% 500 G - No fixed shop or grant found A large axe.
1125 Venom Edge Greataxe 1 +147 - -10 -40 90 0% 5,622 G - No fixed shop or grant found A magical greataxe that secretes lethal poison. Adds Poison
1127 Reckless Battleaxe Greataxe 1 +50 +10 -10 -10 90 0% 500 G - No fixed shop or grant found Last Stand
1129 Master Key Greataxe 1 +212 - - - 90 0% 65,536 G - No fixed shop or grant found Forces open any door. When thrown, it pierces enemies.
1131 Magna Split Greataxe 1 +248 - - - 90 0% 4,426 G - No fixed shop or grant found A two-handed battleaxe imbued with strong acid magic. Absorb, Twilight
1132 Munderblova Greataxe 1 +112 +30 - - 90 0% 4,426 G - Shop: Hidden, the Lurking Town, SHOP Cliff Edge A powerful two-handed battleaxe, large yet light. Charge +1

Spear (32)

ID Equipment Class Hands ATK DEF MAG SPR Hit Crit Value Curse Acquisition Description and notes
0061 Long Spear Spear 1 +35 - - - 90 0% 150 G - Shop: Hidden, the Lurking Town, Lemuria Slave Market, RAYON Village, Slave City Shrike
Event/chest/return: Roland Underground Prison
Starting equipment: Fairy, Riesz
An ordinary mass-produced spear.
0062 Mythril Spear Spear 1 +55 +5 - - 90 0% 1,000 G - Shop: Various locations A light, strong spear from the [Mythril] brand.
0063 Thunder Spear Spear 1 +90 - +90 +40 90 0% 8,000 G - No fixed shop or grant found A magic spear with lightning power that amplifies lightning magic.
0064 Naginata Spear 1 +90 - - - 90 0% 5,000 G - Shop: Capital Abaroso, RAYON Village An Eastern polearm distinguished by its curved blade.
0065 Halberd Spear 1 +140 - - - 90 0% 10,000 G - Shop: Capital Abaroso, Fortress City Melbel, Lemuria Slave Market A spear combining the traits of a spear and axe.
0066 Alloces's Demon Spear Spear 1 +188 +70 - +40 90 0% 20,000 G - No fixed shop or grant found A spear containing immense fire magic.
0067 Gungnir Spear 1 +250 - - - 90 0% 30,000 G - No fixed shop or grant found A powerful spear said to be used by a god from another world.
0068 Fairy Spear Spear 1 +100 - +100 - 90 0% 5,000 G - Shop: Capital Abaroso A spear made to fit a fairy's body.
0069 Titania Lance Spear 1 +128 +128 +128 +128 90 0% 75 G - No fixed shop or grant found A legendary spear passed down among fairies since antiquity.
0070 Broken Spear Spear 1 +5 - - - 90 0% 1 G - Shop: Immigrant Town Initial State, Immigrant Town Stage 2
Event/chest/return: Execution Tower, Hidden, the Lurking Town, Opening, RAYON Village
A spear broken after a fierce battle.
0550 Furinkazan Spear 1 +130 +20 - - 90 0% 12,000 G - No fixed shop or grant found A rugged great spear brought from the East.
0551 Bamboo Spear Spear 1 +5 - - - 90 0% 1 G - No fixed shop or grant found The ultimate weapon, capable of bringing down even dragons.
0552 Lance Spear 1 +90 +55 -60 -30 90 0% 8,000 G - No fixed shop or grant found [Ultraheavy] Can use special attacks without charging, but...
0553 Extending Spear Spear 1 +55 - - - 90 0% 5,000 G - Shop: Schwarz Maiden A spear with twice the reach.
0554 Trident Spear 1 +50 - - - 90 0% 1,000 G - No fixed shop or grant found A three-pronged harpoon used by fishers. Effective against aquatic foes.
0555 Spear Spear 1 +6 - - - 90 0% 10,000 G - Event/chest/return: Mountain Cave A mysterious weapon capable of unlimited ranged attacks.
0556 Guilty Lance Spear 1 +103 +13 - -44 90 0% 8,888 G - Event/chest/return: Execution Tower An execution weapon that has drunk the blood of countless sacrifices.
0557 Twin Lancer Spear 1 +61 - - - 90 0% 10,800 G - Shop: Back-Alley Swamp A spear with another blade mounted on its butt. Hits +1.
0558 Spell Spear Spear 1 +65 +20 -256 +128 90 0% 22,000 G - Shop: RAYON Village An exorcising spear that dispels all magic.
0559 Dragon Whisker Spear 1 +90 +50 - - 90 0% 9,000 G - No fixed shop or grant found A special spear with three wavy blades.
0561 Bane Spear Spear 1 +130 +40 - - 90 0% 20,000 G - Shop: Back-Alley Swamp A special weapon combining spear and hammer traits.
0562 Soul-Destroying Spear Spear 1 +220 - - -60 90 0% 35,000 G - No fixed shop or grant found Tremendously powerful, but drains spirit with every swing.
0563 Beast Spear Spear 1 +150 -40 -80 -80 90 0% 12,000 G 1 Event/chest/return: Mage's Hideout Grants its bearer a beast's strength and agility, but...
0564 Battering Ram Spear 1 +400 +100 -150 - 90 0% 50,000 G - No fixed shop or grant found A huge round timber used to destroy fortress gates.
0565 Dragoon Lance Spear 1 +70 - - - 90 0% 8,800 G - Shop: Hidden, the Lurking Town Imbued with wind magic. Lightning, Special 5, Charge -2, electric resist.
0566 Spirit Spear Spear 1 +100 +40 +60 +40 90 0% 22,222 G - No fixed shop or grant found Said to be forged by the Fairy King. Enables basic magic.
0567 Brionac Spear Spear 1 +70 +60 +30 +60 90 0% 65,536 G - No fixed shop or grant found Forged by an earth-spirit smith. Returns when thrown.
0568 Knight's War Spear Spear 1 +70 +30 - +5 90 0% 3,500 G - Shop: Fortress City Melbel, RAYON Village A practical, rugged long spear used by knights in battle.
0569 Whale Vise Spear 1 +500 +107 - - 90 0% 958,875 G - Shop: RAYON Village A huge tool made from the fang of a rare coastal creature.
1301 Varian Spear Spear 1 +60 - +30 +20 90 0% 3,000 G - Shop: Dwarven Great Tunnel, RAYON Village A magic spear coated with vapor-deposited magical metal to increase its destructive power.
1302 Javelin Spear 1 +25 +5 - - 90 0% 300 G - Shop: RAYON Village A light, short spear mainly used for throwing. Charge Speed +1
1303 Border Spear Spear 1 +55 - +35 -20 90 0% 4,000 G - No fixed shop or grant found A spear imbued with a Border Devil's magic. Charge Alteration, Regen

Bow (23)

ID Equipment Class Hands ATK DEF MAG SPR Hit Crit Value Curse Acquisition Description and notes
0071 Longbow Bow 1 +50 - - - 90 0% 150 G - Shop: Lemuria Slave Market, RAYON Village, Slave City Shrike
Event/chest/return: Sea-Roar Village
Starting equipment: Chelsea
An ordinary mass-produced bow.
0072 Mythril Bow Bow 1 +75 - - - 90 0% 800 G - Shop: Various locations [Mythril] A Mythril-brand bow.
0073 Elven Bow Bow 1 +80 - +60 +40 90 0% 1,500 G - Shop: Capital Abaroso, Lemuria Slave Market A bow imbued with the magic of a forest spirit.
0074 Blue Rabbit Bow 1 +155 - - - 90 0% 10,000 G - Shop: Capital Abaroso
Event/chest/return: Sea-Roar Village
The blue rabbit is apparently the mark of an expert sniper.
0075 Artemis Bow Bow 1 +222 - - - 90 0% 30,000 G - Event/chest/return: Sea-Roar Village A bow bearing the name of the goddess of the hunt.
0571 Light Crossbow Bow 1 +40 - -5 -20 90 0% 3,000 G - No fixed shop or grant found A lightened crossbow with slightly faster charge speed.
0572 Crossbow Bow 1 +90 - -20 -40 90 0% 5,000 G - Shop: Lemuria Slave Market, RAYON Village Fires piercing bolts, but takes time to load.
0573 Saint Crossbow Bow 1 +140 +10 +40 +20 90 0% 18,000 G - No fixed shop or grant found A crossbow engraved with sacred script and valuable as ornamentation.
0574 Catapult Barrel Bow 1 +250 -50 -90 -80 90 0% 2,000 G - No fixed shop or grant found A siege ballista forcibly modified for portable use.
0575 Tulip Bow 2 +350 -20 -40 -60 90 0% 131,072 G - No fixed shop or grant found A portable cannon of astonishing power. No ammo; slow charge. Two-handed
0577 Fireball Bow Bow 2 +50 - +10 - 90 0% 42 G - Shop: Flyer Location A special bow that fires magical fireballs. No ammo. Two-handed
0578 Octopus-Ink Launcher Bow 2 +10 - -5 -20 90 0% 3,000 G - No fixed shop or grant found A portable cannon that fires slime and blinds enemies. No ammo. Two-handed
0579 Mage's Bow Bow 1 +90 - +90 +80 90 0% 30,000 G - No fixed shop or grant found Raises magic power and improves natural MP recovery.
0580 Elemental Gunner Bow 1 +51 +20 +40 +40 90 0% 20,000 G - Shop: Schwarz Maiden
Event/chest/return: Mage's Hideout
Seals fire, ice, and lightning spirits; changes element with each attack.
0581 Janus Bow Bow 1 +49 - - - 90 0% 20,000 G - Event/chest/return: Sea-Roar Village A special bow that fires two arrows at once.
0582 Cupid Bow 1 +50 - +16 +16 90 0% 10,000 G - No fixed shop or grant found A magic bow used by fairies for pranks. Inflicts confusion; holy element.
0583 Hanapuu Bow 1 +244 - - - 90 0% 131,072 G - Shop: Labyrinth Garden
Event/chest/return: Sea-Roar Village
The ultimate bow.
0584 Triumphant Bow 1 +154 - +20 - 90 0% 10,000 G - Event/chest/return: Sea-Roar Village A bow with special power. Inflicts poison; increased critical rate.
0585 Howling Cannon Bow 2 +235 - - - 90 0% 25,000 G - No fixed shop or grant found An artifact weapon impossible to make with modern technology. Lowers defense. Two-handed
0586 Naga Heart Piercer Bow 1 +50 - -20 -40 90 0% 5,000 G - No fixed shop or grant found -
0588 Legion 21 Bow 1 +200 - - - 90 0% 30,000 G - Shop: Various locations
Event/chest/return: Sea-Roar Village
[Heavy] A large crossbow boasting long range and high penetration.
0589 Cypress 7 Bow 1 +28 - - - 90 0% 12,000 G - Shop: Various locations
Event/chest/return: Sea-Roar Village
An automatic bow with very short range but astonishing fire rate.
1652 Blowgun Bow 1 +43 - - - 90 0% 24,000 G - Shop: Specialty Shop An assassination weapon that launches darts by breath. Instant death.

