Jack-o-nine: Items

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OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Jack-o-nine Original

Modding


Ingredients

Ingredients are used for cooking food and can be bought from the Gastronomicon. Alternatively you can tell your assistant which groceries to buy.

Here's a list of all the ingredients in the game:

  • Fresh Eggs x5 (30$);
  • Fresh Milk x5 (30$);
  • Double Cream x5 (30$);
  • Mature Cheese x5 (30$);
  • Fresh Vegetables x5 (10$);
  • Cereals and Flour x5 (10$);
  • Herbs and Spices x5 (10$);
  • Strong Alcohol x5 (10$);
  • Greasy Mince x5 (7$);
  • Tender Fillet x5 (20$);
  • Virgin Meat.
 Note: Eggs and Milk can be obtained for "free" if you own a barn and the respective cattle. 
 Note: Alcohol can be produced but the cost is prohibitively expensive.
 Note: Virgin Meat can only be obtained by slaughtering slaves either at the butcher or at your barn.

Men's clothing

All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure. As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.


  • Worn Clothes ($0) - You start with these. Penalty to Allure and Mood. They are "worn" in the sense of threadbare and scruffy rather then "being worn".
  • Formal Suit (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing.
  • Medical gown (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.
  • Wizard Robes (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.
  • Housecoat (25$) - "Soft and comfortable housecoat. Just what you need to relax". Increases Slaver mood, but decreases Allure and Aura.
  • Fashionable Attire (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.
  • Aketon (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.
  • Livery (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.
  • Noble Regalia (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.

Women's Clothing & Apparel

Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.

Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).

Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.

Clothes

Anal Tail can be bought at the Steel Rose in the Necropolis. All other clothing can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.

Slaves will dislike wearing revealing outfits for two reasons:

  • They are feeling rebellious (meaning that their Psy (mental state) is either Arrogant, Hateful, Hysteric, or Resistant).
    In this case they will suffer a mood penalty of -3 * Pride (where "Unashamed" = 0 and "Arrogant" = 5).
  • They have the Shy trait and are not feeling Horny.
    In this case they will suffer a flat -10 mood penalty (one whole level).

Both conditions may be true at the same time, in which case both penalties apply.

