Jack-o-nine: Energy
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< Jack-o-nine | Gameplay
Revision as of 05:47, 19 November 2014 by Falconlunch (talk | contribs) (Nevermind, I swapped stuff around, added some stuff and it looks good.)
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all characters are at least 18
- Player Housing
- Minor Residences
- White Town
- Necropolis
- Quarter of the Bull
- Serpentine Quarter
- Quarter of the Outcasts
- Border of the Fogs
Energy
Energy is ranked from -5 to 5 and is depicted by * symbols below the portrait.
Note that the main character will automatically end the day when his energy reaches -5.
Green symbolises positive energy while Red symbolises negative energy (character is tired, performs worse and has a worse mood).
Recovery
The amount of energy restored by resting every night depends on Endurance
Only 1* daily can be recovered a day through any of these methods:
- Sensual Massage, Make me massage, Salon "Elven Laid" Invigorating massage
- Camrian Resin
- Tonic Elixir
Actions
Many actions consume energy, requiring proper planning for its efficient use.
Energy Consumed | Action |
---|---|
Less (1*) | Any first movement from the city overview |
Sex | |
Any training* | |
Erotic rewards | |
"Spend time together" rewards | |
Cleaning/Cooking | |
Varies*** | Colosseum fights |
Border of Fogs fight | |
Ends day** | Learning special tech. at the colosseum Lanista. |
* Tutors won't consume energy, but school will consume either your or your assistants energy depending if "Supervise Slave" is checked. ** Learning a Spec. Tech. appears to use 5*. It may be advisable to get a massage before training, if you traveled to White Town. *** Combat causes more or less fatigue ( anywhere from 5* to 1*) possibly determined by the amount of endurance consumed.