Difference between revisions of "RyonaRPG/Status"

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{{RyonaRPG|zh=RyonaRPG/狀態}}
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{{RyonaRPG}}
== Normal status/'''正常''' ==
+
RyonaRPG uses a custom action-combat system, so status effects often change movement, charging, recovery or the on-map controls rather than following normal turn-based RPG Maker rules. The status display shows active conditions, but the symptoms on screen are often the quickest way to identify one.
*Most of them can be cure by sleeping at inn. The fee is random at Ray-On Village (free to few thousands) and fixed 100 coins at slave city.
 
=== Poison/毒 ===
 
Should be pretty self explanatory, but RyonaRPG put a few tweaks on the cliche. While afflicted with Poison, your HP gradually decreases(obviously), however, your offensive power drops by 20% and HP regeneration will stop while poisoned as well. Can be cured with an "'''Antidote/毒消し'''", and "'''Panacea/万能薬'''".
 
  
=== Blindness/暗闇 ===
+
Most ordinary ailments can be treated with a '''Remedy''', '''Esuna''' or '''Panacea'''. Several physical restraints use a '''Teleport Stone''' instead. Persistent, equipment-driven and event-driven conditions must be resolved through their own item or event.
While afflicted with Blindness, the screen becomes pitch black. Eventually it will return to normal. Darkness can be cured with "'''Eyewash/目薬'''", "'''Panacea/万能薬'''".
 
*With 無明劍 (buy from the dog in the village) your damage increase 4.7 times in this status.
 
  
=== Silence/沈黙 ===
+
An equipment '''curse level''' is a separate system that controls whether an item can be removed. See [[RyonaRPG/Curse Level|Curse Level]] for cursed equipment and removal methods.
Silence prevents you from casting any magic. Eventually this status will wear off. Silence can be cured with "'''Echo Grass/山びこ草'''", and "'''Panacea/万能薬'''".
 
  
=== Paralysis/麻痺 ===
+
__TOC__
This status greatly reduces your movement speed. After a while, paralysis will wear off. Paralysis can be cured with "'''Gold Needle/金の針'''", and "'''Panacea/万能薬'''".
 
  
=== Bleeding/出血 ===
+
== Quick reference ==
Similarly to poison, when bleeding, your character will gradually loose HP over time and stop HP regeneration. However, contrary to poison, bleeding decreases your ''defense'' by 20%. Bleeding can be cured with "'''止血剤/Clotting Agent'''", and "'''Panacea/万能薬'''".
 
