RyonaRPG → Abilities

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RyonaRPG edit


Japanese release
Core 0163
2026-04-29



Gameplay:

Technical help:


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Abilities change how a character fights, moves, recovers, and reacts to events. The game uses four broad groups: selectable stances, learned ON/OFF abilities, permanent or innate talents, and actions granted by a character, item, or absorbed Mystic power.

Quick start

  1. Open Special Menu -> Abilities to view learned ON/OFF abilities and change their state.
  2. Visit the Ability Space through the last door on the right in the RAYON Village inn.
  3. Spend Crystal Shards on the abilities that suit the character. Learned combat abilities can be disabled later, but permanent stat boosts cannot be refunded.
  4. Check the ordinary Abilities menu for active stances and character-specific actions.

New characters already know several basic stances. Their class and personal talents determine the rest. See Characters for each character's starting type, restrictions, and unique mechanics.

Ability types

Type How it works
Active stance Only one stance can be active at a time. Selecting another stance replaces the current one.
ON/OFF Any number can be enabled together. Use Special Menu -> Abilities to toggle them.
Passive talent Always applies while its condition is present. Ordinary controls cannot disable it.
Action ability Used as a command. Some cost MP or depend on a character, weapon, transformation, or absorbed Mystic ability.

Active stances

Active stances trade one strength for another. Normal removes the current stance. Focus on Attack and Focus on Defense come from Secret Manual 1 and Secret Manual 2, sold through the RAYON Village weapon shop.

Stance Availability Effect
Rest General Restores HP and MP every 3 seconds. Defenseless while resting.
Normal General Return to the normal stance.
Focus on Attack Secret Manual 1 Raises attack, magic, and charge speed; lowers defense and spirit.
Focus on Defense Secret Manual 2 Raises defense and spirit; lowers attack, magic, and charge speed.
Vigilance General Raises resistance to traps and capture; lowers stats.
Endure Pleasure General Raises resistance to EX damage; halves stats.
Pleasure Yourself General Raises EX through a self-directed action. Town restrictions and current EX can prevent use.
No Resistance General Prevents evasion abilities from activating.
Sacrifice Flesh, Break Bone Warrior Answers attacks with critical hits. Cannot defend.
Parry Warrior Cuts physical damage by 50%. Cannot attack with weapons.
Spellblade Battlemage Raises attack and adds the Strength element. (MP: 5 to activate, 5 on hit)
Magic Shield Mage or Battlemage Raises defense and spirit. (MP: 5 to activate, 4 when damaged)
Magic Accumulation Mage or Battlemage Increases natural MP recovery; lowers stats.

Barrier still has an internal database record, but the current ability display does not expose it as a selectable stance. It is therefore not listed above as a usable player ability.

Learning abilities

Ability Space and Crystal Shards

The Ability Space is behind the last door on the right in the RAYON Village inn. Its teachers exchange Crystal Shards for learned abilities, permanent stat increases, and Medicine Knowledge.

Crystal Shards use an unusual character-specific budget. The game records the total number collected for the save, but records spending separately for each character. If one character has collected ten shards and spent three, another character can still spend the full ten after a character change. This lets every character in the same save develop independently.

Learned ON/OFF abilities cost 32 shards in total when every available level is bought. Guts, Dualcast, and Steal stop at level 2 in the current Ability Space. Their unused level 3 database records are not purchasable.

The room uses three older labels in its dialogue. Shirahadori means Blade Catch, Vigilance means the learned Alert ability, and Grit means Guts. The names in the table match the Special Menu.