Gun (11)

ID Equipment Class Hands ATK DEF MAG SPR Hit Crit Value Curse Acquisition Description and notes
1461 Revolver Gun 1 +5 - - - 90 0% 5,000 G - Shop: RAYON Village, Schwarz Maiden
Event/chest/return: Schwarz Maiden
Starting equipment: Gunner
Capacity 6. A gun's power does not depend on its owner's abilities.
1462 Automatic Pistol Gun 1 - - - - 90 0% 50,000 G - Shop: Schwarz Maiden
Event/chest/return: RAYON Village
Capacity 20. A gun with a large magazine.
1463 Thunderer Gun 1 +5 - - - 90 0% 1,000 G - No fixed shop or grant found Capacity 4. A dueling pistol with a reddish cylinder.
1464 Antique Gun Gun 1 - - - - 90 0% 8,000 G - Event/chest/return: RAYON Village Capacity 8. An ancient gun capable of firing magic bullets.
1501 M1877 Lightning Gun 1 +5 - - - 90 0% 2,000 G - Event/chest/return: RAYON Village Capacity 6. Auto-reload.
1502 Soul Flare Gun 1 +7 +7 +7 +7 90 0% 22,000 G - No fixed shop or grant found Capacity 7. Nana only. Fires a special attack when the last round is shot.
1503 Gatling Gun Gun 1 +45 +10 -10 -10 90 0% 31,000 G - No fixed shop or grant found Capacity 2. A large machine gun that fires a great many bullets at once.
1504 Junk Gun Gun 1 +5 - - - 90 0% 100 G - Starting equipment: Luari Capacity 6. A pistol assembled from scrap metal. Reduced bullet power.
1505 Chrome Gun 1 +5 - - - 90 0% 8,000 G - Shop: RAYON Village Capacity 8. An affordable, practical pistol.
1509 Phoenix Gun 1 +5 - - - 90 0% 14,000 G - Shop: Capital Abaroso Capacity 12. A good balance of weight and performance.
1603 Arcus Diabolus: Bolverk Gun 2 +60 - - - 90 0% - - Event/chest/return: Capital Abaroso, Fortress City Melbel, Island Colosseum, Pyramid, Sea-Roar Village, Underground Labyrinth
Starting equipment: Noel
Capacity 6 / Power 30 + Magic 50%; no ammo; 2 hits. Noel only. Double attack; Two-handed


Off-hand catalog

Shield / off-hand (44)

ID Equipment Class ATK DEF MAG SPR Value Curse Acquisition Description and notes
0081 Buckler Shield / off-hand -5 +5 - - 100 G - Shop: Lemuria Slave Market, RAYON Village
Event/chest/return: Mountain Cave
Starting equipment: Female Warrior, Lenna, Monika, Nora and 3 others
A small shield that reduces physical attacks by 25%. (Disabled during attack actions)
0082 Mythril Shield Shield / off-hand - +10 - - 2,000 G - Shop: Capital Abaroso, Fortress City Melbel, Lemuria Slave Market, RAYON Village, Ruined Melbel, Schwarz Maiden
Event/chest/return: Poison-Insect Labyrinth
Starting equipment: Agrias
A large shield that reduces physical attacks by 50%. (Disabled during attack actions)
0083 Flame Shield Shield / off-hand - +5 +10 - 5,000 G - Shop: Capital Abaroso, Fortress City Melbel A shield that blocks fire attacks. (Disabled during attack actions)
0084 Ice Shield Shield / off-hand - +5 +10 - 5,000 G - Shop: Capital Abaroso A shield that blocks ice attacks. (Disabled during attack actions)
0085 Earth Shield Shield / off-hand - +5 +10 - 5,000 G - Shop: Capital Abaroso A shield that blocks lightning attacks. (Disabled during attack actions)
0086 Wonder Bangle Shield / off-hand - - - +10 10,000 G - Shop: Capital Abaroso A magic bracelet that blocks bow and arrow attacks. (Disabled during attack actions)
0608 Spike Shield Shield / off-hand +20 +5 -10 - 1,500 G - Shop: Back Alley, RAYON Village Reduces physical damage by 33%. Ultraheavy. Inactive while attacking.
0609 Blade Zojirushi´ Shield / off-hand +55 +15 -30 -20 10,000 G - Shop: Various locations A high-speed rotating bladed disc. Ultraheavy; physical damage -33%.
0621 Ether Shield Shield / off-hand - - - +40 5,000 G - No fixed shop or grant found A force-field shield that reduces magic damage by 50%. Inactive while attacking.
0622 Force Buckler Shield / off-hand - +80 -25 +40 1,000 G - Shop: Fortress City Melbel, RAYON Village A bracelet that consumes MP to raise defense.
0623 Force Shield Shield / off-hand - +160 -70 +80 8,000 G - Shop: Fortress City Melbel A bracelet that consumes MP to greatly raise defense.
0624 Force Armor Shield / off-hand - +320 -180 +160 30,000 G - Shop: Fortress City Melbel A bracelet that consumes MP to explosively raise defense.
0625 Light Guard Shield / off-hand - - - - 500 G - Shop: Back Alley, Back-Alley Swamp, Hidden, the Lurking Town, RAYON Village, Slave City Shrike
Event/chest/return: Undersea Temple
15% chance to nullify normal attacks. Inactive while attacking.
0626 Excel Guard Shield / off-hand - - - - 10,000 G - Shop: RAYON Village
Starting equipment: Monika
30% chance to nullify normal attacks. Inactive while attacking.
0627 Sun Shield Shield / off-hand - - +40 - 8,000 G - Event/chest/return: Sea-Roar Village Shortens magic charge time and nullifies one enemy spell.
0628 Vacula Shield / off-hand -500 +500 -500 +500 120 G - Shop: Flyer Location The strongest shield in the universe, nullifying all damage.
0629 Rune Guard Shield / off-hand - +10 - +20 10,000 G - No fixed shop or grant found A shield that consumes 25% of MP to nullify damage.
0700 Markalite Pharp Shield / off-hand - +50 - +50 46 G - Shop: Flyer Location The legendary shield carried by the hero Perseus.
0787 Vampire Ring Shield / off-hand - - - - 8,000 G - No fixed shop or grant found Adds drain to normal attacks; halves damage dealt; resists cold.
0796 Goat Plushie Shield / off-hand -10 -10 -10 -10 2,000 G - Event/chest/return: Mountain Cave, Undersea Temple Revives the wearer once upon death.
0798 Warrior's Soul Shield / off-hand +20 +20 - - 2,000 G - Event/chest/return: Undersea Temple A crystal orb sealing the soul of a warrior who served an evil god. CT +5%.
0799 Magic Crystal Orb Shield / off-hand - - +20 +10 20,000 G - Event/chest/return: Mountain Cave A magic-gathering device. Increases natural MP recovery while equipped. Magic Gathering 5.
0800 Perfect Libra Shield / off-hand - - - - 50,000 G - Event/chest/return: Pyramid The scales of harmony, preventing all status ailments.
0801 Orb of Life Shield / off-hand - - - - 50,000 G - No fixed shop or grant found An orb concealing life's tremendous power. Max HP +50%.
0802 Forbidden Tablet Shield / off-hand - - - - 50,000 G - No fixed shop or grant found A tablet inscribed with forbidden knowledge. Max MP +50%.
0803 Lightning Ring Shield / off-hand - - - - 8,000 G - Shop: RAYON Village A ring imbued with lightning. Adds lightning to normal attacks; resists lightning.
0804 Holy Ring Shield / off-hand - - - - 8,000 G - Event/chest/return: Pyramid A ring imbued with holy power. Adds holy to normal attacks; resists holy.
0805 Fire Ring Shield / off-hand - - - - 8,000 G - Shop: RAYON Village A ring imbued with fire. Adds fire to normal attacks; resists fire.
0806 Demonic Ring Shield / off-hand - - - - 8,000 G - Shop: Back Alley A ring imbued with dark power. Adds force to normal attacks; resists drain.
0809 Sex-Slave Chain Shield / off-hand -30 -30 -30 -30 - 1 Event/chest/return: RAYON Village A steel chain that encourages masochistic urges.
0865 Dog Ears & Tail Set Shield / off-hand - +5 +5 +10 500 G - Shop: Capital Abaroso, RAYON Village
Event/chest/return: RAYON Village
A party prop for bondage play. Comes with a collar.
0866 Invasive Parasite Hide Shield / off-hand +128 +128 +128 +128 1,000 G Conditional No fixed shop or grant found The hide of a parasite grown on nutrients drained from its host.
0897 Enslaved Lady's Chains Shield / off-hand - - - - 2,000 G 1 Shop: Back Alley, Capital Abaroso
Event/chest/return: Hidden, the Lurking Town, RAYON Village
The handcuffs of a former noblewoman who retained her dignity despite enslavement.
0910 Bitch's Name Tag Shield / off-hand +55 - -50 -50 - Conditional No fixed shop or grant found A name tag given by the mistress of RAYON.
0911 Bitch's Name Tag Shield / off-hand +55 - -50 -50 - Conditional No fixed shop or grant found A name tag given by someone at the Bio Research Lab.
0936 Nekomata Soul Shield / off-hand - - - - - - No fixed shop or grant found A jewel housing a nekomata's soul. It grants the heart of a mystical beast, but...
0937 Cerberus Soul Shield / off-hand - - - - - - No fixed shop or grant found A jewel housing the soul of a hellhound. It grants the heart of a magical beast, but...
0942 Automaton Shield / off-hand +30 +30 +30 -10 3,332 G - Event/chest/return: Life Sciences Research Institute Has a 25% chance to nullify any attack. (Disabled during attack actions)
0946 Automaton? Shield / off-hand +40 +50 +40 -10 3,332 G - Event/chest/return: Life Sciences Research Institute Has a 33% chance to nullify any attack. It resembles someone...
1176 Onee-Brand Condom Shield / off-hand - - - - 500 G - Event/chest/return: Sea-Roar Village A must-have at a certain shop. Ultra-thin...
1391 Cowper Field Shield / off-hand - +128 +128 - - 1 No fixed shop or grant found A barrier fueled by semen obtained by modifying the woman taken inside.
1615 Sea Lion Shield Shield / off-hand - +3 - - 800 G - Shop: Hidden, the Lurking Town, RAYON Village Prevents items and money from being stolen.
1617 Karakroid Shield Shield / off-hand - +8 - - 65,536 G - No fixed shop or grant found Imbued with trap-making technique, preventing you from triggering traps.
1618 Soul of Mercy Shield / off-hand - - - - 131,072 G - No fixed shop or grant found A fragment of Satanael's soul. Activates a barrier at max MP. (MP: 40)

Shield (17)

ID Equipment Class ATK DEF MAG SPR Value Curse Acquisition Description and notes
0087 Aegis Shield Shield - - +20 - 60,000 G - Shop: Schwarz Maiden [Superheavy] Blocks most magic attacks. (Disabled during attack actions)
0088 Ogre Shield Shield +10 +20 -30 -20 30,000 G - No fixed shop or grant found [Superheavy] Blocks 100% of physical attacks. (Disabled during attack actions)
0089 Civilian Shield -10 -10 -10 -10 1,332 G - Event/chest/return: Execution Tower, Ruined Melbel, Undersea Temple, Village Attacked by Bees [Superheavy] Has a 20% chance to nullify any attack. (Disabled while attacking)
1341 Worm-Eaten Grimoire Shield - - +10 +10 200 G - Shop: RAYON Village, SHOP Cliff Edge A magic book so worm-eaten it is barely legible. O Missile
1342 Elementary Alchemy Course Shield +10 +10 +10 +10 1,000 G - Shop: Capital Abaroso, Fortress City Melbel A book about elementary alchemy. O Poison
1346 Almadel Shield - - +50 - 10,000 G - Shop: Capital Abaroso A grimoire recording knowledge of demons. O Curse/Missile Two-handed
1347 Secret Records of Volcanon Shield +25 - +25 - 12,000 G - No fixed shop or grant found A grimoire describing candid days spent with beasts. O Fire/Lightning Two-handed
1348 Kagura Fantasy Chronicle Shield - - - +50 12,000 G - Shop: SHOP Cliff Edge A grimoire describing a shrine maiden's candid daily life. O Curse/Drain Two-handed
1349 El Esculario Shield +30 - +30 - 15,000 G - No fixed shop or grant found A legendary book of alchemy. O Fire/Acid/Poison Two-handed
1350 Book of the Sacred Oath Shield - +25 - +25 15,000 G - No fixed shop or grant found A book containing knowledge of divinity. O Holy/Ice/Water Two-handed
1351 Yellow Kings Shield +40 - +80 -100 20,000 G - No fixed shop or grant found A secret text about the ancient gods. O Lightning/Ice/Water Two-handed
1352 Armageddon Compendium Shield - - +100 -60 40,000 G - No fixed shop or grant found A secret text describing the end of the world. O Fire/Lightning/Plasma Two-handed
1611 Princess Shield Shield - +48 +15 +48 8,400 G - Shop: Specialty Shop A shield for noble royalty.
1612 Healing Shield Shield - +12 - +12 4,800 G - Shop: Specialty Shop A shield that grants healing. Healing 4
1613 Thunder God Scroll Shield +20 - - - 6,000 G - Shop: Specialty Shop A scroll depicting the Thunder God. Weapon DMG +10%
1614 Wind God Scroll Shield - - +20 - 6,000 G - Shop: Specialty Shop A scroll depicting the Wind God. Magic DMG +10%
1616 Adjudicator's Bracelet Shield - +10 +20 +10 12,000 G - Event/chest/return: Lomei Labyrinth A beautifully decorated bracelet. Resonates with the Adjudicator's Staff.

Arrow (10)

ID Equipment Class ATK DEF MAG SPR Value Curse Acquisition Description and notes
0076 Wooden Arrow Arrow - - - - 2 G - Shop: Various locations
Event/chest/return: Various locations
Starting equipment: Chelsea
An arrow for bows. One is consumed per shot.
0077 Fire Arrow Arrow - - - - 50 G - Shop: Back Alley, Capital Abaroso, Lemuria Slave Market, RAYON Village, Sea-Roar Village
Event/chest/return: Mountain Cave, Opening
An arrow imbued with fire magic.
0078 Ice Arrow Arrow - - - - 50 G - Shop: Capital Abaroso, Lemuria Slave Market, RAYON Village, Sea-Roar Village
Event/chest/return: Opening
An arrow imbued with ice magic.
0079 Lightning Arrow Arrow - - - - 50 G - Shop: Capital Abaroso, Lemuria Slave Market, RAYON Village, Sea-Roar Village
Event/chest/return: Forgotten Mansion, Opening
An arrow imbued with lightning magic.
0080 Holy Arrow Arrow +5 +5 +5 +5 100 G - Shop: Capital Abaroso, Lemuria Slave Market
Event/chest/return: RAYON Village, Undersea Temple
An arrow imbued with holy power.
0694 Razor Disc Arrow - - - - 500 G - Shop: Back-Alley Swamp For the R-Disc Launcher. A circular saw with astonishing cutting power.
0695 Silver Arrow Arrow +10 - +10 +20 800 G - Shop: Back-Alley Swamp, Fortress City Melbel
Event/chest/return: Opening
Passes through terrain and enemies.
0696 Black Arrow Arrow +44 - +13 - 8,888 G - No fixed shop or grant found Weakens living creatures.
0698 Ahlomar's Arrow Arrow - +30 - - 22 G - Shop: Flyer Location A powerful crossbow bolt that pierces all defenses.
0699 Merlionkirk's Arrow Arrow +27 +37 - - 39 G - Shop: Flyer Location An all-obstacle arrow containing great ancient magic.