  
=== Mucus/粘液 ===
+
{| class="wikitable sortable"
Character is covered in thick, sticky, mucus or slime. Greatly reduce your movement speed. Can be cured with "''':聖水/Holy Water'''", and "'''Panacea/万能薬'''". Cannot be cured if you're equipped with a Demon Dress or Riverblossom Slime.
+
! Status
 +
! Main effect
 +
! Usual recovery
 +
|-
 +
| Poison
 +
| Gradual HP loss; Attack falls; natural HP recovery stops
 +
| Antidote, Remedy, Esuna or Panacea
 +
|-
 +
| Blindness
 +
| The play area becomes dark
 +
| Eye Drops, Remedy, Esuna, Panacea or time
 +
|-
 +
| Silence
 +
| Active magic cannot be cast
 +
| Book of Curing Silence, Remedy, Esuna, Panacea or time
 +
|-
 +
| Paralysis
 +
| Movement becomes much slower
 +
| Gold Needle, Remedy, Esuna, Panacea or time
 +
|-
 +
| Knockdown
 +
| The character falls and cannot act normally
 +
| Mash the attack key or use a Teleport Stone
 +
|-
 +
| Bleeding
 +
| Gradual HP loss; Defense falls; natural HP recovery stops
 +
| Hemostat, Remedy, Esuna or Panacea
 +
|-
 +
| Captured
 +
| An enemy restrains the character
 +
| Mash the attack key or use a Teleport Stone
 +
|-
 +
| Slime-Coated
 +
| Movement becomes extremely slow
 +
| Holy Water, Remedy, Esuna, Panacea or time
 +
|-
 +
| Fear
 +
| Gradual MP loss; weapon and magic charging are disabled
 +
| Stimulant, Remedy, Esuna, Panacea or time
 +
|-
 +
| Freeze
 +
| The character is immobilized and cannot attack
 +
| Mash the attack key or use a Teleport Stone
 +
|-
 +
| Stun
 +
| The character cannot act
 +
| Time
 +
|-
 +
| ???
 +
| Movement and charging slow; the EX gauge rises
 +
| Lower EX, use the appropriate recovery item, or endure the effect
 +
|-
 +
| Fatigue
 +
| Movement slows and attacks cannot be charged
 +
| Time
 +
|-
 +
| Enfeeblement
 +
| Accumulated weakness lowers all major stats
 +
| Rest, Restoration or a weakness-recovery item
 +
|-
 +
| Shame
 +
| Exposed clothing causes a small stat penalty
 +
| Change clothing or remove the cause
 +
|-
 +
| Ecstasy
 +
| Scripted status marker; it has no direct stat or action effect
 +
| Hidden Church status recovery
 +
|-
 +
| Parasitism
 +
| A parasite occupies an equipment slot and applies its own effects
 +
| Dewormer, church help, a specific item or the parasite's event
 +
|-
 +
| Hypnosis
 +
| Effects depend on the event that applied it
 +
| Hypnosis Antidote where supported, or resolve the event
 +
|-
 +
| Digestion
 +
| The character is trapped inside a creature or hazard and takes damage
 +
| Escape through the active event
 +
|-
 +
| Malfunction
 +
| Character-specific mechanical failure
 +
| Resolve the character or event-specific cause
 +
|}
  
=== Fear/恐怖 ===
+
== Ordinary ailments ==
Character is induced in a state of fear. MP decreases gradually in this state, and you lose the ability to charge magic attacks or weapon attacks. Can be cured with "'''Stimulant/興奮剤'''", and "'''Panacea/万能薬'''".
 
  
===??? ===
+
=== Poison ===
It is Impossible to concentrate and the body feels odd. Magic and weapon attacks charge at a variable (but ultimately slower) rate. Your movement speed is also slowed, and it is slowed even more when the EX gauge is nearly full. If the EX gauge reaches full, you will climax which will make you 疲労/Tired temporarily. 鎮静剤/Sedative can lower the EX bar no matter how high it is, but how much it lowers is random, randomly will not work at all. Furthermore, if your EX bar is low but you still have the ??? status (usually happens after stepping on a Mystic Flower Fragrance trap or using a "Stiff Shroom'), you can cure it with Panacea.
+
Poison steadily drains HP, lowers Attack by 20%, and stops natural HP recovery. It does not normally disappear by itself. Use an '''Antidote''', '''Remedy''', '''Esuna''' or '''Panacea'''. The '''Ironguts''' reaction reverses poison's HP effect instead of treating it normally.
  
'''Self service mushroom/じぶん用きのこ''' will rise your Ex, but it won't stop after orgasm, sometimes your charachter will enter ??? status again. Usually ??? can be removed by using '''sedative(鎮静剤)''', you may need more than one dose if ecstasy meter is high. If it still exist you can try to use '''Panacea/万能薬''' or find the father in the church and donate some money. It won't works if Ex bar is not low enough.
+
=== Blindness ===
 +
Blindness darkens the play area but does not stop the character from attacking. It eventually wears off. Use '''Eye Drops''', '''Remedy''', '''Esuna''' or '''Panacea''' for immediate recovery. Some abilities deliberately reward fighting while blind.
  
=== Fallen/転倒 ===
+
=== Silence ===
Character has fallen. Will get up when attack key is pressed, but if you are knocked down by a significantly strong attack, you will need to press the attack key multiple times(clarification needed)(It means that you just have to mash on it to recover, stronger attacks means more mashing needed to recover). "'''テレポストーン/Telephus tone'''" can cure '''Fallen''', '''Capture''', and '''Freezing'''.
+
Silence prevents active magic from being cast. Support effects that were already applied are not removed, and ordinary weapon attacks still work. It wears off with time or can be cured with the '''Book of Curing Silence''', '''Remedy''', '''Esuna''' or '''Panacea'''.
  