Name Price Style Exoticism Revealing Learning bonus Daily bonus Liked if Disliked if
Naked $0 0 0 Yes All sexual skills (+1),
Endurance (+1)
+1 Taming exp not Exhibitionist (trait)
and Exhibitionism (skill) < Nature
and Cow (skill) < 3 ("B+")
Frilly Apron $5 0 0 Yes Cooking (+2) Gourmet (affinity for Cooking skill)
(positive moodlet)
dislikes revealing outfits
Maid Outfit $5 +1 0 Yes Maid (+2) Expert Maid (affinity for Maid skill)
(positive moodlet)
dislikes revealing outfits
Nurse Outfit $5 0 0 No Nurse (+2) Expert Nurse (affinity for Nurse skill)
(positive moodlet)
Athletic Leotard $5 0 0 Yes Endurance (+2),
Dance (+2)
Sportive (affinity for Endurance)
(positive moodlet)
dislikes revealing outfits
Chainmail Bikini $5 0 +1 Yes Endurance (+1),
Gladiatrix (+3)
Gladiatrix (affinity for Gladiatrix skill)
(positive moodlet)
dislikes revealing outfits
Sorceress Robes $5 -1 +2 No Witchcraft (+3),
Alchemy (+2)
Enchantress (affinity for Witchcraft skill)
or Pride >= 3 ("Proud")
(positive moodlet)
Light Sundress $5 +1 0 No always liked
(positive moodlet)
Lace Underwear $5 +1 0 Yes All sexual skills (+2) +1 Arousal (if Devotion >= 1 ("Wavering") and Master Allure >= 3 ("Charming")) dislikes revealing outfits
School Uniform $10 +1 0 No Secretary (+2),
All academy lessons (+2)
Secretary (affinity for Secretary skill)
(positive moodlet)
Gown $10 +2 0 No
Latex Dress $20 +2 0 Yes All sexual skills (+3) dislikes revealing outfits
Kimono Yukata $20 +2 0 No Elocution (+3) Secretary (affinity for Secretary skill)
(may be a bug, should probably have been Orator/Elocution affinity)
(positive moodlet)
Exotic Outfit $25 +2 +3 Yes Dancing (+3),
All sexual skills (+1)
Ballerina/Exotic Dancer (affinity for Dancing skill)
(positive moodlet)
dislikes revealing outfits
Leather Corset $50 +2 0 Yes All sexual skills (+4) +2 Arousal (if Devotion >= 1 ("Wavering") and Master Allure >= 3 ("Charming")) dislikes revealing outfits
Gorgeous Dress $50 +3 0 No always disliked
(-5 mood decrease)
Wedding Dress $100 +3 0 No All sexual skills (+Devotion) +1 Arousal (if Devotion >= 1 ("Wavering") and Master Allure >= 3 ("Charming")) not feeling rebellious and Pride <= 2 ("Aloof")
(positive moodlet);
additional +5 mood bonus earned if Devotion >= 1 ("Wavering") and Master Allure >= 3 ("Charming")
Anal Tail $10 -2 0 N/A Pet (+2),
Pony (+1)
+2 Arousal,
-1 Pride exp
never, but +5 mood bonus if Pet Prodigy (affinity for Pet skill) or Brony (affinity for Pony skill) not Pet Prodigy (affinity for Pet skill) or Brony (affinity for Pony skill)
and fewer than 7 races won
and not Horny;
(-5 mood penalty per level of Pride)
Cow Gear $25 -2 0 N/A Cow (+2) -1 Pride exp,
-1 Intellect exp (won't reduce below 2 ("Dimwitted"))
Indolent (affinity for Cow skill) not Indolent
and Cow (skill) < 3 ("B+")
and Pet (skill) < 3 ("B+");
(-5 mood)
Petsuit $25 -2 +1 N/A Pet (+3),
All other skills (-10)
+3 Taming exp,
-1 Pride exp,
-1 Nature exp (if not Loves Helplessness)
Loves Helplessness
(+10 mood)
not Loves Helplessness
(-20 mood if Claustrophobia, no penalty if Inured to Helplessness, -10 mood otherwise)
Deprivation Suit $50 -4 +2 N/A All skills (-10) +4 Taming exp,
-1 Temperament exp (if not Loves Helplessness)
Loves Helplessness
(+10 mood)
not Loves Helplessness
(-30 mood if Claustrophobia, -10 mood if Inured to Helplessness, -20 mood otherwise)

Headgear

Crown of Thorns and Plumed Bridle can be bought at the Steel Rose in the Necropolis. All other headgear can be bought at Ashura's Treasury in the Trade Square of White Town.

Headwear may count as a hairstyle, in which case it gives the same style bonus as a recent haircut.

Name Price Style Exoticism Hairstyle Learning bonus Daily bonus Liked if Disliked if
Headband $3 0 0 Yes Cooking (+1)
Hijab $3 -1 0 No Maid (+1),
Cooking (+1)
Crown of Thorns $5 -2 0 No +2 Taming exp Masochist
(+10 mood)
not Masochist
(-10 mood)
Ornamented Diadem $10 +2 0 No Sybarite (passion for luxury)
(+5 mood)
Hairnet $10 +2 0 Yes
Stylish Glasses $10 +1 0 No Secretary (+1) Secretary (affinity for Secretary skill)
Cat Ears $10 -1 +1 No Pet (+1) Pet Prodigy (affinity for Pet skill)
Precious Tiara $20 +3 +1 No Sybarite (passion for luxury)
(+5 mood)
Exotic Wig $20 +1 +2 Yes
Plumed Bridle $10 +1 0 No Pony (+3) +3 Taming exp,
-1 Pride exp
Brony (affinity for Pony skill)
(+5 mood)
not Brony
and fewer than 4 races won
(-20 mood)

Neck

Collars can help retrieve slaves that run away. Requires slave to be branded.