Ammunition (11)

ID Equipment Class ATK DEF MAG SPR Value Curse Acquisition Description and notes
0701 Spitzer Stone Ammunition - - - - 200 G - Event/chest/return: RAYON Village Ammunition for the Mauser Staff. Piercing.
1466 Infinite Magazine Ammunition - - - - - - Event/chest/return: Life Sciences Research Institute, Schwarz Maiden Capacity 6 / Power 75. Mysterious ammo that is not consumed by reloading.
1467 Bullets Ammunition - - - - 60 G - Shop: Various locations
Event/chest/return: Ancient Library, Hidden, the Lurking Town, Lemuria Slave Market, Opening, RAYON Village
Starting equipment: Gunner, Luari
Capacity 6 / Power 180. Bullets for a gun.
1468 Strong Bullets Ammunition +10 - - - 300 G - Shop: Schwarz Maiden
Event/chest/return: RAYON Village
Capacity 6 / Power 300
1469 Stronger Bullets Ammunition +20 - - - 600 G - Event/chest/return: RAYON Village Capacity 6 / Power 480
1471 E0001 Fire Ammunition - - - - 800 G - Event/chest/return: RAYON Village Capacity 8 / Power 160 + Magic 110%. Magic bullets containing low-level fire magic.
1472 E0002 Blizzard Ammunition - - - - 800 G - Event/chest/return: RAYON Village Capacity 8 / Power 160 + Magic 110%. Magic bullets containing low-level ice magic.
1473 E0003 Thunder Ammunition - - - - 800 G - Event/chest/return: RAYON Village Capacity 8 / Power 160 + Magic 110%. Magic bullets containing low-level lightning magic.
1506 Holy-Seal Bullets Ammunition - - - - 80 G - Event/chest/return: RAYON Village Capacity 6 / Power 200. Holy attribute.
1507 Holy-Seal Silver Bullets Ammunition - - - - 360 G - Event/chest/return: RAYON Village Capacity 6 / Power 300. Holy + Silver attributes.
1508 Armor-Piercing Rounds Ammunition - - - - 1,200 G - Event/chest/return: RAYON Village Capacity 2 / Power 480. Anti-armor attribute.


Body armor catalog

Body armor (167)

