Difference between revisions of "Jack-o-nine/Gameplay/Locations/Player Housing"
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{{jack-o-nine}} | {{jack-o-nine}} | ||
=Player Housing= | =Player Housing= | ||
+ | Where the player lives, trains his slaves, prepares his meals and sleeps at night. | ||
+ | |||
+ | When starting a new game your initial house is in the slums, and one of your first actions should be to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] to get some better housing. | ||
+ | |||
+ | Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee. | ||
+ | <br />To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them. | ||
+ | Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature. | ||
+ | |||
+ | Rent prices are halved on custom easy, and quadrupled on extreme difficulty. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Quarter !! Rent<br>(per 10d) !! Agency Comission<br>(One time) !! Dungeon !! Boudoir !! Laboratory !! Fiend Pen* !! Barn !! Available [[Jack-o-nine/Gameplay/Slaver#Standard_of_Living|Living Standard]] | ||
+ | |- | ||
+ | | Border of the Fogs** || $0 || N/A || N/A || N/A || N/A || N/A || N/A || Impoverished / Poor | ||
+ | |- | ||
+ | | Quarter of the Outcasts || $62 || $6 || $5 || $7 || $25 || $10 || Free || Poor / Basic | ||
+ | |- | ||
+ | | Serpentine Quarter || $75 || $7 || $5 || $7 || $25 || $10 || $25 || Basic / Comfortable | ||
+ | |- | ||
+ | | Quarter of the Bull || $100 || $10 || Free || $12 || $25 || $10 || $25 || Comfortable / Respectable | ||
+ | |- | ||
+ | | Necropolis || $125 || $12 || Free || Free || $25 || $10 || $25 || Respectable / Luxurious | ||
+ | |- | ||
+ | | White Town || $200 || $20 || Free || Free || $25 || $10 || $25 || Luxurious / Extravagant | ||
+ | |} | ||
+ | |||
+ | *The Fiend Pen is empty until you have captured a [[jack-o-nine/Fiend|fiend]] that has burst out of a slave. This kills the slave. | ||
+ | **'''The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene & training difficult as well as lowering morale and personality. It's recommended to move ASAP.''' | ||
+ | |||
+ | ==Extended Rental== | ||
+ | There are additional rooms you can rent from the real estate office which allow various actions to be taken. | ||
+ | *Dungeon - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves. Also unlocks Spider and Sea Tentacle sex training (in Jack HF). | ||
+ | *Boudoir - Spare room for your slave to sleep in. Increases her mood. | ||
+ | *Laboratory - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew [[Jack-o-nine/Gameplay/Alchemy|potions]]. | ||
+ | *Fiend pit - Lets you capture and milk a feed for cheap slave food. See: [[Jack-o-nine/Fiend|Fiend]]. | ||
+ | *Barn - After modifying slaves at the [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center Medical Center], you can put a Cow (permanent lactation) and a Chicken (oviparity) in your barn, as well as a Pig (for meat) and a Farmhand to look after them. See: [[Jack-o-nine/Gameplay/Barn|Barn]]. | ||
+ | |||
+ | |||
+ | ==Interior Design== | ||
+ | |||
+ | In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee. This is not simply a visual difference: "premium" decor will positively affect slaver's mood and personality, while "budget" decor will not. | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! !! Free !! Rustic !! Econom !! Japanese !! Cozy !! Neo-Medieval !! Modern !! Classical !! Victorian !! Necro-gothic !! Elite !! Slaver !! Style !! Luxurious !! Stone Sack !! Executioner !! Professor !! Witch !! Alchemist | ||
+ | |- | ||
+ | | Hall || ✓ || N/A || $25 || $25 || $25 || $50 || $50 || $50 || $100 || $100 || $100 || $150 || N/A || $200 || N/A || N/A || N/A || N/A || N/A | ||
+ | |- | ||
+ | | Bedroom || ✓ || N/A || $15 || $25 || $25 || $30 || $50 || $100 || N/A || $150 || $150 || $100 || $150 || $200 || N/A || N/A || N/A || N/A || N/A | ||
+ | |- | ||
+ | | Kitchen || N/A || $20 || $20 || N/A || $20 || N/A || N/A || N/A || N/A || N/A || $50 || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A | ||
+ | |- | ||
+ | | Bathroom || ✓ || N/A || $20 || N/A || N/A || N/A || N/A || $50 || N/A || $50 || $50 || N/A || N/A || $100 || N/A || N/A || N/A || N/A || N/A | ||
+ | |- | ||
+ | | Dungeon || ✓ || $25 || $20 || N/A || N/A || $10 || N/A || $20 || $50 || N/A || $50 || $25 || N/A || $50 || $25 || $10 || N/A || N/A || N/A | ||
+ | |- | ||
+ | | Boudoir || N/A || $10 || N/A || $20 || N/A || $20 || $100 || $20 || N/A || $50 || $200 || N/A || $150 || $250 || N/A || N/A || N/A || $50 || N/A | ||
+ | |- | ||
+ | | Laboratory || ✓ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || $100 || N/A || $100 || $100 || N/A || N/A || N/A || N/A || $20 || $20 || $50 | ||
+ | |} | ||
+ | |||
+ | |||
