Jack-o-nine: Locations

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OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Modding

A wide shot of Eternal Rome

General

Eternal Rome is split into 6 quarters, each under the jurisdiction of a different faction, usually consisting of a residential area and an assortment of shops.
Most quarters (with the exception of the Border of Fog and White Town) have 2 stores selling various goods.
The residential districts of each quarter are home to characters willing to pay sparks for trained slaves of varying quality & skill.

White Town

White town is governed by the Vatican, a shining example of peace and order. It's also home to the trade square, the largest assortment of stores in Eternal Rome.

Slave Market

The most common and safe place to acquire slaves. The auctions start off rather cheap, but it's recommended to bring the slave for a medical checkup immediately.

  • If you recieve a completely useless slave, the Slave Market will take her off your hands for a pittance of sparks.

Salon "Elven Laid" - Hairstyling, waxing, makeup & manicures are must have treatments here, boosting Style just before a slave is sold off. The same services are also available for slavers, mainly to increase Allure, restore energy and even libido.
Gastronomicon - The only place to buy comestibles, and butcher slaves for meat.

  • Kagami-San buys slaves:
    • Etiquette - C
    • Housekeeping - C
    • Cook - D
    • Secretary - D
    • Intelligence - D
    • Wants them highly trained and respectful: probably low temperament. No hints as to what rating overall
  • Sometimes it may be more lucrative to butcher a completely useless slave rather than selling her at the market; She may be worth slightly more as meat.

Boutique of Servilla Quint - Menswear and ladieswear can be purchased here, raising base Allure/Style as well other skills bonuses.
Ashura's Treasury - Women's jewellery and accessories can be acquired here.
Manhunters Armory - Manhunter sells weapons and armor here for both slave & master.
Real Estate office- The player can pick up a contract with the real estate office to change their living quarters here.

  • Buys slaves
    • Assistant rank D (Secretary skill B)
    • Fixed price 500

The Slavers Guild

The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.
Contract work - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality.
Subpurchaser - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.

  • His prices are: D $300, C $600, B $1500, A $3000, S+ $6000
  • A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $300 each.
  • There's a few places you can get a fixed $500 price for a D rank slave with a bit of Charm(Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):
    • Base Camp is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)
    • Medical Center will buy trained Nurses.
    • Real Estate office will buy trained Assistants.
    • Several residences need D rank slaves of various talents, but they have limited demand take a while to ask for another slave.

The Expert - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.

  • The prices appear to vary from $100 to $1300
  • A slave with S+ in all stats seems to take longer than 6 decades to find.
    • stuntcock42: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."
    • Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as
      • Beautiful instead of exquisite, which also lets you customize her appearance through Neoplasty
      • Healthy for Endurance as it's easily raised through fitness training
      • Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive should work if you're planning on spending a lot of time with the girl
      • Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright.
      • Temperance is easily raised by having the slave wear a spiked collar and boots all the time.
      • Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.
    • Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.


Auction - Every 10 days players can auction off trained slaves here.

Central Forum

Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.
Find Potential Customers - While the text describes finding potential clients suited to buy your current slave, nothing actually seems to happen.
Spread Rumors - You can spread rumors to increase the rating of your brand. Again, it's unknown if there's any visible effect.
Special Missions - 4 house representatives can be found here, each with a different request and a magical piece of equipment as reward.
Each of the artifacts also supposedly increases the wearers aura.

Client Requirements Artifact & Effect
Quartermaster Aramus Arena Champion Slave Bull Ring - Double Vitality
Vujin the Wise Race Champion Slave Snake Talisman - Double Spirit + Pain Resistance(?)*
Garsid the Inseminator Slave with Max Sexual Stats Chimaera's Gem - Infinite Lust + Regeneration(?)*
Master Valios Raise a Leviathan Class Fiend Raven Crown - Permanent Auspex
* While the client claims that the artifact has this additional effect, there is no visible indication it does so.

The Vatican

Note that neither the Pope nor his Cardinal give you any payment for your work.

