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{{RyonaRPG}}{{Stub}}
 
{{RyonaRPG}}{{Stub}}
  
'''Dokuno Falls & Dokuno Marshland''' (ドクノーの滝・ドクノー湿原) is a Difficulty ★★ dungeon in the East Continent. It is unlocked by talking to the infirmary matron in the Hidden Town.
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'''Dokuno Falls & Dokuno Marshland''' (ドクノーの滝・ドクノー湿原) is a Difficulty ★★ dungeon in the Eastern Continent. It is unlocked by talking to the infirmary matron in '''Hidden Town'''.
  
== Notes ==
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==Layout==
=== Dokuno Falls ===
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===Cliff's Edge Shop===
* Early on, there is an inn run by jellies. The yellow jelly sells stripping spirits for 3000gp each - <strike>this is the cheapest and most reliable way to get them.</strike> Enemies in [[../Ancient Library/]] also drop them.
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This is a small shop run by jellies. The innkeeper will offer you a room for 1,440 gold. The sparkling star beside him offers a save point, BGM switch, and day/night switch. The yellow jelly sells standard potions, curatives, and resistance accessories, though if you ask it about "Recommended Product" it will show you its stock of 99 ''Stripping Spirits'' on sale for 3,000 gold each that can be used to remove cursed equipment and parasites (the other place to buy them is via the hidden maid in the '''Disused Factory''', while enemies in the '''Ancient Library''' drop them).
* The first part of the dungeon is a fairly linear series of cliffs. Insects will jump down to attack you, bats will randomly spawn and boulders will randomly fall; they do a large amount of damage if they hit you.
 
  
=== Dokuno Marshland ===
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Downstairs to the west is a slime with information about the marshland. Of particular interest is how to identify the two types of herbs that grow in the marsh, which is important in creating the correct curative for the sick in '''Hidden Town'''.
* The second part is the marshland. There are 3 varieties of enemy here in 2 colours - the green slimes will try to poison you, the green men will burrow underground and surprise attack you and the green slime women will try to poison you with a ranged attack. The purple slimes will try to jump on you, the purple men turn invisible and try to attack you, and the purplse slime women fire ranged attacks at you. Any attack that hits you in this area will strip your armour slot and getting hit enough times without armour on will turn your character into a slime girl.
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* Walking through the slime water will trigger an event that strips your character's armour slot and can poison her.
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Before heading down to the marsh, be sure to stock up on ''Potions'' as you need at least one to create ''Anchidotes''.
* Getting hit enough times in this area (needs confirmation - I'm sure it's the enemy attacks) will turn your character into a slime girl, though several events will happen before this.
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* Wearing a rubber suit or equivalent piece of equipment, such as a hydra suit or the rubber biosuit, will protect you from the slime accumulation to an extent.
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* In order to reset the slime accumulation progress, use a stripping spirit.
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===Dokuno Falls===
* You need to have a potion on hand in order to make the '''Anchidote''' item used for the quest. Bring a full stack of potions and try not to use them while collecting herbs.
+
The first part of the dungeon is a fairly linear series of cliffs. Insects will jump down to attack you, bats will randomly spawn and boulders will randomly fall; the latter does a large amount of damage if they hit you.
 +
 
 +
Towards the bottom of the Falls, just before the marshland itself, is a save point accessible through a ladder to the west. Saving here will save you a lot of time in case anything untoward happens.
 +
 
 +
 
 +
===Dokuno Marshland===
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The marshland is extensively covered in slimy water and consists of seven parts. The first four maps form a squarish quartet (the entrance map to the marsh being the northwestern-most one), while the remaining three are accessed by the southeastern-most map. The latter consists of one area that branches to the north and east, both of which are dead ends. Fortunately there are no traps to worry about.
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There are save points towards the end of the marsh, especially one marked with a giant pentagram which needs power to also teleport you back to the Cliff's Edge shop. The pentagram starts off unpowered.
 +
 