ID Equipment Class ATK DEF MAG SPR Value Curse Acquisition Description and notes
0091 Scandalous Swimsuit Body armor - +1 - - 500 G - Shop: Back Alley, Capital Abaroso, Fortress City Melbel, RAYON Village, SHOP Cliff Edge, Sea-Roar Village
Event/chest/return: Capital Abaroso, Island Colosseum, Pyramid, RAYON Village
Conan: "This is the best!"
0092 Mythril Bustier Body armor +30 +20 +30 +30 1,500 G - Shop: Various locations
Event/chest/return: Island Colosseum, Pyramid
A proud [Mythril]-brand creation focused solely on sexy-cute appeal.
0093 Phantom Beast Pelt Body armor +40 +40 +40 +40 5,000 G - Shop: Capital Abaroso, Interspecies Village, RAYON Village A pelt imbued with the power of a phantom beast.
0094 Foreign Kimono Body armor - +10 +40 +150 10,000 G - Shop: Capital Abaroso, Lemuria Slave Market, Pyramid, RAYON Village
Event/chest/return: RAYON Village, Sea-Roar Village
Traditional clothing worn by people of the eastern lands... apparently.
0095 Transformation Dress Body armor +40 +80 +40 - 8,000 G - Shop: Capital Abaroso, RAYON Village
Event/chest/return: RAYON Village
A mysterious dress that transforms its wearer into someone else.
0096 Waitress Uniform Body armor +10 +10 +10 +10 2,000 G - Shop: Back Alley, Capital Abaroso
Event/chest/return: Mountain Cave, RAYON Village
A risque uniform worn by waitresses at a suspicious shop. Prevents critical hits; Raises evasion; Halves MP cost
0097 Dancer's Costume Body armor +10 +10 +10 +10 2,000 G - Shop: Back Alley, Capital Abaroso, RAYON Village, Sea-Roar Village
Event/chest/return: RAYON Village
Starting equipment: Maya
A revealing stage costume worn by dancers.
0098 Empty-Handed Body armor - - - - 100 G - Shop: RAYON Village The state of holding nothing. Apparently ninjas are strongest empty-handed.
0099 Evil Corset Body armor +30 +30 +30 +30 100 G 1 Shop: RAYON Village
Event/chest/return: RAYON Village, Sea-Roar Village
A cursed corset with an evil will that toys with its wearer.
0100 Titania Mail Body armor +64 +64 +64 +64 100 G - No fixed shop or grant found Armor belonging to Titania, Queen of the Fairies.
0101 Iron Armor Body armor - +25 - -10 200 G - Shop: Back Alley, Hidden, the Lurking Town, Lemuria Slave Market, RAYON Village, SHOP Cliff Edge
Starting equipment: Agrias, Arle, Celes, Chelsea and 11 others
Utterly ordinary and uninteresting iron armor.
0102 Mythril Mail Body armor - +50 - -10 1,000 G - Shop: Various locations
Starting equipment: Cherie
[Mithril]-brand armor balancing durability with revealing design.
0103 Insulator Armor Body armor - +40 -15 +40 3,000 G - Event/chest/return: Undersea Temple Armor granting lightning resistance and nullifying Spark Rods.
0104 Samurai Armor Body armor - +90 - -20 5,000 G - Shop: Lemuria Slave Market, Pyramid, RAYON Village Eastern warrior armor called "Red-Laced Armor."
0105 Crystal Mail Body armor - +110 - +40 15,000 G - Shop: Capital Abaroso, Fortress City Melbel Armor made of crystal.
0106 Dragon Armor Body armor -10 +130 -40 +50 25,000 G - No fixed shop or grant found Armor made from dragon scales. Nullifies fire; weak to cold.
0107 Genji Armor Body armor +40 +120 - - 30,000 G - Shop: Back Alley Armor used by ancient nobles in the Far East.
0108 Valkyrie Mail Body armor +10 +135 +10 +70 30,000 G - No fixed shop or grant found Armor said to have been worn by warrior goddesses of myth.
0109 Iron Maiden Body armor -50 +130 -50 -50 100 G 1 Shop: RAYON Village Armor holding dark magic that protects its owner in exchange for pain.
0110 Broken Armor Body armor - +5 - - 1 G - Shop: Back Alley, Back-Alley Swamp, Capital Abaroso, Immigrant Town Initial State, Immigrant Town Stage 2
Event/chest/return: Various locations
Armor left in tatters by monster claws and fangs.
0111 Silk Robe Body armor - +10 +5 +10 100 G - Shop: Hidden, the Lurking Town, RAYON Village, SHOP Cliff Edge, Slave City Shrike
Event/chest/return: Pyramid, Schwarz Maiden
Starting equipment: Ame, Angela, Anise, Asellus and 30 others
A robe woven from silk thread.
0112 Mythril Robe Body armor - +20 +10 +30 500 G - Shop: Various locations A [Mithril]-brand robe offering both function and sexy-cute style.
0113 Sage's Coat Body armor - +30 +20 +40 1,500 G - Shop: Capital Abaroso
Event/chest/return: Sea-Roar Village
A coat with enhanced magic from woven crystal.
0114 Flowing Dress Body armor - +40 +30 +60 3,000 G - Shop: Pyramid, RAYON Village, Sea-Roar Village
Event/chest/return: RAYON Village, Sea-Roar Village
Garb woven from special thread and worn by eastern sorcerers.
0115 Robe of Light Body armor - +50 +40 +100 10,000 G - Shop: Capital Abaroso, Pyramid
Event/chest/return: Mage's Hideout, RAYON Village
A robe made of pure light. Weightless but sheer. Morning Star
0116 Princess Dress Body armor +40 +40 +60 +60 16,000 G - Shop: Back-Alley Swamp, Capital Abaroso
Event/chest/return: RAYON Village, Sea-Roar Village
A spotless pure-white dress. Status Avoidance +20%
0117 Minerva Bustier Body armor +40 +80 +40 +80 20,000 G - Shop: Schwarz Maiden A masterpiece imbued with the magic of Lakshmi, one of the goddesses.
0118 Saint Garb Body armor - +100 +60 +160 30,000 G - Shop: Schwarz Maiden Vestments woven from cloth purified with Holy Water, imbued with the power of light.
0119 Demon Dress Body armor +50 +50 +50 +50 1,332 G 1 Shop: Interspecies Village, RAYON Village A dangerously revealing dress worn by noblewomen of the demon realm.
0120 Tattered Clothes Body armor - +5 - - 1 G - Shop: Various locations
Event/chest/return: Various locations
Clothes torn to shreds by monster claws, fangs, and the like.
0346 Bind Suit Body armor -500 +1 -500 -50 2,000 G - Shop: Capital Abaroso, Lemuria Slave Market
Event/chest/return: Capital Abaroso, RAYON Village, Sea-Roar Village
A restraint suit used to keep prisoners chained inside cells. Prevents attacks and magic use. Two-handed
0362 Retro-Game Armor Body armor +30 +5 - - 500 G - Shop: RAYON Village
Event/chest/return: Sea-Roar Village
Starting equipment: Female Warrior, Nora, Rosa
Provocative armor that covers only the tiniest portion of the skin.
0590 Clockwork Armor Body armor +30 +75 -20 +15 9,000 G - No fixed shop or grant found Mechanical armor that augments the wearer's strength. Changes to Warrior type.
0591 Heavy Armor Body armor -5 +90 -30 -50 1,500 G - Shop: Lemuria Slave Market, RAYON Village, Slave City Shrike Heavy armor protecting the entire body except the absolute territory. Ultraheavy.
0592 Protect Suit Body armor -15 +125 -40 -60 5,200 G - Shop: Back Alley, Capital Abaroso, Hidden, the Lurking Town Standard equipment of the Avalon Empire Heavy Infantry. Prevents blindness. Ultraheavy.
0593 Behemoth Shell Body armor - +110 -20 +20 10,000 G - Shop: Dwarven Great Tunnel Armor made from a giant beast's hide. Ultraheavy; acid and poison resistance.
0594 Fort Suit Body armor -23 +127 -63 +127 9,999 G - No fixed shop or grant found The shell of a deactivated Guardian. Ultraheavy.
0595 Elephant Body armor -50 +250 -128 +128 20,000 G - No fixed shop or grant found Heavy armor covered in dozens of thick plates. Ultraheavy; fire resist, cold/electric weak.
0596 Nightmare Armor Body armor +20 +80 +60 +60 37 G - Shop: Flyer Location One of the three mighty weapons known as the Great Magic Devices. Ultraheavy.
0597 Mobile Armor Body armor - +64 - +48 10,000 G - Event/chest/return: Life Sciences Research Institute Armor that glides through the air. Ultraheavy; grants levitation. Prevents terrain damage
0598 Jet-Black Armor Body armor - +210 - +80 50,000 G - No fixed shop or grant found Great armor of the hero known as the "Labyrinth Crusher." Ultraheavy.
0599 Padded Kimono Suit Body armor -20 +60 - - 10 G - Shop: Flyer Location
Event/chest/return: RAYON Village
Magic clothing from the distant East that wards off even blizzards. Ultraheavy.
0600 Metal Armor Body armor - +80 - - 5,000 G - Event/chest/return: RAYON Village The corpse of a certain beast. Ultraheavy.
0601 Ultra-Hard Carapace Body armor +20 +133 -8 - 8,000 G - No fixed shop or grant found Full armor made from the cast-off shell of a giant beetle. Ultraheavy.
0602 Hell Armor Body armor +44 +130 - -44 5,250 G - No fixed shop or grant found Cursed armor forged in hell. Ultraheavy; strong fire/curse resistance, Magic Defense 25.
0603 Fang Armor Body armor +20 +133 -8 - 8,000 G - No fixed shop or grant found Looks painfully spiky. Ultraheavy.
0604 Power Armor Body armor +48 +180 - - 16,000 G - No fixed shop or grant found Looks like it will fill you with strength. Ultraheavy.
0605 Eternal Magic Body armor +20 +133 -8 - 8,000 G - No fixed shop or grant found Plate mail imbued with a special power. Ultraheavy.
0606 Powers Armor Body armor - +150 - +80 65,536 G - No fixed shop or grant found Legendary armor bestowed on a hero by an angel. Ultraheavy; damage taken -20.
0607 Armor of Life Body armor - +160 - +160 30,000 G - No fixed shop or grant found Phantom armor that restores the wearer's vitality. Ultraheavy; Regen, Healing 2.
0611 Ciliated Parasite Body armor -20 - -20 -20 200 G 1 Event/chest/return: RAYON Village, Sea-Roar Village An insect composed of countless fine hairs that make wet, sticky noises.
0613 Sea Anemone? Body armor -20 - -20 -20 100 G 1 Event/chest/return: RAYON Village, Sea-Roar Village An insect distinguished by two tentacles lined with countless suckers inside.
0616 Flesh Rope Body armor -20 - -20 -20 1 G 1 Event/chest/return: RAYON Village, Sea-Roar Village Fleshy threads that coil around a victim and coat them in slime. Two-handed
0619 Invasive Parasite Body armor -64 +64 -64 +64 1,000 G 1 Event/chest/return: RAYON Village A parasite said to toy with its host through pleasure to the absolute limit.
0631 Orichalcum Armor Body armor - +70 +50 +100 20,000 G - No fixed shop or grant found Armor made from an unknown metal, containing powerful magic.
0632 Reflex Body armor - +60 - +80 25,000 G - Event/chest/return: RAYON Village Mirror-polished silver armor. 20% magic-nullification rate.
0633 Eastern Nanban Cuirass Body armor - +77 - - 3,562 G - Shop: Lemuria Slave Market, RAYON Village Armor incorporating technology from another culture.
0634 Impact Check Body armor - +42 - +20 3,300 G - Shop: Hidden, the Lurking Town Magic clothing that prevents knockback. Knockdown protection.
0635 Bubble Garment Body armor - +20 - +40 10,000 G - Event/chest/return: RAYON Village Bubble armor that grants underwater adaptation.
0636 High-Leg Armor Body armor +30 +40 - - 2,000 G - Shop: Hidden, the Lurking Town, RAYON Village
Event/chest/return: Mage's Hideout
Armor with strong sex appeal.
0637 See-Thru Scale Armor Body armor +20 +50 - -30 3,500 G - Shop: Lemuria Slave Market, RAYON Village
Event/chest/return: Mountain Cave
Made from highly transparent material, leaving all sorts of things visible.
0638 Dwarf Mail Body armor +10 +75 -20 - 10,000 G - Shop: Capital Abaroso, Dwarven Great Tunnel Sturdy armor able to withstand an ogre's blow. Acid resistance.
0639 Bunny Suit Body armor +70 +20 - - 3,000 G - Shop: Capital Abaroso, Hidden, the Lurking Town
Event/chest/return: RAYON Village
A terrifying rabbit costume with cleaver-like fangs.
0640 Hydra Suit Body armor - +64 +20 +64 20,000 G - No fixed shop or grant found A bodysuit clinging tightly to bare skin. Strong fire resistance; poison immunity.
0641 Crystal Armor Body armor - +50 - +100 16,000 G - No fixed shop or grant found Beautiful armor also highly valuable as art.
0642 Terrestrial Body armor - +45 - +21 2,100 G - No fixed shop or grant found Ancient armor engraved with the Earth Mother Goddess. Physical damage -20%.
0643 Fairy Armor Body armor - - - - 12,000 G - No fixed shop or grant found Armor that raises a fairy's charm roughly 520 trillionfold.
0644 Puffy Bloomers Body armor +128 +128 +128 +128 108 G - Shop: Flyer Location
Event/chest/return: RAYON Village, Sea-Roar Village
The strongest light armor, granting ultimate battlefield dominance. Prevents terrain damage
0645 Vaidurak Armor Body armor +60 +160 +120 +100 70 G - Shop: Flyer Location Armor sealing the Demon King's will.
0646 Hero's Garb Body armor +50 +150 - +50 40,000 G - Event/chest/return: Sea-Roar Village Armor of heroes, by heroes, for heroes.
0647 Golden Armor Body armor +128 +128 +128 +128 5,000 G - Event/chest/return: Undersea Temple Dazzling golden armor with immense magic power, but...
0648 Dark Mist Armor Body armor - +90 - +100 16,000 G - Event/chest/return: Capital Abaroso Magic armor wreathed in dark-purple mist. Magic nullification 40%.
0649 Earth Power Mail Body armor - +100 +40 +60 16,000 G - No fixed shop or grant found Magic armor that draws spiritual power from ley lines. Healing 2, Magic Focus 2.
0650 Element Reflector Body armor - +53 - +5 6,054 G - No fixed shop or grant found Armor enchanted with the Four Spirit Kings Sealing Formation. Fire/cold/electric/acid resist, status 8.
0651 Arcane Armor Body armor - +40 +40 +80 5,500 G - Shop: Fortress City Melbel
Event/chest/return: RAYON Village
Magic armor made for practitioners of secret arts. Magic damage dealt/taken 20%.
0652 Mini Protector Body armor +10 +60 +10 +30 1,200 G - Shop: Back Alley, Hidden, the Lurking Town, RAYON Village Armor made for small races.
0653 Bustier of Peace Body armor - +40 - +40 6,000 G - No fixed shop or grant found Magic underwear preventing poison, paralysis, bleeding, fear, and ??? status.
0654 Silk Armor Body armor +10 +10 +10 +10 4,480 G - Shop: Lemuria Slave Market, RAYON Village, Slave City Shrike Dress armor made from sheer, thin silk.
0655 Poprya Mail Body armor +100 +80 -255 +80 6,200 G - No fixed shop or grant found W-wait! This is a cheap knockoff!
0656 Kunoichi Mail Body armor +10 +45 +15 +50 3,700 G - Shop: Pyramid A revealing outfit worn by female assassins in a foreign land. Capture/trap resistance.
0657 Dragon Leotard Body armor +48 +64 +64 +88 20,000 G - Shop: Pyramid
Event/chest/return: Sea-Roar Village
Magic underwear sealing the immense power of an ancient dragon.
0658 Captive Waist Armor Body armor +66 +112 +66 -132 1,332 G - No fixed shop or grant found Cursed armor once forced upon a saint imprisoned by a demon god.
0659 Thong Body armor +10 +10 +10 +10 2,000 G - Shop: Various locations Extremely tiny underwear that digs deeply into intimate areas, leaving the buttocks exposed.
