Difference between revisions of "RyonaRPG/Game system"

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{{RyonaRPG}}
 
{{RyonaRPG}}
:''Also see the [[RyonaRPG/Newbie guide|newbie guide]]''
+
:''New to the game? Start with the [[RyonaRPG/Newbie guide|Newbie Guide]]. For the main route, see [[RyonaRPG/Main Progression|Main Progression]].''
 +
 
 +
RyonaRPG uses RPG Maker 2000 for exploration and event logic, but combat takes place directly on the map. This page explains the systems a player regularly interacts with. Individual mechanics are covered in more detail on their own pages.
 +
 
 +
__TOC__
  
 
== Controls ==
 
== Controls ==
* {{key|←}} {{key|}} {{key|→}} {{key|↓}} - Movement
+
{| class="wikitable"
* {{key|Z}}/{{key|Enter}}/{{key|Space}} - Attack / Confirm / Interact
+
! Input !! Normal use !! Action-combat use
* {{key|X}}/{{key|C}}/{{key|Esc}}/{{key|V}}/{{key|B}}/{{key|N}} - Open menu / Cancel
+
|-
* {{key|Shift}} - Magic
+
| {{key|Arrow keys}} || Move the character or cursor || Move and change facing
* {{key|Z}} while holding {{key|Shift}} - Switch Magic
+
|-
* {{key|Z}} + {{key|X}}: Toggle strafing (locks your character's facing)
+
| {{key|Z}}, {{key|Enter}} or {{key|Space}} || Confirm, interact or examine || Attack; hold to charge
* Hold {{key|Z}} - Charge attack. Fills power gauge until released.
+
|-
* Hold {{key|Shift}} - Charge spell. Fills power gauge until released.
+
| {{key|X}} or {{key|Esc}} || Cancel or open the menu choice || Cancel a charge when the current action permits it
* {{key|F4}} - Toggle Full screen / Windowed
+
|-
* {{key|F12}} - Return to main menu (all unsaved progress will be lost)
+
| {{key|Shift}} || Use a map shortcut or leave some areas || Cast the equipped Normal Magic; hold to charge
 +
|}
  
== Menu Options ==
+
Some events temporarily replace the usual button behavior. Runtime-level shortcuts, such as fullscreen or controller configuration, depend on whether the game is launched with EasyRPG Player or the native executable.
By default, when you press the '''Open menu / Cancel''' button, you get a choice between Normal Menu and Special Menu.
 
  
Later on, you can change the method of accessing Special Menu via '''Girls Secret Diary''' ''(Options → Special menu settings)''
+
== Action combat ==
 +
Combat is real-time and takes place on the map rather than in RPG Maker's standard turn-based battle screen. Position, facing, weapon reach, attack timing and movement all matter.
  
=== Normal Menu ===
+
* Press the attack button for a basic weapon attack.
The Normal Menu is the normal RPGmaker game menu. It is completely translated and self-explanatory;
+
* Hold the attack button to fill the Power Gauge, then release it for a charged attack or weapon technique.
 +
* Hold {{key|Shift}} to charge the equipped Normal Magic, then release it to cast.
 +
* Magic must be equipped through '''Special Menu → Magic''' before its shortcut can be used.
 +
* Strong attacks can knock characters down. Repeated attack-button presses help them recover.
 +
* Weapon proficiency affects the attacks available to that weapon and how its charge behaves.
 +
* Elements, status effects, equipment properties and enemy types can matter more than raw attack power.
 +
 
 +
See [[RyonaRPG/Equipment|Equipment]], [[RyonaRPG/Magic|Magic]], [[RyonaRPG/Abilities|Abilities]], [[RyonaRPG/Status|Status]] and [[RyonaRPG/Enemy Types|Enemy Types]] for the underlying systems.
 +
 
 +
== Interface ==
 +
[[File:RyonaRPG_interface.png|right|thumb|320px|The combat interface]]
  
