Difference between revisions of "RyonaRPG/Locations/Roland Underground Prison"
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{{RyonaRPG}}'''Roland Underground Prison''' is a dungeon that revolves mainly around the rescuing of four lost heroes:Time Mage,White Mage,Squire, and Chemist. | {{RyonaRPG}}'''Roland Underground Prison''' is a dungeon that revolves mainly around the rescuing of four lost heroes:Time Mage,White Mage,Squire, and Chemist. | ||
+ | |||
+ | ==Walkthrough for V. 111&112== | ||
+ | You'll need holy damage weapons/enchantment to deal with many of the enemies here. MANY ether thief trap tiles, prepare trap dodging equipment/skills. | ||
+ | |||
+ | *On the way into the prison proper there will be ripples in the water to the sides of the passageway. These are fish waiting to jump out as you walk by and will instantly kill you if they hit you. Make sure to move quick. | ||
+ | *Follow the path which dips into some water and then back up again. Take the ladder back up and enter the stairs at the northeast. | ||
+ | *Follow the path until you reach stairs up. | ||
+ | *Take the stairs to the East. | ||
+ | *From here, take the stairs up that are immediately to your east. | ||
+ | *Go west, skip the first room south, the next one contains the Prison Key on a table at the far west. | ||
+ | *Go back to the previous floor. Go straight west, open the jail door and take the stairs down. Hit the switch to the east (this unlocks the sewer shortcuts). Return floors. | ||
+ | *shit's a maze from here, go back to the flooded area and you can follow the previous instructions up till the White Mage - can't figure out how to get past the weeping angels at the moment. Also note that no-clip quickly fucks up the enemy spawn triggers (traps are coded as enemies so those are gone too). | ||
==Walkthrough== | ==Walkthrough== |
Revision as of 22:56, 6 April 2017
Core version: 155 (2022-08-10)
Gameplay: Technical help: External links: |
Roland Underground Prison is a dungeon that revolves mainly around the rescuing of four lost heroes:Time Mage,White Mage,Squire, and Chemist.
Walkthrough for V. 111&112
You'll need holy damage weapons/enchantment to deal with many of the enemies here. MANY ether thief trap tiles, prepare trap dodging equipment/skills.
- On the way into the prison proper there will be ripples in the water to the sides of the passageway. These are fish waiting to jump out as you walk by and will instantly kill you if they hit you. Make sure to move quick.
- Follow the path which dips into some water and then back up again. Take the ladder back up and enter the stairs at the northeast.
- Follow the path until you reach stairs up.
- Take the stairs to the East.
- From here, take the stairs up that are immediately to your east.
- Go west, skip the first room south, the next one contains the Prison Key on a table at the far west.
- Go back to the previous floor. Go straight west, open the jail door and take the stairs down. Hit the switch to the east (this unlocks the sewer shortcuts). Return floors.
- shit's a maze from here, go back to the flooded area and you can follow the previous instructions up till the White Mage - can't figure out how to get past the weeping angels at the moment. Also note that no-clip quickly fucks up the enemy spawn triggers (traps are coded as enemies so those are gone too).
Walkthrough
- On the way into the prison proper there will be ripples in the water to the sides of the passageway. These are fish waiting to jump out as you walk by and will instantly kill you if they hit you. Make sure to move quick.
- Follow the path which dips into some water and then back up again. Skip the stairs back up and enter the sewer pipe at the north.
- Follow the path until you reach several more sewer pipes. Take the left most one.
- From here, take the stairs up to your immediate bottom-right.
- Then, skip the first room below you and enter the next room below you with 2 tables in it. Make sure to take the Underground Prison Key off of the table.
- Exit that room the way you came in. From there there will be a series of cells to your left, enter the first one(one all the way to the right) and take the stairs down.
- In this room, go up and to the left until you find a locked door, you'll need the prison key to open it. Inside you'll find a dead guard, loot her to find the Prison Guard Key.
- Then take the stairs in the top right corner of the map. In this room there will be the Time Mage. You need to kill all the enemies, and then you can free her.
- Exit this room to the bottom left through the sewer. After exiting, go back through the second pipe over to the right.
- Once you enter this room, go straight north through the locked door, and continue to go straight north to find the Squire behind some spider webs.
- Exit this room via the stairs up in the bottom right corner of the map.
- In this room you'll find the Chemist on the right-hand side of the map. After rescuing her, exit this map by the stairs up at the upper-right hand side of the map.
- On this map go up and around to the right hand side and find the locked door. Behind it there will be a ladder down obscured by a spider web. You need to press the action button to use them.
- Follow the path to the right and down and through the locked doors to find the White Mage.
- At this point, if you return to the base camp and talk with Mime Cynthia, you will be rewarded with 3 Crystal Shards and also unlock access to the Ghestahl Sorcery Ruins quest.
- Alternatively you can return to the room from step 3, but take stairs down at the lower left side of the map. From there go inside the central door to find the boss room. The boss itself is a woman with blackish hair dressed in black. After defeating her you can loot the coffin to find a Torturer's Badge which raises attack but lowers spirit(also worth 15000 gold).
There's several treasure chests and such stashed here, but this is just a guide to complete the main objective. Feel free to explore and claim them.