RyonaRPG → Abilities

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RyonaRPG edit


Japanese release
Core 0163
2026-04-29



Gameplay:

Technical help:


External links:

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Abilities change how a character fights, moves, recovers, and reacts to events. The game uses four broad groups: selectable stances, learned ON/OFF abilities, permanent or innate talents, and actions granted by a character, item, or absorbed Mystic power.

Quick start

  1. Open Special Menu -> Abilities to view learned ON/OFF abilities and change their state.
  2. Visit the Ability Space through the last door on the right in the RAYON Village inn.
  3. Spend Crystal Shards on the abilities that suit the character. Learned combat abilities can be disabled later, but permanent stat boosts cannot be refunded.
  4. Check the ordinary Abilities menu for active stances and character-specific actions.

New characters already know several basic stances. Their class and personal talents determine the rest. See Characters for each character's starting type, restrictions, and unique mechanics.

Ability types

Type How it works
Active stance Only one stance can be active at a time. Selecting another stance replaces the current one.
ON/OFF Any number can be enabled together. Use Special Menu -> Abilities to toggle them.
Passive talent Always applies while its condition is present. Ordinary controls cannot disable it.
Action ability Used as a command. Some cost MP or depend on a character, weapon, transformation, or absorbed Mystic ability.

Active stances

Active stances trade one strength for another. Normal removes the current stance. Focus on Attack and Focus on Defense come from Secret Manual 1 and Secret Manual 2, sold through the RAYON Village weapon shop.

Stance Availability Effect
Rest General Restores HP and MP every 3 seconds. Defenseless while resting.
Normal General Return to the normal stance.
Focus on Attack Secret Manual 1 Raises attack, magic, and charge speed; lowers defense and spirit.
Focus on Defense Secret Manual 2 Raises defense and spirit; lowers attack, magic, and charge speed.
Vigilance General Raises resistance to traps and capture; lowers stats.
Endure Pleasure General Raises resistance to EX damage; halves stats.
Pleasure Yourself General Raises EX through a self-directed action. Town restrictions and current EX can prevent use.
No Resistance General Prevents evasion abilities from activating.
Sacrifice Flesh, Break Bone Warrior Answers attacks with critical hits. Cannot defend.
Parry Warrior Cuts physical damage by 50%. Cannot attack with weapons.
Spellblade Battlemage Raises attack and adds the Strength element. (MP: 5 to activate, 5 on hit)
Magic Shield Mage or Battlemage Raises defense and spirit. (MP: 5 to activate, 4 when damaged)
Magic Accumulation Mage or Battlemage Increases natural MP recovery; lowers stats.

Barrier is a usable general action rather than a stance. It costs 20 MP and negates the next attack of any kind after activation. The database also contains two older Barrier stance records, but those records are not the player-facing Barrier command and are not learned through normal play.

Learning abilities

Ability Space and Crystal Shards

The Ability Space is behind the last door on the right in the RAYON Village inn. Its teachers exchange Crystal Shards for learned abilities, permanent stat increases, and Medicine Knowledge.

Crystal Shards use an unusual character-specific budget. The game records the total number collected for the save, but records spending separately for each character. If one character has collected ten shards and spent three, another character can still spend the full ten after a character change. This lets every character in the same save develop independently.

Learned ON/OFF abilities cost 32 shards in total when every available level is bought. Guts, Dualcast, and Steal stop at level 2 in the current Ability Space. Their unused level 3 database records are not purchasable.

The room uses three older labels in its dialogue. Shirahadori means Blade Catch, Vigilance means the learned Alert ability, and Grit means Guts. The names in the table match the Special Menu.

Learned ON/OFF abilities

Ability Available levels Cost Effect by level
Barrage 1, 2, 3 1 per level 8%, 16%, or 24% chance for a weapon attack to gain Hits +1.
Charge 1, 2, 3 3 per level Raises charge speed and charge level.
Blade Catch 1, 2, 3 1 per level 10%, 20%, or 30% chance to nullify a normal attack.
Magic Barrier 1, 2, 3 1 per level At low HP, halves, nullifies, or absorbs magic damage.
Kick 1, 2, 3 1 per level 30%, 60%, or 90% chance to knock an enemy away on a weapon hit.
Alert 1, 2, 3 1 per level 25%, 50%, or 75% chance to evade a trap.
Endure 1, 2 1 per level Lv1 halves climax EX damage and lowers Sexual Sensitivity by 1. Lv2 nullifies that damage and lowers Sexual Sensitivity by 2.
Guts 1, 2 1 per level 20% or 40% chance to avoid incapacitation.
Dualcast 1, 2 1 per level 1/16 or 1/8 chance to cast the same spell again.
Steal 1, 2 1 per level Gold becomes x1.1 or x1.3. Enemy treasure appearance gains 3% or 6%.

Permanent stat increases

Each stat increase can be bought repeatedly. The increase belongs to the current character.

Choice Increase Shard cost Repeatable
All Stats Up Attack, Defense, Magic, and Spirit +4 1 Yes
Max HP Up Maximum HP +15 1 Yes
Max MP Up Maximum MP +10 1 Yes
Attack Up Attack +15 1 Yes
Defense Up Defense +20 1 Yes
Spirit Up Spirit +20 1 Yes
Magic Up Magic +15 1 Yes

Medicine Knowledge

Medicine Knowledge increases the current character's carrying limit for one recovery item. Each entry costs one Crystal Shard and can be learned once.

