Difference between revisions of "RyonaRPG/Game system"

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{{RyonaRPG|zh=RyonaRPG/新手入門}}
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{{RyonaRPG}}
== Controls ==
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:''New to the game? Start with the [[RyonaRPG/Newbie guide|Newbie Guide]]. For the main route, see [[RyonaRPG/Main Progression|Main Progression]].''
*'''Arrow Keys''': Movement
 
*'''Z Key/Enter/Space''': Attack,Confirm,Interact
 
*'''Shift''': Magic
 
*'''Shift + Z Key/Enter/Space''': Switch between Magic
 
*'''X/C/Esc/V/B/N''': Open menu,Cancel
 
*'''F4''': Full screen/window mode
 
*'''F12''': Return to main menu (all unsaved progress will be lost)
 
== Menu Options ==
 
When you press escape, choose the first choice to access the normal menu.
 
Lower left is [[RyonaRPG/Equipment|[[File:Menu.jpg|right|frame|Menu]]]]
 
gold. Options listed top to bottom:
 
*'''アイ''''テ'' ''ム'' ''/''''''Items': '''Contains all unequipped items, typically includes 乙女の秘密日誌 (journal), [[RyonaRPG/FAQ|crystal fragments and prime blue]], potions, unworn equipment, etc.''
 
*'''アビリティ/'' '''''Abilities''''''''': '''List of [[RyonaRPG/Abilities|abilities]]''
 
*''[[RyonaRPG/Equipment|着替え/Equipped Items]]:''' Slots from top to bottom are weapon, shield/arrow, armor,magic, support. Magic can now be equipped in the new menu, you can now equip mantles/accessories instead.
 
*'''''セーブ/'''Save Game: '''Select a number and press Confirm to save (no overwrite confirmation), can't save in dungeon
 
*'''''ゲーム終了/'''''''''Return to Title:''' Must be confirmed'''
 
  
== Interface ==
+
RyonaRPG uses RPG Maker 2000 for exploration and event logic, but combat takes place directly on the map. This page explains the systems a player regularly interacts with. Individual mechanics are covered in more detail on their own pages.
* '''"H" Bar''': Displays your remaining health.
 
* '''"M" Bar''': Displays your remaining MP.
 
* '''"P" Gauge''': Hold down the attack/magic key to charge this up for a power attack. A yellow charge indicates a physical attack, while a green charge indicates magic. The attacks vary weapon to weapon (or the equipped magic).
 
* '''"Ex" Bar''': Ecstasy damage. When it reaches max your character will orgasm.
 
  
== Start a new character (Note: this section is in DIRE need of an clean up.) ==
+
__TOC__
  
[[File:Character_selection.jpg|thumb|275px]]
+
== Controls ==
 +
{| class="wikitable"
 +
! Input !! Normal use !! Action-combat use
 +
|-
 +
| {{key|Arrow keys}} || Move the character or cursor || Move and change facing
 +
|-
 +
| {{key|Z}}, {{key|Enter}} or {{key|Space}} || Confirm, interact or examine || Attack; hold to charge
 +
|-
 +
| {{key|X}} or {{key|Esc}} || Cancel or open the menu choice || Cancel a charge when the current action permits it
 +
|-
 +
| {{key|Shift}} || Use a map shortcut or leave some areas || Cast the equipped Normal Magic; hold to charge
 +
|}
  
At the start of the game you are taken straight to the character selection menu. From there you can manipulate the hand icon with the movement keys (arrow keys). Selecting a character with the action/confirm/attack key (Z/Enter/Space) will allow you to see what their names and descriptions are. If you do not wish to select that character then you can cancel the option with the cancel key (X/C/V/B/N/Esc). The right hand corner displays the classes of which those champions you see here, by clicking on it, it will change class screens and will display more characters in a different role. (See the [[RyonaRPG/Characters|Characters Page]] for a more in-depth guide.)
+
Some events temporarily replace the usual button behavior. Runtime-level shortcuts, such as fullscreen or controller configuration, depend on whether the game is launched with EasyRPG Player or the native executable.
  
At the current moment they are 4 playable classes; '''Soldier''', '''Magic''', '''Hybrid '''and '''Other'''.
+
== Action combat ==
 +
Combat is real-time and takes place on the map rather than in RPG Maker's standard turn-based battle screen. Position, facing, weapon reach, attack timing and movement all matter.
  