* '''Items''': your entire inventory
+
* '''H — HP:''' Current health. Reaching zero triggers the defeat handling for the present map and character state; it does not always produce a conventional game over.
* '''Abilities''': your [[RyonaRPG/Abilities|abilities]]
+
* '''M — MP:''' Magic points consumed by spells and some special actions.
* '''Equipment''': your equipped items
+
* '''E — EX:''' The character's current arousal value. Reaching its limit triggers the corresponding character state.
* '''Save''': save game
+
* '''P — Power:''' Charge level for the current physical attack or spell. Physical charging is shown in yellow-to-red tones; magic charging is shown in green.
* '''End game''':  quit to title
 
  
=== Special Menu ===
+
The exact portrait, bars and supplementary indicators can change with the character, equipment, status or event.
The special menu is only partially translated.
 
  
* '''Items''' (disabled)
+
== Menus ==
* '''Abilities''': This menu allows you to disable passive abilities, should you so wish.
+
=== Opening the menus ===
* '''Magic''': The first choice in this menu allows you to select your active magic spells (Regular Magic, Enchant Magic, Reactive Magic, Support Magic)
+
Press {{key|X}} during normal play. By default, the game asks whether to open the '''Normal Menu''' or the '''Special Menu'''. Menu-access behavior and many other settings can be changed through the '''Maiden's Secret Diary'''.
* '''Options''': This menu allows you to choose some game options; the same options can be changed via '''Girls Secret Diary''', which is completely translated.
 
  
== Interface ==
+
=== Normal Menu ===
[[File:RyonaRPG_interface.png|right|thumb|320px|The interface bars]]
+
The Normal Menu is the familiar RPG Maker menu. It provides the ordinary inventory, ability, equipment, save and end-game commands. A command may be unavailable when the current map, event or game option does not permit it.
* '''"H" Bar''': Displays your current HP, health points. Game over when 0.
 
* '''"M" Bar''': Displays your current MP, magic points. Needed for magic.
 
* '''"E" Bar''': Displays your current EX, ecstasy damage. When it reaches max your character will orgasm.
 
** Normally, high EX leads to [[../Status/#???|??? status]].
 
* '''"P" Gauge''': Power gauge. Hold down the '''Attack''' or '''Magic''' key to charge up your attack/spell.
 
** Attack power increases with gauge.
 
** When maxed, performs a special attack.
 
** Yellow charge indicates a physical attack, while green charge indicates magic.
 
*** At high weapon proficiency levels, you can charge an attack up to 4 levels (yellow → light orange → dark orange → red) for increased effect or different special attack.
 
** The attacks vary weapon to weapon (or the equipped magic).
 
*** See [[../Equipment/]] for a list of basic special attacks of by weapon type.
 
*** See [[../Magic/]] for a list of spells.
 
  
== Character Creation ==
+
=== Special Menu ===
[[File:RyonaRPG_Character_selection.jpg|thumb|320px|Character Selection screen]]
+
The Special Menu contains RyonaRPG's custom systems. Its main commands cover:
This is where you select your character. Move the hand cursor around with {{key|←}} {{key|↑}} {{key|→}} {{key|↓}}. Selecting a character with the '''Confirm/Interact''' key ({{key|Z}}/{{key|Enter}}/{{key|Space}}) will allow you to see what their names and descriptions are. If you do not wish to select that character then you can cancel the option with the '''Cancel''' key ({{key|X}}/{{key|C}}/{{key|Esc}}/{{key|V}}/{{key|B}}/{{key|N}}).
 
  
They characters are split into 4 playable classes; '''Soldier''', '''Magic''', '''Hybrid '''and '''Other'''. Selecting the big blue box shows other classes. See the [[RyonaRPG/Characters|characters]] page for a more in-depth guide.
+
* '''Items:''' Browse recovery items, other consumables, important items and the full item list.
 +
* '''Equipment:''' Manage weapons, shields or arrows, armor, helmets and accessories.
 +
* '''Magic:''' Equip and review Normal, Enchant, Reactive and Support Magic.
 +
* '''Abilities:''' Review or disable applicable attack, defense and support abilities.
 +
* '''Shortcuts:''' Assign supported items, abilities or magic to quick-use positions.
 +
* '''Options:''' Change gameplay and presentation settings.
 +
* '''Save:''' Save when the current location and settings allow it.
  