Ability Item Limit Shard cost
Medicine Knowledge P Potion 5 to 10 1
Medicine Knowledge H Hi-Potion 2 to 4 1
Medicine Knowledge B Remedy 3 to 6 1
Medicine Knowledge E Ether 2 to 4 1
Medicine Knowledge D Dry Ether 1 to 2 1

The Ability Space itself states that Medicine Knowledge H changes the Hi-Potion limit from 2 to 4. An older skill-description record still says 5 to 10; that text is stale and does not match the room's current rule.

Character and equipment abilities

Some abilities appear only for a particular character, form, or equipped weapon. They use the same ability interface but are not purchased in the Ability Space. The ID below is the internal ability-item ID used by the menu and shortcut systems.

Character actions

ID Ability Character Exact behavior Limits and side effects
1846 Trance Terra For 15 seconds, doubles weapon and magic damage, doubles movement speed, and reduces MP costs to zero. Costs 50 MP. It cannot begin while another personal talent is active or while Terra has Fatigue. When it ends, Terra's MP becomes 0 and Fatigue is applied.
1847 Spark (Glimmer) Liza Toggles a 20% chance to anticipate and completely nullify an ordinary attack. The character documentation calls this talent Glimmer; the ability command itself is named Spark. Selecting it again turns it off.
1848 Will Nina Converts a player-chosen amount of HP directly into the same amount of MP. The amount cannot exceed Nina's missing MP or reduce her below 1 HP. It cannot be used at full MP or at 1 HP.
1849 Mystic Transformation Asellus Toggles Mystic form and enables Mystic equipment and absorbed powers. Costs 10 MP. Asellus gains no experience while transformed. Leaving the form adds 8–16 Weakness, or only 1 if Death Sword resistance is active, and removes the temporary Needle and Slime Spread abilities from active, reserve, and inventory slots.
1850 Craft Arrows Chelsea Creates 4–12 Wooden Arrows. Costs 15 MP. The quantity is rerolled on each use.
1851 Drawn-Sword Awakening Aty Temporarily equips Jade Wise Emperor and starts Aty's drawn-sword state. The state doubles damage, defense, and magic defense and grants near-total status resistance for about 15 seconds. Restores the previous weapon when the state ends, adds 30 Karma each time it is activated, and cannot normally be reused until resting at an inn. Higher Karma shortens the duration. Related sensitivity modifiers are added while active and removed on exit.
1852 Dragon Power Dorako Toggles charged attacks into dragon breath. Repeated use develops the breath. Its attack area eventually widens from one tile to three tiles.

General and equipment commands

ID Command What it does Important rules
266 Barrier Spends 20 MP to negate the next attack of any kind after activation. This is the live player ability. It is separate from the obsolete Barrier stance records.
301 Register Reserved Weapon Stores the current weapon, and optionally the current shield, as a quick-swap set. Hold Confirm and press Shift during battle to exchange the equipped and reserved sets. Registration can be viewed or cleared. Swapping is blocked in boss battles and while attacks or the menu are disabled. Cursed equipment can be registered, but a cursed equipped weapon or shield can only move into the matching reserved slot. If a registered item is later lost, that slot becomes empty.
302 Remember Favorite Weapon Marks the equipped weapon as the character's trusted weapon. Most weapons require familiarity 100, reduced to 25 by Favored Weapon. Bare hands and tentacles have separate handling. Slave Princess's Handcuffs, Cordlike Parasite, and Invasive Parasite Tentacle use special checks and dialogue. Magic Leather Cord cannot be selected.
303 Pouch Opens a direct-use list for supported utility items. It recognizes Sedative, Black Ore, Starfish, Tile Packs 40/80/L/XL, Whisperweed, First-Press Virgin, Inn-Right-Here, and Thread Spool. Sedative can be used once, repeatedly until fully healed, or in a chosen amount.
304 Weapon Ability Activates the special function of the equipped weapon. Invasive Parasite Tentacle can change among Whip, Flail, Iron Ball, and Kusarigama forms after the corresponding equipment is discovered. Tentacler Rod gains similar forms after enough self-evolution. Brandistock routes into the Bastard Sword system, and Bastard Sword toggles between sword and greatsword forms. Other weapons report that they have no usable effect.

Mystic action abilities

These commands are granted by the absorbed enemy currently stored in the relevant Mystic equipment. The complete source table appears under Mystic absorption.

ID Ability Equipment Effect
1866 Terror Voice Faeblade Confuses all enemies. Costs 20 MP.
1867 Psy Net Faeblade Paralyzes all enemies. Costs 30 MP.
1871 Flame Eraser Mystic Glove Incinerates enemies without fire resistance. Costs 20 MP.
1876 Maelstrom Mystic Boots Deals water damage equal to half maximum HP to all enemies. Costs 50 MP.
1877 Pheromone Mystic Boots Shortens the interval between enemy spawns. Costs 5 MP.
1878 Tremor Mystic Boots Attacks all ground-level enemies with a tremor. Costs 30 MP.
1879 Stench Mystic Boots Poisons all enemies. Costs 15 MP.

Personal talents

Personal talents are assigned by character rather than bought. Some appear as actions; most continuously modify combat, growth, equipment, movement, recovery, treasure, or events. The Characters page gives each character's complete starting setup and restrictions.

