Difference between revisions of "RyonaRPG/Game system"

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{{RyonaRPG}}
 
{{RyonaRPG}}
 +
:''New to the game? Start with the [[RyonaRPG/Newbie guide|Newbie Guide]]. For the main route, see [[RyonaRPG/Main Progression|Main Progression]].''
 +
 +
RyonaRPG uses RPG Maker 2000 for exploration and event logic, but combat takes place directly on the map. This page explains the systems a player regularly interacts with. Individual mechanics are covered in more detail on their own pages.
 +
 +
__TOC__
 +
 
== Controls ==
 
== Controls ==
*'''Arrow Keys''':Movement<br>
+
{| class="wikitable"
*'''Z Key/Enter/Space''':Attack,Confirm,Interact<br>
+
! Input !! Normal use !! Action-combat use
*'''Shift''':Magic<br>
+
|-
*'''X/C/Esc/V/B/N''':Open menu,Cancel
+
| {{key|Arrow keys}} || Move the character or cursor || Move and change facing
 +
|-
 +
| {{key|Z}}, {{key|Enter}} or {{key|Space}} || Confirm, interact or examine || Attack; hold to charge
 +
|-
 +
| {{key|X}} or {{key|Esc}} || Cancel or open the menu choice || Cancel a charge when the current action permits it
 +
|-
 +
| {{key|Shift}} || Use a map shortcut or leave some areas || Cast the equipped Normal Magic; hold to charge
 +
|}
 +
 
 +
Some events temporarily replace the usual button behavior. Runtime-level shortcuts, such as fullscreen or controller configuration, depend on whether the game is launched with EasyRPG Player or the native executable.
 +
 
 +
== Action combat ==
 +
Combat is real-time and takes place on the map rather than in RPG Maker's standard turn-based battle screen. Position, facing, weapon reach, attack timing and movement all matter.
 +
 
 +
* Press the attack button for a basic weapon attack.
 +
* Hold the attack button to fill the Power Gauge, then release it for a charged attack or weapon technique.
 +
* Hold {{key|Shift}} to charge the equipped Normal Magic, then release it to cast.
 +
* Magic must be equipped through '''Special Menu → Magic''' before its shortcut can be used.
 +
* Strong attacks can knock characters down. Repeated attack-button presses help them recover.
 +
* Weapon proficiency affects the attacks available to that weapon and how its charge behaves.
 +
* Elements, status effects, equipment properties and enemy types can matter more than raw attack power.
 +
 
 +
See [[RyonaRPG/Equipment|Equipment]], [[RyonaRPG/Magic|Magic]], [[RyonaRPG/Abilities|Abilities]], [[RyonaRPG/Status|Status]] and [[RyonaRPG/Enemy Types|Enemy Types]] for the underlying systems.
  
 
== Interface ==
 
== Interface ==
* '''"H" Bar''': Displays your remaining health.
+
[[File:RyonaRPG_interface.png|right|thumb|320px|The combat interface]]
* '''"M" Bar''': Displays your remaining MP.
+
 
* '''"P" Gauge''': Hold down the attack/magic key to charge this up for a power attack. A yellow charge indicates a physical attack, while a green charge indicates magic. The attacks vary weapon to weapon (or the equipped magic).
+
* '''H — HP:''' Current health. Reaching zero triggers the defeat handling for the present map and character state; it does not always produce a conventional game over.
* '''"Ex" Bar''': Ecstasy damage. When it reaches max your character will orgasm.
+
* '''M — MP:''' Magic points consumed by spells and some special actions.
 +
* '''E — EX:''' The character's current arousal value. Reaching its limit triggers the corresponding character state.
 +
* '''P — Power:''' Charge level for the current physical attack or spell. Physical charging is shown in yellow-to-red tones; magic charging is shown in green.
 +
 
 +
The exact portrait, bars and supplementary indicators can change with the character, equipment, status or event.
 +
 
 +
== Menus ==
 +
=== Opening the menus ===
 +
Press {{key|X}} during normal play. By default, the game asks whether to open the '''Normal Menu''' or the '''Special Menu'''. Menu-access behavior and many other settings can be changed through the '''Maiden's Secret Diary'''.
 +
 
 +
=== Normal Menu ===
 +
The Normal Menu is the familiar RPG Maker menu. It provides the ordinary inventory, ability, equipment, save and end-game commands. A command may be unavailable when the current map, event or game option does not permit it.
 +
 