+ | =JACK ORIGINAL= | ||
+ | |||
+ | ==Player Housing== | ||
+ | Where the player lives, trains his slaves, prepares his meals and sleeps at night. | ||
+ | |||
+ | When starting a new game your initial house is in the slums, and one of your first actions should be to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] to get some better housing. | ||
+ | |||
Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee. | Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee. | ||
<br />To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them. | <br />To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them. | ||
Line 23: | Line 93: | ||
*The Fiend Pen is empty until you have captured a [[jack-o-nine/Fiend|fiend]] that has burst out of a slave. This kills the slave. | *The Fiend Pen is empty until you have captured a [[jack-o-nine/Fiend|fiend]] that has burst out of a slave. This kills the slave. | ||
− | **The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene & training difficult as well as lowering morale. It's recommended to move ASAP. | + | **'''The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene & training difficult as well as lowering morale. It's recommended to move ASAP.''' |
==Extended Rental== | ==Extended Rental== | ||
There are additional rooms you can rent from the real estate office which allow various actions to be taken. | There are additional rooms you can rent from the real estate office which allow various actions to be taken. | ||
− | *Dungeon - | + | *Dungeon - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves. |
− | *Boudoir - | + | *Boudoir - Spare room for your slave to sleep in. Increases her mood. |
− | *Laboratory - | + | *Laboratory - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew [[Jack-o-nine/Gameplay/Alchemy|potions]]. |
*Fiend pit - Lets you capture and milk a feed for cheap slave food. See: [[Jack-o-nine/Fiend|Fiend]] | *Fiend pit - Lets you capture and milk a feed for cheap slave food. See: [[Jack-o-nine/Fiend|Fiend]] | ||
+ | |||
==Interior Design== | ==Interior Design== |
Latest revision as of 21:55, 12 April 2024
- Recent changes
- All pages
- Wiki tutorial
- Purge (this page)
all characters are at least 18
- Player Housing
- Minor Residences
- White Town
- Necropolis
- Quarter of the Bull
- Serpentine Quarter
- Quarter of the Outcasts
- Border of the Fogs
Contents
Player Housing
Where the player lives, trains his slaves, prepares his meals and sleeps at night.
When starting a new game your initial house is in the slums, and one of your first actions should be to head to the Real Estate office to get some better housing.
Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.
To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.
Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature.
Rent prices are halved on custom easy, and quadrupled on extreme difficulty.
Quarter | Rent (per 10d) |
Agency Comission (One time) |
Dungeon | Boudoir | Laboratory | Fiend Pen* | Barn | Available Living Standard |
---|---|---|---|---|---|---|---|---|
Border of the Fogs** | $0 | N/A | N/A | N/A | N/A | N/A | N/A | Impoverished / Poor |
Quarter of the Outcasts | $62 | $6 | $5 | $7 | $25 | $10 | Free | Poor / Basic |
Serpentine Quarter | $75 | $7 | $5 | $7 | $25 | $10 | $25 | Basic / Comfortable |
Quarter of the Bull | $100 | $10 | Free | $12 | $25 | $10 | $25 | Comfortable / Respectable |
Necropolis | $125 | $12 | Free | Free | $25 | $10 | $25 | Respectable / Luxurious |
White Town | $200 | $20 | Free | Free | $25 | $10 | $25 | Luxurious / Extravagant |
*The Fiend Pen is empty until you have captured a fiend that has burst out of a slave. This kills the slave. **The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene & training difficult as well as lowering morale and personality. It's recommended to move ASAP.
Extended Rental
There are additional rooms you can rent from the real estate office which allow various actions to be taken.
- Dungeon - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves. Also unlocks Spider and Sea Tentacle sex training (in Jack HF).
- Boudoir - Spare room for your slave to sleep in. Increases her mood.
- Laboratory - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew potions.
- Fiend pit - Lets you capture and milk a feed for cheap slave food. See: Fiend.
- Barn - After modifying slaves at the Medical Center, you can put a Cow (permanent lactation) and a Chicken (oviparity) in your barn, as well as a Pig (for meat) and a Farmhand to look after them. See: Barn.
Interior Design
In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee. This is not simply a visual difference: "premium" decor will positively affect slaver's mood and personality, while "budget" decor will not.