 +
* Press the attack button for a basic weapon attack.
 +
* Hold the attack button to fill the Power Gauge, then release it for a charged attack or weapon technique.
 +
* Hold {{key|Shift}} to charge the equipped Normal Magic, then release it to cast.
 +
* Magic must be equipped through '''Special Menu → Magic''' before its shortcut can be used.
 +
* Strong attacks can knock characters down. Repeated attack-button presses help them recover.
 +
* Weapon proficiency affects the attacks available to that weapon and how its charge behaves.
 +
* Elements, status effects, equipment properties and enemy types can matter more than raw attack power.
  
Once you have finished selecting your desirable character (choose the first line) you will be then given a number of choices :
+
See [[RyonaRPG/Equipment|Equipment]], [[RyonaRPG/Magic|Magic]], [[RyonaRPG/Abilities|Abilities]], [[RyonaRPG/Status|Status]] and [[RyonaRPG/Enemy Types|Enemy Types]] for the underlying systems.
  
*01 : Change character name ?
+
== Interface ==
** Yes : Open name editing page, go to bottom right corner select 決定 to close the window.
+
[[File:RyonaRPG_interface.png|right|thumb|320px|The combat interface]]
** No : Next question
 
 
 
*02 : Difficulty
 
** 通常モード (むずかしい) Normal
 
** V-MAX (やさしい) Easy
 
** マニアモード(あくむ) Hard
 
** シャア專用(ニュータイプ用) Char Aznable (Newtype Difficulty) ''(Mobile Suit Gundam Reference, Insane Difficulty)''
 
* Normal or Easy mode are recommended
 
* 2.5 : If normal is selected it will ask どこでもセーブをONにしますか?(イージーモード) ON OFF
 
** On : Enable save anywhere
 
** Off : Disable saving anywhere
 
 
 
*03 : Character Monologue
 
** Yes ''(You'll see an on-screen dialog of your characters thoughts when in Pain/Ashamed/etc. This option slows down the game A LOT)''
 
** No ''(it is better to turn this off)''
 
  
*04 : Portrait Settings
+
* '''H — HP:''' Current health. Reaching zero triggers the defeat handling for the present map and character state; it does not always produce a conventional game over.
** Yes (show the portrait)
+
* '''M — MP:''' Magic points consumed by spells and some special actions.
** No : Jump to question 06
+
* '''E — EX:''' The character's current arousal value. Reaching its limit triggers the corresponding character state.
 +
* '''P — Power:''' Charge level for the current physical attack or spell. Physical charging is shown in yellow-to-red tones; magic charging is shown in green.
  
*05 : Portrait type(not all character)
+
The exact portrait, bars and supplementary indicators can change with the character, equipment, status or event.
**Left picture
 
**Right picture
 
  
*06 : Girl's type
+
== Menus ==
**ビッチ以外ない Nothing but a bitch (45 base weakness points and Sexual Feeling starts at 5)
+
=== Opening the menus ===
**ふつうのこ Normal Girls (25 base weakness points -- ''recommended, unless you want to try something special...'')
+
Press {{key|X}} during normal play. By default, the game asks whether to open the '''Normal Menu''' or the '''Special Menu'''. Menu-access behavior and many other settings can be changed through the '''Maiden's Secret Diary'''.
**不感症女 Frigid girl (15 base weakness points)
 
**肉便器 Sex slave (Start in [[RyonaRPG/Slave_mode|slave mode]] with almost all [[RyonaRPG/Abilities#H_ability|H abilities]]; also start with 40 base weakness points, Sexual Feeling of 10 and Sensitivity of 10 in all body parts)
 
  
*08 : Set body weakness points
+
=== Normal Menu ===
** Manual
+
The Normal Menu is the familiar RPG Maker menu. It provides the ordinary inventory, ability, equipment, save and end-game commands. A command may be unavailable when the current map, event or game option does not permit it.
** Manual -GUI
 
** Auto
 
*For those five part of body you can refer to [[RyonaRPG/Abilities#H_ability|H ability]] page to get the meaning. If you are not familiar with these, let the game set it for you.
 
*Many characters will begin with adjustments to various body weakness points over and above the base amount that the Girl's type adds.
 