 +
Enemies in the marshland consist of three enemy variants in two colors:
 +
*'''Green''' slimes will try to poison you, the green men will burrow underground and surprise attack you, and the green slime women will try to poison you with a ranged attack.  
 +
*'''Purple''' slimes will try to jump on you, the purple men turn invisible and try to attack you, and the purple slime women fire ranged attacks at you.  
 +
Any attack that hits you in this area will strip your armor slot, although equipment such as the ''Rubber Suit'' are resistant to this effect. Walking through the slimy water may trigger an event that also strips your character's armor slot and can poison her.
 +
*Getting hit enough times in this area will turn your character into a Slime Girl; at least three events will happen before this where she will notice the visible changes to her body.
 +
*Wearing a ''Rubber Suit'' or equivalent piece of equipment, such as a ''Hydra Suit'' or the ''Rubber Biosuit'', will protect you from slime accumulation to an extent.
 +
*In order to reset the slime accumulation progress, use a ''Stripping Spirit''.
 +
For the purposes of the '''Hidden Town''' quest, you need to create ''Anchidotes'' from plant leaves that are rounded; using sharp-tipped leaves will create ''Evil Potions'' instead.

Revision as of 06:23, 6 May 2020

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Dokuno Falls & Dokuno Marshland (ドクノーの滝・ドクノー湿原) is a Difficulty ★★ dungeon in the Eastern Continent. It is unlocked by talking to the infirmary matron in Hidden Town.

Layout

Cliff's Edge Shop

This is a small shop run by jellies. The innkeeper will offer you a room for 1,440 gold. The sparkling star beside him offers a save point, BGM switch, and day/night switch. The yellow jelly sells standard potions, curatives, and resistance accessories, though if you ask it about "Recommended Product" it will show you its stock of 99 Stripping Spirits on sale for 3,000 gold each that can be used to remove cursed equipment and parasites (the other place to buy them is via the hidden maid in the Disused Factory, while enemies in the Ancient Library drop them).

Downstairs to the west is a slime with information about the marshland. Of particular interest is how to identify the two types of herbs that grow in the marsh, which is important in creating the correct curative for the sick in Hidden Town.

Before heading down to the marsh, be sure to stock up on Potions as you need at least one to create Anchidotes.


Dokuno Falls

The first part of the dungeon is a fairly linear series of cliffs. Insects will jump down to attack you, bats will randomly spawn and boulders will randomly fall; the latter does a large amount of damage if they hit you.

Towards the bottom of the Falls, just before the marshland itself, is a save point accessible through a ladder to the west. Saving here will save you a lot of time in case anything untoward happens.


Dokuno Marshland

The marshland is extensively covered in slimy water and consists of seven parts. The first four maps form a squarish quartet (the entrance map to the marsh being the northwestern-most one), while the remaining three are accessed by the southeastern-most map. The latter consists of one area that branches to the north and east, both of which are dead ends. Fortunately there are no traps to worry about.

There are save points towards the end of the marsh, especially one marked with a giant pentagram which needs power to also teleport you back to the Cliff's Edge shop. The pentagram starts off unpowered.

Enemies in the marshland consist of three enemy variants in two colors:

  • Green slimes will try to poison you, the green men will burrow underground and surprise attack you, and the green slime women will try to poison you with a ranged attack.
  • Purple slimes will try to jump on you, the purple men turn invisible and try to attack you, and the purple slime women fire ranged attacks at you.

Any attack that hits you in this area will strip your armor slot, although equipment such as the Rubber Suit are resistant to this effect. Walking through the slimy water may trigger an event that also strips your character's armor slot and can poison her.

  • Getting hit enough times in this area will turn your character into a Slime Girl; at least three events will happen before this where she will notice the visible changes to her body.
  • Wearing a Rubber Suit or equivalent piece of equipment, such as a Hydra Suit or the Rubber Biosuit, will protect you from slime accumulation to an extent.
  • In order to reset the slime accumulation progress, use a Stripping Spirit.

For the purposes of the Hidden Town quest, you need to create Anchidotes from plant leaves that are rounded; using sharp-tipped leaves will create Evil Potions instead.