Minister Skill Skill Level Colour
Cardinal Mujlon Cerical S+ Green
Intelligence A Teal
Sex* A Teal
No perversions
Pope Ioann I Nature** S+ Green
Beauty S+ Green
Martial Arts S+ Green
Virgin
Devotion Maximum "Myriad of Stars"
* "Ability to love. Without any perversions". Probably means allsex skills at A except Fetish and Xenophilia
** "Iron will"/"strong willed". Mentioned twice, so may refer to two different quantities

Quarter of the Bull

Ruled by the pious Taurus Great House, this quarter is inhabited by the "Faithfuls"; people honouring the saviour, thereby earning special support from the Vatican.

Salon of Madame Jofre - The best and largest brothel in Eternal Rome, it's clientele mainly residents and faithfuls of White Town.

  • Madame Jofre buys slaves:
    • D rank
    • Blowjobs
    • Regular sex
    • Group sex
    • Temperamental
    • Maid
    • Cook
    • Etiquette
    • Dancing, Singing & Music appreciated but not necessary.
    • Enough skill to be a Concubine
    • There are no hints as to what level each skill needs to be at.
  • She pays $500 for each, and is willing to buy many.

Gentleman's Club - A club exclusive to the respected in the Quarter of the Bull. You need the favour of a senior Bull Quarter noble to join, but once admitted you will find lots of potential buyers.

NPC Residences

Quarter Residence Skillset Min. Rank Price
Quarter of the Bull Housing of Don Castille Assistant D $500
Quarter of the Bull Apartments of Don Diego Concubine C $1000
Quarter of the Bull Gilmeritus's Laboratory Enchantress C $1000
Quarter of the Bull Manor of Sire Toughbar Concubine B $2500
Quarter of the Bull Lady Edna's Mansion Maid B $2500
Quarter of the Bull Suinton Residence Pet B $2500

White Tower

Within the tower is the White Palace, the seat of government for the Quarter of the Bull.

Each of them wants a slave. Each has different specifications. In addition to other requirements, the ministers require their slaves trained to an "A" rating.

Minister Skill Skill Level Colour
Archbishop Molaru Maid A Teal
Enema S+ Green
Scatology A Teal
>Healthy Weight*
General Barabas Nature A Teal
Intellect A Teal
Etiquette B Blue
Alchemy B Blue
Musician B Blue
Beauty S+ Green
Loli
Virgin
Siegfrid Xenophily S+ Green
Pony Training A Teal
Maid A Teal
Endurance B Blue
Temperament B Blue
Milf
*The archbishop despises flabby bodies and demands his slaves be fit. Presumably the minimum would be "Healthy Weight".

Serpentine Quarter

Virgins Hip - Drinks for 1 spark each, and a place to sell waitresses.

Technosphere

Inside, players find the Medical Center, Cryostatic Core and Library Terminal. The Medical Center will be one of the most well visited places for established slavers but the Cryostatic Core will have limited usefulness as well.

Medical center

Allows to examine and treat conditions to both slaver and slave.

  • Health Checkup - $5
    • Checks for injuries and disease
    • $25 to cure rotphilis
    • $5-$50 to treat injuries based on severity
  • Examine Slave
    • Checks for pregnancy, disease and scars
    • $25 to Abort Fiend pregnancy
    • $10 to abort human pregnancy
    • $5-$100 to remove scars based on severity
  • Augmentation surgery
    • Allows you to surgically alter your slave. Adds a Rehabilitation period
    • Sterilization $5 / 2 days - no fear of pregnancy from slaver or milkmaid action
    • Restore Fertility $50 / 7 days - undoes sterilization, if you want to add an Oviparity enhancement or impregnate with a fiend through milkmaid action
    • Breast Augmentation $25 (varies?) / 5 days - Increases breast size by one
    • virginity restoration $25 / 1 day - restores Trait - Virgin
    • Neoplasty $50 / 20 days - reconstructive surgery that increases natural beauty by 1 and gives an option to change the appearance of the slave. Only way to change a slaves appearance and not available to slaves that are naturally exquisite
    • Permanent Lactation - $25 / 10 days - slave produces milk based on health, nutritional status, mood and breast size. (adds milk to stores/saves money on food?)
    • Oviparity $50 / 20 days - transplants the womb with that of a "hisorian harpy" to allow the slave to lay eggs. Not compatible with Sterilization (adds eggs to store/saves on money?)
  • Buys slaves
    • Nurse rank D
    • Fixed price 500