 +
=== Special Menu ===
 +
The Special Menu contains RyonaRPG's custom systems. Its main commands cover:
 +
 
 +
* '''Items:''' Browse recovery items, other consumables, important items and the full item list.
 +
* '''Equipment:''' Manage weapons, shields or arrows, armor, helmets and accessories.
 +
* '''Magic:''' Equip and review Normal, Enchant, Reactive and Support Magic.
 +
* '''Abilities:''' Review or disable applicable attack, defense and support abilities.
 +
* '''Shortcuts:''' Assign supported items, abilities or magic to quick-use positions.
 +
* '''Options:''' Change gameplay and presentation settings.
 +
* '''Save:''' Save when the current location and settings allow it.
 +
 
 +
The surrounding panels display character status and context-sensitive details. Some transformations, restraints and scripted scenes restrict equipment, magic or menu access until that state ends.
 +
 
 +
== Starting a character ==
 +
The opening character-selection screen groups the roster into '''Warrior''', '''Mage''', '''Battlemage''' and '''Other'''. Select a portrait to read the character's name and description. An '''OK''' badge marks characters with a complete standing-portrait set.
 +
 
 +
After choosing a character, the game presents its setup questions. '''Choice-Based''' setup is recommended for a first game because each option is explained before confirmation. The setup may include:
 +
 
 +
* difficulty;
 +
* dialogue and portrait presentation;
 +
* save availability;
 +
* sensitivity and adult-system settings;
 +
* character-specific portraits, forms or starting conditions;
 +
* whether to play or skip the opening scene.
 +
 
 +
Most presentation and gameplay options can be adjusted later with the Maiden's Secret Diary. Character-specific questions may permanently alter that incarnation, so read their descriptions before confirming them.
 +
 
 +
Your first character is not permanent. The '''Simple Cot''' in a ground-floor guest room of the [[RyonaRPG/Locations/RAYON Village|RAYON Village]] inn opens the character-change menu. A character who is missing, unconscious or locked into a special state may be unavailable until that situation is resolved. See [[RyonaRPG/Characters|Characters]] for the full roster and character-specific behavior.
 +
 
 +
== Difficulty and options ==
 +
{| class="wikitable"
 +
! Setting !! Intended use
 +
|-
 +
| '''V-MAX Mode''' || Beginner-friendly. Enemies are weaker and character growth is faster.
 +
|-
 +
| '''Normal Mode''' || The standard balance and the best default for most players.
 +
|-
 +
| '''Mania Mode''' || A harder setting for players already familiar with combat and equipment.
 +
|-
 +
| '''Char Custom Mode''' || An extreme modifier that triples enemy stats. It is not recommended for a first game.
 +
|}
 +
 
 +
Difficulty can affect more than incoming damage. Individual maps and enemies may also change timers, attacks, rewards or event conditions according to the selected mode.
 +
 
 +
The Special Menu and Maiden's Secret Diary expose additional settings such as Immersive Mode, Level Cap, Item Limit, Heal on Level Up, Fairy Presence and Save Anywhere. Options whose effects are not obvious provide their own in-game description. [[RyonaRPG/Debug mode|Debug Mode]] is a separate set of development and cheat tools, not a normal difficulty setting.
 +
 
 +
== Saving ==
 +
Without '''Save Anywhere''', saving is limited to permitted locations and special opportunities. Inns and other safe areas commonly provide a save point. A '''Whisperweed''' creates a save opportunity when used and is consumed.
 +
 
 +
Keep more than one save slot. RyonaRPG contains many routes, transformations and location-specific events, and a single save can leave no easy way to undo a choice.
 +
 
 +
== Time and travel ==
 +
Some locations change between day and night. NPCs, shops, enemies and events may appear only at one time. Inns, beds or local events provide time changes where the area supports them.
 +
 
 +
World-map destinations unlock through exploration, conversations and progression flags. {{key|Shift}} leaves many towns and dungeons or opens a supported travel shortcut, but it is not a universal escape button. See [[RyonaRPG/Locations|Locations]] for destination access and [[RyonaRPG/Main Progression|Main Progression]] for the route through the main scenario.
 +
 
 +
== Defeat and rescue ==
 +
Defeat does not have one universal result. The outcome depends on the map, enemy, character and active event:
 +
 
