Difference between revisions of "RyonaRPG/Curse Level"

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{{RyonaRPG}}
 
{{RyonaRPG}}
'''Curse Level''' controls whether equipped gear can be removed. It is an equipment-locking rule, not the same as the Curse damage attribute or a [[RyonaRPG/Status|status effect]].
+
'''Curse Level''' determines whether equipped gear can be removed. It is an equipment-locking system, not the Curse damage attribute and not a [[RyonaRPG/Status|status effect]].
  
The game checks the equipped item's database ID, the character using it, and sometimes the current event state. This means two copies of similarly named gear may behave differently, and an item that is normally removable may become locked while its event is active.
+
Most players only need to remember this:
 +
 
 +
* '''Level 0''' gear can be unequipped normally.
 +
* '''Level 1''' gear can usually be removed by a church Sister or a '''Demon Stripper'''. Parasites use their own removal flow.
 +
* '''Level 2''' gear is locked by an event. Follow that item's specific release method.
  
 
__TOC__
 
__TOC__
  
== Curse levels ==
+
== How the system works ==
 +
 
 +
When the game needs to know whether an item can be removed, it sends the equipped item's database curse check. That routine returns Level 0, 1 or 2.
 +
 
 +
The result can also depend on:
 +
 
 +
* the current character;
 +
* the stage of a transformation or parasite event;
 +
* whether linked equipment is active;
 +
* whether an item's lock or keyhole has been destroyed.
 +
 
 +
This is why two items with the same visible name can have different removal rules. It is also why an item may begin at Level 1 and later become Level 2.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 14: Line 29:
 
|-
 
|-
 
| '''0'''
 
| '''0'''
| Not cursed
+
| Not registered as cursed by the shared curse check
| Can be unequipped normally
+
| Unequip it normally
 
|-
 
|-
 
| '''1'''
 
| '''1'''
| Mild curse
+
| Mild curse or removable equipment lock
| A church Sister or a '''Demon Stripper''' can normally remove it
+
| A church Sister or Demon Stripper; parasite gear may require a Dewormer instead
 
|-
 
|-
 
| '''2'''
 
| '''2'''
| Strong curse
+
| Strong curse or event-controlled lock
| General curse removal fails; resolve the item's own event or use its dedicated method
+
| Complete the linked event or use the item's dedicated method
 
|}
 
|}
  
Curse Level is only the general removal gate. Parasite evolution, transformations and scripted scenes can impose additional checks. If a Level 1 item refuses ordinary removal, first finish or reverse the event that is maintaining it.
+
If an unrelated scene overwrites or removes Level 2 gear, treat that as a bug rather than an intended way to escape the curse.
  
== How to remove cursed equipment ==
+
== Removal methods ==
  
=== Level 1 ===
+
{| class="wikitable"
Ask a '''Sister''' at a church to remove cursed equipment, or use a '''Demon Stripper'''. These methods handle ordinary Level 1 curses but do not override every parasite, transformation or character-specific event.
+
! Method
 +
! Where to find it
 +
! What it does
 +
! Important limits
 +
|-
 +
| '''Church Sister'''
 +
| Churches, including [[RyonaRPG/Locations/RAYON Village|RAYON Village]]
 +
| Removes ordinary Level 1 cursed equipment
 +
| Does not override Level 2 event locks. The Hidden Church's status-healing service cures conditions, not cursed equipment.
 +
|-
 +
| '''Demon Stripper''' (item 0241)
 +
| [[RyonaRPG/Locations/Poison-Insect Labyrinth|Poison-Insect Labyrinth]] and a small number of other sources; normally costs 3,000 G
 +
| Strips most ordinary Level 1 equipment
 +
| Does not bypass explicit transformation locks, destroyed locks or other Level 2 rules
 +
|-
 +
| '''Dewormer''' (item 0232)
 +
| [[RyonaRPG/Locations/Norsley Sea of Decay|Norsley Sea of Decay]], 300 G
 +
| Removes supported parasite equipment
 +
| Fully evolved or event-controlled parasites may require their own progression route
 +
|-
 +
| '''Collar Key''' (item 0225)
 +
| Buy it from the Sister in RAYON Village Church for 20,000 G
 +
| Removes the intact Depravity Collar and linked slave chains, then breaks
 +
| Cannot remove the destroyed-keyhole Depravity Collar or the keyless Torment Collar
 +
|-
 +
| '''Curse Talisman Doll''' (item 1589)
 +
| Hidden's stolen-goods merchant, 20,000 G
 +
| Removes the currently equipped curse talisman in the 1591-1594 family
 +
| It is returned if no supported talisman is equipped
 +
|-
 +
| '''Cursed Doll''' (item 1590)
 +
| Hidden's stolen-goods merchant, 20,000 G
 +
| Changes the Forced Nudity Talisman into the Money-Draining Talisman
 +
| Despite its similar name, this is not the removal item; it is returned if the required talisman is absent
 +
|-
 +
| '''Repair Kit''' (item 1597)
 +
| RAYON Village weapon shop, 5,000 G
 +
| Repairs Luari's Broken Prosthetic Arm
 +
| Character- and event-specific
 +
|}
  
=== Level 2 ===
+
== Character-specific rules ==
Level 2 equipment must be handled individually. The most important cases are listed under [[#Level 2 and changing-level equipment|Level 2 and changing-level equipment]]. Do not discard a save merely because the church refuses an item: this is usually the intended clue that its source event must be resolved.
 