Learned ON/OFF abilities

Ability Available levels Cost Effect by level
Barrage 1, 2, 3 1 per level 8%, 16%, or 24% chance for a weapon attack to gain Hits +1.
Charge 1, 2, 3 3 per level Raises charge speed and charge level.
Blade Catch 1, 2, 3 1 per level 10%, 20%, or 30% chance to nullify a normal attack.
Magic Barrier 1, 2, 3 1 per level At low HP, halves, nullifies, or absorbs magic damage.
Kick 1, 2, 3 1 per level 30%, 60%, or 90% chance to knock an enemy away on a weapon hit.
Alert 1, 2, 3 1 per level 25%, 50%, or 75% chance to evade a trap.
Endure 1, 2 1 per level Lv1 halves climax EX damage and lowers Sexual Sensitivity by 1. Lv2 nullifies that damage and lowers Sexual Sensitivity by 2.
Guts 1, 2 1 per level 20% or 40% chance to avoid incapacitation.
Dualcast 1, 2 1 per level 1/16 or 1/8 chance to cast the same spell again.
Steal 1, 2 1 per level Gold becomes x1.1 or x1.3. Enemy treasure appearance gains 3% or 6%.

Permanent stat increases

Each stat increase can be bought repeatedly. The increase belongs to the current character.

Choice Increase Shard cost Repeatable
All Stats Up Attack, Defense, Magic, and Spirit +4 1 Yes
Max HP Up Maximum HP +15 1 Yes
Max MP Up Maximum MP +10 1 Yes
Attack Up Attack +15 1 Yes
Defense Up Defense +20 1 Yes
Spirit Up Spirit +20 1 Yes
Magic Up Magic +15 1 Yes

Medicine Knowledge

Medicine Knowledge increases the current character's carrying limit for one recovery item. Each entry costs one Crystal Shard and can be learned once.

Ability Item Limit Shard cost
Medicine Knowledge P Potion 5 to 10 1
Medicine Knowledge H Hi-Potion 2 to 4 1
Medicine Knowledge B Remedy 3 to 6 1
Medicine Knowledge E Ether 2 to 4 1
Medicine Knowledge D Dry Ether 1 to 2 1

The Ability Space itself states that Medicine Knowledge H changes the Hi-Potion limit from 2 to 4. An older skill-description record still says 5 to 10; that text is stale and does not match the room's current rule.

Character and equipment abilities

Some abilities appear only for a particular character, form, or equipped weapon. They use the same ability interface but are not purchased in the Ability Space.

Action abilities

The ID below is the internal ability-item ID used by the menu and shortcut systems.

ID Ability Source Effect
1846 Trance Character-specific For 15 seconds, doubles damage and movement speed and removes MP costs. Costs 50 MP.
1847 Spark Character-specific 20% chance to anticipate and nullify a normal attack.
1848 Will Character-specific Converts a chosen amount of HP into MP.
1849 Mystic Transformation Asellus Changes Asellus into Mystic form. Canceling the form causes Weakness. Costs 10 MP.
1850 Craft Arrows Character-specific Creates several arrows. Costs 15 MP.
1851 Drawn-Sword Awakening Equipment-specific Draws tremendous power from the demon sword, with its stated drawback.
1852 Dragon Power Character-specific Changes charged attacks into dragon breath.
1866 Terror Voice Faeblade absorption Confuses all enemies. Costs 20 MP.
1867 Psy Net Faeblade absorption Paralyzes all enemies. Costs 30 MP.
1871 Flame Eraser Mystic Glove absorption Incinerates enemies without fire resistance. Costs 20 MP.
1876 Maelstrom Mystic Boots absorption Deals water damage equal to half maximum HP to all enemies. Costs 50 MP.
1877 Pheromone Mystic Boots absorption Shortens the interval between enemy spawns. Costs 5 MP.
1878 Tremor Mystic Boots absorption Attacks all ground-level enemies with a tremor. Costs 30 MP.
1879 Stench Mystic Boots absorption Poisons all enemies. Costs 15 MP.

Secondary talents

These passive talents explain several character-specific rules. The Characters page gives the full starting setup and restrictions for each character.

