Difference between revisions of "RyonaRPG/Locations/Hidden Town"
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'''Hidden Town (潜む町ヒドゥン)''' is a town in the Eastern Continent. It is home to runaways, eccentrics, refugees and outlaws, located on poisoned ground that is slowly sickening its inhabitants. Characters created as runaway slaves will start here instead of '''Ray-On Village'''. | '''Hidden Town (潜む町ヒドゥン)''' is a town in the Eastern Continent. It is home to runaways, eccentrics, refugees and outlaws, located on poisoned ground that is slowly sickening its inhabitants. Characters created as runaway slaves will start here instead of '''Ray-On Village'''. | ||
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*'''Man by Bar''' - Seated on the southern end of the bar, he will reveal the location of the '''Pyramid''' for you. | *'''Man by Bar''' - Seated on the southern end of the bar, he will reveal the location of the '''Pyramid''' for you. | ||
− | *'''Bandanna Man''' - Seated by the table on the right in front of the performers. He will reveal the location of the '''Cave of Flesh-eating Ghosts'''. Speaking to him again will allow you to buy ''Lighting Insects'' which | + | *'''Bandanna Man''' - Seated by the table on the right in front of the performers. He will reveal the location of the '''Cave of Flesh-eating Ghosts'''. Speaking to him again will allow you to buy ''Lighting Insects'' which are consumables lasting for a short period that will illuminate the dungeon and make it easier to explore. |
*'''Southeastern Lady''' - She appears at the table to the southeast at night. Speaking to her places '''Hall of the Dead-Myurondo''' on your map, although it isn't explicitly indicated. | *'''Southeastern Lady''' - She appears at the table to the southeast at night. Speaking to her places '''Hall of the Dead-Myurondo''' on your map, although it isn't explicitly indicated. | ||
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===Church=== | ===Church=== | ||
− | You can speak to the sister next to the priest to remove status ailments. | + | You can speak to the sister next to the priest to remove status ailments. She is capable of removing slave chains from you but will be unable to do anything about the collar. There is also a person who can be spoken to if you want to wear a chastity belt. |
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===Underground Ward=== | ===Underground Ward=== | ||
− | Several people sickened by the poisonous water are warded here. Speaking to the | + | Several people sickened by the poisonous water are warded here. Speaking to the head nurse will unlock a quest to search for a cure and unlock the '''Dokuno Falls & Dokuno Marshland''' dungeon on the world map. |
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===Points of Interest=== | ===Points of Interest=== | ||
*There is a couple in the garden to the north. The guy turns into a horse at night and the lady into a cat during the day; at night they can be found copulating in the garden. | *There is a couple in the garden to the north. The guy turns into a horse at night and the lady into a cat during the day; at night they can be found copulating in the garden. | ||
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==Quest== | ==Quest== | ||
− | ''' | + | '''Antidotes for the Sick''' - Start by speaking to the head nurse in the Underground Ward. She will ask you to gather herbs that can only be found at '''Dokuno Falls & Dokuno Marshland''' and make special antidotes out of them. You need to bring along ''Potions'' and mix them with certain herbs from the marsh. Note that you need fifteen ''Antidotes'' and three ''Aojiru'' (青汁モドキ) in order to treat everyone successfully, as the kappa patient in the southeastern-most bed does not do well with the standard antidote. The head nurse will then reward you with one ''Soul Jar 8'' and some gold. The ward will then become permanently inaccessible. |
Latest revision as of 11:21, 13 May 2020
Core version: 155 (2022-08-10)
Gameplay: Technical help: External links: |
Hidden Town (潜む町ヒドゥン) is a town in the Eastern Continent. It is home to runaways, eccentrics, refugees and outlaws, located on poisoned ground that is slowly sickening its inhabitants. Characters created as runaway slaves will start here instead of Ray-On Village.
Contents
Layout
Inn
There are two vendors to the left selling curatives and accessories. A time witch is stationed to the right. The inn offers every room type except for suites. Upstairs are the rooms leading to game options, character changes, and the Spirit & Time room.
Pub
The local pub is the location of several persons who can mark new dungeons on your world map.