=== Captured/捕獲 ===
+
=== Paralysis ===
Character has been taken captive by an enemy. You can escape by pressing the attack key repeatedly. The frequency at which you hit the attack key also affects your chances of escape depending on the enemy's method of attack. "'''テレポストーン/Telephus tone'''" can cure '''Fallen''', '''Capture''', and '''Freezing'''.
+
Paralysis greatly reduces movement speed, although attacks remain available. It wears off with time. Use a '''Gold Needle''', '''Remedy''', '''Esuna''' or '''Panacea''' to recover sooner.
  
=== Frozen/凍結 ===
+
=== Knockdown ===
Character is frozen solid and cannot move. Hitting the attack key also affects your chances of escape here. "'''テレポストーン/Telephus tone'''" can cure '''Fallen''', '''Capture''', and '''Freezing'''.
+
A knocked-down character is nearly immobile and cannot attack normally. Press the attack key repeatedly to stand up; stronger blows may require more presses. A '''Teleport Stone''' also clears Knockdown.
  
=== Tired/疲労 ===
+
=== Bleeding ===
The body becomes limp and tired. Movement and status drop sharply, and it becomes impossible to charge attacks. This only recovers by the passage of time.
+
Bleeding steadily drains HP, lowers Defense by 20%, and stops natural HP recovery. It does not normally disappear by itself. Use a '''Hemostat''', '''Remedy''', '''Esuna''' or '''Panacea'''.
  
=== Weaken/衰弱 ===
+
=== Captured ===
Character took too many hits or cause by some powerful special attack, drop your movement and status. You can use Lv2 magic レストレーション (restoration), item 処女一番搾り or sleep at inn to recover. It seems the games count everytime you get a status effect, and will inflict weakness when the count get too high. Sleeping in the inn seems to reset/reduce that count, so do it once in a while.
+
Some enemies can restrain the character and prevent normal actions. Press the attack key repeatedly to escape. The required effort and escape chance depend on the enemy and attack. A '''Teleport Stone''' can break the standard Captured state, although scripted captures may continue through their own event.
  
== Special status ==
+
=== Slime-Coated ===
=== Shyness/Shame/羞恥 ===
+
Slime-Coated reduces movement to roughly half the speed of Paralysis. It wears off with time or can be removed with '''Holy Water''', '''Remedy''', '''Esuna''' or '''Panacea'''. Slime-producing equipment or an ongoing event may immediately reapply it or prevent ordinary removal.
Character is humiliated. Slightly lowers your status. Cause is usually clothing that exposes a lot of skin. Change into better clothing to cure.
 
  
When in town you will also see this diolog:
+
=== Fear ===
:''[NAME]は、全身に突き刺さるような視線を感じた…''
+
Fear steadily drains MP and prevents both weapon-charge attacks and charged magic. It wears off with time. Use a '''Stimulant''', '''Remedy''', '''Esuna''' or '''Panacea'''.
:''[NAME] felt a glance that pierced and struck the whole body.''
 
  
=== Infested/寄身 ===
+
=== Freeze ===
Character has a bug or slime stuck on her body.
+
A frozen character is almost completely immobilized and cannot attack. Press the attack key repeatedly to break free, or use a '''Teleport Stone'''.
  
Most of them cannot be remove by yourself, please view [[RyonaRPG/Parasite|Parasite]] for details.
+
=== Stun ===
 +
Stun briefly prevents all action. It clears after enough time has passed.
  
=== Digest/消化 ===
+
=== ??? ===
From [[RyonaRPG/Traps#Giant_bug|Giant bug]] traps, deals damage when you stay inside the bug's stomach. Other effects are unknown.
+
This condition makes concentration difficult. Movement slows, weapon and magic charge more slowly, and taking a hit may interrupt charging. The EX gauge also rises; movement becomes slower as the gauge approaches its limit. Reaching the limit causes a climax and applies '''Fatigue'''.
  