At the start of the game you are taken straight to the character selection menu. The right hand corner displays the classes of which those champions you see here, by clicking on it, it will change class screens and will display more characters in a different role.  
+
The surrounding panels display character status and context-sensitive details. Some transformations, restraints and scripted scenes restrict equipment, magic or menu access until that state ends.
  
'''Note''': Characters without the little box labeled "OK" next to them do not have portrait pictures.
+
== Starting a character ==
 +
The opening character-selection screen groups the roster into '''Warrior''', '''Mage''', '''Battlemage''' and '''Other'''. Select a portrait to read the character's name and description. An '''OK''' badge marks characters with a complete standing-portrait set.
  
=== Standard Questions ===
+
After choosing a character, the game presents its setup questions. '''Choice-Based''' setup is recommended for a first game because each option is explained before confirmation. The setup may include:
Once you have finished selecting your desirable character, you will be then given a number of choices. You can change most of these settings later on via [[RyonaRPG/Debug mode|debug mode]] in game.
 
  
Some character also have extra questions in addition to these standard questions, such as multiple portrait choices.
+
* difficulty;
 +
* dialogue and portrait presentation;
 +
* save availability;
 +
* sensitivity and adult-system settings;
 +
* character-specific portraits, forms or starting conditions;
 +
* whether to play or skip the opening scene.
  
==== Change name (Japanese characters only) ====
+
Most presentation and gameplay options can be adjusted later with the Maiden's Secret Diary. Character-specific questions may permanently alter that incarnation, so read their descriptions before confirming them.
* '''Yes''': Open name editing page, go to bottom right corner select 決定 to close the window.
 
* '''No''': Next question
 
  
==== Please choose a difficulty ====
+
Your first character is not permanent. The '''Simple Cot''' in a ground-floor guest room of the [[RyonaRPG/Locations/RAYON Village|RAYON Village]] inn opens the character-change menu. A character who is missing, unconscious or locked into a special state may be unavailable until that situation is resolved. See [[RyonaRPG/Characters|Characters]] for the full roster and character-specific behavior.
* '''Ordinary (Normal)'''
 
* '''V-Max (Easy)'''
 
* '''Demon (Mania mode)''' ''(Hard))''
 
* '''Char Aznable (Newtype Difficulty)''' ''(Mobile Suit Gundam Reference, Insane Difficulty)''
 
Normal or Easy mode are recommended for new players.
 
  
==== Enable Save Anywhere? ====
+
== Difficulty and options ==
Without save snywhere on, you can only save in inns or with a special item.
+
{| class="wikitable"
* '''ON'''  
+
! Setting !! Intended use
* '''OFF'''
+
|-
 +
| '''V-MAX Mode''' || Beginner-friendly. Enemies are weaker and character growth is faster.
 +
|-
 +
| '''Normal Mode''' || The standard balance and the best default for most players.
 +
|-
 +
| '''Mania Mode''' || A harder setting for players already familiar with combat and equipment.
 +
|-
 +
| '''Char Custom Mode''' || An extreme modifier that triples enemy stats. It is not recommended for a first game.
 +
|}
  
==== Character speech ON/OFF ====
+
Difficulty can affect more than incoming damage. Individual maps and enemies may also change timers, attacks, rewards or event conditions according to the selected mode.
* '''ON (game tempo is lost)''': ''(You'll see an on-screen dialog of your characters thoughts when in Pain/Ashamed/etc. This option slows down the game A LOT)''
 
* '''OFF''': ''(it is better to turn this off)''
 
  
==== Display picture animations ====
+
The Special Menu and Maiden's Secret Diary expose additional settings such as Immersive Mode, Level Cap, Item Limit, Heal on Level Up, Fairy Presence and Save Anywhere. Options whose effects are not obvious provide their own in-game description. [[RyonaRPG/Debug mode|Debug Mode]] is a separate set of development and cheat tools, not a normal difficulty setting.
This setting controls whether your standing portait is visible or not.
 