Cryostatic Store

This facility allows you to house slaves in cryogenic storage at a cost of 1 spark/day. You can freeze a slave that has potential you're interested in visiting later, for example a Gladiatrix can be stored between Colosseum fights or if you get a slave with a rare or desirable trait that you can't exploit at the moment. You can store slaves in up to 3 capsules with an option for a fourth in a home rental unit at 20 sparks every decade (2 sparks/day)

NPC Residences

Quarter Residence Skillset Min. Rank Price
Serpentine Quarter Peter Viaboo's Apartment Concubine C $1000
Serpentine Quarter Master Lao's House Assistant D $500
Serpentine Quarter Lardbag's Apartment Concubine C $1000
Serpentine Quarter Grease's Apartments Pet D $500
Serpentine Quarter Barracks of Krull Concubine C $1000
Serpentine Quarter Observatory of Zefyros Enchantress D $500
Serpentine Quarter Plasir Penthouse Concubine C $1000
Serpentine Quarter Green Mamba's Lair Pet C $1000
Serpentine Quarter Leonid's Manor Artist C $1000
Serpentine Quarter Lucius' Apartments Concubine C $1000
Serpentine Quarter Floor of Singh-Khan Gladiatrix B $2500
Serpentine Quarter Frogler's Residence Artist B $2500
Serpentine Quarter The Spire of Heir Tutti Nurse B $2500

Administrative Spires

The Administrative Spires is the ruling citadel of the Serpentine Quarter.

Minister Skill Skill Level Colour
Reverend Porter* Etiquette S+ Green
Petting A Teal
Oral A Teal
Intelligence B Blue
Endurance** B Blue
Not a loli
Similar physique - Average boobs
Virgin
General Drago Group Sex S+ Green
Temperament A Teal
Galdiatrix A Teal
Xenophilia B Blue
Praetor Biabaz Gladiatrix S+ Green
Endurance A Teal
Exotic A Teal
Nurse B Blue
Dancer?*** B Blue
President Altair Sex S+ Green
Oral A Teal
Petting A Teal
Etiquette B Blue
Sensitive B Blue


* Wants a "master of transformation", no rank specified. May not mean anything important.
** "Strong Nature" - Endurance, I assume.
*** "Stage Presence"

Outcasts

NPC Residences

Quarter Residence Skillset Min. Rank Price
Quarter of the Outcasts Sanctuary of Magnaga Concubine C $1000
Quarter of the Outcasts Kratos Stall Concubine C $1000
Quarter of the Outcasts Glot's Gatehouse Pet D $500
Quarter of the Outcasts Bullhorn's Den Gladiatrix D $500
Quarter of the Outcasts Arbue Residence Pet D $500
Quarter of the Outcasts Mickey's House Pet C $1000
Quarter of the Outcasts Sphingy Library Enchantress C $1000
Quarter of the Outcasts Mordhulla's Mansion Pet C $1000
Quarter of the Outcasts Kurfilinn's Castle Artist C $1000
Quarter of the Outcasts Charming Castle Artist B $2500
Quarter of the Outcasts Pyra's Altar Concubine B $2500
Quarter of the Outcasts Batory's Mansion Nurse B $2500

Uncle Bo

Offers Brands and tattoos.

Slave requirements:

  • Lolis (Trait - immature)
  • C class sensitivity (empathy?)
  • C class Cook
  • D class Enchantress
  • D class Singer
  • D class Dancer
  • Nothing exotic (some slaves have natural exoticism making them "quirky", make sure she's ordinary before buying/training)
  • Pays extra for virgins, likes them plump and a little spoiled.

No information on how much he pays.

Mystra

Offers Alchemy ingredients.

Will pays 500 for a D class enchantress. Unlike most businesses, Mystra's requirement seems to be a one-time-only deal.