0660 Tiny Sticker Body armor - - - - 50 G - Shop: Various locations
Event/chest/return: Island Colosseum, Pyramid, RAYON Village
Starting equipment: Mesarthim
An extremely small sticker that barely covers the private parts.
0661 PAJAMAS Body armor - +2 - - 2 G - Shop: Flyer Location, Hidden, the Lurking Town
Event/chest/return: RAYON Village
They are pajamas.
0662 Pot Lid & Armor Body armor +5 +5 - - 50 G - Shop: Hidden, the Lurking Town, RAYON Village
Event/chest/return: RAYON Village
Supposedly a homemaker's battle attire.
0663 Snakeskin Leotard Body armor +15 +12 +20 +60 3,000 G - Shop: Capital Abaroso
Event/chest/return: RAYON Village
Leather underwear that clings to the skin and grants poison immunity.
0664 Parisienne Coat Body armor +40 +10 +40 +40 12 G - Shop: Flyer Location A coat made from the fur of a mysterious creature called the Parisienne.
0665 Splash Garment Body armor - +2 - -20 600 G - Shop: Fortress City Melbel, RAYON Village, Sea-Roar Village
Event/chest/return: Mage's Hideout, RAYON Village
It keeps your skin looking constantly wet--ah! I cannot say any more!
0666 Tiger Bikini Body armor +20 +1 +40 +20 10,000 G - Shop: RAYON Village
Event/chest/return: RAYON Village, Sea-Roar Village
A swimsuit patterned like a killer bee's abdomen. Nullifies and amplifies lightning.
0667 Just a Scrap of Cloth Body armor - +1 - - 1 G - Shop: RAYON Village
Event/chest/return: RAYON Village
It is cloth.
0668 Furisode of Love Body armor -60 +100 -60 +100 26 G - Shop: Flyer Location A motherly robe that works great miracles through overflowing love.
0669 Moon-Mad Garment Body armor - +20 +40 - 41 G - Shop: Flyer Location A robe able to store received pain as magic power.
0670 Magical Bikini Body armor +30 +30 +40 +40 6,000 G - Shop: Back Alley, Capital Abaroso, Fortress City Melbel, RAYON Village, Sea-Roar Village
Event/chest/return: RAYON Village
A magic swimsuit offering high defense with little fabric. Evasion 20.
0671 Amorphous Body armor - +40 - +40 7,000 G - No fixed shop or grant found The corpse of a certain beast.
0672 Ordeo Radan Body armor - +77 +40 +180 62 G - Shop: Flyer Location
Event/chest/return: Sea-Roar Village
A beautiful cape woven with a goddess's hair.
0673 Displacer Robe Body armor +40 +2 - - 12,000 G - Event/chest/return: Poison-Insect Labyrinth, Sea-Roar Village A garment that refracts light and misleads others about the wearer's location.
0674 Lich Robe Body armor - +20 +66 +120 30,000 G - Event/chest/return: Capital Abaroso A robe once worn by an ancient mage. Magic nullification 10%.
0675 Emerald Robe Body armor -20 +50 - +50 4,500 G Conditional Shop: Capital Abaroso
Event/chest/return: Roland Underground Prison, Undersea Temple
A magic robe allowing only the pure of heart to wear it.
0676 Scarlet Robe Body armor +60 +20 +20 -20 4,500 G 1 Shop: Capital Abaroso A magic robe allowing only the evil of heart to wear it.
0677 Rubber Suit Body armor - +24 - +48 3,500 G - Shop: Abandoned Factory, Capital Abaroso
Event/chest/return: Abandoned Factory, Capital Abaroso, Life Sciences Research Institute, RAYON Village
Clothing made from a special resin that clings tightly to the body.
0678 Bat Coat Body armor - +20 +40 +40 1,332 G - Starting equipment: Carmilla, Lilith A coat shaped like the wings of a giant bat.
0679 Phantom Robe Body armor -32 +120 +32 +80 7,708 G - No fixed shop or grant found A dead man's robe that drains its wearer's life force. Drain 6.
0680 Moon-White Shawl Body armor - +17 +40 +40 20,000 G - Event/chest/return: RAYON Village An outer garment woven from silver thread bathed in a hundred nights of moonlight. Cold resistance; paralysis/knockdown protection.
0681 Twilight Robe Body armor - +210 - +210 8,888 G - No fixed shop or grant found A jet-black robe woven from darkness. Fire weakness, healing weakness, Drain 10.
0682 Elven Skin Body armor - +12 +60 +60 1 G - No fixed shop or grant found Fairy skin. Cold resistance; paralysis immunity.
0683 Fundoshi Body armor +56 +1 - +64 1,000 G - Shop: Back Alley, Capital Abaroso, RAYON Village, Slave City Shrike
Event/chest/return: Sea-Roar Village
Terrifyingly tiny T-shaped underwear. Fear resistance.
0684 Lion Pelt Body armor +40 +12 +12 +36 2,500 G - Shop: Interspecies Village The pelt of a fierce beast. Cold and fear resistance.
0685 Kagura Dance Body armor +32 +8 +32 +48 4,000 G - No fixed shop or grant found Clothing used in an Eastern dance. Curse resistance; silence protection.
0686 Defense Robe Body armor - +20 +4 +20 2,500 G - Shop: Fortress City Melbel A garment that creates a small defensive barrier around its wearer. Damage -25%.
0687 Seashell Armor Body armor +20 +12 +64 +48 2,500 G - Shop: RAYON Village
Event/chest/return: Mage's Hideout
Beautiful armor made by joining three small seashells.
0688 Archmage Garb Body armor - +97 +64 +130 10,000 G - No fixed shop or grant found Clothing made for those with immense magic power. Magic charge +1, magic drain 9.
0689 Foreign Military Uniform Body armor +15 +40 +15 +40 2,500 G - No fixed shop or grant found A military uniform used by a foreign army.
0690 Bloody Apron Body armor +66 +6 +66 -66 888 G - No fixed shop or grant found An apron stained black by an enormous amount of blood.
0691 Barbaric Cloth Body armor +12 +6 +8 - 20 G - No fixed shop or grant found Raglike clothing worn by primitive people.
0692 Vital Raiment Body armor +10 +40 +20 +20 6,000 G - Shop: SHOP Cliff Edge Magic clothing granting endless vitality. Healing 4.
0693 Twelve-Layer Robe Body armor -40 +100 +20 +60 12,000 G - No fixed shop or grant found Eastern formalwear boasting an impregnable structure.
0707 Maid Outfit Body armor - +15 - +10 1,000 G - Shop: Back Alley
Event/chest/return: Capital Abaroso, RAYON Village
Starting equipment: Airi, Iroha
A maid's outfit.
0764 Otherworld Maid Outfit Body armor +10 +10 +10 +10 300 G - Event/chest/return: Sea-Roar Village It looks like an ordinary maid outfit, but contains many built-in functions.
0810 Lewd Underwear Body armor - - -20 - 500 G - Shop: Back Alley, Capital Abaroso, Fortress City Melbel, Hidden, the Lurking Town, RAYON Village, Suspicious Temple
Event/chest/return: Capital Abaroso, RAYON Village
A transparent scrap of cloth useless as underwear.
0811 Tattered Underwear Body armor - - - - 1 G - Shop: Hidden, the Lurking Town, Lemuria Slave Market, RAYON Village, Slave City Shrike
Event/chest/return: Execution Tower, Hidden, the Lurking Town, Opening, RAYON Village
Underwear violently torn to shreds.
0886 Mature Invasive Parasite Body armor +116 +195 +145 +173 1,000 G Conditional No fixed shop or grant found A parasite that has completely taken control of its host. It seeks its next victim... Prevents terrain damage
0888 School Uniform Body armor - +10 +20 - 2,000 G - Event/chest/return: Sea-Roar Village A Melbel Public Academy uniform. The design differs by year.
0890 Dominatrix Bondage Wear Body armor +60 +60 +40 +40 16,000 G - Shop: Back-Alley Swamp, Capital Abaroso
Event/chest/return: RAYON Village, Sea-Roar Village
Bondage wear fit for a dominatrix.
0893 Lolita Dress Body armor +40 +40 +60 +60 16,000 G - Shop: Capital Abaroso
Event/chest/return: Mage's Hideout, RAYON Village, Sea-Roar Village
Transforms any older woman into a darling little girl!
0894 Sexy Leotard Body armor +40 +40 +60 +60 16,000 G - Shop: Capital Abaroso Now you, too, can radiate sex appeal!
0895 Enslaved Lady's Dress Body armor +40 +40 +60 +60 16,000 G - Shop: Back Alley, Capital Abaroso
Event/chest/return: Hidden, the Lurking Town, RAYON Village
The dress of a former noblewoman who retained her dignity despite enslavement.
0899 Enslaved Lady's Underwear Body armor - - - - 15,000 G - Event/chest/return: Hidden, the Lurking Town, RAYON Village Fine underwear worn by a lady fallen into slavery.
0905 Queen's Dress Body armor +60 +60 +40 +40 16,000 G - Shop: Back-Alley Swamp, Capital Abaroso The dress of a militaristic nation's queen. Her civil rule is sound, but her temperament fierce.
0918 Mystic Butterfly Dress Body armor - -20 +90 -20 2,000 G - No fixed shop or grant found A dress woven with beautifully lustrous scale dust, but...
0919 School Swimsuit Body armor +10 +10 +10 +10 2,000 G - Shop: Sea-Roar Village
Event/chest/return: RAYON Village
A school-designated swimsuit for girls.
0925 Parasite Armor De Rol Body armor +20 +60 +20 +100 6,000 G 1 Event/chest/return: Sea-Roar Village Evil living armor that toys with its wearer. Resists Mi/Fire/Drain/Force/Blood/Capture/Instant Death.
0926 Parasite Armor Nengal Body armor +20 +100 +20 +60 6,000 G 1 Event/chest/return: Sea-Roar Village Evil living armor that toys with its wearer. Resists Mi/Ice/Drain/Force/Blood/Capture/Instant Death.
0927 Parasite Armor Vajra Body armor +60 +40 +60 +40 6,000 G 1 Event/chest/return: Sea-Roar Village Evil living armor that toys with its wearer. Resists Mi/Lightning/Drain/Force/Blood/Capture/Instant Death.
0928 Bacterial Armor Rafteria Body armor +20 +100 +20 +100 6,000 G 1 Event/chest/return: Sea-Roar Village Evil living armor that toys with its wearer. Resists Mi/Holy/Drain/Force/Blood/Capture/Instant Death.
0929 Slime Armor Body armor -20 +80 -20 - 1,200 G - No fixed shop or grant found Armor made of living slime. Sensitivity +; resists Drain/Blood/Slime/Capture.
0930 Galva Armor Body armor - +100 - +60 4,000 G - Shop: Dwarven Great Tunnel Armor made from the bones of a stray dragon. Permanently Poisoned.
0939 Symbiotic Armor Dal-la-Ri Body armor +60 +100 +60 +100 - - No fixed shop or grant found Living armor that feeds on nutrients from its compatible wearer to protect its host.
1100 Magical Girl Cosplay Body armor - +10 - - - - Event/chest/return: Battenberg Village, RAYON Village It is a super-cute magic-user outfit!
1101 Magical Girl Formalwear Body armor - +80 +80 +50 - - No fixed shop or grant found Formalwear made for the next generation of magic users.
1102 Magical Girl Sacred Garb Body armor - +120 +120 +80 - - No fixed shop or grant found Battle garb that enhances every aspect of magic.
1105 Dance Robe [Ame-no-Uzume] Body armor - +70 +70 +100 - - No fixed shop or grant found A Dance Robe holding a dance deity's power; Appeal is required to wield it.
1106 Dance Robe [Benzaiten] Body armor - +100 +100 +150 - - No fixed shop or grant found A ritual Dance Robe that draws out even more of the dance deity's power.
1107 Dance Robe [Umahi] Body armor - +150 +150 +250 - - No fixed shop or grant found A divine-era Dance Robe worn only by those recognized by the dance deity.
1109 Princess Otohime's Dress Body armor - +60 +30 +20 - - No fixed shop or grant found A flowing dress worn by a princess of eastern legend.
1111 Mind-Blocking Tentacle Suit Body armor +25 +60 +25 +25 1 G 1 No fixed shop or grant found An insect garment that ravages its host's body while leaving their reason intact.
1177 Sailor Uniform for Femboys Body armor - - - - - - Event/chest/return: Sea-Roar Village A sailor uniform specified by a certain shop. Reveals its true power under certain conditions.
1178 Bondage Wear for Femboys Body armor - - - - - - Event/chest/return: Sea-Roar Village Bondage wear specified by a certain shop. Reveals its true power under certain conditions.
1179 Maid Outfit for Femboys Body armor - - - - - - Event/chest/return: Sea-Roar Village A maid outfit specified by a certain shop. Reveals its true power under certain conditions.
1180 School Swimsuit for Femboys Body armor - - - - - - Event/chest/return: Sea-Roar Village A little girl's swimsuit specified by a certain shop. Reveals its true power under certain conditions.
1381 Bio-Rubber Suit Body armor +32 +128 +64 +64 5,000 G 1 No fixed shop or grant found A suit that tightly covers the whole body up to the neck. Includes high heels. Prevents terrain damage
1384 Invasive Rubber Suit Body armor +128 +256 +128 +128 - 1 No fixed shop or grant found A full-body suit lined throughout with tentacles that torment the wearer.
1388 Tentacler Z Body armor +128 +128 +128 +128 - 1 No fixed shop or grant found A self-evolving, self-repairing robot that moves by taking a woman inside itself. Prevents critical hits; Prevents terrain damage
1394 Assimilation Rubber Suit Body armor +32 +128 +64 +80 - 2 No fixed shop or grant found A rubber suit that fuses with the wearer's entire body and becomes new skin. Prevents terrain damage; Database state protection: Poison, Paralysis, Bleeding, Slime-Coated, Parasitism
1591 Forced Nudity Talisman Body armor - - - - 50 G 2 No fixed shop or grant found A talisman that curses you to be unable to wear clothes. Removed with a Curse Talisman Doll.
1592 Money-Draining Talisman Body armor - - - - 50 G 2 No fixed shop or grant found A talisman cursed to steal your money. Removed with a Curse Talisman Doll.
1601 Hard Rock Armor Body armor +75 +150 -30 -40 500 G - No fixed shop or grant found Rock armor of exceptional offensive and defensive hardness, reinforced by powerful magic, but...
1602 NOL Praetorian Uniform Body armor - +20 +10 - 1 G - Starting equipment: Noel Uniform issued to NOL praetorians
1682 Ninja Suit Body armor +80 +20 +80 +20 131,072 G - Shop: Specialty Shop A form-fitting ninja suit. Move speed +1, paralysis protection, electric resistance.
1683 Sister Robe Body armor - +20 +60 +120 30,000 G - Shop: Specialty Shop A solemn robe for sisters. Curse resistance, ??? protection.
1684 Sister Suit Body armor - +40 +60 +20 20,000 G - Shop: Specialty Shop A rubber bodysuit undergarment for sisters. Curse resistance, ??? protection.
1685 Cat-Ear Armor Body armor - +90 - +12 8,400 G - Shop: Specialty Shop Cute armor with a cat-ear helmet.
1686 Gag Armor Body armor +40 +120 -20 +80 12,400 G - Shop: Specialty Shop Armor that firmly protects even the mouth. Healing 5.
1687 Nude Magic Circle Body armor - -150 +20 +20 19,000 G - Shop: Specialty Shop A magic circle drawn on bare skin. More embarrassing than nudity. Magic Focus 6.
1688 Orc Armor Body armor - -100 - - 7,700 G - Shop: Specialty Shop Filthy topless armor for orcs. Healing 15.
1689 Spike Bikini Body armor +80 +20 +80 - 9,000 G - Shop: Specialty Shop Aggressive bikini armor covered in spikes.
1697 No-Guard Robe Body armor +100 -100 - - 10,000 G - Event/chest/return: Underground Labyrinth Wearing this makes you want to strike your opponent. Two-handed