Character Talent Implemented effect
Nakoruru Nature's Blessing Outdoors, attributes become 4/3 of normal, natural HP and MP recovery improve, and consecutive-attack rate gains a bonus.
Riesz Whisper of the Wind Supplies her unusually high all-round attributes; it has no separate command.
Liza Glimmer / Spark The Spark command toggles a 20% chance to read and nullify an ordinary enemy attack.
Chelsea Arrow Crafting The Craft Arrows command spends 15 MP to create 4–12 Wooden Arrows.
Izuna Kunoichi & Talisman Adept While she is not attacking, has a 20% chance to evade any attack. It does not stack with a shield.
Presea Exsphere Each physical hit has a one-third chance to be reduced by Presea's Defense.
Iroha Maid-Style Frugality Potions, Ethers, and Remedies have a chance not to be consumed when used.
Samurai Girl Let's Go! Bushido Critical rate +6% and consecutive-attack rate +3%. Eastern weapons add the same bonuses again.
Aty Sword Awakening Enables Drawn-Sword Awakening. See Character actions for its duration, equipment swap, Karma, and recovery restrictions.
Female Warrior Equipment Mastery Ignores penalties built into weapons and armor. Most magic remains unavailable.
Gunner Gun Mastery Guns gain damage, critical rate, reliability, and charge speed.
Lion Princess High Mystic; Mystic; Tech-Impaired Has high starting stats, broad equipment access, mental resistance, and 150% experience requirements. Only HP and MP grow normally. Mystic equipment can absorb enemies. Some complex machines cannot be used.
Tifa Zangan-Style Martial Arts Weapon charge speed +1, critical rate +5%, and proficiency with martial-arts weapons.
Polaris Gaira Tribe High durability and natural recovery. Poison heals her, and physical ailments recover at twice the usual rate.
Noel Chain Revolver While attacking, has a 20% chance to evade attacks and can build a combo of up to six hits.
Otone Lightning Flash Low HP does not reduce movement speed.
Katt Woren Requires 80% of ordinary experience and can learn the advanced attack spells Simoon, Gravity, and Flare.
Dorako Dragon Power Enables the Dragon Power action and the evolving Dragon Breath charged attack.
Previous Shrine Maiden Iron Fist Martial-arts weapons raise critical rate.
Rydia (adult) Eidolons' Blessing Magic damage becomes 120% of normal.
Rydia (young) Growth Spurt Requires 70% of ordinary experience.
Sage Enlightenment Magic costs 70% of its normal MP.
Ultima Lucavi; Float High overall attributes with 150% experience requirements. Avoids random floor traps and several terrain penalties, but not every trap, including bear traps.
Mesarthim Mystic; Tech-Impaired Only HP and MP grow normally; Mystic equipment absorbs enemies. Some complex machines cannot be used.
Cursemaker Curse Mastery Enables curse spells and ignores ordinary curse effects. Parasites, machinery, and physical restraints remain effective.
Arle Mighty Blow Attack magic can score critical hits and trigger consecutive attacks.
Rena Nedian Healing spells cost 40% of their normal MP.
Nera Daddy-Long-Legs Increases G earned, chest appearance rates, and the number of treasure chests generated in dungeons.
Angela Aid of the Spirits Fire, Blizzard, and Thunder can be cast without spending Magirocks.
Rosetta Esper The weapon type equipped at level-up determines which stats can receive extra growth.
Rosa Ill-Fated Heroine Certain villains and events are more likely to abduct her.
Nina Will Enables the HP-to-MP conversion action described under Character actions.
Maya Dancer; Flame Mage Has high Charm. Fire and Simoon are stronger and cost less MP.
Carmilla Vampire; Levitation Requires 150% experience. Physical martial-arts attacks gain Drain; she resists Drain, avoids sickle backfire, ignores some cursed-equipment penalties, and automatically avoids random traps.
Princess Rei High Mystic; Mystic; Tech-Impaired Has high starting stats, broad equipment access, mental resistance, and 150% experience requirements. Only HP and MP grow normally. Mystic equipment can absorb enemies. Some complex machines cannot be used.
Tio None No personal talent is assigned.
Lilith Succubus; Succubus Touch; Float EX damage received becomes HP and MP and a linked arousal stat penalty is prevented. Physical martial-arts weapons gain Drain. Float avoids random floor traps and some terrain penalties.
Ame Prodigy's Staff Ordinary staff attacks create a magic wave that knocks away adjacent enemies. Charging widens the wave and restores MP; it works while Silenced and costs no MP.
Valkyrie Goddess High stats and improved status resistance; requires 150% experience.
Monika Charisma Its in-game description is deliberately hidden. The implemented player-facing benefit includes a discount at the RAYON Village inn.
Cherie Hawk Knight Ignores water penalties and has a 60% chance to evade a defined group of levitation-compatible traps.
Cherie Dislikes Macho Men Listed as a secondary talent, but no gameplay processing is implemented.
Celes Runic Has a 20% chance to absorb incoming magic and restore MP.
Terra Trance Enables the timed Trance action described under Character actions.
Ginny Knights Bloodline Staves are favored weapons, and physical combat power grows strongly at later levels.
Asellus Mystic Transformation; Tech-Impaired Can toggle Mystic form and absorbed abilities, with no experience gain in that form and Weakness on exit. Some complex machines cannot be used.
Nora Pirate Physical damage becomes 120% of normal, and water causes no movement penalty.
Yuffie Ninjutsu Gains bonuses to critical hits, consecutive attacks, treasure appearance, and trap evasion.
Anise Puppeteer Listed in the game, but no gameplay processing is implemented.
Rimururu Ice Spirit Konru; Nature's Blessing Blizzard requires no Magirock. Physical and magical weapons gain Ice, ice attacks are strengthened, and she resists Ice. Outdoors, stats and natural recovery improve.
Agrias Holy Sword Arts Charged and special moves change while a sword or greatsword is equipped.
Nana Wayfarer; Travel Lore Returning to town awards experience based on outdoor travel; bad status or critical condition greatly increases it, and idle outdoor time can count. Poison heals naturally, item drop rate doubles, and fishing is enabled.
Rin Azure Sword Increases Spellblade power and removes its ongoing MP cost.
Claria Beloved Child of the Sun Starts with Fire, Sunshine, Quick, Holy, Flame Saber, and Light Saber.
Fairy Flight Automatically avoids random traps, doubles movement speed, and removes most water slowdown.
Lenna Freelancer No equipment or ability restrictions.
Pearl None No personal talent. Greatswords, axes, armor, heavy armor, and many powerful weapons, defenses, and spells are unavailable.
Faris Freelancer No equipment restrictions.
Airi Life-Force Absorption Defeating an enemy restores a small amount of MP. Sickle backfire does not affect her.
Djeeta Veteran Skyfarer No weapon, armor, or magic restrictions; no heavy-armor penalty; all weapon families are proficient. Requires 150% experience.
Luari Trigger Happy Gunshots deal 75% normal damage and home toward nearby enemies. Homing shots are reduced further to 33% damage.

