Jack-o-nine: Rewards
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< Jack-o-nine | Gameplay | Slaves
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all characters are at least 18
- Player Housing
- Minor Residences
- White Town
- Necropolis
- Quarter of the Bull
- Serpentine Quarter
- Quarter of the Outcasts
- Border of the Fogs
When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positive merit can reduce mood. Giving too many rewards in one day (three on normal difficulty, two on hard, no limit on easy) results in spoiling.
Contents
Moral Encouragement
Spend Time Together
Take your slave out on a date. If the date is at least somewhat successful, it increases the slave's devotion.
Reward | Reward Level | Cost |
---|---|---|
Stroll on the roof | 1 | $0 |
Walk around the city | 2 | $0 |
Go to the beach | 3 | $2 |
Go to the theater | 4 | $4 |
Go to a restaurant | 5 | $8 |
Give Free Time
Reward | Reward Level | Cost | Effect |
---|---|---|---|
An hour of rest | 1 | 1 energy for slave | |
An hour of fun | 2 | 1 energy for slave | Reduces despair (-2) |
Rest till evening | 3 | All remaining energy (at least 2) for slave | |
Fun till evening | 4 | All remaining energy (at least 2) for slave | Reduces despair by Habit + Taming + Awareness + Devotion |
Garden of Gethsemane | 5 | 2 energy for slave | Significantly reduces Fear, Despair, Spoiling, and Arousal. Reduces Pride. Increases Empathy, Nature, and Devotion. |
Hot Springs | 2 | $2 and 1 energy for slave | Cleans slave. Reduces Despair and Fear. Increases Sensitivity, Nature and Devotion. |
Golden Cage | 5 | $5 and 2 energy for slave | Significantly reduces Despair. Increases Nature, Temperament, Empathy, and Devotion. |