Sub-armor catalog

Sub-armor (86)

ID Equipment Class ATK DEF MAG SPR Value Curse Acquisition Description and notes
0090 Ribbon Sub-armor +5 +5 +5 +5 250,000 G - Shop: Schwarz Maiden A ribbon made of smooth silk. Prevents status ailments except Embarrassment.
0140 Demon's Collar Sub-armor +40 -40 +100 -100 2,000 G 1 Shop: RAYON Village
Event/chest/return: Island Colosseum, Pyramid
A collar emitting a sinister aura.
0150 Bandage Sub-armor -5 -5 -5 -5 1 G - Shop: Abandoned Factory, Lionel Ideology Church, RAYON Village, Slave City Shrike
Event/chest/return: Opening, RAYON Village
Starting equipment: Samurai Girl
Cloth wrapped around a wound to protect it. Better not force it off...
0239 Soul Blast Sub-armor - - +30 - 400 G - No fixed shop or grant found Steals MP from an enemy and makes it your own. (Consumed)
0332 Chopchop Sub-armor - - - - 1,500 G - Shop: RAYON Village Weapon attacks ignore enemy Defense on hit. (HP Cost: 5%)
0337 Nutcracker Sub-armor - - - - 10,000 G - Shop: Lemuria Slave Market, RAYON Village While a staff is equipped, attacks also damage Defense.
0338 Penetrating Strike Sub-armor - - - - 2,000 G - Shop: Lemuria Slave Market, RAYON Village Deals fixed damage equal to Attack / 4.
0339 Rashin Kassatsu-ken Sub-armor - - - - 5,000 G - Shop: Lemuria Slave Market, RAYON Village The more you kill, the stronger you become.
0340 Dark Blade Sub-armor - - - - 10,000 G - Shop: RAYON Village While blinded, weapon-attack damage is multiplied by 4.7.
0341 Massacre Sub-armor - - - - 13,000 G - Shop: Lemuria Slave Market, RAYON Village Doubles the effective area of charged attacks. (HP Cost: 15%)
0342 Martial Dance Frenzy Sub-armor - - - - 20,000 G - Shop: Lemuria Slave Market, RAYON Village Charged attacks hit all enemies; causes Fatigue afterward. (HP Cost: 50%)
0343 Shock Sub-armor - - - - 30,000 G - Shop: RAYON Village Charged attacks become powerful area attacks. (HP Cost: 50%)
0344 Swallow Reversal Sub-armor - - - - 5,000 G - Shop: Lemuria Slave Market Increases the number of attacks but slightly lowers Attack. (HP Cost: 10)
0347 Mind Controller Sub-armor -60 -30 -60 -30 5,000 G - No fixed shop or grant found A slave-making collar that violates the wearer's mind. Two-handed
0615 Swarm of Leech Parasites Sub-armor -20 - -20 -20 200 G 1 Event/chest/return: RAYON Village, Sea-Roar Village A swarm of leeches that latch onto a victim's sensitive areas and suck insistently. Two-handed
0618 Slime-Mold Parasite Sub-armor -20 -20 -20 -20 200 G 1 Event/chest/return: Sea-Roar Village An insect that enters a victim's intestines and secretes slime.
0743 Magic-Sealing Collar Sub-armor -10 -10 -256 -20 1,332 G 1 Shop: Fortress City Melbel
Event/chest/return: Capital Abaroso, Island Colosseum, Pyramid, RAYON Village
A prisoner's collar that powerfully disrupts the use of magic.
0752 Headdress Sub-armor - +2 +5 +5 100 G - Shop: Hidden, the Lurking Town, RAYON Village
Event/chest/return: RAYON Village
Some sort of frilly head ornament.
0753 Tiara Sub-armor - +3 +8 +10 600 G - Shop: RAYON Village, Slave City Shrike
Event/chest/return: Mountain Cave
A woman's crown adorned with small but tasteful gems.
0754 Circlet Sub-armor - +8 +20 +20 2,500 G - Shop: Capital Abaroso, Fortress City Melbel, Hidden, the Lurking Town, Lemuria Slave Market, Slave City Shrike A mage's forehead ornament that raises magic power. Resists Silence/Fear/Freeze? 8
0755 Crest Armor Sub-armor - - - +60 2,000 G - No fixed shop or grant found An accessory that grants high resistance to magic.
0756 Agri Cap Sub-armor +10 +20 - - 50,000 G - Event/chest/return: Sea-Roar Village A magic hat that grants its wearer the speed of a racehorse.
0757 Bascinet Sub-armor - +20 - - 500 G - Shop: Fortress City Melbel
Event/chest/return: Mountain Cave
A widely used metal helmet. Resists Blindness.
0758 Fairy Helm Sub-armor - +64 - +48 4,000 G - No fixed shop or grant found A helmet made to compensate for a fairy's weaknesses.
0760 Thorn Collar Sub-armor +44 +44 +44 +44 1,332 G 1 No fixed shop or grant found A torture collar that constantly injures its wearer.
0761 Demon's Helm Sub-armor +10 +30 +10 +30 1,332 G 1 No fixed shop or grant found A helmet containing demonic power. Grants night vision.
0765 Fur Cloak Sub-armor - +12 - +12 300 G - Shop: Fortress City Melbel, RAYON Village, Slave City Shrike
Starting equipment: Nora
A cloak made of thick fur. Protects against cold.
0766 Iron Curtain Sub-armor -8 +55 -24 +55 3,000 G - No fixed shop or grant found An armored mantle made of thick metal plates. Fire-resistant; weak to lightning.
0767 Stardust Mantle Sub-armor +10 +30 +40 +40 30,000 G - No fixed shop or grant found A navy cloak scattered with meteorite sequins. Resists fire, ice, and lightning.
0768 Holy Mantle Sub-armor - +16 - +64 4,000 G - No fixed shop or grant found A holy mantle with the power to repel unclean beings. Strong warding.
0769 Phantom Cloak Sub-armor +20 +2 - - 5,000 G - No fixed shop or grant found A cloak that creates illusions around its wearer. Evades 1/3 of physical attacks.
0808 Depravity Collar Sub-armor -20 -20 -20 -20 - 2 Event/chest/return: RAYON Village A chained collar marking its wearer as a sex slave. Seals magic.
0860 Depravity Collar Sub-armor -20 -20 -20 -20 - 2 Event/chest/return: RAYON Village A collar whose keyhole has been brutally ruined. Its wearer's eternal companion.
0862 Bitch-Training Collar Sub-armor -25 +45 -40 -40 - Conditional Event/chest/return: Capital Abaroso, RAYON Village A collar enchanted with powerful magic to train its wearer as a bitch.
0870 Rokushaku Fundoshi Sub-armor - - +20 - 5,000 G - Shop: Capital Abaroso
Event/chest/return: Capital Abaroso
A symbol of manliness. Hup, hup!
0883 Invasive Parasite Abdomen Sub-armor +44 +32 +12 +37 1,000 G Conditional No fixed shop or grant found The enlarged lower abdomen of a parasite, wrapped around and controlling the lower body.
0891 Dark Circlet Sub-armor - +35 +35 +35 6,000 G - Shop: Back-Alley Swamp, Capital Abaroso A circlet fit for an evil female commander.
0896 Noble Collar Sub-armor - - - - 4,000 G 1 Shop: Back Alley, Capital Abaroso
Event/chest/return: Hidden, the Lurking Town
A slave collar adorned with expensive ornaments. Does not lower stats.
0906 Queen's Crown Sub-armor - +35 +35 +35 6,000 G - Shop: Back-Alley Swamp, Capital Abaroso The crown of a certain militaristic nation's queen.
0908 Star Sticker Earring Sub-armor +5 +35 +35 +35 6,000 G - Shop: Back Alley, Capital Abaroso A magic-infused sticker earring. No piercing required.
0909 Dream Demon Eye Shadow Sub-armor - +35 +35 +35 6,000 G - Shop: Back Alley, Capital Abaroso Magic-infused eye shadow with considerable defense.
0923 Cat-Ear Band Sub-armor +10 +2 +8 +8 1,800 G - Shop: RAYON Village
Event/chest/return: RAYON Village
A headband modeled after adorable cat ears.
0924 Cat-Ear Hood Sub-armor - +5 - +5 20,000 G - No fixed shop or grant found A legendary cat-eared hood said to improve one's fortune.
0934 Ninja Spirit Sub-armor - - - - 25,000 G - Shop: Specialty Shop Reduces the delay of weapon attacks.
0935 Duplicator Sub-armor - - - - - - No fixed shop or grant found -
0938 Hunter License Sub-armor - - - - - - No fixed shop or grant found Limits the contents of treasure chests dropped by common enemies to [Magic Materials].
1183 Frilly Ribbon for Femboys Sub-armor - - - - 1,000 G - Event/chest/return: Sea-Roar Village A cute ribbon worn by the staff at a certain shop. Where you tie it is...
1184 Penis Bondage Sub-armor - - - - 1,000 G - Event/chest/return: Sea-Roar Village A gift from the No. 1 favorite at a certain shop. Treasure it...
1186 Dolphin Enema Sub-armor - - - - - - Event/chest/return: Sea-Roar Village A strange item recommended by a certain shop. How to use it is...
1187 Milking Chip Sub-armor - - - - - - Event/chest/return: Sea-Roar Village A prototype provided by a certain shop for product testing. How to use it is...
1280 Silver Helm Sub-armor - +15 - +20 4,000 G - No fixed shop or grant found A beautifully balanced silver helmet. Paralysis Guard
1281 Full Helm Burn Sub-armor - +25 - +25 10,000 G - Shop: Dwarven Great Tunnel A full helm harboring the power of flame. O Fire, Blindness Guard
1282 Barrel Helm Glitter Sub-armor -10 +35 - +20 12,000 G - Shop: SHOP Cliff Edge A magic helmet harboring the power of light. O Curse, Blindness/Paralysis Guard
1283 Breath Brand Sub-armor - +15 - +60 10,000 G - No fixed shop or grant found A magic helmet that greatly increases vitality and spirit. HP+
1284 Great Helm Sub-armor -10 +45 -20 +20 4,000 G - Shop: Dwarven Great Tunnel, Hidden, the Lurking Town An ornate helmet that completely covers the head. Blindness Guard
1285 Fortune Venus Sub-armor -5 +30 +20 +40 10,000 G - No fixed shop or grant found A great helm with special power. Morning Star, Status 15, Gather Magic 2, Blindness Guard
1286 Godder Edge Sub-armor +19 +60 +65 +51 10,000 G - No fixed shop or grant found A great helm with special power. Twilight, Critical 10, Cost 7, Blindness Guard
1287 Shining Leaf Sub-armor -5 +30 +20 +40 10,000 G - No fixed shop or grant found A great helm with special power. Critical 2, Healing 2, O Holy, Blindness Guard
1288 Glory Road Sub-armor +15 +45 +15 +45 15,000 G - No fixed shop or grant found A top-tier helmet with excellent basic performance. Blindness Guard
1292 Crown Sub-armor +10 +5 - +10 1,000 G - No fixed shop or grant found An ornamented crown.
1293 Resist Crown Sub-armor - +5 +5 +20 5,000 G - Shop: Capital Abaroso, Fortress City Melbel A crown that raises magic resistance. Morning Star, Magic Defense 10
1294 Will Wizard Sub-armor - +10 +40 +20 15,000 G - No fixed shop or grant found A crown with special power. Morning Star, Healing 2, O Acid
1295 Witch Hat Sub-armor - +2 +16 +8 4,000 G - No fixed shop or grant found The pointed hat every witch wears. O Curse
1296 Hunting Cap Sub-armor +8 +2 - +8 2,000 G - Shop: Hidden, the Lurking Town A hat favored by seasoned hunters. Critical 1, Fear Guard
1297 Elven Hat Sub-armor - +2 +8 +8 4,000 G - No fixed shop or grant found A magic hat favored by elves. Poison/Paralysis Guard
1298 Devil Knights Sub-armor +6 +21 +6 +22 10,000 G - No fixed shop or grant found A crown with special power. Morning Star, Magic Cost 13, Excellent Curse Resist
1299 VIP Bath Hat Sub-armor - +1 - - 200 G - No fixed shop or grant found An amenity from a royal suite. Slime Guard
1358 Spelunker Helmet Sub-armor - +20 - - 8,500 G - No fixed shop or grant found An explorer's helmet that provides vision in darkness. Holy Resist, Paralysis Guard, Morning Star
1359 Black Cap Sub-armor - +1 - - 9,200 G - No fixed shop or grant found A jet-black hat emitting a scent bugs hate. Bug Parasitism Immunity (75%)
1360 Fire Necklace Sub-armor +14 - - - 1,640 G - No fixed shop or grant found A spirit necklace that protects its wearer with the power of fire. Freeze Guard
1361 Water Necklace Sub-armor - - +7 +7 1,640 G - No fixed shop or grant found A spirit necklace that protects its wearer with the power of water. Slime Guard
1362 Earth Necklace Sub-armor - +14 - - 1,640 G - No fixed shop or grant found A spirit necklace that protects its wearer with the power of earth. Knockdown Guard
1363 Wind Necklace Sub-armor +7 +7 - - 1,640 G - No fixed shop or grant found A spirit necklace that protects its wearer with the power of wind. Capture Guard
1364 Light Necklace Sub-armor - - - +14 1,640 G - No fixed shop or grant found A spirit necklace that protects its wearer with the power of light. Silence Guard
1365 Dark Necklace Sub-armor - - +14 - 1,640 G - No fixed shop or grant found A spirit necklace that protects its wearer with the power of darkness. Blindness Guard
1366 Shadow Veil Sub-armor - +8 +32 -32 1,332 G - No fixed shop or grant found A veil worn by priests of an evil cult. They say its dark power grants magic.
1367 Blaue Collier Sub-armor +20 +20 +20 +20 40,000 G - No fixed shop or grant found A necklace handed down in a certain royal family.
1368 Minotaur Horn Sub-armor +32 - - - 868 G - No fixed shop or grant found A monstrous beast's horn that raises its wearer's strength. Knockback Boost, Critical 2 Two-handed
1379 Torment Collar Sub-armor -20 +20 -20 -20 - 2 Event/chest/return: RAYON Village A sturdy collar with its unlocking mechanism removed. No key exists.
1390 Tentacler Armor Sub-armor - +128 - +128 - 1 No fixed shop or grant found Additional armor acquired through self-evolution.
1491 Quick Time Sub-armor - - - - 10 G - No fixed shop or grant found -
1511 Metal Soul Sub-armor - - - - 5 G - No fixed shop or grant found A soldier's soul. Adds actions while a gun is equipped.
1605 Awynite Pin Sub-armor +50 - +50 - - - Starting equipment: Claria A precious hairpin Claria received from her mother. Magic charge +
1696 Bloodstained Bandages Sub-armor +120 -100 -100 - 10,000 G - Event/chest/return: Underground Labyrinth Thickly stained with some kind of blood.
1701 Reload-Limited Magazine Sub-armor - - - - 5,000 G - Event/chest/return: Schwarz Maiden Cannot reload while rounds remain. Is this really armor?
1703 Blacksmith Band Sub-armor - - - - - - No fixed shop or grant found Minor enemies occasionally drop [Smithing Materials].