Mystic absorption

Lion Princess, Princess Rei, Mesarthim, and Mystic-form Asellus can use Mystic equipment. A defeated enemy can grant one ability to the equipped Faeblade, Mystic Glove, or Mystic Boots. Each piece stores its own result. A later absorption can replace the ability on that piece.

The active Mystic abilities appear in the ability menu and in Girl's Secret Diary -> Browse Data -> Ability Scores. Only HP and MP grow normally for full Mystics, so their absorbed abilities and equipment are a major part of character growth.

Faeblade

Item ID 0487.

Ability ID Ability Effect
301 Magical Heal Natural HP recovery 5%.
302 Berserk Increased damage; Warrior type; cannot use magic.
303 Vorpal Blade Weapon attacks instantly kill enemies.
304 Water Dance Raises defense.
305 Blade Weapon attacks sometimes trigger an additional attack.
307 Heat Smash Changes the weapon element to fire.
308 Ice Smash Changes the weapon element to cold.
309 Lightning Changes the weapon element to lightning; inflicts paralysis.
310 Blood Slay Changes the weapon element to absorption.
312 Griffis Scratch Critical-hit rate +10%.
313 Curse Lowers stats.
314 Terror Voice Confuses all enemies. (MP: 20)
315 Psy Net Paralyzes all enemies. (MP: 30)
316 Grand Hit Increases special-attack damage, except for daggers, foils, and bows.
317 Needle [General] Fires a poison needle. (MP cost: 7)
318 Slime Spread [General] Slime lowers enemy attack and inflicts blindness. (MP cost: 8)

Mystic Glove

Item ID 0381.

Ability ID Ability Effect
362 Flame Eraser Incinerates enemies without fire resistance. (MP: 20)
363 Super Strength Physical damage 120%.
364 Poison Immunity Poison immunity.
365 Paralysis Immunity Paralysis immunity.
366 Spoil Changes the weapon element to absorption and drains enemy stats on weapon attacks.
367 Deadly Powder Weapon attacks lower the stats of enemies without poison resistance.
368 Tiger Rampage Hits +1.
369 Poisonous Blow Weapon attacks poison enemies.
370 Paralysis Touch Weapon attacks paralyze enemies.
371 Fear Field Weapon attacks confuse enemies.
373 Dagger Jaw Weapon attacks wound enemies.
374 Energy Drain Weapon attacks inflict wasting sickness.
378 Generator Natural MP recovery 3%.
379 Psycho Shield 20% chance to evade enemy attacks, except while attacking.
380 Weapon Mastery Changes type to Warrior.
381 Magic Mastery Changes type to Magic.

Mystic Boots

Item ID 0382.

Ability ID Ability Effect
411 Assist Attack, defense, magic, and spirit +10%.
412 Super Armor Resistance to knockdown and knockback.
413 Psycho Armor Damage reduction 20%.
414 Displace Physical evasion 20%.
415 Spell Resistance Magic evasion 20%.
416 Maelstrom Deals water damage equal to half max HP to all enemies. (MP: 50)
417 Paw Pads Lengthens the interval between enemy spawns.
418 Pheromone Shortens the interval between enemy spawns. (MP: 5)
419 Fire Resistance Fire resistance.
420 Cold Resistance Cold resistance.
421 Lightning Resistance Lightning resistance.
422 Fleet-Footed Increases movement speed.
423 Float Evades random traps, ignores water penalties, and nullifies ground attacks.
424 Tremor Attacks all enemies with a tremor. Ground-level attack. (MP: 30)
425 Curse Lowers stats.
426 Stench Poisons all enemies. (MP: 15)

Absorption sources

The table below follows the current absorption event. Use the enemy ID when two enemies share a name or appearance. The result also depends on which Mystic item is equipped when absorption succeeds.