  
*9 : Pregnancy option
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=== Special Menu ===
**Enable
+
The Special Menu contains RyonaRPG's custom systems. Its main commands cover:
**Disable
 
*10 : Read the game instruction ? ''better to skip it, you can get those information here''
 
  
*11 : Watch the opening ?
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* '''Items:''' Browse recovery items, other consumables, important items and the full item list.
** Yes : You character start at 無想の森. Please be reminded that those monster won't give you any coins or experience and your weapon and cloth/armor will be damaged after the fight, you can avoid this by removing all equipment, let those monsters kill you, then equip them back in town...
+
* '''Equipment:''' Manage weapons, shields or arrows, armor, helmets and accessories.
** No : Start at Ray-On Village but your weapon and armor are damaged.
+
* '''Magic:''' Equip and review Normal, Enchant, Reactive and Support Magic.
 +
* '''Abilities:''' Review or disable applicable attack, defense and support abilities.
 +
* '''Shortcuts:''' Assign supported items, abilities or magic to quick-use positions.
 +
* '''Options:''' Change gameplay and presentation settings.
 +
* '''Save:''' Save when the current location and settings allow it.
  
 +
The surrounding panels display character status and context-sensitive details. Some transformations, restraints and scripted scenes restrict equipment, magic or menu access until that state ends.
  
'''Note : Some character only have question 01, 08 and 09. Character such as Nakoruru, Hexer, Fairy and Arle have their own special setting (1 more question).'''
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== Starting a character ==
 +
The opening character-selection screen groups the roster into '''Warrior''', '''Mage''', '''Battlemage''' and '''Other'''. Select a portrait to read the character's name and description. An '''OK''' badge marks characters with a complete standing-portrait set.
  
You can change setting via [[RyonaRPG/Cheats|cheat mode]] in game.
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After choosing a character, the game presents its setup questions. '''Choice-Based''' setup is recommended for a first game because each option is explained before confirmation. The setup may include:
  
== Start from scratch ==
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* difficulty;
* Obtain information to grant access to new locations
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* dialogue and portrait presentation;
Places you want to go are ones with good experience, moderate risk. Try to unlock Capital Avalon as soon as possible (If you rush avoiding all fight, it can be done at level 20 or so...
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* save availability;
 +
* sensitivity and adult-system settings;
 +
* character-specific portraits, forms or starting conditions;
 +
* whether to play or skip the opening scene.
  
Learn what kind of status you'll have to be worried about, and buy items, or better, accessories, to be safe. Statuses are NASTY.
+
Most presentation and gameplay options can be adjusted later with the Maiden's Secret Diary. Character-specific questions may permanently alter that incarnation, so read their descriptions before confirming them.
* Earn money to buy better equipment
 
Defense is the most important stat of your character. Keep it at its best. Equipment with elemental resistances are good to.
 
* Increase combat level (Stats alone won't save you from every monster)
 
Basically, play more. Go in dungeon, learn to use charged spells and attacks (Those are way, way better than normal attacks), learn how the AI works.
 
  
If you have no idea where to level, you could try killing the octopus/siren monsters in the water dungeon, the mothers (with an anti poison accessory) are deeper if you can reach them.
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Your first character is not permanent. The '''Simple Cot''' in a ground-floor guest room of the [[RyonaRPG/Locations/RAYON Village|RAYON Village]] inn opens the character-change menu. A character who is missing, unconscious or locked into a special state may be unavailable until that situation is resolved. See [[RyonaRPG/Characters|Characters]] for the full roster and character-specific behavior.
  
Mages can go up to level 7~10 very easily by fighting the 3 red slimes in the mountain dungeon (kill them all in one shot)
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== Difficulty and options ==
 +
{| class="wikitable"
 +
! Setting !! Intended use
 +
|-
 +
| '''V-MAX Mode''' || Beginner-friendly. Enemies are weaker and character growth is faster.
 +
|-
 +
| '''Normal Mode''' || The standard balance and the best default for most players.
 +
|-
 +
| '''Mania Mode''' || A harder setting for players already familiar with combat and equipment.
 +
|-
 +
| '''Char Custom Mode''' || An extreme modifier that triples enemy stats. It is not recommended for a first game.
 +
|}
  
The three naga deeper in the dungeon can't hurt you if you use anti-capture equipment (plus, the stats of the item are decent for an accessory item
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Difficulty can affect more than incoming damage. Individual maps and enemies may also change timers, attacks, rewards or event conditions according to the selected mode.
  
*Starting out :
+
The Special Menu and Maiden's Secret Diary expose additional settings such as Immersive Mode, Level Cap, Item Limit, Heal on Level Up, Fairy Presence and Save Anywhere. Options whose effects are not obvious provide their own in-game description. [[RyonaRPG/Debug mode|Debug Mode]] is a separate set of development and cheat tools, not a normal difficulty setting.
  