Talent Character Effect
Technophobe Lion Princess, Princess Rei, Mesarthim, and Asellus Cannot equip items with complex mechanisms.
Hates Musclemen Cherie Constitutionally cannot tolerate musclemen.
Favored Concubine Lion Princess Already sexually trained.
Former Favored Concubine Princess Rei Already sexually trained.
Flame Mage Maya Raises Fire and Simoon power and lowers their MP costs.
Succubus Touch Lilith If a martial weapon has the physical element, it becomes absorption-element and deals bonus damage to human, male, and female targets.
Life Drain Carmilla If a martial weapon has the physical element, it becomes absorption-element and the attack changes.
Travel Knowledge Nana Poison heals naturally; item acquisition rate doubles; enables fishing.

Character graphics also show talents that do not have a standalone skill record, such as Nakoruru's Nature's Blessing. Treat the character page and the live Special Menu as the authority for those personal rules.

Mystic absorption

Lion Princess, Princess Rei, Mesarthim, and Mystic-form Asellus can use Mystic equipment. A defeated enemy can grant one ability to the equipped Faeblade, Mystic Glove, or Mystic Boots. Each piece stores its own result. A later absorption can replace the ability on that piece.

The active Mystic abilities appear in the ability menu and in Girl's Secret Diary -> Browse Data -> Ability Scores. Only HP and MP grow normally for full Mystics, so their absorbed abilities and equipment are a major part of character growth.

Faeblade

Item ID 0487.

Ability ID Ability Effect
301 Magical Heal Natural HP recovery 5%.
302 Berserk Increased damage; Warrior type; cannot use magic.
303 Vorpal Blade Weapon attacks instantly kill enemies.
304 Water Dance Raises defense.
305 Blade Weapon attacks sometimes trigger an additional attack.
307 Heat Smash Changes the weapon element to fire.
308 Ice Smash Changes the weapon element to cold.
309 Lightning Changes the weapon element to lightning; inflicts paralysis.
310 Blood Slay Changes the weapon element to absorption.
312 Griffis Scratch Critical-hit rate +10%.
313 Curse Lowers stats.
314 Terror Voice Confuses all enemies. (MP: 20)
315 Psy Net Paralyzes all enemies. (MP: 30)
316 Grand Hit Increases special-attack damage, except for daggers, foils, and bows.
317 Needle [General] Fires a poison needle. (MP cost: 7)
318 Slime Spread [General] Slime lowers enemy attack and inflicts blindness. (MP cost: 8)

Mystic Glove

Item ID 0381.

Ability ID Ability Effect
362 Flame Eraser Incinerates enemies without fire resistance. (MP: 20)
363 Super Strength Physical damage 120%.
364 Poison Immunity Poison immunity.
365 Paralysis Immunity Paralysis immunity.
366 Spoil Changes the weapon element to absorption and drains enemy stats on weapon attacks.
367 Deadly Powder Weapon attacks lower the stats of enemies without poison resistance.
368 Tiger Rampage Hits +1.
369 Poisonous Blow Weapon attacks poison enemies.
370 Paralysis Touch Weapon attacks paralyze enemies.
371 Fear Field Weapon attacks confuse enemies.
373 Dagger Jaw Weapon attacks wound enemies.
374 Energy Drain Weapon attacks inflict wasting sickness.
378 Generator Natural MP recovery 3%.
379 Psycho Shield 20% chance to evade enemy attacks, except while attacking.
380 Weapon Mastery Changes type to Warrior.
381 Magic Mastery Changes type to Magic.

Mystic Boots

Item ID 0382.

Ability ID Ability Effect
411 Assist Attack, defense, magic, and spirit +10%.
412 Super Armor Resistance to knockdown and knockback.
413 Psycho Armor Damage reduction 20%.
414 Displace Physical evasion 20%.
415 Spell Resistance Magic evasion 20%.
416 Maelstrom Deals water damage equal to half max HP to all enemies. (MP: 50)
417 Paw Pads Lengthens the interval between enemy spawns.
418 Pheromone Shortens the interval between enemy spawns. (MP: 5)
419 Fire Resistance Fire resistance.
420 Cold Resistance Cold resistance.
421 Lightning Resistance Lightning resistance.
422 Fleet-Footed Increases movement speed.
423 Float Evades random traps, ignores water penalties, and nullifies ground attacks.
424 Tremor Attacks all enemies with a tremor. Ground-level attack. (MP: 30)
425 Curse Lowers stats.
426 Stench Poisons all enemies. (MP: 15)

Absorption sources

The table below follows the current absorption event. Use the enemy ID when two enemies share a name or appearance. The result also depends on which Mystic item is equipped when absorption succeeds.