 +
* an ordinary knockout can return control through the character-selection flow;
 +
* the fallen character may remain at or near the place of defeat and become temporarily unavailable;
 +
* a location-specific defeat event may move the character, change their state or lead to an ending;
 +
* some scripted scenes handle recovery without using the ordinary rescue system.
 +
 
 +
For an ordinary missing character:
 +
 
 +
# Examine the crystal ball in the [[RyonaRPG/Locations/RAYON Village|RAYON Village]] item shop to locate them.
 +
# Travel to the reported area and interact with the fallen character to retrieve them.
 +
# Return to the RAYON Village inn and speak to the innkeeper.
 +
 
 +
Unavailable characters are shown differently in the character-change menu. If the ordinary rescue steps do not apply, check the relevant location or [[RyonaRPG/H Events and Endings|H Events and Endings]] entry before assuming the save is broken.
  
== Status ==
+
== See also ==
'''Poison/毒''':<br/>
+
* [[RyonaRPG/Newbie guide|Newbie Guide]] — a short first-session walkthrough
Should be pretty self explanatory, but RyonaRPG put a few tweaks on the cliche.  While afflicted with Poison, your HP gradually decreases(obviously), however, your offensive power drops by 20% while poisoned as well(unconfirmed, taken from translation of an NPC who explains status effects).  Can be cured with an "'''Antidote/毒消し'''", and "'''Panacea/万能薬'''".<br/>
+
* [[RyonaRPG/Main Progression|Main Progression]] — the main scenario route
<br/>
+
* [[RyonaRPG/Characters|Characters]] — roster, talents and character-specific systems
'''Darkness/暗闇''':<br/>
+
* [[RyonaRPG/Locations|Locations]] — world-map destinations and unlock conditions
While afflicted with darkness, the screen becomes pitch black.  Eventually it will return to normal.  Darkness can be cured with "'''Eyewash/目薬'''", "'''Panacea/万能薬''".<br/>
+
* [[RyonaRPG/Equipment|Equipment]] — weapons, armor and proficiency
<br/>
+
* [[RyonaRPG/Magic|Magic]] — magic categories and use
'''Silence/沈黙''':<br/>
+
* [[RyonaRPG/Abilities|Abilities]] — active and passive abilities
Silence prevents you from casting any magic.  Eventually this status will wear off.  Silence can be cured with '''"Echo Grass/山びこ草"''', and '''"Panacea/万能薬"'''.<br/>
+
* [[RyonaRPG/Status|Status]] — status effects and character condition
<br/>
+
* [[RyonaRPG/Curse Level|Curse Level]] — cursed equipment and removal rules
'''Paralysis/麻痺''':<br/>
+
* [[RyonaRPG/Technical Help|Technical Help]] — runtime and troubleshooting advice
While one would interpret this would prevent movement entirely, that is not the case in RyonaRPG.  While paralyzed, your walking speed is simply reduced, and you are unable to attack(clarification needed).  After awhile, paralysis will wear off.  Paralysis can be cured with "'''Gold Needle/金の針'''", and "'''Panacea/万能薬'''".<br/>
 
<br/>
 
'''Bleeding/出血''':<br/>
 
Similarly to poison, when bleeding, your character will gradually loose HP over time.  However, contrary to poison, bleeding decreases your ''defense'' by 20%.  Bleeding can be cured with '''"止血剤/Anastaltic"''', and "'''Panacea/万能薬'''".<br/>
 
<br/>
 
'''Mucus/粘液'''(Clarification needed):
 
Character is covered in mucus(Clarification needed, and, ew?)Greatly decreases your walking speed.  Can be cured with "''':聖水/Pure Water'''", and "'''Panacea/万能薬'''".<br/>
 
<br/>
 
'''Fear/恐怖''':<br/>
 
Character is induced in a state of fear.  MP decreases gradually in this state, and it becomes impossible to use magic '''or''' attack.  Can be cured with "'''Stimulant/興奮剤'''", and "'''Panacea/万能薬'''".<br/>
 
<br/>
 
'''???''':<br/>
 
Translation needed on description.  Machine Translation is too garbled to even correct any of the grammar.  Can be cured with "'''Self Service Mushroom/じぶん用きのこ'''"*cough*, "'''Panacea/万能薬'''", and by donating 10G to the church.<br/>
 
'''Note:'''From what I've been observing, if your character is near an orgasm, ??? cannot be cured.  You need to have a near-empty ecstasy meter to cure it.  This is just an observation and is subject to correction.<br/>
 