Enemy ID Enemy Faeblade Mystic Glove Mystic Boots
1 Jelly Slime Spread Poison Immunity Assist
2 Killer Ant Blade Poison Immunity Fleet-Footed
3 Octopus Slime Spread Spoil Paw Pads
4 Faye Ice Smash Magic Mastery Cold Resistance
5 Mindless Orc Berserk Paralysis Immunity Stench
6 Toothfish Blade Dagger Jaw Fleet-Footed
7 Blood Pudding Blood Slay Deadly Powder Paw Pads
8 Soldier Ant Griffis Scratch Poisonous Blow Assist
10 Fiend's Horn Lightning Psycho Shield Psycho Armor
11 Bug Swarm Needle Dagger Jaw Assist
12 Gnat Swarm Needle Tiger Rampage Fleet-Footed
13 Giant Spider Psy Net Poisonous Blow Displace
14 Dread Spider Psy Net Poison Immunity Pheromone
15 Fire Moth Heat Smash Deadly Powder Float
16 Frost Butterfly Ice Smash Deadly Powder Float
17 Executioner Blade Psycho Shield Psycho Armor
18 Gizmo Terror Voice Fear Field Displace
19 Skeleton Blade Deadly Powder Cold Resistance
20 Mandragora Blood Slay Spoil Pheromone
21 Fire Flower Heat Smash Flame Eraser Fire Resistance
22 Snow Smile Ice Smash Psycho Shield Cold Resistance
23 Lightning Loli Lightning Magic Mastery Lightning Resistance
24 Yellow Mold Lightning Paralysis Touch Lightning Resistance
201 Great Malboro Grand Hit Deadly Powder Stench
202 Insect Queen Griffis Scratch Tiger Rampage Pheromone
207 Octomammoth Grand Hit Dagger Jaw Maelstrom
208 Tentacle Grand Hit Super Strength Tremor
211 Huge Worm Slime Spread Spoil Pheromone
212 Mage Slayer Blade Poison Immunity Spell Resistance
214 Young Land Ray Magical Heal Poison Immunity Paw Pads
215 Land Ray Grand Hit Paralysis Immunity Assist
216 Great Land Ray Slime Spread Dagger Jaw Pheromone
955 Mr. Treasure Chest Magical Heal Generator Spell Resistance
957 Slime King Slime Spread Spoil Super Armor
958 Helm Slime Slime Spread Spoil Super Armor
959 Puppet Master Slime Spread Spoil Super Armor
960 Slime (Large) Slime Spread Spoil Super Armor
962 Flower Slime Spread Poisonous Blow Stench
963 Volcanon Heat Smash Psycho Shield Super Armor
964 La-Zombie Blood Slay Poisonous Blow Stench
965 Sorceress Magical Heal Magic Mastery Spell Resistance
966 Swordswoman Blade Weapon Mastery Fleet-Footed
967 Demon Grand Hit Super Strength Super Armor
968 Raven Griffis Scratch Paralysis Immunity Float
969 Goblin Needle Poison Immunity Stench
970 Giant Snake Griffis Scratch Poisonous Blow Paw Pads
971 Giant Frog Slime Spread Poison Immunity Assist
973 Stray Dog Griffis Scratch Dagger Jaw Pheromone
974 Outlaw Blade Weapon Mastery Stench
975 Thief Needle Poisonous Blow Fleet-Footed
979 Bubbly Slime Needle Poisonous Blow Assist
980 Buchunpa Slime Spread Spoil Pheromone
981 Gummy Magical Heal Generator Paw Pads
983 Lesser Demon Heat Smash Fear Field Fire Resistance
984 Carmilla Blood Slay Energy Drain Float
985 La-Lamia Water Dance Poison Immunity Pheromone
986 Ogre Berserk Super Strength Super Armor
987 Ghost Slug Magical Heal Poison Immunity Assist
988 Full Metal Crab Blade Super Strength Psycho Armor
989 La-Harpy Griffis Scratch Paralysis Immunity Float
990 Lizardman Blade Weapon Mastery Psycho Armor
991 Slime Slime Spread Spoil Super Armor
992 Mummy Curse Paralysis Immunity Curse
1003 Mage Vorpal Blade Magic Mastery Displace
1004 Aspect of Kraken Lightning Spoil Maelstrom / Lightning Resistance
1005 Cave Worm Lightning Dagger Jaw Paw Pads
1011 Vorpal Bunny Vorpal Blade Tiger Rampage Fleet-Footed

Some internal Mystic skill records do not appear in the current standard absorption table or Special Menu display. They are omitted from the player list rather than presented as obtainable abilities.

Body and event traits

The Ability Scores screen also lists body traits, learned reactions, transformations, hypnosis, and restraint states. These entries are passive readouts, not ordinary combat abilities. The game recalculates many of them from counters, sensitivity values, equipment, switches, and the current body state.

For the underlying systems, see Status, Charm, Parasites, Piercings, and H Events and Endings.

Sensitivity traits

The Sensitive and Weak Point tiers are calculated from the effective body-part sensitivity after current modifiers. They are not bought with Crystal Shards. A body-part trait is Sensitive at 25 and becomes Weak Point at 65; the stronger label replaces the weaker one.