* '''Yes'''
 
* '''No'''
 
  
==== What type of girl do you prefer? ====
+
== Saving ==
Pick how sexual your character is.
+
Without '''Save Anywhere''', saving is limited to permitted locations and special opportunities. Inns and other safe areas commonly provide a save point. A '''Whisperweed''' creates a save opportunity when used and is consumed.
* '''Nothing but a bitch:''' (45 base weakness points and Sexual Feeling starts at 5)
 
* '''Normal Girls''': (25 base weakness points)
 
* '''Frigid girl''': (15 base weakness points)
 
* '''Slave (for advanced users)''': (Start in [[RyonaRPG/Slave_mode|slave mode]] with almost all [[RyonaRPG/Abilities#H abilities|H abilities]]; also start with 40 base weakness points, Sexual Feeling of 10 and Sensitivity of 10 in all body parts)
 
  
==== Determine the increase in sensitivity points ====
+
Keep more than one save slot. RyonaRPG contains many routes, transformations and location-specific events, and a single save can leave no easy way to undo a choice.
Sets the sensitivity of your character's erogenous zones.
 
* '''Manual'''
 
* '''Manual - GUI'''
 
* '''Auto''': Distributes your weakness points randomly.
 
Refer to [[RyonaRPG/Abilities#H abilities|H abilities]] page for an explanation of the sensitivity points.  
 
  
Many characters will begin with adjustments to various body weakness points over and above the base amount that the Girl's type adds.
+
== Time and travel ==
 +
Some locations change between day and night. NPCs, shops, enemies and events may appear only at one time. Inns, beds or local events provide time changes where the area supports them.
  
==== Pregnancy - Birth event system ====
+
World-map destinations unlock through exploration, conversations and progression flags. {{key|Shift}} leaves many towns and dungeons or opens a supported travel shortcut, but it is not a universal escape button. See [[RyonaRPG/Locations|Locations]] for destination access and [[RyonaRPG/Main Progression|Main Progression]] for the route through the main scenario.
* '''On'''
 
* '''Off'''
 
  
==== Do you want to see the controls / display? ====
+
== Defeat and rescue ==
Better skip it, you can check the details right here on this page.
+
Defeat does not have one universal result. The outcome depends on the map, enemy, character and active event:
* '''Yes'''
 
* '''No'''
 
  
==== Prologue ====
+
* an ordinary knockout can return control through the character-selection flow;
* '''See the opening''': Your character starts at [[RyonaRPG/Locations#Forest of Fate (無想の森)|Forest of Fate]]. Not that those monsters won't give you any gold or experience and your weapon and cloth/armor will be damaged after the fight, you can avoid this by removing all equipment, let those monsters kill you, then equip them back in town...
+
* the fallen character may remain at or near the place of defeat and become temporarily unavailable;
* '''Skip the opening''': Start at [[RyonaRPG/RAY-ONの村|Ray-On Village]], but your weapon and armor are damaged.
+
* a location-specific defeat event may move the character, change their state or lead to an ending;
 +
* some scripted scenes handle recovery without using the ordinary rescue system.
  
== Switching Characters ==
+
For an ordinary missing character:
There is no need to start a new game to switch character, you can play multiple characters in one save. Enter the [[RyonaRPG/RAY-ONの村|Ray-On Village]] inn and go to the second door on the right. The first option will allow you to switch characters.
 
  
'''Note''': Unconscious girls will remain unplayable until they're rescued.
+
# Examine the crystal ball in the [[RyonaRPG/Locations/RAYON Village|RAYON Village]] item shop to locate them.
 +
# Travel to the reported area and interact with the fallen character to retrieve them.
 +
# Return to the RAYON Village inn and speak to the innkeeper.
  
== Character Rescue system ==
+
Unavailable characters are shown differently in the character-change menu. If the ordinary rescue steps do not apply, check the relevant location or [[RyonaRPG/H Events and Endings|H Events and Endings]] entry before assuming the save is broken.
The game doesn't always end when your health drops to 0. Instead your character will faint and you'll be given two options: Switch Character or Quit. If you switch, your unconscious character will be left on or near the same map. Unrescued characters will be grayed out, and will remain unplayable until rescued. To rescue a girl, simply walk into them to pick them up. Next, return to the RAY-ON village inn and talk to the clerk. Now when you switch characters, the girl will now be selectable.
 