  
=== Curse talismans ===
+
The vague label “conditional character curse” hides three precise rules.
The '''Forced Nudity Talisman''' and '''Money-Draining Talisman''' are removed with a '''Curse Talisman Doll''', sold by the stolen-goods merchant. Removing the Forced Nudity Talisman can advance it into the Money-Draining Talisman, which must then be removed separately.
 
  
== Level 1 equipment ==
+
{| class="wikitable"
 +
! Rule
 +
! Equipment
 +
|-
 +
| Level 1 for everyone '''except Curse Maker'''
 +
| Evil Corset, Iron Maiden, Demon Dress, Sense of Death, Beast Spear and Thorn Collar
 +
|-
 +
| Level 1 for everyone '''except Curse Maker and Carmilla'''
 +
| Demon's Claw, Succubus Whip, Vampire Fang, Demon Sword Nihil, Blood Sword, Berserk, Scarlet Robe and Demon's Helm
 +
|-
 +
| Level 1 '''only for Carmilla'''
 +
| Emerald Robe
 +
|}
  
The following items are recognized by the game's curse check as Level 1. “Conditional” means that the curse only applies to a supported character, equipment combination or event state.
+
These are item-by-item exceptions. Curse Maker and Carmilla do not have general immunity to every cursed object.
 +
 
 +
== Registered cursed equipment ==
 +
 
 +
“No normal source confirmed” means that the item exists in the database and curse routine, but a current ordinary shop, chest, drop or event grant was not found. It may be unused, unfinished or available only through an obscure route.
 +
 
 +
=== Weapons, armor and accessories ===
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! ID
 
! ID
 
! Equipment
 
! Equipment
! Notes
+
! Current source or trigger
 +
! Curse behavior and removal
 
|-
 
|-
 
| 0035
 
| 0035
 
| Demon's Claw
 
| Demon's Claw
| Conditional character curse
+
| [[RyonaRPG/Locations/Roland Underground Prison|Roland Underground Prison]]
 +
| Level 1 except for Curse Maker and Carmilla
 
|-
 
|-
 
| 0099
 
| 0099
 
| Evil Corset
 
| Evil Corset
| Conditional character curse
+
| RAYON Village weapon shop; Sea-Roar Village traveler; also associated with Love Nest and Execution Tower
 +
| Level 1 except for Curse Maker
 
|-
 
|-
 
| 0109
 
| 0109
 
| Iron Maiden
 
| Iron Maiden
| Conditional character curse
+
| Associated with [[RyonaRPG/Locations/Execution Tower|Execution Tower]]; no current direct grant was confirmed
 +
| Level 1 except for Curse Maker
 
|-
 
|-
 
| 0119
 
| 0119
 
| Demon Dress
 
| Demon Dress
| Conditional character curse
+
| [[RyonaRPG/Locations/Interspecies Village|Interspecies Village]] inn/weapon shop
 +
| Level 1 except for Curse Maker
 
|-
 
|-
 
| 0140
 
| 0140
 
| Demon's Collar
 
| Demon's Collar
| Standard Level 1 curse
+
| Associated with Demon Castle Goddam; no current direct grant was confirmed
 +
| Level 1
 
|-
 
|-
 
| 0349
 
| 0349
 
| Slave Princess's Handcuffs
 
| Slave Princess's Handcuffs
| Standard Level 1 curse
+
| RAYON Village weapon shop and [[RyonaRPG/Locations/Suspicious Temple|Suspicious Temple]]; also sold at Lemuria Slave Market
 +
| Level 1
 
|-
 
|-
 
| 0350
 
| 0350
 
| Prisoner's Shackles
 
| Prisoner's Shackles
| Standard Level 1 curse
+
| RAYON Village weapon shop, Suspicious Temple and Lemuria Slave Market
 +
| Level 1
 
|-
 
|-
 
| 0433
 
| 0433
 
| Succubus Whip
 
| Succubus Whip
| Conditional character curse
+
| Prisoner Room in [[RyonaRPG/Locations/Mage's Hideout|Mage's Hideout]]
 +
| Level 1 except for Curse Maker and Carmilla
 
|-
 
|-
 
| 0444
 
| 0444
 
| Vampire Fang
 
| Vampire Fang
| Conditional character curse
+
| [[RyonaRPG/Locations/Flyer Location|Flyer Location]] shop
 +
| Level 1 except for Curse Maker and Carmilla
 
|-
 
|-
 
| 0456
 
| 0456
 
| Sense of Death
 
| Sense of Death
| Conditional character curse
+
| Flyer Location shop
 +
| Level 1 except for Curse Maker
 
|-
 
|-
 
| 0466
 
| 0466
 
| Damakrakus Sword
 
| Damakrakus Sword
| Standard Level 1 curse
+
| [[RyonaRPG/Locations/Undersea Temple|Undersea Temple]]; Sea-Roar Village traveler
 +
| Level 1
 