Trait Requirement Effect
B Sensitive / B Weak Point Effective breast sensitivity 25 / 65 Raises EX damage from breast stimulation. Weak Point is the stronger tier.
V Sensitive / V Weak Point Effective vaginal sensitivity 25 / 65 Raises EX damage from vaginal stimulation. Weak Point is the stronger tier.
A Sensitive / A Weak Point Effective anal sensitivity 25 / 65 Raises EX damage from anal stimulation. Weak Point is the stronger tier.
N Sensitive / N Weak Point Effective nipple sensitivity 25 / 65 Raises EX damage from nipple stimulation. Weak Point is the stronger tier.
U Sensitive / U Weak Point Effective urethral sensitivity 25 / 65 Raises EX damage from urethral stimulation. Weak Point is the stronger tier.
Weak to Pleasure Sexual Sensitivity 4–7 EX builds faster.
Full-Body Erogenous Zones Sexual Sensitivity 8 or higher EX builds much faster.

Experience and body traits

Most of these traits appear after the matching event counter, body change, or route switch reaches its condition. Some acquisitions include a random check, so repeating the relevant event can matter. The table distinguishes the mechanical effect from changes that are primarily dialogue, portrait, or route bookkeeping.

Trait Acquisition or condition Mechanical effect Events and presentation changed
Breast-Milking Slave Repeated breast and milking events Relevant breast and milking stimulation gains 50% more EX. Changes generic breast reactions, milking dialogue, and several milk-release and climax branches.
Semen Addiction Repeated semen exposure and insemination events Relevant vaginal and insemination stimulation gains 50% more EX. Changes generic reactions, insemination dialogue, fellatio reactions, and some character portraits.
Anal Fixation Repeated anal events Relevant anal stimulation gains 50% more EX. Changes generic anal reactions and dialogue in the forest assault sequences.
Masturbation Addiction Repeated masturbation events Strengthens the linked masturbation response and bypasses part of the ordinary resistance reduction. Changes masturbation scenes and related damage reactions.
Lactation Lactation-producing events or effects Enables milk production, milking, and milk-release handling. A Chest Slave's Chastity Belt prevents milk release. Adds milk-related self-comfort, bottle, daily, parasite, portrait, and milking branches.
Dairy Livestock Milking progression Relevant breast and milking stimulation gains 50% more EX and more readily reaches milk-release or climax handling. Changes milking reactions and the associated route dialogue.
Bed-Wetting Habit Repeated urination accidents Lowers the practical threshold for later accidents. Changes accident warnings, accident aftermath, and urination dialogue.
Urethral Pleasure Urination and urethral progression Relevant urethral stimulation gains 50% more EX; urination can feed directly into climax handling. Changes urination, urethral, and orgasm dialogue.
Aberrant Breeding Bed Pregnancy and birth progression Alters pregnancy, insemination, egg-laying, and birth handling. Changes Lady Une, Abaroso home, and delivery dialogue.
Ovulation Disorder Pregnancy and insemination progression Alters insemination, ovulation, pregnancy, and birth checks. Changes Lady Une, new-house, and delivery branches.
Mother of the Land Rays Land Ray route counter reaches 21 Marks the advanced Land Ray mother state. Changes Land Ray mother and offspring interactions.
Prostitute Prostitution route Allows the character to earn money through prostitution. Enables prostitution offers, work choices, payment, and route-specific reactions.
Natural-Born Masochist Masochism progression Always halves damage taken and treats severe restraint as pleasure. It replaces ordinary Masochist. Changes damage and restraint reactions.
Exhibitionism Exposure progression EX rises naturally while the character is ashamed. Changes exposed and shame-related reactions.
Adult Experience Loss of virginity or equivalent route state Records that the character has sexual experience. Selects experienced dialogue in events that distinguish virgins from experienced characters.
Sadist Sadism progression Changes DM and EX reactions when attacking humanoid enemies. Selects sadistic attack and damage reactions.
Masochist Masochism progression Halves damage taken during the linked arousal state. Changes damage and restraint reactions. Natural-Born Masochist supersedes it.
Futanari Body-modification or transformation event Adds the corresponding body state and enables its related actions. Enables futanari-specific sexual events, equipment checks, portraits, and dialogue.
Semen-Extraction Slave Futanari progression Makes ejaculation easier and raises EX from related attacks. Changes ejaculation, extraction, and linked event reactions.
Demonic Breast Growth Life Sciences Research Institute modification Accelerates breast growth checks. Adds modification and growth dialogue in the Life Sciences Research Institute and Human Farm routes.
Rubber Addiction Rubber-suit progression The character becomes dependent on wearing rubber clothing. Changes sleeping, removing rubber equipment, sedative use, and living-suit progression.
Slave to Rubber Advanced rubber-suit progression The character becomes enslaved to the sensation of rubber clothing. Strengthens the same sleep, removal, withdrawal, and living-suit branches.
Full-Body Rubberization Rubber transformation The body below the neck fuses with a living rubber suit. Changes equipment removal, body checks, sleep, treatment, and living-suit events.
Rubber Doll Advanced rubber transformation The rubber covering includes the face. Adds the advanced face-covered presentation and route branches.
Catnip Addiction Cat transformation and catnip progression Catnip arousal lasts longer. Changes catnip use and withdrawal reactions.
Catnip Slave Advanced catnip progression Enables the stronger periodic catnip-dependency handling. Changes catnip use, withdrawal, and cat-route dialogue.