=== Hypnosis/催眠 ===
+
'''Sedative''' and its improved form lower EX. '''Endure Pleasure''' can also reduce EX while active, and the condition clears once EX is brought sufficiently low. A '''Personal Mushroom''' and some general recovery effects can clear the status itself, but an active piece of equipment or event may reapply it.
*Once you've beaten the Ruins of Melbel, find the yellow fox at night (you may need to gather hint pointing at his survival before). You'll be in hypnosis status during the night, though it mostly seems to be for show.
+
 
*in Meruberu's public school, you'll be afflicted with this status for as long as you're in the school.
+
== Persistent and special conditions ==
*The with in RAYON village can hypnotize you at night. You get an event with the "normal" client at capital Avalon hostess bar if you're still hypnotized. Also, you can masturbate freely in town while in this status.
+
 
===Extacy===
+
=== Fatigue ===
*Occurs when you're equipped with the "Invasion Insect" or "Tentakura-Z (doesn't seem to be fully implemented yet)" Armour. Permanently puts you in a state similar to ???, except that it cannot be cured with panacea or sedatives. It hasn't been verified if it distrupts charging attacks.
+
Fatigue sharply reduces movement and prevents charged attacks. It commonly follows a climax and can also be applied by certain attacks or spells. It normally clears after about ten seconds.
 +
 
 +
=== Enfeeblement and accumulated weakness ===
 +
The game tracks a long-term weakness value as adverse conditions accumulate. Once it exceeds 300, '''Enfeeblement''' is applied. The stat penalty scales with the stored value: every 10 points of weakness lowers the major stats by about 1%.
 +
 
 +
Resting at an inn reduces weakness; better rooms generally provide better recovery. '''Virgin First Pressing''' and '''Restoration''' also reduce it, and a meal at the [[RyonaRPG/Locations/Full Moon Pavilion|Full Moon Pavilion]] can help. The value can be checked through the character-data menus. Weakness accumulation is disabled on V-MAX difficulty.
 +
 
 +
The separate database state named '''Weakened''' is used by particular attacks and events. Its duration and treatment depend on the source; it should not be confused with the long-term weakness counter described above.
 +
 
 +
=== Shame ===
 +
Shame occurs when the character's clothing exposes more than she is comfortable with. It slightly lowers her stats, with the amount depending on both the equipment and character. Changing into suitable clothing removes the normal condition. Characters with '''Exhibitionism''' may gain EX while ashamed instead of reacting like other characters.
 +
 
 +
=== Ecstasy ===
 +
'''Ecstasy''' is separate from both the EX gauge and '''???''', even though the same event usually raises EX and applies ??? at the same time. Ecstasy itself has no built-in stat modifier, action restriction, HP or MP effect, timed duration or scripted penalty. No gameplay routine checks whether the character has the state.
 +
 
 +
Only two normal gameplay systems apply Ecstasy: the '''Invasive Parasite''' progression routine and the parallel '''Tentacler Z''' self-evolution routine. Each can apply it through the same four treatments:
 +
 
 +
* A mouth-feeding refinement when '''My Dick''' is active and the parasite or machine has stored fluid available. This adds 0–20 EX.
 +
* From progression stage 2 onward, an automatic treatment can trigger on a 1-in-11 routine check while the character is poisoned. It clears Poison, Blindness, Silence and Paralysis, then adds 0–10 EX.
 +
* The same automatic treatment can respond to Bleeding. It clears Bleeding, Slime-Coated and Freeze, then adds 0–6 EX.
 +
* It can instead respond to Fear. It clears Fear and Stun, then adds 0–15 EX.
 +
 
 +
Every one of these treatments applies '''???''' and '''Ecstasy''' after changing EX. The status is therefore evidence that one of those parasite or Tentacler Z treatments ran; merely raising the EX gauge does not apply it.
 +
 