|-
 
|-
 
| 0476
 
| 0476
 
| Dark Sword Catiua
 
| Dark Sword Catiua
| Standard Level 1 curse
+
| Flyer Location shop
 +
| Level 1
 
|-
 
|-
 
| 0477
 
| 0477
 
| Demon Sword Nihil
 
| Demon Sword Nihil
| Conditional character curse
+
| Flyer Location shop
 +
| Level 1 except for Curse Maker and Carmilla
 
|-
 
|-
 
| 0481
 
| 0481
 
| Blood Sword
 
| Blood Sword
| Conditional character curse
+
| Interspecies Village inn/weapon shop and Sea-Roar Village traveler; also associated with Execution Tower
 +
| Level 1 except for Curse Maker and Carmilla
 
|-
 
|-
 
| 0484
 
| 0484
 
| Cleria Sword
 
| Cleria Sword
| Standard Level 1 curse
+
| Capital Abaroso tavern shop
 +
| Level 1
 
|-
 
|-
 
| 0493
 
| 0493
 
| Berserk
 
| Berserk
| Conditional character curse
+
| No normal source confirmed
 +
| Level 1 except for Curse Maker and Carmilla
 
|-
 
|-
 
| 0563
 
| 0563
 
| Beast Spear
 
| Beast Spear
| Conditional character curse
+
| Laboratory in Mage's Hideout
|-
+
| Level 1 except for Curse Maker
| 0611
 
| Ciliated Parasite
 
| See [[RyonaRPG/Parasites|Parasites]]
 
|-
 
| 0612
 
| Tubed Parasite
 
| See [[RyonaRPG/Parasites|Parasites]]
 
|-
 
| 0613
 
| Sea Anemone?
 
| See [[RyonaRPG/Parasites|Parasites]]
 
|-
 
| 0614
 
| Cordlike Parasite
 
| See [[RyonaRPG/Parasites|Parasites]]
 
|-
 
| 0615
 
| Swarm of Leech Parasites
 
| See [[RyonaRPG/Parasites|Parasites]]
 
|-
 
| 0616
 
| Flesh Rope
 
| See [[RyonaRPG/Parasites|Parasites]]
 
|-
 
| 0617
 
| Catheter-Type Parasite
 
| See [[RyonaRPG/Parasites|Parasites]]
 
|-
 
| 0618
 
| Slime-Mold Parasite
 
| See [[RyonaRPG/Parasites|Parasites]]
 
|-
 
| 0619
 
| Invasive Parasite
 
| See [[RyonaRPG/Parasites|Parasites]]
 
 
|-
 
|-
 
| 0675
 
| 0675
 
| Emerald Robe
 
| Emerald Robe
| Conditional character curse
+
| Undersea Temple, Roland Waterway and Capital Abaroso shop
 +
| Level 1 only for Carmilla; Level 0 for everyone else
 
|-
 
|-
 
| 0676
 
| 0676
 
| Scarlet Robe
 
| Scarlet Robe
| Conditional character curse
+
| Capital Abaroso shop/traveling merchant
 +
| Level 1 except for Curse Maker and Carmilla
 
|-
 
|-
 
| 0717
 
| 0717
 
| Demon-Flower River Slime
 
| Demon-Flower River Slime
| May maintain Slime-Coated while equipped
+
| Associated with [[RyonaRPG/Locations/Demon-Flower River|Demon-Flower River]]; no normal item grant confirmed
 +
| Level 1; the equipped slime can maintain Slime-Coated
 
|-
 
|-
 
| 0743
 
| 0743
 
| Magic-Sealing Collar
 
| Magic-Sealing Collar
| Standard Level 1 curse
+
| Fortress City Melbel Magic Guild shop
 +
| Level 1
 
|-
 
|-
| 0744, 0745, 0746, 0747, 0748, 0749, 0750
+
| 0744-0750
| Curse Ring
+
| Curse Ring variants
| Seven database variants; all are Level 1
+
| No normal source confirmed; these appear to be unused or old data
 +
| All seven variants return Level 1
 
|-
 
|-
 
| 0760
 
| 0760
 
| Thorn Collar
 
| Thorn Collar
| Conditional character curse
+
| Associated with [[RyonaRPG/Locations/Nearby Forest|Nearby Forest]]; no current direct grant was confirmed
 +
| Level 1 except for Curse Maker
 
|-
 
|-
 
| 0761
 
| 0761
 
| Demon's Helm
 
| Demon's Helm
| Conditional character curse
+
| Associated with Demon Castle Goddam; no current direct grant was confirmed
 +
| Level 1 except for Curse Maker and Carmilla
 
|-
 
|-
 
| 0790
 
| 0790
 
| Death Masquerade
 
| Death Masquerade
| Standard Level 1 curse
+
| Undersea Temple 2F room; also associated with Ancient Training Ground
 +
| Level 1; periodically damages the wearer
 
|-
 
|-
 
| 0809
 
| 0809
 
| Sex-Slave Chain
 
| Sex-Slave Chain
| Standard Level 1 curse
+
| RAYON Village slavery events; no standalone item grant confirmed
|-
+
| Level 1; the Collar Key routine can remove it when linked to an intact collar
| 0862
 