  
Be quick! As time goes on, all unconscious characters will slowly lose experience. If a character is reduced to 0 experience, they'll be captured and put on the slave market, where you'll have to pay to get them back. The character you choose for the rescue will inherit all items and cash, however they will remain at the level you last left them. Therefore, it's recommended to train at least two characters equally. If the character in need of rescuing has been enslaved and what-not, their equipped items will still be on them.
+
== See also ==
 +
* [[RyonaRPG/Newbie guide|Newbie Guide]] — a short first-session walkthrough
 +
* [[RyonaRPG/Main Progression|Main Progression]] — the main scenario route
 +
* [[RyonaRPG/Characters|Characters]] — roster, talents and character-specific systems
 +
* [[RyonaRPG/Locations|Locations]] — world-map destinations and unlock conditions
 +
* [[RyonaRPG/Equipment|Equipment]] — weapons, armor and proficiency
 +
* [[RyonaRPG/Magic|Magic]] — magic categories and use
 +
* [[RyonaRPG/Abilities|Abilities]] — active and passive abilities
 +
* [[RyonaRPG/Status|Status]] — status effects and character condition
 +
* [[RyonaRPG/Curse Level|Curse Level]] — cursed equipment and removal rules
 +
* [[RyonaRPG/Technical Help|Technical Help]] — runtime and troubleshooting advice

Latest revision as of 03:21, 4 September 2026

RyonaRPG edit


Japanese release
Core 0163
2026-04-29



Gameplay:

Technical help:


External links:

The Japanese uploader and board may require a Japanese VPN on some networks.

New to the game? Start with the Newbie Guide. For the main route, see Main Progression.

RyonaRPG uses RPG Maker 2000 for exploration and event logic, but combat takes place directly on the map. This page explains the systems a player regularly interacts with. Individual mechanics are covered in more detail on their own pages.

Controls

Input Normal use Action-combat use
Arrow keys Move the character or cursor Move and change facing
Z, Enter or Space Confirm, interact or examine Attack; hold to charge
X or Esc Cancel or open the menu choice Cancel a charge when the current action permits it
Shift Use a map shortcut or leave some areas Cast the equipped Normal Magic; hold to charge

Some events temporarily replace the usual button behavior. Runtime-level shortcuts, such as fullscreen or controller configuration, depend on whether the game is launched with EasyRPG Player or the native executable.

Action combat

Combat is real-time and takes place on the map rather than in RPG Maker's standard turn-based battle screen. Position, facing, weapon reach, attack timing and movement all matter.

  • Press the attack button for a basic weapon attack.
  • Hold the attack button to fill the Power Gauge, then release it for a charged attack or weapon technique.
  • Hold Shift to charge the equipped Normal Magic, then release it to cast.
  • Magic must be equipped through Special Menu → Magic before its shortcut can be used.
  • Strong attacks can knock characters down. Repeated attack-button presses help them recover.
  • Weapon proficiency affects the attacks available to that weapon and how its charge behaves.
  • Elements, status effects, equipment properties and enemy types can matter more than raw attack power.

See Equipment, Magic, Abilities, Status and Enemy Types for the underlying systems.

Interface

The combat interface
  • H — HP: Current health. Reaching zero triggers the defeat handling for the present map and character state; it does not always produce a conventional game over.
  • M — MP: Magic points consumed by spells and some special actions.
  • E — EX: The character's current arousal value. Reaching its limit triggers the corresponding character state.
  • P — Power: Charge level for the current physical attack or spell. Physical charging is shown in yellow-to-red tones; magic charging is shown in green.

The exact portrait, bars and supplementary indicators can change with the character, equipment, status or event.

Menus

Opening the menus

Press X during normal play. By default, the game asks whether to open the Normal Menu or the Special Menu. Menu-access behavior and many other settings can be changed through the Maiden's Secret Diary.