{C}{C}{C
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== Saving ==
Go to the inn and get the journal and 400 (2000 if your on easy difficulty and 100 if you're on Newtype) coins in you room, you may go to Newbie Dungeon to train first... Don't know where it is? Read the [[RyonaRPG/Locations_walkthrough|location walkthrough]] page. Just to remind you, don't go to backstreets. That area is too dangerous for a new player and you will get a [[RyonaRPG/H_Events_and_Endings|bad ending]] if you die there.
+
Without '''Save Anywhere''', saving is limited to permitted locations and special opportunities. Inns and other safe areas commonly provide a save point. A '''Whisperweed''' creates a save opportunity when used and is consumed.
  
If you are a [[RyonaRPG/Characters#Table|mage or battlemage]], fire [[RyonaRPG/Magic|magic]] can deal with those creeps in Newbie Dungeon easily. Stay away from them and learn how to cast magic and hit them accurately. You may want to try the charged attack too. Later on you face some fast moving monsters, the charged attack with area damage will be useful.
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Keep more than one save slot. RyonaRPG contains many routes, transformations and location-specific events, and a single save can leave no easy way to undo a choice.
  
For warriors let's hope your weapon and armor are intact from 無想の森, and haven't been damaged. If not, or your starting outfit is too weak, you can try to play [[RyonaRPG/FAQ#How_to_play_hit_and_blow_.3F|hit and blow]] to earn more money first. Without good armor even the weak monsters in the Newbie Dungeon can kill you easily. Get a few thousand coins then go to the weapon store. Some cheap items such as the $500 axe and the $100 shield are very useful. Some weapons, like that axe, are two handed weapons so you cannot equip left hand items, such as a shield. You can view the [[RyonaRPG/Equipment|equipment]] page for details. If you have spare money you can buy the anti-capture and anti-poison items from the lady there. These are useful since when you go outside and fight you will face many different [[RyonaRPG/Status|negative status]] and traps.
+
== Time and travel ==
 +
Some locations change between day and night. NPCs, shops, enemies and events may appear only at one time. Inns, beds or local events provide time changes where the area supports them.
  
Now that you have advanced some levels and have more cash on hand, go explore the world. Obtain information from NPCs to make them accessible from the map. Read the [[RyonaRPG/Locations_walkthrough|location walkthrough]] page to get them one by one. The locations at Devil's store and Capital Avalon are harder so you can skip these for now.
+
World-map destinations unlock through exploration, conversations and progression flags. {{key|Shift}} leaves many towns and dungeons or opens a supported travel shortcut, but it is not a universal escape button. See [[RyonaRPG/Locations|Locations]] for destination access and [[RyonaRPG/Main Progression|Main Progression]] for the route through the main scenario.
  
Before going to those dangerous dungeons and being abused by the monsters (?) you better read these page first...
+
== Defeat and rescue ==
*[[RyonaRPG/Status|Status]] : List of negative statuses and the way to remove them (most drugs can be bought from the village grocery)
+
Defeat does not have one universal result. The outcome depends on the map, enemy, character and active event:
*[[RyonaRPG/Traps|Traps]] : Focus on hidden traps first, they are more common. If you find a trap that hasn't been listed there please edit the page and add it.
 
*[[RyonaRPG/Equipment|Equipment]] : Learn their characteristics first. Some weapons may hurt non-warrior characters. Or before you buy a weapon/armor etc go to check its stats to see if it is suitable for you or not.
 
*[[RyonaRPG/Locations_walkthrough|Locations walkthrough]] : If you don't know how to get to, or get stuck in the dungeons, check there and see if it can help you or not. If nothing is useful, you can use [[RyonaRPG/Cheats|cheats]] to switch your location.
 
*[[RyonaRPG/Cheats|Cheats]] : Even if you don't want to cheat and ruin the gameplay, some game setting can be accessed there. Take a look at it.
 
  
== Switching Characters==
+
* an ordinary knockout can return control through the character-selection flow;
Enter the RAY-ON village inn and go to the second door on the right. The first option will allow you to switch characters.
+
* the fallen character may remain at or near the place of defeat and become temporarily unavailable;
 +
* a location-specific defeat event may move the character, change their state or lead to an ending;
 +
* some scripted scenes handle recovery without using the ordinary rescue system.
  