Necklaces and ornamented collar can be bought at Ashura's Treasury in the Trade Square of White Town. Other collars can be bought at the Steel Rose in the Necropolis.

Name Price Style Exoticism Prevents escape Learning bonus Daily bonus Liked if Disliked if
Chain with Pendant $5 +1 0 No
Gemstone necklace $10 +2 0 No
Leather collar $3 -1 0 Yes Pet (+1) +1 Taming exp
Steel collar $10 -2 0 Yes -1 Pride exp,
+2 Taming exp
always disliked
(-10 mood)
Spiked collar $10 -1 0 Yes Gladiatrix (+1) +1 Taming exp,
-1 Empathy exp
Gladiatrix (skill) >= 3 ("B+")
and Nature >= 3 ("Independent")
and Temperament >= 3 ("Reactive")
otherwise
(-10 mood)
Shock collar $25 +2 +1 Yes +1 Taming exp always disliked
(-10 mood)
Ornamented collar $20 +2 +2 Yes +1 Taming exp Sybarite (passion for luxury)
(+5 mood)
Collar and leash $5 -1 0 No Pet (+2) Pet (skill) >= 3 ("B+")
and (Nature <= 2 ("Uncertain") or Devotion >= 2 ("Dutiful"))
(+5 mood)

The shock collar can be used to enforce the humility rule.

Hands

Leather Shackles and Pony Harness can be bought at the Steel Rose in the Necropolis. All other gloves can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.

Name Price Style Exoticism Learning bonus Daily bonus Liked if Disliked if
Rubber Gloves $5 -2 0 Nurse (+1)
Maid (+1)
Lace Gloves $5 +2 0
Leather Gloves $5 +1 0 Gladiatrix (+1),
Alchemy (+1)
Carbon Fiber Gloves $10 -1 0 Gladiatrix (+2)
Fluffy Paws $5 -1 0 Pet (+1),
All other skills (-10)
Pet Prodigy
(positive moodlet)
Leather Shackles $5 -1 0 All sexual skills (+1) +1 Arousal (if Loves Helplessness and Master Allure >= 3 ("Charming")),
-2 Arousal (if Claustrophobic)
Loves Helplessness
(+5 mood)
not Loves Helplessness
(-20 mood if Claustrophobic, -5 otherwise)
Pony Harness $10 -2 0 Pony (+4) +3 Taming exp Loves Helplessness (+10 mood)
Brony (+10 mood)
effects stack
Shy and not Horny (-10 mood)
Claustrophobic (-10 mood)
Not Brony or Inured to Helplessness and fewer than 4 races won (-20 mood)
effects stack

Feet

Hooved Boots and Leather Shackles can be bought at the Steel Rose in the Necropolis. All other shoes can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.

Name Price Style Exoticism Learning bonus Daily bonus Liked if Disliked if
Tabi Socks $5 0 +1 Gladiatrix (+2),
Dancing (+1)
Gladiatrix (skill) >= 3 ("B+") or Gladiatrix (affinity for Gladiatrix skill)
(positive moodlet)
Soft Slippers $5 -1 -1 always liked
(positive moodlet)
Pointes $5 0 0 Dancing (+2) Dancing (skil) >= 3 ("B+") or Exotic Dancer/Ballerina (affinity for Dancing skill)
(positive moodlet)
Sneakers $5 -1 -1 Endurance (+3),
Gladiatrix (+1),
Dancing +1
Sporty
(positive moodlet)
Heels $5 +2 0 Endurance <= 2 ("Weakened")
(-30 if Dying, -20 if Feeble, -10 if Weakened)
High Boots $20 +2 0 All sexual skills (+2) +1 Temperament exp (if Temperament >= 3 ("Reactive")) Endurance <= 2 ("Weakened")
(-30 if Dying, -20 if Feeble, -10 if Weakened)
Leather Shackles $5 -1 0 All sexual skills (+1) +1 Arousal (if Loves Helplessness and Master Allure >= 3 ("Charming")),
-2 Arousal (if Claustrophobic)
Loves Helplessness
(+5 mood)
not Loves Helplessness
(-20 mood if Claustrophobic, -5 otherwise)
Hooved Boots $25 +1 0 Pony (+5) +1 Temperament exp (if Temperament >= 3 ("Reactive")) not Brony
and fewer than 4 races won
(-15 mood)