Transformation traits

Trait Source or body state Mechanical and event effect
Dog Transformation Dog-transformation route Changes the character into dog form and selects dog-specific movement, equipment, portrait, and event branches.
Cat Transformation Cat-transformation route Changes the character into cat form and selects cat-specific movement, equipment, portrait, catnip, and event branches.
Bee Girl Transformation Bee route Grants Float, raises critical-hit rate by 10%, and selects Bee Girl graphics and event branches.
Lamia Transformation Lamia route Grants underwater adaptation and selects Lamia movement, graphics, equipment, and event branches.
Alraune Transformation Alraune route Restores 2% HP and MP during daytime and selects Alraune graphics and event branches.
Lilim Transformation Lilim route Prevents charge cancellation during the linked arousal state and selects Lilim graphics and event branches.
Slime Transformation Slime route Grants poison and slime immunity, changes unarmed attacks, and selects Slime graphics and event branches.
Arachne Transformation Arachne route Grants immunity to some insect parasites and selects Arachne graphics and event branches.
Transform into Another Identity-transformation event Copies another person's outward appearance and selects the corresponding portrait and event checks.
Sex-Slave Training Slime Training-slime parasite Marks the host state used by the parasite's control effects, equipment restrictions, body display, and related dialogue.
Mechanical Doll Mechanization route Negates physical status ailments and selects mechanical-body graphics, equipment rules, and event branches.
Zombification Zombie route Marks a body animated by magic after death and selects zombie-specific graphics, body checks, and event branches.

Hypnosis and brainwashing

Hypnosis is not one generic status. Every suggestion has its own event flag, trigger, and consequences. Several effects are checked by a periodic controller roughly once every five seconds while ordinary map play is active. The controller pauses during menus, character changes, equipment scenes, H events, and other states that suspend normal map processing.

Upgraded brainwashing replaces the weaker label on the Ability Scores screen. It does not necessarily clear every underlying event flag immediately, so the visible list alone cannot explain every line of dialogue in an old save.

Where hypnosis is acquired or changed

Location or event What can happen Permanent consequences
Love Room Hypno applies Suggestion Against Attacking through the main route. A separate treatment randomly chooses one of five base suggestions: Wetting, Exhibitionism, Sexual Servitude, Climax, or Masturbation. Establishes the first set of Hypno-related flags used by later meetings and portraits.
Fortress City Melbel church re-hypnosis Wetting, Exhibitionism, Climax, Masturbation, and Nonresistance are rerolled independently. Each has a 40% chance to be enabled and a 60% chance to be disabled. Upgraded Wetting and Masturbation brainwashing are preserved. The current event always clears Sexual Servitude, regardless of the random branch. This is the implemented behavior, not a guaranteed way to gain it.
Melbel Public Academy first-floor counseling Accepting counseling upgrades Wetting Hypnosis to Wetting Brainwashing or Masturbation Hypnosis to Masturbation Brainwashing. If Exhibitionism Hypnosis is absent, the counselor's lewdness lesson applies it. Converts the corresponding base suggestion into its advanced form.
Melbel Public Academy third-floor lessons The rotating lesson can apply Sexual Servitude, Lewd Personality, Masturbation Hypnosis, or add 5 points to one body-part sensitivity: A, B, N, U, or V. Provides repeatable personality and sensitivity development through the academy route.
Tower of Domination Area 5 One random-event outcome runs hypnosis checks. It can upgrade Wetting or Masturbation to their brainwashing forms, or apply Exhibitionism, Sexual Servitude, Climax, or Nonresistance at 20% per applicable check. This is only one outcome inside a larger random event; entering the area does not guarantee hypnosis.
Fortress City Melbel inn, night Hypno sequence Existing Wetting and Masturbation suggestions can be upgraded. If Wetting Brainwashing is present and Incontinence-Pleasure is absent, accepting “Brainwash her!” applies Incontinence-Pleasure and clears the ordinary Wetting labels. Opens the advanced incontinence route.
Fortress City Melbel well A character with Incontinence-Pleasure can accept deeper hypnosis. Enables the stronger town dialogue and involuntary-wetting presentation used by the later route.

The current game contains records for Reproductive Brainwashing and Forgetfulness Hypnosis, but no normal acquisition route could be found for either. Reproductive Brainwashing has implemented runtime behavior and can function if its flag is set. Forgetfulness is saved and recognized by some portrait and UI bookkeeping, but its display ability, natural acquisition, and a complete gameplay effect are not wired into ordinary play.