| Bitch-Training Collar
 
| Level 1 alone; Level 2 when combined with Bitch Ears & Tail
 
|-
 
| 0863
 
| Bitch Ears & Tail
 
| Level 1 alone; Level 2 when combined with the Bitch-Training Collar
 
|-
 
| 0866
 
| Invasive Parasite Hide
 
| Conditional parasite form
 
|-
 
| 0883
 
| Invasive Parasite Abdomen
 
| Conditional parasite form
 
|-
 
| 0884
 
| Invasive Parasite Tentacle
 
| Conditional parasite form
 
|-
 
| 0885
 
| Invasive Parasite Head
 
| Conditional parasite form
 
|-
 
| 0886
 
| Mature Invasive Parasite
 
| Parasite-event removal rules apply
 
 
|-
 
|-
 
| 0896
 
| 0896
 
| Noble Collar
 
| Noble Collar
| Standard Level 1 curse
+
| Hidden Orphanage, Back Alley shop and Capital Abaroso adult-toy shop
 +
| Level 1
 
|-
 
|-
 
| 0897
 
| 0897
 
| Enslaved Lady's Chains
 
| Enslaved Lady's Chains
| Standard Level 1 curse
+
| Hidden Orphanage, Back Alley shop and Capital Abaroso adult-toy shop
|-
+
| Level 1; supported Collar Key removal can also clear the linked chains
| 0910, 0911
 
| Bitch's Name Tag
 
| Two conditional database variants
 
|-
 
| 0925
 
| Parasite Armor De Rol
 
| Standard Level 1 curse
 
 
|-
 
|-
| 0926
+
| 0925-0928
| Parasite Armor Nengal
+
| Parasite Armor De Rol, Nengal, Vajra and Bacterial Armor Rafteria
| Standard Level 1 curse
+
| Sea-Roar Village traveler; rare Parasite Egg outcomes processed at Battenberg's Clear Workshop
|-
+
| Level 1; use the parasite-removal flow rather than treating them as ordinary clothing
| 0927
 
| Parasite Armor Vajra
 
| Standard Level 1 curse
 
|-
 
| 0928
 
| Bacterial Armor Rafteria
 
| Standard Level 1 curse
 
 
|-
 
|-
 
| 1111
 
| 1111
 
| Mind-Blocking Tentacle Suit
 
| Mind-Blocking Tentacle Suit
| Standard Level 1 curse
+
| No normal source confirmed
 +
| Level 1
 
|-
 
|-
 
| 1381
 
| 1381
 
| Bio-Rubber Suit
 
| Bio-Rubber Suit
| Standard Level 1 curse
+
| [[RyonaRPG/Locations/Life Sciences Research Institute|Life Sciences Research Institute]]
 +
| Level 1
 
|-
 
|-
 
| 1384
 
| 1384
 
| Invasive Rubber Suit
 
| Invasive Rubber Suit
| Standard Level 1 curse
+
| Life Sciences Research Institute
 +
| Level 1; linked event logic may immediately reassert its equipment state
 
|-
 
|-
 
| 1386
 
| 1386
 
| Magic Leather Cord
 
| Magic Leather Cord
| Standard Level 1 curse
+
| Den of Evil; Schwarz Maiden casino
 +
| Level 1
 
|-
 
|-
| 1388
+
| 1396
| Tentacler Z
+
| Spell-Sealing Gag
| Standard Level 1 curse
+
| Shooting Range loan, Sea-Roar Village traveler and Schwarz Maiden casino
 +
| Level 1; a borrowed gag is returned through the Shooting Range event
 
|-
 
|-
| 1389
+
| 1397
| Tentacler Rod
+
| Spell-Sealing Gag & Blindfold
| Standard Level 1 curse
+
| Sea-Roar Village traveler
 +
| Level 1
 +
|}
 +
 
 +
=== Parasites and evolving equipment ===
 +
 
 +
{| class="wikitable sortable"
 +
! ID
 +
! Equipment
 +
! Current source or trigger
 +
! Curse behavior and removal
 
|-
 
|-
| 1390
+
| 0611-0618
| Tentacler Armor
+
| Ciliated Parasite; Tubed Parasite; Sea Anemone?; Cordlike Parasite; Swarm of Leech Parasites; Flesh Rope; Catheter-Type Parasite; Slime-Mold Parasite
| Standard Level 1 curse
+
| Sea-Roar Village traveler; individual parasites also appear in their associated dungeons and events
 +
| Level 1; use a Dewormer or the parasite's specific removal event where supported
 
|-
 
|-
| 1391
+
| 0619
| Cowper Field
+
| Invasive Parasite
| Standard Level 1 curse
+
| Invasive Parasite event; no ordinary shop or drop grant confirmed
 +
| Level 1; its progression controls later body pieces
 
|-
 
|-
| 1392
+
| 0866, 0883-0885
| Biounit Crystal
+
| Invasive Parasite Hide, Abdomen, Tentacle and Head
| Standard Level 1 curse
+
| Generated by Invasive Parasite evolution
 +
| Level 1 only while the parasite-outfit progression switch is active; otherwise the shared check returns Level 0
 
|-
 
|-
| 1396
+
| 0886
| Spell-Sealing Gag
+
| Mature Invasive Parasite
| Standard Level 1 curse
+
| Final Invasive Parasite evolution
|-
+
| Level 1; follow the parasite event rather than an ordinary clothing-removal route
| 1397
 