'''Translation:'''It is Impossible to concentrate and the body feels odd. Special attacks are impossible. EX gauge will fill till max and climax leading to 疲労/Tired. 鎮静剤/Sedative can lower the EX bar no matter how high it is, but how much it lowers is random, randomly will not work at all.<br/>
 
<br/>
 
'''Shyness/羞恥''':<br/>
 
Translation needed.  No known cure.<br/>
 
'''ADDING:'''Should be 羞恥/Shame.<br/>
 
'''Translation:'''Charater is humiliated. Slightly lowers your status.<br/>
 
Cause is clothing for the most part. Change into better clothing to cure.<br/>
 
When in town you will also see this diolog:<br/>
 
[NAME]は、全身に突き刺さるような視線を感じた…<br/>
 
As for [NAME], they felt a glance that pierced and struck the whole body.<br/>
 
<br/>
 
'''Fallen/転倒''':<br/>
 
Character has fallen.  Will get up when attack key is pressed, but if you are knocked down by a significantly strong attack, you will need to press the attack key multiple times(clarification needed)(It means that you just have to mash on it to recover, stronger attacks means more mashing needed to recover).  No consumable cure(FALSE! テレポストーン/Telephus tone can cure Fallen, Capture, and Freezing. ).<br/>
 
<br/>
 
'''Captured/捕獲''':<br/>
 
Character has been taken captive by an enemy.  You can escape by pressing the attack key repeatedly. The frequency at which you hit the attack key also affects your chances of escape depending on the enemy's method of attack.  In other words, don't rush it: Think. No consumable cure(FALSE! テレポストーン/Telephus tone can cure Fallen, Capture, and Freezing. ).<br/>
 
<br/>
 
'''Frozen/凍結''':<br/>
 
Character is frozen solid and cannot move.  Hitting the attack key also affects your chances of escape here.  No consumable cure(FALSE! テレポストーン/Telephus tone can cure Fallen, Capture, and Freezing. ).<br/>
 
<br/>
 
'''Tired/疲労''':<br/>
 
The body becomes limp and tired. Movement and status drop sharply, and it becomes impossible to charge attacks. This only recovers by the passage of time. <br/>
 

Latest revision as of 03:21, 4 September 2026

RyonaRPG edit


Japanese release
Core 0163
2026-04-29



Gameplay:

Technical help:


External links:

The Japanese uploader and board may require a Japanese VPN on some networks.

New to the game? Start with the Newbie Guide. For the main route, see Main Progression.

RyonaRPG uses RPG Maker 2000 for exploration and event logic, but combat takes place directly on the map. This page explains the systems a player regularly interacts with. Individual mechanics are covered in more detail on their own pages.

Controls

Input Normal use Action-combat use
Arrow keys Move the character or cursor Move and change facing
Z, Enter or Space Confirm, interact or examine Attack; hold to charge
X or Esc Cancel or open the menu choice Cancel a charge when the current action permits it
Shift Use a map shortcut or leave some areas Cast the equipped Normal Magic; hold to charge

Some events temporarily replace the usual button behavior. Runtime-level shortcuts, such as fullscreen or controller configuration, depend on whether the game is launched with EasyRPG Player or the native executable.

Action combat

Combat is real-time and takes place on the map rather than in RPG Maker's standard turn-based battle screen. Position, facing, weapon reach, attack timing and movement all matter.

  • Press the attack button for a basic weapon attack.
  • Hold the attack button to fill the Power Gauge, then release it for a charged attack or weapon technique.
  • Hold Shift to charge the equipped Normal Magic, then release it to cast.
  • Magic must be equipped through Special Menu → Magic before its shortcut can be used.
  • Strong attacks can knock characters down. Repeated attack-button presses help them recover.
  • Weapon proficiency affects the attacks available to that weapon and how its charge behaves.
  • Elements, status effects, equipment properties and enemy types can matter more than raw attack power.

See Equipment, Magic, Abilities, Status and Enemy Types for the underlying systems.

Interface

The combat interface
  • H — HP: Current health. Reaching zero triggers the defeat handling for the present map and character state; it does not always produce a conventional game over.
  • M — MP: Magic points consumed by spells and some special actions.
  • E — EX: The character's current arousal value. Reaching its limit triggers the corresponding character state.
  • P — Power: Charge level for the current physical attack or spell. Physical charging is shown in yellow-to-red tones; magic charging is shown in green.