Enemy ID Enemy Faeblade Mystic Glove Mystic Boots
1 Jelly Slime Spread Poison Immunity Assist
2 Killer Ant Blade Poison Immunity Fleet-Footed
3 Octopus Slime Spread Spoil Paw Pads
4 Faye Ice Smash Magic Mastery Cold Resistance
5 Mindless Orc Berserk Paralysis Immunity Stench
6 Toothfish Blade Dagger Jaw Fleet-Footed
7 Blood Pudding Blood Slay Deadly Powder Paw Pads
8 Soldier Ant Griffis Scratch Poisonous Blow Assist
10 Fiend's Horn Lightning Psycho Shield Psycho Armor
11 Bug Swarm Needle Dagger Jaw Assist
12 Gnat Swarm Needle Tiger Rampage Fleet-Footed
13 Giant Spider Psy Net Poisonous Blow Displace
14 Dread Spider Psy Net Poison Immunity Pheromone
15 Fire Moth Heat Smash Deadly Powder Float
16 Frost Butterfly Ice Smash Deadly Powder Float
17 Executioner Blade Psycho Shield Psycho Armor
18 Gizmo Terror Voice Fear Field Displace
19 Skeleton Blade Deadly Powder Cold Resistance
20 Mandragora Blood Slay Spoil Pheromone
21 Fire Flower Heat Smash Flame Eraser Fire Resistance
22 Snow Smile Ice Smash Psycho Shield Cold Resistance
23 Lightning Loli Lightning Magic Mastery Lightning Resistance
24 Yellow Mold Lightning Paralysis Touch Lightning Resistance
201 Great Malboro Grand Hit Deadly Powder Stench
202 Insect Queen Griffis Scratch Tiger Rampage Pheromone
207 Octomammoth Grand Hit Dagger Jaw Maelstrom
208 Tentacle Grand Hit Super Strength Tremor
211 Huge Worm Slime Spread Spoil Pheromone
212 Mage Slayer Blade Poison Immunity Spell Resistance
214 Young Land Ray Magical Heal Poison Immunity Paw Pads
215 Land Ray Grand Hit Paralysis Immunity Assist
216 Great Land Ray Slime Spread Dagger Jaw Pheromone
955 Mr. Treasure Chest Magical Heal Generator Spell Resistance
957 Slime King Slime Spread Spoil Super Armor
958 Helm Slime Slime Spread Spoil Super Armor
959 Puppet Master Slime Spread Spoil Super Armor
960 Slime (Large) Slime Spread Spoil Super Armor
962 Flower Slime Spread Poisonous Blow Stench
963 Volcanon Heat Smash Psycho Shield Super Armor
964 La-Zombie Blood Slay Poisonous Blow Stench
965 Sorceress Magical Heal Magic Mastery Spell Resistance
966 Swordswoman Blade Weapon Mastery Fleet-Footed
967 Demon Grand Hit Super Strength Super Armor
968 Raven Griffis Scratch Paralysis Immunity Float
969 Goblin Needle Poison Immunity Stench
970 Giant Snake Griffis Scratch Poisonous Blow Paw Pads
971 Giant Frog Slime Spread Poison Immunity Assist
973 Stray Dog Griffis Scratch Dagger Jaw Pheromone
974 Outlaw Blade Weapon Mastery Stench
975 Thief Needle Poisonous Blow Fleet-Footed
979 Bubbly Slime Needle Poisonous Blow Assist
980 Buchunpa Slime Spread Spoil Pheromone
981 Gummy Magical Heal Generator Paw Pads
983 Lesser Demon Heat Smash Fear Field Fire Resistance
984 Carmilla Blood Slay Energy Drain Float
985 La-Lamia Water Dance Poison Immunity Pheromone
986 Ogre Berserk Super Strength Super Armor
987 Ghost Slug Magical Heal Poison Immunity Assist
988 Full Metal Crab Blade Super Strength Psycho Armor
989 La-Harpy Griffis Scratch Paralysis Immunity Float
990 Lizardman Blade Weapon Mastery Psycho Armor
991 Slime Slime Spread Spoil Super Armor
992 Mummy Curse Paralysis Immunity Curse
1003 Mage Vorpal Blade Magic Mastery Displace
1004 Aspect of Kraken Lightning Spoil Maelstrom / Lightning Resistance
1005 Cave Worm Lightning Dagger Jaw Paw Pads
1011 Vorpal Bunny Vorpal Blade Tiger Rampage Fleet-Footed