 +
The sister's status-recovery service in the [[RyonaRPG/Locations/Hidden, the Lurking Town|Hidden Church]] explicitly removes Ecstasy, clears ??? and resets EX to zero.
 +
 
 +
=== Parasitism ===
 +
Parasitism means that a parasite has attached itself to the character, usually by occupying an equipment slot. Each parasite has its own effects and many are cursed. Depending on the parasite, removal may require a '''Dewormer''', help from a church, a dedicated item or completion of its event. See [[RyonaRPG/Parasites|Parasites]] and [[RyonaRPG/Curse Level|Curse Level]].
 +
 
 +
=== Hypnosis ===
 +
Hypnosis is controlled by the event that applies it, so its gameplay and dialogue effects vary. A '''Hypnosis Antidote''' breaks supported sorcery-based hypnosis. Other forms last until their associated event or location state is resolved.
 +
 
 +
=== Digestion ===
 +
Digestion is used when the character is trapped inside a creature or similar hazard. It deals damage while the event continues. Escape through the event's own controls or outcome rather than relying on a general status cure.
 +
 
 +
=== Malfunction ===
 +
Malfunction is used by mechanical characters and character-specific events. Its effects and recovery rules depend on the source event.
 +
 
 +
=== Brand ===
 +
Brand is primarily an event marker. Its consequences depend on the event or equipment that applied it rather than a universal recovery item.
 +
 
 +
== Buffs and transformations ==
 +
 
 +
'''Protect''' halves physical damage, '''Shell''' halves magic damage, '''Haste''' increases movement speed, '''Slow''' reduces movement speed, and '''Regen''' gradually restores HP. Equipment may apply these effects permanently while worn.
 +
 
 +
'''Loli''' and '''Frog''' are special transformation states. Their duration and recovery are controlled by the event that caused them.
 +
 
 +
== Resistance and prevention ==
 +
 
 +
Equipment descriptions may list a status as '''Guard''', '''Immunity''' or '''Resistance'''. A guard or immunity prevents the named effect; resistance improves the chance to avoid it but is not always absolute. Some abilities also alter resistance to traps, restraint or EX damage while imposing their own trade-offs.
 +
 
 +
== See also ==
 +
* [[RyonaRPG/Curse Level|Curse Level]] — equipment locks and removal methods
 +
* [[RyonaRPG/Equipment|Equipment]] — equipment effects and resistances
 +
* [[RyonaRPG/Abilities|Abilities]] — reactions, passive effects and status resistance
 +
* [[RyonaRPG/Parasites|Parasites]] — parasite effects and removal
 +
* [[RyonaRPG/Game system|Game system]] — controls and action-combat basics

Latest revision as of 04:34, 4 September 2026

RyonaRPG edit


Japanese release
Core 0163
2026-04-29



Gameplay:

Technical help:


External links:

The Japanese uploader and board may require a Japanese VPN on some networks.

RyonaRPG uses a custom action-combat system, so status effects often change movement, charging, recovery or the on-map controls rather than following normal turn-based RPG Maker rules. The status display shows active conditions, but the symptoms on screen are often the quickest way to identify one.

Most ordinary ailments can be treated with a Remedy, Esuna or Panacea. Several physical restraints use a Teleport Stone instead. Persistent, equipment-driven and event-driven conditions must be resolved through their own item or event.

An equipment curse level is a separate system that controls whether an item can be removed. See Curse Level for cursed equipment and removal methods.