Rings

Rings can be bought from Ashura's Treasury in the Trade Square of White Town. Two can be equipped at a time.

Name Price Style
Elegant Ring $3 +1
Gemstone Ring $5 +2


Piercings

Piercings can be bought from the Steel Rose in the Necropolis and Ashura's Treasury in the Trade Square of White Town.

They can be worn on various places once they have been pieced at the Steel Rose.

Name Worn on Price Style Exoticism Daily bonus Liked if Disliked if
Small Hoop Ear
Tongue
Nipples
Navel
Clitoris
$3 +1 0
Gemstone Stud Ear (clip-on)
Navel
Clitoris
$5 +2 +2
Barbell Tongue
Nipples
Navel
Clitoris
$10 +1 +1 +1 Arousal
Nipple Chain Nipples $10 0 +1 +2 Arousal,
+1 Taming exp
Arousal = 0
and not Masochist or Accustomed to Pain
(-5 mood)
Thick Steel Ring Ear
Tongue
Nipples
Navel
Clitoris
$30 -1 +2 +3 Taming exp if on tongue, nipples, navel, & clitoris; bypasses normal taming exp cap always disliked
(no actual mood penalty)

Weapons and Armor

Weapons and armor can be bought at Manhunter's Armory in the Trade Square of White Town.

See: Combat for more details

Secondary

  • Dagger (10$)
  • Stiletto (10$)
  • Brass Knuckles (10$)
  • Lash (10$)
  • Stunner (10$)
  • Butcher's Cleaver (20$)

One-handed

  • Whip (50$)
  • Épée (50$)
  • Rapier (50$)
  • Koncerz (50$)
  • Gladius (50$)
  • Bastard Sword (100$)
  • Machete (50$)
  • Katana (100$)
  • Baton (25$)
  • Trident ($100)
  • Mace ($100)

Two-handed

  • Flamberge (200$)
  • Naginata (200$)
  • Morningstar (200$)
  • Greataxe (150$)
  • Baseball Bat (100$)
  • Cattle prod (150$)

Armor

  • Aramid Suit (100$)
  • Leather Armor (200$)
  • Elven Chainmail (250$)
  • Yatserin Mail (300$)
  • Combined Armor (800$)
  • Gothic Plate (1000$)

Drugs

  • Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.
  • Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.
  • Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.
  • Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.
  • Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mode, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.

Also, see Alchemy.

Fetish Equipment

These are bought from the "Steel Rose" in the Necropolis under "Fetish-paraphernalia". They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.

  • Vaginal beads - allows Vaginal vibe
  • Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to
  • Reliable gag - Force silence
  • Bondage suit - unlocks punishment options
  • Urinal rack - Behave: urinal
  • Toilet seat - Behave: toilet

Also of note is the Pet Suit to enforce Behave: pet

Gifts

These items are given via the rewards menu, and give girls a small, but permanent bonus. Unfortunately, there is currently no way to see which girl has which gift, so remember your gifts well.

  • Warm Plaid - Reduces despair slightly every night.
  • Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.
  • Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day
  • Mini pony - Gives a lasting mood bonus while the pony is alive, and costs $1/day to keep alive. Will live at least 40 days, and typically dies at around 50.