| Spell-Sealing Gag & Blindfold
 
| Standard Level 1 curse
 
 
|-
 
|-
| 1398
+
| 1388-1392
| Biomedical Institute Rubber Mask
+
| Tentacler Z, Tentacler Rod, Tentacler Armor, Cowper Field and Biounit Crystal
| Level 1 initially; becomes Level 2 after the rubber-suit event advances
+
| Generated by Tentacler Z self-evolution in the Life Sciences Research Institute route
 +
| Level 1; the Development Bureau dismount routine removes the linked set
 
|}
 
|}
  
== Level 2 and changing-level equipment ==
+
=== Event-controlled and Level 2 equipment ===
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! ID
 
! ID
 
! Equipment
 
! Equipment
! Why it is Level 2
+
! How it is applied
! Removal
+
! Exact rule and release method
 
|-
 
|-
 
| 0808
 
| 0808
| Depravity Collar
+
| Depravity Collar, intact keyhole
| The keyhole is intact
+
| Isolated-Island Colosseum debt/slavery route
| Buy the '''Collar Key''' from a Sister; supported dedicated events may also remove it
+
| Level 2. Buy and use the Collar Key from the RAYON church Sister.
 
|-
 
|-
 
| 0860
 
| 0860
| Depravity Collar
+
| Depravity Collar, destroyed keyhole
| The keyhole has been destroyed
+
| A later collar state in the same route
| No normal removal method; this version is intended to be permanent
+
| Level 2. The key explicitly fails because the keyhole is broken; no normal removal path is implemented.
 
|-
 
|-
 
| 0862
 
| 0862
 
| Bitch-Training Collar
 
| Bitch-Training Collar
| Becomes Level 2 while Bitch Ears & Tail are also equipped
+
| Capital Abaroso home pet-transformation route; also associated with the Back Alley Jail outcome
| Resolve or remove the linked set through its event
+
| Level 1 normally and Level 2 once the loyalty stage is active. The reversal event at Lady Une's New House handles it.
 
|-
 
|-
 
| 0863
 
| 0863
 
| Bitch Ears & Tail
 
| Bitch Ears & Tail
| Becomes Level 2 while the Bitch-Training Collar is also equipped
+
| Capital Abaroso home pet-transformation route; also sold in RAYON Village
| Resolve or remove the linked set through its event
+
| Level 1 normally. It becomes Level 2 when both the bitchification and loyalty stages are active; use the linked reversal event.
 +
|-
 +
| 0910, 0911
 +
| Bitch's Name Tag
 +
| Bitchification/slave-state events connected with the RAYON mistress and Life Sciences Research Institute
 +
| Level 1 only while the bitchification stage is active; otherwise Level 0
 
|-
 
|-
 
| 0957
 
| 0957
 
| Broken Prosthetic Arm
 
| Broken Prosthetic Arm
| Luari's character-specific arm-loss state
+
| Forced onto Luari after the death outcome in which both arms are lost
| Use a '''Repair Kit''' when the relevant state permits it
+
| Level 2. Use a Repair Kit when the Luari event permits it.
 
|-
 
|-
 
| 1048
 
| 1048
 
| Jade Wise Emperor
 
| Jade Wise Emperor
| Forced equipment tied to Aty's talent
+
| Forced weapon during Aty's Drawn-Sword Awakening talent
| Resolve it through the talent or associated event
+
| Level 2 while the talent is active. Its own routine restores the weapon that was equipped beforehand.
 
|-
 
|-
 
| 1377, 1378
 
| 1377, 1378
 
| Lewd-Torture Leather-Strap Suit
 
| Lewd-Torture Leather-Strap Suit
| Escapee Mode equipment; two database variants
+
| Escapee Mode equipment variants
| Escapee Mode's own progression controls it
+
| Level 2. The broken-lock version cannot be removed normally; Escapee Mode controls the equipment state.
 
|-
 
|-
 
| 1379
 
| 1379
 
| Torment Collar
 
| Torment Collar
| Escapee Mode equipment
+
| Escapee Mode
| Escapee Mode's own progression controls it
+
| Level 2. It has no keyhole, so the Collar Key refuses it; follow Escapee Mode's event logic.
 
|-
 
|-
 
| 1394
 
| 1394
 
| Assimilation Rubber Suit
 
| Assimilation Rubber Suit
| Life Sciences Research Institute rubber-suit event
+
| Life Sciences Research Institute assimilation route
| Continue or resolve the rubber-suit event
+
| Level 2. Reverse it only through the Institute/body-modification event where available.
 
|-
 
|-
 
| 1398
 
| 1398
 
| Biomedical Institute Rubber Mask
 
| Biomedical Institute Rubber Mask
| Changes from Level 1 to Level 2 as the rubber-suit event advances
+
| Life Sciences Research Institute rubber-doll route
| Continue or resolve the rubber-suit event
+
| Level 1 at first, then Level 2 while the rubber-doll stage is active. The Institute event controls reversal.
 