Accessory catalog

Accessories (142)

ID Equipment Class ATK DEF MAG SPR Value Curse Acquisition Description and notes
0121 Star Pendant Accessory - - - +5 500 G - Shop: Capital Abaroso, Hidden, the Lurking Town, Lemuria Slave Market, RAYON Village, SHOP Cliff Edge
Event/chest/return: Capital Abaroso
Starting equipment: Asellus, Djeeta, Lenna
An accessory that prevents poison.
0122 Silver-Rimmed Glasses Accessory - +1 - - 800 G - Shop: Capital Abaroso, Hidden, the Lurking Town, Lemuria Slave Market, RAYON Village, SHOP Cliff Edge, Slave City Shrike
Event/chest/return: Mountain Cave
Starting equipment: Aty
An accessory that prevents blindness.
0123 Earrings Accessory - - +20 - 1,500 G - Shop: Capital Abaroso, Fortress City Melbel, Hidden, the Lurking Town, Lemuria Slave Market, RAYON Village, SHOP Cliff Edge
Event/chest/return: Capital Abaroso
Starting equipment: Monika
An accessory that prevents silence.
0124 Peace Ring Accessory - +5 - - 1,000 G - Shop: Capital Abaroso, Hidden, the Lurking Town, RAYON Village, SHOP Cliff Edge
Event/chest/return: Capital Abaroso
An accessory that prevents paralysis.
0125 Gyrocompass Accessory +5 - - - 1,200 G - Shop: Capital Abaroso, Hidden, the Lurking Town, RAYON Village, SHOP Cliff Edge An accessory that prevents knockdown.
0126 Angel's White Robe Accessory - +5 - - 1,000 G - Shop: Capital Abaroso, Hidden, the Lurking Town, RAYON Village, SHOP Cliff Edge An accessory that prevents bleeding.
0127 Elf Cloak Accessory +5 +5 +10 +10 1,000 G - Shop: Capital Abaroso, RAYON Village, SHOP Cliff Edge
Event/chest/return: Mage's Hideout
An accessory that prevents capture.
0128 Purification Ankh Accessory - - +5 +10 800 G - Shop: Capital Abaroso, Hidden, the Lurking Town, RAYON Village, SHOP Cliff Edge An accessory that prevents slime coating.
0129 Pure Silver Knight Accessory - - - - 100 G - Shop: Capital Abaroso, Hidden, the Lurking Town, RAYON Village, SHOP Cliff Edge An accessory that prevents fear.
0130 Scorching Bracelet Accessory +5 - +5 - 500 G - Shop: Capital Abaroso, Hidden, the Lurking Town, RAYON Village, SHOP Cliff Edge
Event/chest/return: Mage's Hideout
An accessory that prevents freezing.
0131 Alarm Earring Accessory - +5 - +5 1,500 G - Shop: Capital Abaroso, Hidden, the Lurking Town, RAYON Village, SHOP Cliff Edge An accessory that prevents stun.
0132 Wholesome Atmosphere Accessory - - - +5 300 G - Shop: Capital Abaroso, Hidden, the Lurking Town, Lionel Ideology Church, RAYON Village, SHOP Cliff Edge
Starting equipment: Rin
No one really knows how it works, but this accessory prevents ???.
0134 Soul of Thamasa Accessory - - +50 +50 5,000 G - No fixed shop or grant found Changes the special move used when casting attack magic.
0135 Celestriad Accessory - +5 - - 5,000 G - Event/chest/return: Pyramid Increases charge speed when casting magic.
0137 Kung Fu Shoes Accessory +15 +15 - +15 1,500 G - No fixed shop or grant found Flat cloth shoes. Enhances Whirlwind Kick.
0138 Stray Medal Accessory - +5 - +5 2,000 G - Shop: Hidden, the Lurking Town An accessory that prevents knockdown, capture, and freezing.
0139 Mithril Gauntlet Accessory - +5 - - 2,000 G - Shop: Schwarz Maiden An accessory that prevents poison, silence, and paralysis.
0329 Egg of Beast Accessory -20 -20 -50 -50 1,332 G - Shop: Back Alley, Capital Abaroso, Fortress City Melbel, Lemuria Slave Market, RAYON Village
Event/chest/return: Island Colosseum, Pyramid
A flesh-colored egg that constantly trembles like a fever patient.
0331 Wild Swing Accessory - - - - 500 G - Shop: RAYON Village
Starting equipment: Female Warrior, Knight Girl, Liza, Nora and 2 others
Greatly increases the variance in weapon-attack damage.
0333 Last Stand Accessory - - - - 1,300 G - Shop: Lemuria Slave Market, RAYON Village
Starting equipment: Samurai Girl
Adds Defense to Attack. Defense becomes 0.
0334 Reversal Strike Accessory - - - - 1,300 G - Shop: RAYON Village Weapon-attack power rises inversely with current HP.
0335 Discharge Accessory - - - - 1,500 G - Shop: RAYON Village Stores HP damage taken and releases it during a weapon attack.
0336 Aching Back Accessory - - - - 10 G - Shop: RAYON Village Halves movement speed.
0350 Prisoner's Shackles Accessory -30 -30 -30 -30 1 G 1 Shop: Lemuria Slave Market, RAYON Village, Suspicious Temple
Event/chest/return: Capital Abaroso, RAYON Village
Sturdy shackles that restrain the wearer's ankles. Two-handed
0612 Tubed Parasite Accessory -20 - -20 -20 300 G 1 Event/chest/return: RAYON Village, Sea-Roar Village An insect with a long tube dripping white, pus-like slime.
0617 Catheter-Type Parasite Accessory -20 -20 -20 -20 200 G 1 Event/chest/return: Sea-Roar Village An insect that enters a victim's urethra and torments it.
0717 Demon-Flower River Slime Accessory - - - - 200 G 1 Event/chest/return: RAYON Village A slime inhabiting Demon-Flower River that assails a victim's whole body.
0744 Curse Ring Accessory -13 -13 -13 -13 - 1 No fixed shop or grant found A cursed ring that changes its victim's traits. Vanishes when the curse is lifted.
0745 Curse Ring Accessory -13 -13 -13 -13 - 1 No fixed shop or grant found A cursed ring that changes its victim's traits. Vanishes when the curse is lifted.
0746 Curse Ring Accessory -13 -13 -13 -13 - 1 No fixed shop or grant found A cursed ring that changes its victim's traits. Vanishes when the curse is lifted.
0747 Curse Ring Accessory -13 -13 -13 -13 - 1 No fixed shop or grant found A cursed ring that drives needles into its victim and drains magic. Vanishes when the curse is lifted.
0748 Curse Ring Accessory -13 -13 -13 -13 - 1 No fixed shop or grant found A cursed ring that continually poisons its victim's vital point. Vanishes when the curse is lifted.
0749 Curse Ring Accessory -13 -13 -13 -13 - 1 No fixed shop or grant found A cursed ring that amplifies its victim's pain. Vanishes when the curse is lifted.
0750 Curse Ring Accessory -13 -13 -13 -13 - 1 No fixed shop or grant found A cursed ring that torments its victim's vital point with electric shocks. Vanishes when the curse is lifted.
0759 Lich's Hand Accessory +2 +8 +20 +20 1,500 G - No fixed shop or grant found The mummy of an ancient mage. 10% magic nullification.
0762 Torturer's Badge Accessory +60 - - -44 15,000 G - Event/chest/return: Roland Underground Prison A badge proving the wearer's status as a torturer. Its scale design is beautiful.
0763 SHOTIA Accessory +50 +30 - +30 11,000 G - Event/chest/return: Floating Continent Laputa A gothic-lolita automaton built for combat. Provides bomb support.
0770 Fire-Eating Bird Feather Accessory - - - - 1,000 G - No fixed shop or grant found A feather with magic that strengthens magical beasts.
0771 Leather Belt Accessory -2 +2 -4 -8 500 G - Shop: Lemuria Slave Market, RAYON Village, Slave City Shrike A belt used to flatten the chest and force it inside clothing.
0772 Funny Sandals Accessory - - - - 500 G - Shop: RAYON Village Sandals that make an alluring chirping sound to draw enemy attention.
0773 Power Sash Accessory +20 - - - 15,000 G - No fixed shop or grant found Prevents movement-speed loss when heavy equipment is worn.
0774 Moonshadow Dried Fish Accessory -20 +1 - +1 5 G - Shop: Back-Alley Swamp Smells when worn.
0775 Mermaid's Prayer Accessory - +1 +8 +26 5,000 G - No fixed shop or grant found An accessory that raises natural regeneration. Water resistance, Healing 2.
0776 Mellow Ring Accessory - +1 +8 +26 6,000 G - Event/chest/return: Mage's Hideout
Starting equipment: Mesarthim
A ring worn by sea spirits. Water resistance; grants more to certain races...
0777 Death Ring Accessory +44 +99 +130 +99 5,000 G - Event/chest/return: Capital Abaroso A stone ring concealing tremendous magic power.
0778 Talisman Accessory +1 +1 +1 +1 20,000 G - No fixed shop or grant found A charm concealing mysterious power. Raises charge and movement speed.
0779 Flower Scarf Accessory - +4 - +28 - - Starting equipment: Fairy A lovely scarf worn by fairies. Prevents terrain damage
0780 Nut's Vest Accessory - +40 - +60 5,000 G - No fixed shop or grant found Clothing once worn by a denizen of the demon realm. Powerful, but...
0781 Troll Stone Accessory - - - +56 500 G - No fixed shop or grant found A magic stone that grants a troll's regenerative ability and weaknesses.
0782 Protect Ring Accessory - +16 - - 15,000 G - No fixed shop or grant found A ring that forms a powerful protective barrier based on its owner's magic.
0783 Resist Ring Accessory - - - +16 15,000 G - Event/chest/return: Pyramid A ring that forms a powerful magical barrier based on its owner's magic.
0784 Power Band Accessory +10 +10 - - 500 G - Shop: Back Alley A wristband that slightly increases its wearer's strength.
0785 Magic Belt Accessory +40 - - - 1,500 G - Shop: Back Alley, RAYON Village A magic belt that grants its wearer monstrous strength, but...
0786 Pole Star Accessory - - - - 5,000 G - No fixed shop or grant found Completely nullifies physical attacks, but...
0788 Succubus Ring Accessory +6 +6 +6 - 10,000 G - No fixed shop or grant found A succubus's ring. Normal attacks can enfeeble enemies, but...
0789 Elemental Ring Accessory - - - - 21,000 G - No fixed shop or grant found A ring that aids communication with spirits. Amplifies fire, ice, and lightning magic.
0790 Death Masquerade Accessory +100 +100 +100 +100 8,888 G 1 Event/chest/return: Undersea Temple A magic mask that grants tremendous power to its wearer.
0791 Aqua Shawl Accessory - +2 +20 +20 6,000 G - No fixed shop or grant found A thin cloth imbued with the power of a water spirit. Repels fire.
0792 Magic Pentagram Accessory - - - - 10,000 G - Event/chest/return: RAYON Village A mage's aid that shortens spell charge time.
0793 Silver Medallion Accessory - - - +50 1,000 G - Shop: Back-Alley Swamp, RAYON Village A silver medal with a warding effect.
0794 True Mirror Accessory - - - +20 1,000 G - Shop: Back Alley, Lemuria Slave Market, RAYON Village
Event/chest/return: Undersea Temple
A magic mirror that displays an attacked enemy's remaining HP.
0795 Jewel Brooch Accessory - +2 +4 +8 3,000 G - Shop: Back-Alley Swamp, Lemuria Slave Market, RAYON Village
Event/chest/return: Undersea Temple
Starting equipment: Nera
A gem-adorned brooch that sells for a high price.
0797 Berserker's Bone Accessory +50 -40 -90 -90 3,000 G - No fixed shop or grant found A berserker's bone. Inflicts Berserk when HP falls to half.
0807 Bronze Medallion Accessory +2 +2 +2 +16 200 G - Event/chest/return: RAYON Village A bronze medal with no particular effect.
0812 Giant's Gauntlet Accessory +20 +30 - - 20,000 G - No fixed shop or grant found Magic gauntlets that increase strength. Physical damage 120%.
0813 Magic Bracelet Accessory - +2 +20 +5 20,000 G - No fixed shop or grant found A special ring that serves as a magical focus. Magic damage 120%; resists Seal.
0814 Enorenus's Shoes Accessory +5 - +5 - 20,000 G - No fixed shop or grant found A replica of magic shoes crafted by a renowned artisan.
0815 Angel Ring Accessory - - +5 +5 5,000 G - Event/chest/return: Pyramid Permanent Regen.
0816 Miracle Shoes Accessory +5 +5 +5 +5 30,000 G - Event/chest/return: Sea-Roar Village Permanent Protect + Shell + Haste + Regen.
0817 Mysterious Comb Accessory - +1 - - 30,000 G - Event/chest/return: Lemuria Slave Market Halves MP costs when using magic.
0818 Fire Dragon Ring Accessory - - - - 30,000 G - No fixed shop or grant found Absorbs fire but becomes weak to ice.
0819 Water Dragon Ring Accessory - - - - 30,000 G - No fixed shop or grant found Absorbs ice but becomes weak to lightning.
0820 Wood Dragon Ring Accessory - - - - 30,000 G - No fixed shop or grant found Absorbs lightning but becomes weak to fire.
0822 Magic Carpet Accessory +20 +20 +20 +20 10,000 G - No fixed shop or grant found A flying carpet. Grants Float.
0823 Grounding Tail Accessory -10 +2 -10 -10 2,000 G - Shop: RAYON Village A cord that reduces electrical damage. Resists lightning.
0824 Sapphire Ring Accessory - +2 +10 +20 10,000 G - No fixed shop or grant found A gem ring concealing magic power. 20% evasion against fire, ice, and lightning.
0825 Goddess Goldwork Accessory - +15 - +40 10,000 G - Event/chest/return: Pyramid Goldwork that protects its wearer's vitality. Resists Enfeeblement.
0826 Super Copper Alloy Anklet Accessory - +40 - - 4,000 G - No fixed shop or grant found A leg ornament made from highly conductive metal.
0827 Malachite Ring Accessory - +2 - - 15,000 G - No fixed shop or grant found A gem ring concealing magic power. Absorbs fire, but...
0828 Mage's Crown Accessory - +8 +40 +20 6,000 G - No fixed shop or grant found A crown for mages that assists with magic control.
0829 Gold Medallion Accessory - - - +24 2,400 G - No fixed shop or grant found A gold medal that increases its wearer's resistance. Status resistance 24.
0830 Rico's Flower Hairpin Accessory - +2 - - 200 G - No fixed shop or grant found Protects its wearer from danger once.
0831 Monster Slippers Accessory +20 +2 +10 +10 1,200 G - No fixed shop or grant found Slippers shaped like an adorably stylized monster.
0832 Bunny Cuffs Accessory - +2 +16 +20 1,000 G - Shop: RAYON Village Ordinary cuffs issued to employees of a dubious establishment.
0833 Crystal Flower Cuffs Accessory - +2 +16 +20 6,000 G - No fixed shop or grant found Crystal-adorned cuffs that sell for a high price.
0834 Potpourri Accessory +2 +2 +2 +2 200 G - No fixed shop or grant found A scented sachet.
0835 Psycho Ring Accessory - - - +60 4,000 G - No fixed shop or grant found A ring that amplifies mental power.
0836 Dirty Hat Accessory +12 +6 +6 +4 2 G - Shop: Lemuria Slave Market, Slave City Shrike It is grimy.
0837 Dirty Shoes Accessory +4 +12 +4 +12 2 G - Shop: Lemuria Slave Market, Slave City Shrike It is grimy.
0839 Debug Tool Beta Accessory +500 +500 +500 +500 1 G - No fixed shop or grant found Strong! Super strong! Prevents critical hits; Raises evasion; Halves MP cost; Prevents terrain damage
0841 Water God's Tabi Accessory - +12 +6 +24 7,623 G - Shop: Back Alley Eastern footwear. Movement speed does not decrease on water.
0842 Engagement Ring Accessory - +2 - +40 2,000 G - No fixed shop or grant found An engagement ring once meant to grace a happy lover's finger.
0843 Koropokkur Armor Accessory +20 +20 +20 +40 6,000 G - No fixed shop or grant found A dwarf's armor. It becomes a ring when worn by a human.
0844 Jade Hairpin Accessory - +6 +40 +40 6,000 G - No fixed shop or grant found An expensive hair ornament decorated with jade.
0845 Tiara of Purifying Light Accessory - +6 +40 +40 6,000 G - No fixed shop or grant found An expensive hair ornament decorated with jade.
0846 Fleetfoot Tabi Accessory - +5 - - 6,000 G - No fixed shop or grant found Eastern shoes that increase the wearer's agility. HIT +1.
0847 Wisdom Ring Accessory +5 +5 +40 +40 10,000 G - No fixed shop or grant found A ring sealing intelligence within it. Attack evasion 20%.
0848 Body Modification Ring Accessory +5 +5 +5 +5 200 G - Event/chest/return: Life Sciences Research Institute An eerie, pulsating ring. Changes the wearer's three measurements whenever they lodge overnight.
0849 Technical Book Accessory +15 - - - 2,480 G - No fixed shop or grant found A secret manual recording the ultimate techniques of martial arts. Required 5.
0850 Blood Nail Polish Accessory +5 +5 +5 +5 200 G - No fixed shop or grant found Nail polish made from monster blood. Adds a bewitching allure.
0851 Mark of Power Accessory +32 +15 - - 1,420 G - No fixed shop or grant found A charm that draws out hidden power.
0852 Strawberry Lipstick Accessory +40 - - - 3,000 G - No fixed shop or grant found Lipstick infused with powerful magic. Adds a charming allure.
0853 Magic Crown Accessory - - +40 +40 3,000 G - No fixed shop or grant found A magic crown with a mystical design.
0858 Bio Research Lab Staff ID Accessory - - - - 5,000 G - Shop: Fortress City Melbel
Event/chest/return: RAYON Village
An ID-card-like document granting access to the Bio Research Lab.
0859 Slave Tag Accessory +5 +10 +5 - 10 G - Event/chest/return: Life Sciences Research Institute B3F Entrance 3F A metal tag engraved with a woman's name.
0863 Bitch Ears & Tail Accessory -20 +40 -25 -25 - Conditional Shop: RAYON Village
Event/chest/return: Capital Abaroso, RAYON Village
Toys modeled after a dog's ears and tail.
0885 Invasive Parasite Head Accessory +26 +31 +56 +60 1,000 G Conditional No fixed shop or grant found A parasite beginning to invade the head to fully take over its host.
0892 Mistress Papillon Accessory +5 +5 +5 +5 1,800 G - Shop: Back-Alley Swamp, Capital Abaroso A butterfly mask fit for a dominatrix. Magnificent!
0898 Mystic Perfume Oil Accessory +10 +10 +10 +10 200,000 G - Shop: Lemuria Slave Market
Event/chest/return: RAYON Village
An aroma made with Mystic techniques. Makes the wearer extremely alluring.
0903 Grape Lipstick Accessory - +40 - - 3,000 G - No fixed shop or grant found Lipstick infused with powerful magic. Adds a bewitching allure.
0907 Queen's Ring Accessory +5 +5 +5 +5 3,000 G - Shop: Back-Alley Swamp, Capital Abaroso A magnificent jewel worn by royalty.
0912 Pink Lip Accessory +5 +5 +5 +5 3,000 G - Shop: Back Alley, Capital Abaroso A mass-produced version of Strawberry Lipstick.
0913 Dark Lip Accessory +5 +5 +5 +5 3,000 G - Shop: Back Alley, Capital Abaroso A mass-produced version of Grape Lipstick.
0917 Mystic Stole Accessory - - +20 +20 2,000 G - No fixed shop or grant found A translucent stole that may not even be matter. Magic damage -20.
1009 Netherworld Talisman Accessory +20 - +50 - - - Event/chest/return: Capital Abaroso An ornament that gives the dead a temporary body and soul, allowing them to be controlled.
1142 Ancient Ornament Accessory - +5 +5 - 10,000 G - Event/chest/return: Pyramid An accessory lavishly set with gems and precious metals. Poison Resist
1143 Golden Bracelet Accessory +50 +50 +50 +50 50,000 G - No fixed shop or grant found A bracelet of immense magic that can interfere with the Tree of Life.
1190 Panties for Femboys Accessory - - - - 1,000 G - No fixed shop or grant found A piece personally designed by the manager of a certain shop. It has some strange holes...
1191 Modified Egg of Beast Accessory - - - - 5,000 G - Event/chest/return: Sea-Roar Village An Egg of Beast modified by a certain shop. Where you use it is...
1192 Pink Slime Accessory -20 - -20 -20 10,000 G - Event/chest/return: Sea-Roar Village A pink slime created by a certain shop. Its food is...
1195 Soft Blindfold Accessory - - - - 2,000 G - Shop: Capital Abaroso
Event/chest/return: Sea-Roar Village
A blindfold for that sort of play.
1196 Soft Ball Gag Accessory - - - - 3,000 G - Shop: Capital Abaroso
Event/chest/return: Sea-Roar Village
A gag for that sort of play.
1197 Blindfold & Gag Set Accessory - - - - 5,500 G - Shop: Capital Abaroso
Event/chest/return: Sea-Roar Village
A blindfold-and-gag set for that sort of play.
1370 Bandage Accessory +15 +15 - +15 1,500 G - Shop: RAYON Village Bandages that protect the wrists. Enhances Machine-Gun Jab.
1371 Holy Grail Accessory - +15 - +15 9,000 G - No fixed shop or grant found A sacred chalice that banishes evil. Ice/Plasma Resist, Capture Guard
1376 Masochistic Leather-Strap Suit Accessory - +16 +16 +16 8,000 G - Shop: Life Sciences Research Institute Bondage wear that activates the cells by constricting the entire body.
1377 Lewd-Torture Leather-Strap Suit Accessory -20 +5 -20 -20 - 2 Event/chest/return: RAYON Village Bondage wear with every strategically placed lock destroyed. Cannot be removed.
1378 Lewd-Torture Leather-Strap Suit Accessory -20 +5 -20 -20 - 2 Event/chest/return: RAYON Village A mass of leather straps that constricts the entire body like a net. The mark of a sex slave.
1392 Biounit Crystal Accessory - - +128 - - 1 No fixed shop or grant found A crystal formed in the sacrificial body after it becomes a complete biounit.
1395 Spell-Sealing Blindfold Accessory -80 - - - 3,000 G - Event/chest/return: Sea-Roar Village A blindfold that robs the wearer of sight.
1396 Spell-Sealing Gag Accessory - - -80 - 3,000 G 1 Shop: Schwarz Maiden
Event/chest/return: Capital Abaroso, Schwarz Maiden, Sea-Roar Village
A gag that seals the wearer's magic.
1397 Spell-Sealing Gag & Blindfold Accessory -80 - -80 - 3,000 G 1 Event/chest/return: Sea-Roar Village A cursed item that seals both the wearer's sight and magic.
1398 Biomedical Institute Rubber Mask Accessory +80 +80 +80 +80 - Conditional No fixed shop or grant found A rubber mask that covers the entire face, turning the wearer into a featureless doll.
1399 Gas Mask Accessory - +20 - - 8,000 G - Shop: Life Sciences Research Institute A half-mask that looks suitable for leaping into the Sea of Decay. A little hard to breathe in...
1690 Round Glasses Accessory +10 - - - 2,400 G - Shop: Specialty Shop Stylish round-rimmed glasses. Blindness and poison protection.
1691 Swirly Glasses Accessory - +10 - +10 3,200 G - Shop: Specialty Shop Swirly glasses like the bottom of a milk bottle. Blindness and confusion protection.
1692 Monocle Accessory - - +10 - 4,800 G - Shop: Specialty Shop A stylish monocle. Blindness and silence protection.
1693 Tortoiseshell Glasses Accessory +4 +4 +4 +4 4,000 G - Shop: Specialty Shop Glasses with beautiful tortoiseshell-colored frames. Blindness and slime protection.
1694 Hidden Eyes Accessory +10 +10 +10 +10 10,000 G - Shop: Specialty Shop Equipping this might hide your eyes? Blindness protection.
1695 Dash Shoes Accessory - - - - 2,000 G - Shop: RAYON Village Shoes that increase movement speed. Hold SHIFT to dash.
1698 Wrong-Prescription Glasses Accessory +80 +80 -100 - 8,000 G - Event/chest/return: Underground Labyrinth Glasses whose miraculously wrong prescription reproduces drunken-fist movement.
1702 Rebellion Accessory +20 - - - 12,400 G - No fixed shop or grant found A left-hand gun issued to an organization that assassinates emotional offenders. Hits +1 when locked on.