Quick reference

Status Main effect Usual recovery
Poison Gradual HP loss; Attack falls; natural HP recovery stops Antidote, Remedy, Esuna or Panacea
Blindness The play area becomes dark Eye Drops, Remedy, Esuna, Panacea or time
Silence Active magic cannot be cast Book of Curing Silence, Remedy, Esuna, Panacea or time
Paralysis Movement becomes much slower Gold Needle, Remedy, Esuna, Panacea or time
Knockdown The character falls and cannot act normally Mash the attack key or use a Teleport Stone
Bleeding Gradual HP loss; Defense falls; natural HP recovery stops Hemostat, Remedy, Esuna or Panacea
Captured An enemy restrains the character Mash the attack key or use a Teleport Stone
Slime-Coated Movement becomes extremely slow Holy Water, Remedy, Esuna, Panacea or time
Fear Gradual MP loss; weapon and magic charging are disabled Stimulant, Remedy, Esuna, Panacea or time
Freeze The character is immobilized and cannot attack Mash the attack key or use a Teleport Stone
Stun The character cannot act Time
 ??? Movement and charging slow; the EX gauge rises Lower EX, use the appropriate recovery item, or endure the effect
Fatigue Movement slows and attacks cannot be charged Time
Enfeeblement Accumulated weakness lowers all major stats Rest, Restoration or a weakness-recovery item
Shame Exposed clothing causes a small stat penalty Change clothing or remove the cause
Ecstasy Scripted status marker; it has no direct stat or action effect Hidden Church status recovery
Parasitism A parasite occupies an equipment slot and applies its own effects Dewormer, church help, a specific item or the parasite's event
Hypnosis Effects depend on the event that applied it Hypnosis Antidote where supported, or resolve the event
Digestion The character is trapped inside a creature or hazard and takes damage Escape through the active event
Malfunction Character-specific mechanical failure Resolve the character or event-specific cause

Ordinary ailments

Poison

Poison steadily drains HP, lowers Attack by 20%, and stops natural HP recovery. It does not normally disappear by itself. Use an Antidote, Remedy, Esuna or Panacea. The Ironguts reaction reverses poison's HP effect instead of treating it normally.

Blindness

Blindness darkens the play area but does not stop the character from attacking. It eventually wears off. Use Eye Drops, Remedy, Esuna or Panacea for immediate recovery. Some abilities deliberately reward fighting while blind.

Silence

Silence prevents active magic from being cast. Support effects that were already applied are not removed, and ordinary weapon attacks still work. It wears off with time or can be cured with the Book of Curing Silence, Remedy, Esuna or Panacea.

Paralysis

Paralysis greatly reduces movement speed, although attacks remain available. It wears off with time. Use a Gold Needle, Remedy, Esuna or Panacea to recover sooner.

Knockdown

A knocked-down character is nearly immobile and cannot attack normally. Press the attack key repeatedly to stand up; stronger blows may require more presses. A Teleport Stone also clears Knockdown.

Bleeding

Bleeding steadily drains HP, lowers Defense by 20%, and stops natural HP recovery. It does not normally disappear by itself. Use a Hemostat, Remedy, Esuna or Panacea.

Captured

Some enemies can restrain the character and prevent normal actions. Press the attack key repeatedly to escape. The required effort and escape chance depend on the enemy and attack. A Teleport Stone can break the standard Captured state, although scripted captures may continue through their own event.

Slime-Coated

Slime-Coated reduces movement to roughly half the speed of Paralysis. It wears off with time or can be removed with Holy Water, Remedy, Esuna or Panacea. Slime-producing equipment or an ongoing event may immediately reapply it or prevent ordinary removal.

Fear

Fear steadily drains MP and prevents both weapon-charge attacks and charged magic. It wears off with time. Use a Stimulant, Remedy, Esuna or Panacea.

Freeze

A frozen character is almost completely immobilized and cannot attack. Press the attack key repeatedly to break free, or use a Teleport Stone.

Stun

Stun briefly prevents all action. It clears after enough time has passed.

???

This condition makes concentration difficult. Movement slows, weapon and magic charge more slowly, and taking a hit may interrupt charging. The EX gauge also rises; movement becomes slower as the gauge approaches its limit. Reaching the limit causes a climax and applies Fatigue.

Sedative and its improved form lower EX. Endure Pleasure can also reduce EX while active, and the condition clears once EX is brought sufficiently low. A Personal Mushroom and some general recovery effects can clear the status itself, but an active piece of equipment or event may reapply it.