|-
 
|-
 
| 1591
 
| 1591
 
| Forced Nudity Talisman
 
| Forced Nudity Talisman
| Event-applied curse talisman
+
| A rare thief routine can force-equip it when no removable equipment is available; a Succubus attack can also apply it
| Use a '''Curse Talisman Doll'''; it may change into the Money-Draining Talisman
+
| Level 2. A Curse Talisman Doll removes it directly. A Cursed Doll changes it into item 1592 instead.
 
|-
 
|-
 
| 1592
 
| 1592
 
| Money-Draining Talisman
 
| Money-Draining Talisman
| Event-applied curse talisman
+
| Created by using a Cursed Doll on item 1591
| Use a '''Curse Talisman Doll'''
+
| Level 2. Sleeping while it is equipped removes the player's money. Use a Curse Talisman Doll to remove the talisman.
 
|}
 
|}
 +
 +
== Similar equipment that is not part of Curse Level ==
 +
 +
Some equipment is permanent, appearance-changing or event-controlled without being registered by the curse-level routine.
 +
 +
* '''Sow Earrings''' and '''Wedding Earrings''' belong to the piercing/event system. Their persistent effects and removal rules do not make them Curse Level 1 or 2; [[RyonaRPG/Piercings|Piercings]].
  
 
== Troubleshooting ==
 
== Troubleshooting ==
  
* If a Level 1 item cannot be removed, check whether a parasite, transformation or scripted scene is still active.
+
* If ordinary gear will not come off, confirm its exact item ID in [[RyonaRPG/Item ID|Item IDs]]. Same-named variants may have different rules.
* If a Level 2 item is removed or overwritten by an unrelated ordinary event, that is probably a bug. Keep the save, note the item and event involved, and report it.
+
* If a Level 1 parasite survives a church or Demon Stripper attempt, try the Dewormer or finish its event.
* Items that share a visible name can have different IDs and removal rules. Use [[RyonaRPG/Item ID|Item IDs]] when reporting a problem.
+
* If a Level 1 item has changed into Level 2, look for a linked transformation, loyalty, destroyed-lock or rubber-doll stage.
 +
* If unrelated dialogue or map travel deletes Level 2 gear, keep the save and report the item, character and event. That is likely a bug.
 +
* Do not assume that revealing, cursed-looking or permanently pierced equipment belongs to this system.
  
 
== See also ==
 
== See also ==
* [[RyonaRPG/Status|Status]] combat ailments and persistent character conditions
+
* [[RyonaRPG/Status|Status]] - combat ailments and special conditions
* [[RyonaRPG/Equipment|Equipment]] equipment systems and statistics
+
* [[RyonaRPG/Equipment|Equipment]] - equipment systems and statistics
* [[RyonaRPG/Parasites|Parasites]] parasite behavior and removal
+
* [[RyonaRPG/Parasites|Parasites]] - parasite behavior and removal
* [[RyonaRPG/Item ID|Item IDs]] exact database entries
+
* [[RyonaRPG/Piercings|Piercings]] - permanent and event-controlled piercings
 +
* [[RyonaRPG/Item ID|Item IDs]] - exact database entries

Latest revision as of 04:44, 4 September 2026

RyonaRPG edit


Japanese release
Core 0163
2026-04-29



Gameplay:

Technical help:


External links:

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Curse Level determines whether equipped gear can be removed. It is an equipment-locking system, not the Curse damage attribute and not a status effect.

Most players only need to remember this:

  • Level 0 gear can be unequipped normally.
  • Level 1 gear can usually be removed by a church Sister or a Demon Stripper. Parasites use their own removal flow.
  • Level 2 gear is locked by an event. Follow that item's specific release method.

How the system works

When the game needs to know whether an item can be removed, it sends the equipped item's database curse check. That routine returns Level 0, 1 or 2.

The result can also depend on:

  • the current character;
  • the stage of a transformation or parasite event;
  • whether linked equipment is active;
  • whether an item's lock or keyhole has been destroyed.

This is why two items with the same visible name can have different removal rules. It is also why an item may begin at Level 1 and later become Level 2.

Level Meaning Normal removal
0 Not registered as cursed by the shared curse check Unequip it normally
1 Mild curse or removable equipment lock A church Sister or Demon Stripper; parasite gear may require a Dewormer instead
2 Strong curse or event-controlled lock Complete the linked event or use the item's dedicated method

If an unrelated scene overwrites or removes Level 2 gear, treat that as a bug rather than an intended way to escape the curse.

Removal methods

Method Where to find it What it does Important limits
Church Sister Churches, including RAYON Village Removes ordinary Level 1 cursed equipment Does not override Level 2 event locks. The Hidden Church's status-healing service cures conditions, not cursed equipment.
Demon Stripper (item 0241) Poison-Insect Labyrinth and a small number of other sources; normally costs 3,000 G Strips most ordinary Level 1 equipment Does not bypass explicit transformation locks, destroyed locks or other Level 2 rules
Dewormer (item 0232) Norsley Sea of Decay, 300 G Removes supported parasite equipment Fully evolved or event-controlled parasites may require their own progression route
Collar Key (item 0225) Buy it from the Sister in RAYON Village Church for 20,000 G Removes the intact Depravity Collar and linked slave chains, then breaks Cannot remove the destroyed-keyhole Depravity Collar or the keyless Torment Collar
Curse Talisman Doll (item 1589) Hidden's stolen-goods merchant, 20,000 G Removes the currently equipped curse talisman in the 1591-1594 family It is returned if no supported talisman is equipped
Cursed Doll (item 1590) Hidden's stolen-goods merchant, 20,000 G Changes the Forced Nudity Talisman into the Money-Draining Talisman Despite its similar name, this is not the removal item; it is returned if the required talisman is absent
Repair Kit (item 1597) RAYON Village weapon shop, 5,000 G Repairs Luari's Broken Prosthetic Arm Character- and event-specific

Character-specific rules

The vague label “conditional character curse” hides three precise rules.

