Jack-o-nine: Rewards

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< Jack-o-nine‎ | Gameplay‎ | Slaves
Revision as of 13:41, 5 August 2017 by Dark Helmet (talk | contribs) (Give Free Time)

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OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Modding


When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positive merit can reduce mood. Giving too many rewards in one day (three on normal difficulty, two on hard, no limit on easy) results in spoiling.

Moral Encouragement

Spend Time Together

Take your slave out on a date. If the date is at least somewhat successful, it increases the slave's devotion.

Reward Reward Level Cost
Stroll on the roof 1 $0
Walk around the city 2 $0
Go to the beach 3 $2
Go to the theater 4 $4
Go to a restaurant 5 $8

Give Free Time

Reward Reward Level Cost Effect
An hour of rest 1 1 energy for slave
An hour of fun 2 1 energy for slave Reduces despair (-2)
Rest till evening 3 All remaining energy (at least 2) for slave
Fun till evening 4 All remaining energy (at least 2) for slave Reduces despair by Habit + Taming + Awareness + Devotion
Garden of Gethsemane 5 2 energy for slave Significantly reduces Fear, Despair, Spoiling, and Arousal. Reduces Pride. Increases Empathy, Nature, and Devotion.
Hot Springs 2 $2 and 1 energy for slave Cleans slave. Reduces Despair and Fear. Increases Sensitivity, Nature and Devotion.
Golden Cage 5 $5 and 2 energy for slave Significantly reduces Despair. Increases Nature, Temperament, Empathy, and Devotion.

Erotic Reward

Make a Gift

Sweet Treat