Normal Menu

The Normal Menu is the familiar RPG Maker menu. It provides the ordinary inventory, ability, equipment, save and end-game commands. A command may be unavailable when the current map, event or game option does not permit it.

Special Menu

The Special Menu contains RyonaRPG's custom systems. Its main commands cover:

  • Items: Browse recovery items, other consumables, important items and the full item list.
  • Equipment: Manage weapons, shields or arrows, armor, helmets and accessories.
  • Magic: Equip and review Normal, Enchant, Reactive and Support Magic.
  • Abilities: Review or disable applicable attack, defense and support abilities.
  • Shortcuts: Assign supported items, abilities or magic to quick-use positions.
  • Options: Change gameplay and presentation settings.
  • Save: Save when the current location and settings allow it.

The surrounding panels display character status and context-sensitive details. Some transformations, restraints and scripted scenes restrict equipment, magic or menu access until that state ends.

Starting a character

The opening character-selection screen groups the roster into Warrior, Mage, Battlemage and Other. Select a portrait to read the character's name and description. An OK badge marks characters with a complete standing-portrait set.

After choosing a character, the game presents its setup questions. Choice-Based setup is recommended for a first game because each option is explained before confirmation. The setup may include:

  • difficulty;
  • dialogue and portrait presentation;
  • save availability;
  • sensitivity and adult-system settings;
  • character-specific portraits, forms or starting conditions;
  • whether to play or skip the opening scene.

Most presentation and gameplay options can be adjusted later with the Maiden's Secret Diary. Character-specific questions may permanently alter that incarnation, so read their descriptions before confirming them.

Your first character is not permanent. The Simple Cot in a ground-floor guest room of the RAYON Village inn opens the character-change menu. A character who is missing, unconscious or locked into a special state may be unavailable until that situation is resolved. See Characters for the full roster and character-specific behavior.

Difficulty and options

Setting Intended use
V-MAX Mode Beginner-friendly. Enemies are weaker and character growth is faster.
Normal Mode The standard balance and the best default for most players.
Mania Mode A harder setting for players already familiar with combat and equipment.
Char Custom Mode An extreme modifier that triples enemy stats. It is not recommended for a first game.

Difficulty can affect more than incoming damage. Individual maps and enemies may also change timers, attacks, rewards or event conditions according to the selected mode.

The Special Menu and Maiden's Secret Diary expose additional settings such as Immersive Mode, Level Cap, Item Limit, Heal on Level Up, Fairy Presence and Save Anywhere. Options whose effects are not obvious provide their own in-game description. Debug Mode is a separate set of development and cheat tools, not a normal difficulty setting.

Saving

Without Save Anywhere, saving is limited to permitted locations and special opportunities. Inns and other safe areas commonly provide a save point. A Whisperweed creates a save opportunity when used and is consumed.

Keep more than one save slot. RyonaRPG contains many routes, transformations and location-specific events, and a single save can leave no easy way to undo a choice.

Time and travel

Some locations change between day and night. NPCs, shops, enemies and events may appear only at one time. Inns, beds or local events provide time changes where the area supports them.

World-map destinations unlock through exploration, conversations and progression flags. Shift leaves many towns and dungeons or opens a supported travel shortcut, but it is not a universal escape button. See Locations for destination access and Main Progression for the route through the main scenario.

Defeat and rescue

Defeat does not have one universal result. The outcome depends on the map, enemy, character and active event:

  • an ordinary knockout can return control through the character-selection flow;
  • the fallen character may remain at or near the place of defeat and become temporarily unavailable;
  • a location-specific defeat event may move the character, change their state or lead to an ending;
  • some scripted scenes handle recovery without using the ordinary rescue system.

For an ordinary missing character:

  1. Examine the crystal ball in the RAYON Village item shop to locate them.
  2. Travel to the reported area and interact with the fallen character to retrieve them.
  3. Return to the RAYON Village inn and speak to the innkeeper.

Unavailable characters are shown differently in the character-change menu. If the ordinary rescue steps do not apply, check the relevant location or H Events and Endings entry before assuming the save is broken.

See also