Some internal Mystic skill records do not appear in the current standard absorption table or Special Menu display. They are omitted from the player list rather than presented as obtainable abilities.

Body and event traits

The Ability Scores screen also lists body traits, learned reactions, transformations, hypnosis, and restraint states. These entries are passive readouts, not ordinary combat abilities. The game recalculates many of them from counters, sensitivity values, equipment, switches, and the current body state.

For the underlying systems, see Status, Charm, Parasites, Piercings, and H Events and Endings.

Sensitivity traits

The Sensitive and Weak Point tiers are calculated from the effective body-part sensitivity after modifiers. They are not bought with Crystal Shards.

Trait Requirement Effect
B Sensitive / B Weak Point Calculated from breast sensitivity Raises EX damage from breast stimulation. Weak Point is the stronger tier.
V Sensitive / V Weak Point Calculated from vaginal sensitivity Raises EX damage from vaginal stimulation. Weak Point is the stronger tier.
A Sensitive / A Weak Point Calculated from anal sensitivity Raises EX damage from anal stimulation. Weak Point is the stronger tier.
N Sensitive / N Weak Point Calculated from nipple sensitivity Raises EX damage from nipple stimulation. Weak Point is the stronger tier.
U Sensitive / U Weak Point Calculated from urethral sensitivity Raises EX damage from urethral stimulation. Weak Point is the stronger tier.
Weak to Pleasure Sexual Sensitivity reaches the first trait threshold EX builds faster.
Full-Body Erogenous Zones Sexual Sensitivity reaches the second trait threshold EX builds much faster.

Experience and body traits

Most of these traits appear after the matching event counter, body change, or route switch reaches its condition. Some acquisitions include a random check, so repeating the relevant event can matter.

Trait Typical source Effect
Breast-Milking Slave Repeated breast and milking events Breast stimulation causes arousal more easily.
Semen Addiction Repeated insemination events Insemination causes arousal more easily.
Anal Fixation Repeated anal events Anal stimulation causes arousal more easily.
Masturbation Addiction Repeated masturbation events Changes masturbation reactions and increases the associated EX response.
Lactation Lactation-producing events or effects Produces breast milk involuntarily.
Dairy Livestock Milking progression Breast stimulation causes milk release and climax more easily.
Bed-Wetting Habit Repeated urination accidents Urination accidents occur more easily.
Urethral Pleasure Urination and urethral progression Urination itself can cause climax.
Aberrant Breeding Bed Pregnancy and birth progression Insemination causes heat and pregnancy more easily.
Ovulation Disorder Pregnancy and insemination progression Internal ejaculation can trigger ovulation more easily.
Mother of the Land Rays Land Ray route Marks the character's Land Ray relationship and route state.
Prostitute Prostitution route Allows the character to earn money through prostitution.
Natural-Born Masochist Masochism progression Halves damage taken and treats severe restraint as pleasure.
Exhibitionism Exposure progression EX rises naturally while the character is ashamed.
Adult Experience Loss of virginity or equivalent route state Records that the character has sexual experience.
Sadist Sadism progression Changes DM and EX reactions when attacking humanoid enemies.
Masochist Masochism progression Halves damage taken during the linked arousal state.
Futanari Body-modification or transformation event Adds the corresponding body state and enables its related actions.
Semen-Extraction Slave Futanari progression Makes ejaculation easier and raises EX from related attacks.
Demonic Breast Growth Life Sciences Research Institute modification Causes faster breast growth.
Rubber Addiction Rubber-suit progression The character becomes dependent on wearing rubber clothing.
Slave to Rubber Advanced rubber-suit progression The character becomes enslaved to the sensation of rubber clothing.
Full-Body Rubberization Rubber transformation The body below the neck fuses with a living rubber suit.
Rubber Doll Advanced rubber transformation The rubber covering includes the face.
Catnip Addiction Cat transformation and catnip progression Catnip arousal lasts longer.
Catnip Slave Advanced catnip progression The character becomes dependent on catnip.