Public Animal Farm

Requirements for slaves:

  • "Familiarity with mating stall"
  • Obedient

Pay is 500 sparks. No hints as to what level of training is required.

Rulers

Minister Skill Skill Level Colour
Archbishop Shaitana Enchantress S+ Green
Sing A Teal
Dance A Teal
Dance A Teal
Play Music (Dulcimer!) A Teal
Loli, virgin
General Carneys Intelligence S+ Green
Xenophillia A Teal
Secretatry (Literacy) A Teal
Sex B Blue
Oral B Blue
Praetor Tifaret Health S+ Green
Xenophilia A Teal
Sex A Teal
Termperament B Blue
Pet Training B Blue
Mistress Tiamat Empathy S+ Green
Pet S+ Green
Nurse A Teal
Maid A Teal
Singing A Teal
Xenophily B Blue

Necropolis

  • Steel Rose - BDSM, animal and fetish paraphernalia sold here. Body modification like piercings are done here as well.
    • Slave Requirements:
      • Health Blue/B; Sensitivity Blue/B. No exotics, no children, C/Purple Nurse; C/Purple Houskeeping. Also should be "graceful" (etiquette?), have pet skills, and "special sex games".
  • Anatomical Theatre - A dinner theatre to entertain a predominantly undead audience with the artistic demise of a performing slave.
    • The Theatre will buy D-Level "actresses" (artists?) for 500 sparks each

NPC Residences

Quarter Residence Skillset Min. Rank Price
Necropolis Mound of the Undead Nurse D $500
Necropolis Para Lysis' Crypt Concubine C $1000
Necropolis Lestor's mansion Assistant D $500
Necropolis Draugr Ruins Concubine C $1000
Necropolis Tower of Scarlet Pet C $1000
Necropolis Madman's Mansion Nurse C $1000
Necropolis Lair of the Faceless Artist C $1000
Necropolis Venturi's Estate Maid B $2500
Necropolis Mansion of Lady Yasmina Maid B $2500
Necropolis Jagellon Palace Artist B $2500
Necropolis Imladis Castle Maid B $2500

Courvus Tower

Corvus Tower is the seat of government for Necropolis. The head of Corvus House can raise you to Patrician, but first you must impress one of the House Ministers.

Each of them wants a slave. Each has different specifications. In addition to other requirements, the ministers require their slaves trained to an "A" rating.

Minister Skill Skill Level Colour
Archbishop Nirelis Nurse S+ Green
Alchemy A Teal
Maid A Teal
Secretary B Blue
Intelligence B Blue
The Hand of the Prince Etiquette* S+ Green
Dancer A Teal
Endurance ** A Teal
Group Sex B Blue
Health B Blue
Virginity
Praetor Kamael Ettiqutte S+ Green
Seduction A Teal
Intelligence A Teal
Secretary B Blue
Endurance *** B Blue
The Prince Singing S+ Green
Playing Music S+ Green
Dancer S+ Green
Etiquette A Teal
Style **** A Teal
Empathy ***** A Teal
Virgin Restored or Natural
* The term used is "secular lioness". It can be confused with gladiatrix but i can confirm that he's asking for etiquette.
** "Solid nature". Could refer to the "nature" stat, but Endurance seems more likely.
*** "Solid nature" once again.
**** "Soft and refined". The A-level Style is titled "Refined", so I'm guessing "Style"
***** This requirement is not listed by the Prince's explanation.

Border of the Fogs

The outskirts of the city are shrouded in a neverending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally.
It appears the fog serves as the only way for goods to come and go, transported by "clippers".

Smugglers Rendezvous - Run by Balalaika, an ex-paratrooper from another world, this group of smugglers specialises in importing custom cloned slaves from an advanced planet for $2000. Expensive, but useful for a head-start for a Rank B or higher slave/assistant.

  • The available age options are Mature, Young & Immature

Overall rank: C Slave starts off completely obedient, with high physical stats:

  • A rank:
    • Beauty
    • Endurance
    • Empathy
  • B rank:
    • Temperment
    • Intellect
    • Nature

Arrogant pride, ordinary, Healthy weight, unfashionable and unknown

All common and sex skills start off at B/Blue rank.