The exact portrait, bars and supplementary indicators can change with the character, equipment, status or event.

Menus

Opening the menus

Press X during normal play. By default, the game asks whether to open the Normal Menu or the Special Menu. Menu-access behavior and many other settings can be changed through the Maiden's Secret Diary.

Normal Menu

The Normal Menu is the familiar RPG Maker menu. It provides the ordinary inventory, ability, equipment, save and end-game commands. A command may be unavailable when the current map, event or game option does not permit it.

Special Menu

The Special Menu contains RyonaRPG's custom systems. Its main commands cover:

  • Items: Browse recovery items, other consumables, important items and the full item list.
  • Equipment: Manage weapons, shields or arrows, armor, helmets and accessories.
  • Magic: Equip and review Normal, Enchant, Reactive and Support Magic.
  • Abilities: Review or disable applicable attack, defense and support abilities.
  • Shortcuts: Assign supported items, abilities or magic to quick-use positions.
  • Options: Change gameplay and presentation settings.
  • Save: Save when the current location and settings allow it.

The surrounding panels display character status and context-sensitive details. Some transformations, restraints and scripted scenes restrict equipment, magic or menu access until that state ends.

Starting a character

The opening character-selection screen groups the roster into Warrior, Mage, Battlemage and Other. Select a portrait to read the character's name and description. An OK badge marks characters with a complete standing-portrait set.

After choosing a character, the game presents its setup questions. Choice-Based setup is recommended for a first game because each option is explained before confirmation. The setup may include:

  • difficulty;
  • dialogue and portrait presentation;
  • save availability;
  • sensitivity and adult-system settings;
  • character-specific portraits, forms or starting conditions;
  • whether to play or skip the opening scene.

Most presentation and gameplay options can be adjusted later with the Maiden's Secret Diary. Character-specific questions may permanently alter that incarnation, so read their descriptions before confirming them.

Your first character is not permanent. The Simple Cot in a ground-floor guest room of the RAYON Village inn opens the character-change menu. A character who is missing, unconscious or locked into a special state may be unavailable until that situation is resolved. See Characters for the full roster and character-specific behavior.

Difficulty and options

Setting Intended use
V-MAX Mode Beginner-friendly. Enemies are weaker and character growth is faster.
Normal Mode The standard balance and the best default for most players.
Mania Mode A harder setting for players already familiar with combat and equipment.
Char Custom Mode An extreme modifier that triples enemy stats. It is not recommended for a first game.

Difficulty can affect more than incoming damage. Individual maps and enemies may also change timers, attacks, rewards or event conditions according to the selected mode.

The Special Menu and Maiden's Secret Diary expose additional settings such as Immersive Mode, Level Cap, Item Limit, Heal on Level Up, Fairy Presence and Save Anywhere. Options whose effects are not obvious provide their own in-game description. Debug Mode is a separate set of development and cheat tools, not a normal difficulty setting.

Saving

Without Save Anywhere, saving is limited to permitted locations and special opportunities. Inns and other safe areas commonly provide a save point. A Whisperweed creates a save opportunity when used and is consumed.

Keep more than one save slot. RyonaRPG contains many routes, transformations and location-specific events, and a single save can leave no easy way to undo a choice.

Time and travel

Some locations change between day and night. NPCs, shops, enemies and events may appear only at one time. Inns, beds or local events provide time changes where the area supports them.

World-map destinations unlock through exploration, conversations and progression flags. Shift leaves many towns and dungeons or opens a supported travel shortcut, but it is not a universal escape button. See Locations for destination access and Main Progression for the route through the main scenario.

Defeat and rescue

Defeat does not have one universal result. The outcome depends on the map, enemy, character and active event:

  • an ordinary knockout can return control through the character-selection flow;
  • the fallen character may remain at or near the place of defeat and become temporarily unavailable;
  • a location-specific defeat event may move the character, change their state or lead to an ending;
  • some scripted scenes handle recovery without using the ordinary rescue system.

For an ordinary missing character:

  1. Examine the crystal ball in the RAYON Village item shop to locate them.
  2. Travel to the reported area and interact with the fallen character to retrieve them.
  3. Return to the RAYON Village inn and speak to the innkeeper.

Unavailable characters are shown differently in the character-change menu. If the ordinary rescue steps do not apply, check the relevant location or H Events and Endings entry before assuming the save is broken.

See also