Transformation traits

Trait Source Effect
Dog Transformation Dog-transformation route Changes the character into the dog form.
Cat Transformation Cat-transformation route Changes the character into the cat form.
Bee Girl Transformation Bee route Grants Float and raises critical-hit rate by 10%.
Lamia Transformation Lamia route Grants underwater adaptation.
Alraune Transformation Alraune route Adds 2% HP and MP recovery during daytime.
Lilim Transformation Lilim route Prevents charge cancellation during the linked arousal state.
Slime Transformation Slime route Grants poison and slime immunity and changes unarmed attacks.
Arachne Transformation Arachne route Grants immunity to some insect parasites.
Transform into Another Identity-transformation event Copies another person's outward appearance.
Sex-Slave Training Slime Training-slime parasite Marks the host state used by the parasite's control effects.
Mechanical Doll Mechanization route Negates physical status ailments and changes the body state.
Zombification Zombie route Marks a body animated by magic after death.

Hypnosis and brainwashing

Hypno and the Melbel Public Academy route apply most of these traits. Some are temporary event states; others remain until the relevant recovery or route logic removes them.

Trait Effect
Suggestion Against Attacking Prevents attacks against Hypno.
Wetting Hypnosis Makes urination urges and accidents easier to trigger.
Exhibitionism Hypnosis Makes clothing in town intolerable.
Sexual Servitude Hypnosis Removes resistance to sexual activity.
Masturbation Hypnosis Forces the linked nightly masturbation behavior.
Climax Hypnosis Can cause a sudden climax without warning.
Suggestion of Nonresistance Forces No Resistance behavior in addition to the selected stance.
Wetting Brainwashing Removes bladder control and changes the related pleasure response.
Masturbation Brainwashing Forces repeated masturbation and strengthens its response.
Reproductive Brainwashing Creates a strong pregnancy-seeking response after arousal.
Forgetfulness Hypnosis Makes the character forget the event-specific target.
Incontinence-Pleasure Brainwashing Centers the character's reactions on incontinence pleasure.
Lewd-Personality Hypnosis Applies the event's altered personality state.

Chastity and control states

These entries usually reflect equipped restraint gear or its associated event state. Removing ordinary equipment does not always clear an advanced route switch.

Trait Effect
Chastity Belt Standard lower-body chastity equipment state.
Slave's Chastity Belt Lower-body slave belt state with restraint and elimination effects.
Sex Slave's Chastity Belt Advanced lower-body control state.
Ejaculation Control Prevents ejaculation without the master's permission.
Chest Chastity Belt Standard chest chastity equipment state.
Chest Slave's Chastity Belt Chest restraint state that also prevents lactation.
Chest Sex Slave's Chastity Belt Advanced chest-control state.
Lactation Control Prevents lactation without the master's permission.
Pleasure of Climax Control Adds pleasure from having climaxes controlled.
Slave Lady's Chastity Belt Special princess chastity-belt state.

Related pages

  • Characters for starting abilities, innate talents, and class restrictions
  • Magic for spell slots and Magirock
  • Equipment for weapon and armor effects
  • Item IDs for ability-item records and Crystal Shard
  • Enemy IDs for Mystic absorption targets
  • Debug mode for testing abilities and character state