Rule Equipment
Level 1 for everyone except Curse Maker Evil Corset, Iron Maiden, Demon Dress, Sense of Death, Beast Spear and Thorn Collar
Level 1 for everyone except Curse Maker and Carmilla Demon's Claw, Succubus Whip, Vampire Fang, Demon Sword Nihil, Blood Sword, Berserk, Scarlet Robe and Demon's Helm
Level 1 only for Carmilla Emerald Robe

These are item-by-item exceptions. Curse Maker and Carmilla do not have general immunity to every cursed object.

Registered cursed equipment

“No normal source confirmed” means that the item exists in the database and curse routine, but a current ordinary shop, chest, drop or event grant was not found. It may be unused, unfinished or available only through an obscure route.

Weapons, armor and accessories

ID Equipment Current source or trigger Curse behavior and removal
0035 Demon's Claw Roland Underground Prison Level 1 except for Curse Maker and Carmilla
0099 Evil Corset RAYON Village weapon shop; Sea-Roar Village traveler; also associated with Love Nest and Execution Tower Level 1 except for Curse Maker
0109 Iron Maiden Associated with Execution Tower; no current direct grant was confirmed Level 1 except for Curse Maker
0119 Demon Dress Interspecies Village inn/weapon shop Level 1 except for Curse Maker
0140 Demon's Collar Associated with Demon Castle Goddam; no current direct grant was confirmed Level 1
0349 Slave Princess's Handcuffs RAYON Village weapon shop and Suspicious Temple; also sold at Lemuria Slave Market Level 1
0350 Prisoner's Shackles RAYON Village weapon shop, Suspicious Temple and Lemuria Slave Market Level 1
0433 Succubus Whip Prisoner Room in Mage's Hideout Level 1 except for Curse Maker and Carmilla
0444 Vampire Fang Flyer Location shop Level 1 except for Curse Maker and Carmilla
0456 Sense of Death Flyer Location shop Level 1 except for Curse Maker
0466 Damakrakus Sword Undersea Temple; Sea-Roar Village traveler Level 1
0476 Dark Sword Catiua Flyer Location shop Level 1
0477 Demon Sword Nihil Flyer Location shop Level 1 except for Curse Maker and Carmilla
0481 Blood Sword Interspecies Village inn/weapon shop and Sea-Roar Village traveler; also associated with Execution Tower Level 1 except for Curse Maker and Carmilla
0484 Cleria Sword Capital Abaroso tavern shop Level 1
0493 Berserk No normal source confirmed Level 1 except for Curse Maker and Carmilla
0563 Beast Spear Laboratory in Mage's Hideout Level 1 except for Curse Maker
0675 Emerald Robe Undersea Temple, Roland Waterway and Capital Abaroso shop Level 1 only for Carmilla; Level 0 for everyone else
0676 Scarlet Robe Capital Abaroso shop/traveling merchant Level 1 except for Curse Maker and Carmilla
0717 Demon-Flower River Slime Associated with Demon-Flower River; no normal item grant confirmed Level 1; the equipped slime can maintain Slime-Coated
0743 Magic-Sealing Collar Fortress City Melbel Magic Guild shop Level 1
0744-0750 Curse Ring variants No normal source confirmed; these appear to be unused or old data All seven variants return Level 1
0760 Thorn Collar Associated with Nearby Forest; no current direct grant was confirmed Level 1 except for Curse Maker
0761 Demon's Helm Associated with Demon Castle Goddam; no current direct grant was confirmed Level 1 except for Curse Maker and Carmilla
0790 Death Masquerade Undersea Temple 2F room; also associated with Ancient Training Ground Level 1; periodically damages the wearer
0809 Sex-Slave Chain RAYON Village slavery events; no standalone item grant confirmed Level 1; the Collar Key routine can remove it when linked to an intact collar
0896 Noble Collar Hidden Orphanage, Back Alley shop and Capital Abaroso adult-toy shop Level 1
0897 Enslaved Lady's Chains Hidden Orphanage, Back Alley shop and Capital Abaroso adult-toy shop Level 1; supported Collar Key removal can also clear the linked chains
0925-0928 Parasite Armor De Rol, Nengal, Vajra and Bacterial Armor Rafteria Sea-Roar Village traveler; rare Parasite Egg outcomes processed at Battenberg's Clear Workshop Level 1; use the parasite-removal flow rather than treating them as ordinary clothing
1111 Mind-Blocking Tentacle Suit No normal source confirmed Level 1
1381 Bio-Rubber Suit Life Sciences Research Institute Level 1
1384 Invasive Rubber Suit Life Sciences Research Institute Level 1; linked event logic may immediately reassert its equipment state
1386 Magic Leather Cord Den of Evil; Schwarz Maiden casino Level 1
1396 Spell-Sealing Gag Shooting Range loan, Sea-Roar Village traveler and Schwarz Maiden casino Level 1; a borrowed gag is returned through the Shooting Range event
1397 Spell-Sealing Gag & Blindfold Sea-Roar Village traveler Level 1