Persistent and special conditions

Fatigue

Fatigue sharply reduces movement and prevents charged attacks. It commonly follows a climax and can also be applied by certain attacks or spells. It normally clears after about ten seconds.

Enfeeblement and accumulated weakness

The game tracks a long-term weakness value as adverse conditions accumulate. Once it exceeds 300, Enfeeblement is applied. The stat penalty scales with the stored value: every 10 points of weakness lowers the major stats by about 1%.

Resting at an inn reduces weakness; better rooms generally provide better recovery. Virgin First Pressing and Restoration also reduce it, and a meal at the Full Moon Pavilion can help. The value can be checked through the character-data menus. Weakness accumulation is disabled on V-MAX difficulty.

The separate database state named Weakened is used by particular attacks and events. Its duration and treatment depend on the source; it should not be confused with the long-term weakness counter described above.

Shame

Shame occurs when the character's clothing exposes more than she is comfortable with. It slightly lowers her stats, with the amount depending on both the equipment and character. Changing into suitable clothing removes the normal condition. Characters with Exhibitionism may gain EX while ashamed instead of reacting like other characters.

Ecstasy

Ecstasy is separate from both the EX gauge and ???, even though the same event usually raises EX and applies ??? at the same time. Ecstasy itself has no built-in stat modifier, action restriction, HP or MP effect, timed duration or scripted penalty. No gameplay routine checks whether the character has the state.

Only two normal gameplay systems apply Ecstasy: the Invasive Parasite progression routine and the parallel Tentacler Z self-evolution routine. Each can apply it through the same four treatments:

  • A mouth-feeding refinement when My Dick is active and the parasite or machine has stored fluid available. This adds 0–20 EX.
  • From progression stage 2 onward, an automatic treatment can trigger on a 1-in-11 routine check while the character is poisoned. It clears Poison, Blindness, Silence and Paralysis, then adds 0–10 EX.
  • The same automatic treatment can respond to Bleeding. It clears Bleeding, Slime-Coated and Freeze, then adds 0–6 EX.
  • It can instead respond to Fear. It clears Fear and Stun, then adds 0–15 EX.

Every one of these treatments applies ??? and Ecstasy after changing EX. The status is therefore evidence that one of those parasite or Tentacler Z treatments ran; merely raising the EX gauge does not apply it.

The sister's status-recovery service in the Hidden Church explicitly removes Ecstasy, clears ??? and resets EX to zero.

Parasitism

Parasitism means that a parasite has attached itself to the character, usually by occupying an equipment slot. Each parasite has its own effects and many are cursed. Depending on the parasite, removal may require a Dewormer, help from a church, a dedicated item or completion of its event. See Parasites and Curse Level.

Hypnosis

Hypnosis is controlled by the event that applies it, so its gameplay and dialogue effects vary. A Hypnosis Antidote breaks supported sorcery-based hypnosis. Other forms last until their associated event or location state is resolved.

Digestion

Digestion is used when the character is trapped inside a creature or similar hazard. It deals damage while the event continues. Escape through the event's own controls or outcome rather than relying on a general status cure.

Malfunction

Malfunction is used by mechanical characters and character-specific events. Its effects and recovery rules depend on the source event.

Brand

Brand is primarily an event marker. Its consequences depend on the event or equipment that applied it rather than a universal recovery item.

Buffs and transformations

Protect halves physical damage, Shell halves magic damage, Haste increases movement speed, Slow reduces movement speed, and Regen gradually restores HP. Equipment may apply these effects permanently while worn.

Loli and Frog are special transformation states. Their duration and recovery are controlled by the event that caused them.

Resistance and prevention

Equipment descriptions may list a status as Guard, Immunity or Resistance. A guard or immunity prevents the named effect; resistance improves the chance to avoid it but is not always absolute. Some abilities also alter resistance to traps, restraint or EX damage while imposing their own trade-offs.

See also

  • Curse Level — equipment locks and removal methods
  • Equipment — equipment effects and resistances
  • Abilities — reactions, passive effects and status resistance
  • Parasites — parasite effects and removal
  • Game system — controls and action-combat basics