Exact effects

Suggestion Automatic or mechanical effect Dialogue, portrait, and event changes
Suggestion Against Attacking Prevents the character from harming Hypno. Controls the Love Room return/desire branches and Hypno-related reactions. Rena has dedicated portrait handling for the state.
Wetting Hypnosis On each periodic check, there is a 25% chance to add 1 to the bladder value. Warnings occur at 61 and 71; reaching 81 forces an accident. Adds hypnotic warnings, Diuretic reactions, and interruptions while trying to use a toilet in Lemuria Slave Market.
Exhibitionism Hypnosis While in ordinary human form and not already naked or ashamed, the periodic handler strips uncursed body armor. Trying to put clothing back on runs another compulsion check. While naked, Charm calculation treats Lewdness as at least 50 and Sadism as no higher than -50. Uses one of three stripping scenes, changes exposed/shame responses and character portraits, and suppresses the ordinary daily Talisman Doll humiliation reminder.
Sexual Servitude Hypnosis No global periodic action is attached to this flag. Melbel Public Academy lessons describe obeying sexual requests, losing aversion, dressing to entice others, and seducing them. It also changes Rosetta's available portrait expressions and Rena's portrait handling. No universal rewrite of every sexual event was found.
Masturbation Hypnosis Enables the nightly lodging masturbation branch even when ordinary eligibility would fail. Restraints can prevent the act and cause damage. It blocks the competing overnight insect-reproduction event. Adds the “Endure / I can't endure” choice and its success, restraint, and climax branches. It also changes the gas-room outcome in the Suburban Treasury.
Climax Hypnosis Each periodic check has a 1-in-200 chance to add 100–300 to both arousal meters and immediately run climax processing. Produces its own sudden-climax sequence rather than waiting for an ordinary attack or event.
Suggestion of Nonresistance Forces No Resistance behavior even if another stance is selected. In the Traveling Bandits' Forest assault maps, escape and resistance branches are bypassed and their dialogue and outcomes are replaced with nonresistant versions.
Wetting Brainwashing Uses the wetting periodic handler. When the bladder is at least 50 and a tick succeeds, it can force an accident, reset the bladder, drain MP to 0, and add one to the wetting count. The accident gives 10–20 EX in town or 35–50 EX outside town. Replaces the weaker Wetting label and changes toilet dialogue in Lemuria Slave Market and the Hidden Public Bath, as well as Hypno's later dialogue.
Masturbation Brainwashing When EX is at least 20 and no chastity belt, parasite suit, or special blocking armor prevents it, the periodic handler has a 1-in-3 chance to strip uncursed armor and force masturbation and climax. EX is then reset to 0. Uses stronger involuntary masturbation scenes and changes the Suburban Treasury gas-room result.
Reproductive Brainwashing If the character is aroused, in town, not pregnant, not protected by a chastity belt or parasite suit, and not blocked by specific rubber, weapon, or armor states, the periodic handler has a 1-in-3 chance to force an undressing and self-touch scene. A one-shot guard prevents immediate repetition until reset. The runtime scene and pregnancy-seeking response exist, but no normal event currently grants the trait.
Forgetfulness Hypnosis No complete gameplay effect was found in the current event logic. Some face and top-left UI handlers recognize its stored flag, but normal acquisition and the visible Ability Scores entry are incomplete.
Incontinence-Pleasure Brainwashing With any bladder value above 10, the periodic handler has a 1-in-30 chance to invoke ordinary wetting processing. The advanced well route adds further involuntary behavior. Changes toilets, Diuretic use, Lemuria Slave Market reactions, and Hypno dialogue. After the well upgrade, Fortress City Melbel NPCs gain dedicated comments and ordinary conversation can trigger wetting.
Lewd-Personality Hypnosis No global periodic action is attached to this flag. Melbel Public Academy dialogue says the character spends free time masturbating, guides men's hands and kisses, and seeks men when aroused. It expands Rosetta's portrait-expression range; no universal personality rewrite was found.

Character-specific presentation

Most hypnosis dialogue is selected by the current state and reused for the active character. The following characters have additional portrait logic tied directly to hypnosis flags. This is the complete character-specific portrait set found in the hypnosis references; a character not listed here still receives the shared scenes and mechanical effects.

Character Hypnosis checked What changes
Rena Suggestion Against Attacking; Wetting; Exhibitionism; Sexual Servitude; Climax; Masturbation; Nonresistance Both ordinary and downed portrait selection recognize all seven base Hypno suggestions.
Rosetta Sexual Servitude; Lewd Personality Downed portrait selection gains the hypnosis-linked expression range.
Nana Exhibitionism Her secondary portrait handler recognizes the forced-exposure state.
Rin Wetting Her downed portrait handler recognizes Wetting Hypnosis.
Claria Wetting Her downed portrait handler recognizes Wetting Hypnosis.

The game does not contain a separate hypnosis conversation set for every playable character. Academy lessons, Hypno encounters, forced actions, and ordinary body reactions generally use shared player-character text. Where a state has no entry in the table above, its effect is mechanical or shared unless a particular map event supplies its own dialogue.

Chastity and control states

These entries usually reflect equipped restraint gear or its associated event state. Removing ordinary equipment does not always clear an advanced route switch.

Trait Effect
Chastity Belt Standard lower-body chastity equipment state.
Slave's Chastity Belt Lower-body slave belt state with restraint and elimination effects.
Sex Slave's Chastity Belt Advanced lower-body control state.
Ejaculation Control Prevents ejaculation without the master's permission.
Chest Chastity Belt Standard chest chastity equipment state.
Chest Slave's Chastity Belt Chest restraint state that also prevents lactation.
Chest Sex Slave's Chastity Belt Advanced chest-control state.
Lactation Control Prevents lactation without the master's permission.
Pleasure of Climax Control Adds pleasure from having climaxes controlled.
Slave Lady's Chastity Belt Special princess chastity-belt state.

Related pages

  • Characters for starting abilities, innate talents, and class restrictions
  • Magic for spell slots and Magirock
  • Equipment for weapon and armor effects
  • Item IDs for ability-item records and Crystal Shard
  • Enemy IDs for Mystic absorption targets
  • Debug mode for testing abilities and character state