Parasites and evolving equipment

ID Equipment Current source or trigger Curse behavior and removal
0611-0618 Ciliated Parasite; Tubed Parasite; Sea Anemone?; Cordlike Parasite; Swarm of Leech Parasites; Flesh Rope; Catheter-Type Parasite; Slime-Mold Parasite Sea-Roar Village traveler; individual parasites also appear in their associated dungeons and events Level 1; use a Dewormer or the parasite's specific removal event where supported
0619 Invasive Parasite Invasive Parasite event; no ordinary shop or drop grant confirmed Level 1; its progression controls later body pieces
0866, 0883-0885 Invasive Parasite Hide, Abdomen, Tentacle and Head Generated by Invasive Parasite evolution Level 1 only while the parasite-outfit progression switch is active; otherwise the shared check returns Level 0
0886 Mature Invasive Parasite Final Invasive Parasite evolution Level 1; follow the parasite event rather than an ordinary clothing-removal route
1388-1392 Tentacler Z, Tentacler Rod, Tentacler Armor, Cowper Field and Biounit Crystal Generated by Tentacler Z self-evolution in the Life Sciences Research Institute route Level 1; the Development Bureau dismount routine removes the linked set

Event-controlled and Level 2 equipment

ID Equipment How it is applied Exact rule and release method
0808 Depravity Collar, intact keyhole Isolated-Island Colosseum debt/slavery route Level 2. Buy and use the Collar Key from the RAYON church Sister.
0860 Depravity Collar, destroyed keyhole A later collar state in the same route Level 2. The key explicitly fails because the keyhole is broken; no normal removal path is implemented.
0862 Bitch-Training Collar Capital Abaroso home pet-transformation route; also associated with the Back Alley Jail outcome Level 1 normally and Level 2 once the loyalty stage is active. The reversal event at Lady Une's New House handles it.
0863 Bitch Ears & Tail Capital Abaroso home pet-transformation route; also sold in RAYON Village Level 1 normally. It becomes Level 2 when both the bitchification and loyalty stages are active; use the linked reversal event.
0910, 0911 Bitch's Name Tag Bitchification/slave-state events connected with the RAYON mistress and Life Sciences Research Institute Level 1 only while the bitchification stage is active; otherwise Level 0
0957 Broken Prosthetic Arm Forced onto Luari after the death outcome in which both arms are lost Level 2. Use a Repair Kit when the Luari event permits it.
1048 Jade Wise Emperor Forced weapon during Aty's Drawn-Sword Awakening talent Level 2 while the talent is active. Its own routine restores the weapon that was equipped beforehand.
1377, 1378 Lewd-Torture Leather-Strap Suit Escapee Mode equipment variants Level 2. The broken-lock version cannot be removed normally; Escapee Mode controls the equipment state.
1379 Torment Collar Escapee Mode Level 2. It has no keyhole, so the Collar Key refuses it; follow Escapee Mode's event logic.
1394 Assimilation Rubber Suit Life Sciences Research Institute assimilation route Level 2. Reverse it only through the Institute/body-modification event where available.
1398 Biomedical Institute Rubber Mask Life Sciences Research Institute rubber-doll route Level 1 at first, then Level 2 while the rubber-doll stage is active. The Institute event controls reversal.
1591 Forced Nudity Talisman A rare thief routine can force-equip it when no removable equipment is available; a Succubus attack can also apply it Level 2. A Curse Talisman Doll removes it directly. A Cursed Doll changes it into item 1592 instead.
1592 Money-Draining Talisman Created by using a Cursed Doll on item 1591 Level 2. Sleeping while it is equipped removes the player's money. Use a Curse Talisman Doll to remove the talisman.

Similar equipment that is not part of Curse Level

Some equipment is permanent, appearance-changing or event-controlled without being registered by the curse-level routine.

  • Sow Earrings and Wedding Earrings belong to the piercing/event system. Their persistent effects and removal rules do not make them Curse Level 1 or 2; Piercings.

Troubleshooting

  • If ordinary gear will not come off, confirm its exact item ID in Item IDs. Same-named variants may have different rules.
  • If a Level 1 parasite survives a church or Demon Stripper attempt, try the Dewormer or finish its event.
  • If a Level 1 item has changed into Level 2, look for a linked transformation, loyalty, destroyed-lock or rubber-doll stage.
  • If unrelated dialogue or map travel deletes Level 2 gear, keep the save and report the item, character and event. That is likely a bug.
  • Do not assume that revealing, cursed-looking or permanently pierced equipment belongs to this system.

See also

  • Status - combat ailments and special conditions
  • Equipment - equipment systems and statistics
  • Parasites - parasite behavior and removal
  • Piercings - permanent and event-controlled piercings
  • Item IDs - exact database entries