Piercing equipment

Piercings are equippable but do not use an ordinary RPG Maker equipment slot. The Piercing Shop installs them into opened body locations, and the location multiplier changes their effect. This table is a lookup summary. See Piercings for capacity, fees, penalties and event installations.

ID Piercing Effect Normal source
1401 Slave Earrings Applies Do Not Resist and raises Sensitivity by the location multiplier. Esteria; Abaroso Home; capture events
1402 Bell Earrings Lowers encounters and periodically raises EX. Nipples or clitoris only. Back-Alley Piercing Shop; Esteria
1403 Spirit Silver Earrings Raises Magic and Spirit. Back-Alley Piercing Shop
1404 Saint's Earrings Lowers Sensitivity. Back-Alley Piercing Shop
1405 Vitality Earrings Raises natural HP recovery. Flyer Location
1406 Witch's Earrings Raises natural MP recovery. Flyer Location
1407 Lucky Earrings Improves the supported luck-based result through the location multiplier. Back-Alley Piercing Shop
1408 Barrier Earrings Raises Defense. Back-Alley Piercing Shop
1409 Sow Earrings Can absorb physical attacks and applies persistent special effects. Esteria; Abaroso Home; scripted installation
1410 Tribal Earrings Can recover qualifying arrows or bullets after an enemy is defeated. Flyer Location
1411 Wedding Earrings Applies Hypnosis and ???. A succubus in Demon King's Palace forcibly installs them after capturing the character. Demon King's Palace event only; permanent

Related pages

  • Items for medicine, tools, key items, materials and trade goods
  • Item IDs for every database item, including non-equipment
  • Magic for spells equipped through the Special Menu
  • Abilities for stances, learned abilities and equipment-granted actions
  • Status for ailments and resistances
  • Curse Level for cursed equipment and removal
  • Parasites for living equipment
  • Piercings for piercing locations and effects
  • Charm for equipment-driven rating changes
  • Enemy Types for target classes and effective attacks