Moneylender's home - As the name implies, one can approach the loanshark Moneylender for for sparks. With interest to be paid, of course. Useful to make ends meet if you run out of cash before finishing off a slave, or getting some funding for an ambitious high risk/high reward project. To unlock larger loans you must first build up a credit rating by borrowing smaller amounts.

  • Available Loans
    • $500/$600 20 days
    • 1000/1250 30 days
    • 2000/2500 75 days
    • 5000/7000 100 days
  • He buys slaves:
    • Any useful skills
    • No Alchemy skill
    • Blowjobs - A
    • Wants high quality slaves (A?)

No information on how much he pays.

Base Camp - Taurus house's appointed Sergeant oversees the hastily built base camp, only offering the player $500 sparks in exchange for an obedient Alchemist slave.
Slums - Aside from the players starting house, none of the slum houses are accessible.

Patrol Border of Fogs

Only intelligent beings may travel the fog; Apparently this includes the assorted creatures make appearances near the border to accost any woman unfortunate enough to catch their attention.
Choosing to patrol the border, the player may encounter any of these accosting a slave:

  • A Werewolf
  • A Fog Fiend (Three levels: immature, adult and huge/hardened)
  • A Lich Necromancer
  • A Black Medic & 3 Minions
  • 2 Beggars, a suprisingly strong cripple and 2 skinny old men
  • A Paladin of Taurus House & 2 infantry
  • A Group of beastmen.
  • A Vampire

In general, immature fiends and vampires are the easiest opponents, followed by liches and adult fiends. Huge fiends and werewolves can be challenging, as can any of the multiple opponent encounters.

Armour is recommended before engaging the group encounters. The scum are probably the easiest and the beastmen the hardest. None should be approached lightly.

Upon defeating the enemy, the player gains the slave they just rescued. In the event the player already has one, she will be immediately sold off at the auction, the profit collectable at the White Town Trade Square auction the next day.
It is recommended to get your new slave checked at the medical complex immediately.
See also: Combat.

Player Housing

Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.
To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.

Quarter Rent
(per 10d)
Agency Comission
(One time)
Dungeon Boudoir Laboratory Fiend Pen*
Border of the Fogs** $0 N/A N/A N/A N/A N/A
Quarter of the Outcasts $50 N/A $15 $15 $20 $10
Serpentine Quarter $50 $25 $15 $15 $20 $10
Quarter of the Bull $75 $75 $20 $25 $30 $10
Necropolis $100 $100 $25 $25 $50 $10
White Town $150 $150 $25 $25 $50 $10
*The Fiend Pen is empty until you have captured a fiend that has burst out of a slave. This kills the slave.
**The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene & training difficult as well as lowering morale. It's recommended to move ASAP.

Interior Design

In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee.

Free Rustic Econom Japanese Cozy Neo-Medieval Modern Classical Victorian Necro-gothic Elite Slaver Style Luxurious Stone Sack Executioner Professor Witch Alchemist
Hall N/A $25 $25 $25 $50 $50 $50 $100 $100 $100 $150 N/A $200 N/A N/A N/A N/A N/A
Bedroom N/A $15 $25 $25 $30 $50 $100 N/A $150 $150 $100 $150 $200 N/A N/A N/A N/A N/A
Kitchen N/A $20 $20 N/A $20 N/A N/A N/A N/A N/A $50 N/A N/A N/A N/A N/A N/A N/A N/A
Bathroom N/A $20 N/A N/A N/A N/A $50 N/A $50 $50 N/A N/A $100 N/A N/A N/A N/A N/A
Dungeon $25 $20 N/A N/A $10 N/A $20 $50 N/A $50 $25 N/A $50 $25 $10 N/A N/A N/A
Boudoir N/A $10 N/A $20 N/A $20 $100 $20 N/A $50 $200 N/A $150 $250 N/A N/A N/A $50 N/A
Laboratory N/A N/A N/A N/A N/A N/A N/A $100 N/A $100 $100 N/A N/A N/A N/A $20 $20 $50