Free | Rustic | Econom | Japanese | Cozy | Neo-Medieval | Modern | Classical | Victorian | Necro-gothic | Elite | Slaver | Style | Luxurious | Stone Sack | Executioner | Professor | Witch | Alchemist | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hall | ✓ | N/A | $25 | $25 | $25 | $50 | $50 | $50 | $100 | $100 | $100 | $150 | N/A | $200 | N/A | N/A | N/A | N/A | N/A |
Bedroom | ✓ | N/A | $15 | $25 | $25 | $30 | $50 | $100 | N/A | $150 | $150 | $100 | $150 | $200 | N/A | N/A | N/A | N/A | N/A |
Kitchen | N/A | $20 | $20 | N/A | $20 | N/A | N/A | N/A | N/A | N/A | $50 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Bathroom | ✓ | N/A | $20 | N/A | N/A | N/A | N/A | $50 | N/A | $50 | $50 | N/A | N/A | $100 | N/A | N/A | N/A | N/A | N/A |
Dungeon | ✓ | $25 | $20 | N/A | N/A | $10 | N/A | $20 | $50 | N/A | $50 | $25 | N/A | $50 | $25 | $10 | N/A | N/A | N/A |
Boudoir | N/A | $10 | N/A | $20 | N/A | $20 | $100 | $20 | N/A | $50 | $200 | N/A | $150 | $250 | N/A | N/A | N/A | $50 | N/A |
Laboratory | ✓ | N/A | N/A | N/A | N/A | N/A | N/A | N/A | $100 | N/A | $100 | $100 | N/A | N/A | N/A | N/A | $20 | $20 | $50 |
JACK ORIGINAL
Player Housing
Where the player lives, trains his slaves, prepares his meals and sleeps at night.
When starting a new game your initial house is in the slums, and one of your first actions should be to head to the Real Estate office to get some better housing.
Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.
To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.
Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature.
Quarter | Rent (per 10d) |
Agency Comission (One time) |
Dungeon | Boudoir | Laboratory | Fiend Pen* |
---|---|---|---|---|---|---|
Border of the Fogs** | $0 | N/A | N/A | N/A | N/A | N/A |
Quarter of the Outcasts | $50 | N/A | $15 | $15 | $20 | $10 |
Serpentine Quarter | $50 | $25 | $15 | $15 | $20 | $10 |
Quarter of the Bull | $75 | $75 | $20 | $25 | $30 | $10 |
Necropolis | $100 | $100 | $25 | $25 | $50 | $10 |
White Town | $150 | $150 | $25 | $25 | $50 | $10 |
*The Fiend Pen is empty until you have captured a fiend that has burst out of a slave. This kills the slave. **The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene & training difficult as well as lowering morale. It's recommended to move ASAP.
Extended Rental
There are additional rooms you can rent from the real estate office which allow various actions to be taken.
- Dungeon - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves.
- Boudoir - Spare room for your slave to sleep in. Increases her mood.
- Laboratory - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew potions.
- Fiend pit - Lets you capture and milk a feed for cheap slave food. See: Fiend
Interior Design
In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee.
Free | Rustic | Econom | Japanese | Cozy | Neo-Medieval | Modern | Classical | Victorian | Necro-gothic | Elite | Slaver | Style | Luxurious | Stone Sack | Executioner | Professor | Witch | Alchemist | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hall | ✓ | N/A | $25 | $25 | $25 | $50 | $50 | $50 | $100 | $100 | $100 | $150 | N/A | $200 | N/A | N/A | N/A | N/A | N/A |
Bedroom | ✓ | N/A | $15 | $25 | $25 | $30 | $50 | $100 | N/A | $150 | $150 | $100 | $150 | $200 | N/A | N/A | N/A | N/A | N/A |
Kitchen | N/A | $20 | $20 | N/A | $20 | N/A | N/A | N/A | N/A | N/A | $50 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Bathroom | ✓ | N/A | $20 | N/A | N/A | N/A | N/A | $50 | N/A | $50 | $50 | N/A | N/A | $100 | N/A | N/A | N/A | N/A | N/A |
Dungeon | ✓ | $25 | $20 | N/A | N/A | $10 | N/A | $20 | $50 | N/A | $50 | $25 | N/A | $50 | $25 | $10 | N/A | N/A | N/A |
Boudoir | N/A | $10 | N/A | $20 | N/A | $20 | $100 | $20 | N/A | $50 | $200 | N/A | $150 | $250 | N/A | N/A | N/A | $50 | N/A |
Laboratory | ✓ | N/A | N/A | N/A | N/A | N/A | N/A | N/A | $100 | N/A | $100 | $100 | N/A | N/A | N/A | N/A | $20 | $20 | $50 |