Note: Unconscious girls will remain unplayable until they're rescued.
+
For an ordinary missing character:
  
== Losing Combat and Character Rescue==
+
# Examine the crystal ball in the [[RyonaRPG/Locations/RAYON Village|RAYON Village]] item shop to locate them.
The game doesn't always end when your health drops to 0. Instead your character will faint and you'll be given two options: Switch Character or quit. If you switch, your unconscious character will be left on or near the same map. Unrescued characters will be grayed out, and will remain unplayable. To rescue a girl, simply walk into them to pick them up. Next, return to the RAY-ON village inn and talk to the clerk. Now when you switch characters, the girl will now be selectable.
+
# Travel to the reported area and interact with the fallen character to retrieve them.
 +
# Return to the RAYON Village inn and speak to the innkeeper.
  
Be quick! As time goes on, all unconscious characters will slowly lose experience. If a character is reduced to 0 experience, they'll be captured and put on the slave market, where you'll have to pay to get them back.The character you choose for the rescue will inherit all items and cash, however they will remain at the level you last left them. Therefore, it's recommended to train at least two characters equally. If the character in need of rescuing has been enslaved and what-not, their equipped items will still be on them.
+
Unavailable characters are shown differently in the character-change menu. If the ordinary rescue steps do not apply, check the relevant location or [[RyonaRPG/H Events and Endings|H Events and Endings]] entry before assuming the save is broken.
  
== Advance ==
+
== See also ==
* under construction
+
* [[RyonaRPG/Newbie guide|Newbie Guide]] — a short first-session walkthrough
* Ability/精神と時の部屋
+
* [[RyonaRPG/Main Progression|Main Progression]] — the main scenario route
* more equipment information
+
* [[RyonaRPG/Characters|Characters]] — roster, talents and character-specific systems
* special item
+
* [[RyonaRPG/Locations|Locations]] — world-map destinations and unlock conditions
* ボディチェッカー body checker, details
+
* [[RyonaRPG/Equipment|Equipment]] — weapons, armor and proficiency
* H-related gameplay (?) parasite, weakness...
+
* [[RyonaRPG/Magic|Magic]] — magic categories and use
* more...
+
* [[RyonaRPG/Abilities|Abilities]] — active and passive abilities
 +
* [[RyonaRPG/Status|Status]] — status effects and character condition
 +
* [[RyonaRPG/Curse Level|Curse Level]] — cursed equipment and removal rules
 +
* [[RyonaRPG/Technical Help|Technical Help]] — runtime and troubleshooting advice

Latest revision as of 03:21, 4 September 2026

RyonaRPG edit


Japanese release
Core 0163
2026-04-29



Gameplay:

Technical help:


External links:

The Japanese uploader and board may require a Japanese VPN on some networks.

New to the game? Start with the Newbie Guide. For the main route, see Main Progression.

RyonaRPG uses RPG Maker 2000 for exploration and event logic, but combat takes place directly on the map. This page explains the systems a player regularly interacts with. Individual mechanics are covered in more detail on their own pages.

Controls

Input Normal use Action-combat use
Arrow keys Move the character or cursor Move and change facing
Z, Enter or Space Confirm, interact or examine Attack; hold to charge
X or Esc Cancel or open the menu choice Cancel a charge when the current action permits it
Shift Use a map shortcut or leave some areas Cast the equipped Normal Magic; hold to charge

Some events temporarily replace the usual button behavior. Runtime-level shortcuts, such as fullscreen or controller configuration, depend on whether the game is launched with EasyRPG Player or the native executable.

Action combat

Combat is real-time and takes place on the map rather than in RPG Maker's standard turn-based battle screen. Position, facing, weapon reach, attack timing and movement all matter.

  • Press the attack button for a basic weapon attack.
  • Hold the attack button to fill the Power Gauge, then release it for a charged attack or weapon technique.
  • Hold Shift to charge the equipped Normal Magic, then release it to cast.
  • Magic must be equipped through Special Menu → Magic before its shortcut can be used.
  • Strong attacks can knock characters down. Repeated attack-button presses help them recover.
  • Weapon proficiency affects the attacks available to that weapon and how its charge behaves.
  • Elements, status effects, equipment properties and enemy types can matter more than raw attack power.

See Equipment, Magic, Abilities, Status and Enemy Types for the underlying systems.

Interface

The combat interface
  • H — HP: Current health. Reaching zero triggers the defeat handling for the present map and character state; it does not always produce a conventional game over.
  • M — MP: Magic points consumed by spells and some special actions.
  • E — EX: The character's current arousal value. Reaching its limit triggers the corresponding character state.
  • P — Power: Charge level for the current physical attack or spell. Physical charging is shown in yellow-to-red tones; magic charging is shown in green.

