Jack-o-nine: Tips
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all characters are at least 18
- Player Housing
- Minor Residences
- White Town
- Necropolis
- Quarter of the Bull
- Serpentine Quarter
- Quarter of the Outcasts
- Border of the Fogs
Contents
Slave Induction
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.
- Explain Her Position: Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for "explain" and you can do them one after the other.
- Medical Examination: Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.
- Branding: You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.
- Rules: Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick "Deny Orgasm" and "Force Rules". Leave her sleeping on a bedroll to begin with.
- Obedience You may need to apply some punishments before your slave will obey. Get these out of the way now.
- Clothing Once your slave starts to obey use the "Gift" reward to give her a sun dress.
- Encouragement: After that, Talk->Affect->Encourage should lift her mood into the green.
At this point you should have a good basic start.
Keep Your Slaves Happy!
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy.
- Talk to her: Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.
- Active Sex: A dozen orgasms in quick succession will cheer up just about any slave.
Train D-Class Slaves
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves can be a good way to accumulate the funds needed for a more ambitious project.
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class assistants (Realtor) Nurse (Medical Centre) Enchantress (Mystra, Base Camp) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.
Summary: Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.
The Buyer Of Last Resort
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher. Just saying.
Little Jonny - Some notes on playing at maximum difficulty
Combat
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended.
With that done you stand a decent chance of surviving your first couple of slave rebellions
Guild Work
Now go to the Guild and see if they have an slave training work. You can train most specialties, but there are a few pitfalls.
- Feeble Slaves get too few actions to be trainable in a hurry (and you are in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.
- Enchantress Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.
- Courtesan. Sex slaves take longer to train than the others. You're in a hurry.
- Pet training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.
Housing & Assistant
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.
Training
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.
Other Considerations
Your Skills You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)
Isabella You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.
Raising Basic Attributes. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.
Bruising, Beatings and Scars As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.
Saving This approach should be viable without resort to "save scumming" or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.
Conclusion
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.