- Man by Bar - Seated on the southern end of the bar, he will reveal the location of the Pyramid for you.
- Bandanna Man - Seated by the table on the right in front of the performers. He will reveal the location of the Cave of Flesh-eating Ghosts. Speaking to him again will allow you to buy Lighting Insects which are consumables lasting for a short period that will illuminate the dungeon and make it easier to explore.
- Southeastern Lady - She appears at the table to the southeast at night. Speaking to her places Hall of the Dead-Myurondo on your map, although it isn't explicitly indicated.
Speaking to the guy with red hair on the eastern side of the bar will make the performers play a different music.
Weapon & Armor Stores
Located northeast of the inn, each vendor has their own entrance despite being within the same building.
Weapon Vendor
Name | Price | Remarks |
---|---|---|
Mithril Claw | 450 | |
Aura Knuckle | 2,000 | |
Battlehammer | 1,500 | |
Tin Cane | 5,000 | |
Battleaxe | 500 | |
Mithril Foil | 500 | |
Long Spear | 150 | |
Mithril Spear | 1,000 | |
Thief's Dagger | 2,000 | Treasure+ |
Mage Smasher | 15,000 | Double damage against magic users |
Ripper Knife | 1,000 | |
Lead Sword | 300 | |
Irune | 1,600 | |
Amber Duel | 3,500 | Consumes 5 Mana, Silences |
ムンダーブローバ | 4,426 | Charge +1 |
Keen Blast | 5,000 | 集魔 |
Cross Sword | 5,000 | MD +10 |
Dragon Knight's Lance | 8,800 | Lightning, Resist Lightning |
Prime Pleasure | 10,000 | 魔溜+2 |
Armor Vendor
Name | Price | Remarks |
---|---|---|
Iron Armor | 200 | |
Silk Robe | 100 | |
Protective Suit | 5,200 | Protects against Darkness |
Light Guard | 500 | |
High Leg Leotard Armor | 2,000 | |
Bunny Suit | 3,000 | |
Mini Protector | 1,200 | |
T-back | 2,000 | |
Small Sticker | 50 | |
PAJAMAS | 2 | |
Pan Lid Armor | 50 | |
Indecent Underwear | 500 | |
Worn Out Underwear | 1 | |
Impact Check | 3,300 | Resists knockback |
Hunting Cap | 2,000 | 必1, Fear |
Circlet | 2,500 | 抗黙怖凍?8 (Silence, Fear, Freeze) |
Great Helm | 4,000 | Resists Darkness |
Orphanage
The orphanage located at the northwestern side of town, and is incomplete. Using noclip to access the underground indicates that there would have been content involving enslavement of the character.
Church
You can speak to the sister next to the priest to remove status ailments. She is capable of removing slave chains from you but will be unable to do anything about the collar. There is also a person who can be spoken to if you want to wear a chastity belt.
Magic Library
This is home to a small magical library where everyone is welcome to visit and read its books. Characters may buy magic with Prime Blue and some gold here. It is closed at night.
Underground Ward
Several people sickened by the poisonous water are warded here. Speaking to the head nurse will unlock a quest to search for a cure and unlock the Dokuno Falls & Dokuno Marshland dungeon on the world map.
Bathhouse
The wooden bathhouse is on the western side of town, just below the orphanage to the south. You can buy Milk and Antidotes from a nurse here at night. There is no charge for entering the bathhouse. Speak to the girl on the right side of the pool to restore your Health and Mana.
Points of Interest
- There is a couple in the garden to the north. The guy turns into a horse at night and the lady into a cat during the day; at night they can be found copulating in the garden.
Quest
Antidotes for the Sick - Start by speaking to the head nurse in the Underground Ward. She will ask you to gather herbs that can only be found at Dokuno Falls & Dokuno Marshland and make special antidotes out of them. You need to bring along Potions and mix them with certain herbs from the marsh. Note that you need fifteen Antidotes and three Aojiru (青汁モドキ) in order to treat everyone successfully, as the kappa patient in the southeastern-most bed does not do well with the standard antidote. The head nurse will then reward you with one Soul Jar 8 and some gold. The ward will then become permanently inaccessible.