The exact portrait, bars and supplementary indicators can change with the character, equipment, status or event.

Menus

Opening the menus

Press X during normal play. By default, the game asks whether to open the Normal Menu or the Special Menu. Menu-access behavior and many other settings can be changed through the Maiden's Secret Diary.

Normal Menu

The Normal Menu is the familiar RPG Maker menu. It provides the ordinary inventory, ability, equipment, save and end-game commands. A command may be unavailable when the current map, event or game option does not permit it.

Special Menu

The Special Menu contains RyonaRPG's custom systems. Its main commands cover:

  • Items: Browse recovery items, other consumables, important items and the full item list.
  • Equipment: Manage weapons, shields or arrows, armor, helmets and accessories.
  • Magic: Equip and review Normal, Enchant, Reactive and Support Magic.
  • Abilities: Review or disable applicable attack, defense and support abilities.
  • Shortcuts: Assign supported items, abilities or magic to quick-use positions.
  • Options: Change gameplay and presentation settings.
  • Save: Save when the current location and settings allow it.

The surrounding panels display character status and context-sensitive details. Some transformations, restraints and scripted scenes restrict equipment, magic or menu access until that state ends.

Starting a character

The opening character-selection screen groups the roster into Warrior, Mage, Battlemage and Other. Select a portrait to read the character's name and description. An OK badge marks characters with a complete standing-portrait set.

After choosing a character, the game presents its setup questions. Choice-Based setup is recommended for a first game because each option is explained before confirmation. The setup may include:

  • difficulty;
  • dialogue and portrait presentation;
  • save availability;
  • sensitivity and adult-system settings;
  • character-specific portraits, forms or starting conditions;
  • whether to play or skip the opening scene.

Most presentation and gameplay options can be adjusted later with the Maiden's Secret Diary. Character-specific questions may permanently alter that incarnation, so read their descriptions before confirming them.

Your first character is not permanent. The Simple Cot in a ground-floor guest room of the RAYON Village inn opens the character-change menu. A character who is missing, unconscious or locked into a special state may be unavailable until that situation is resolved. See Characters for the full roster and character-specific behavior.

Difficulty and options

Setting Intended use
V-MAX Mode Beginner-friendly. Enemies are weaker and character growth is faster.
Normal Mode The standard balance and the best default for most players.
Mania Mode A harder setting for players already familiar with combat and equipment.
Char Custom Mode An extreme modifier that triples enemy stats. It is not recommended for a first game.

Difficulty can affect more than incoming damage. Individual maps and enemies may also change timers, attacks, rewards or event conditions according to the selected mode.

The Special Menu and Maiden's Secret Diary expose additional settings such as Immersive Mode, Level Cap, Item Limit, Heal on Level Up, Fairy Presence and Save Anywhere. Options whose effects are not obvious provide their own in-game description. Debug Mode is a separate set of development and cheat tools, not a normal difficulty setting.

Saving

Without Save Anywhere, saving is limited to permitted locations and special opportunities. Inns and other safe areas commonly provide a save point. A Whisperweed creates a save opportunity when used and is consumed.

Keep more than one save slot. RyonaRPG contains many routes, transformations and location-specific events, and a single save can leave no easy way to undo a choice.

Time and travel

Some locations change between day and night. NPCs, shops, enemies and events may appear only at one time. Inns, beds or local events provide time changes where the area supports them.

World-map destinations unlock through exploration, conversations and progression flags. Shift leaves many towns and dungeons or opens a supported travel shortcut, but it is not a universal escape button. See Locations for destination access and Main Progression for the route through the main scenario.

Defeat and rescue

Defeat does not have one universal result. The outcome depends on the map, enemy, character and active event:

  • an ordinary knockout can return control through the character-selection flow;
  • the fallen character may remain at or near the place of defeat and become temporarily unavailable;
  • a location-specific defeat event may move the character, change their state or lead to an ending;
  • some scripted scenes handle recovery without using the ordinary rescue system.

For an ordinary missing character:

  1. Examine the crystal ball in the RAYON Village item shop to locate them.
  2. Travel to the reported area and interact with the fallen character to retrieve them.
  3. Return to the RAYON Village inn and speak to the innkeeper.

Unavailable characters are shown differently in the character-change menu. If the ordinary rescue steps do not apply, check the relevant location or H Events and Endings entry before assuming the save is broken.

See also