Jack-o-nine: Magic

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OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Jack-o-nine Original

Modding


Basics

Magic costs sparks and requires the slaver to have enough skill levels in Magic in order for them to be able to cast it. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili. Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level.

It takes 320 successful casts to max out your Magic skill, though you can also raise it by teaching slaves both Alchemy and Magic.

Magic

Aside from this restriction, casting any spell increases your magic level but only on a successful cast. Exception: Successful Auspex can only take you to up to Apprentice/Esoterist.

This means any Mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)

Auspex

Cost: 2$

Description: Allows you to read a slave's aura.

Available even if Mundane but casting without wizard robes will cause the spell to fail. Casting it while wearing wizard robes can boost your Magic skill level to Esoterist, at which point you'd become a Warlock with robes on after leveling up.

It takes 10 casts to level the skill from Mundane to Esoterist.

Made obsolete by acquiring the Raven Crown from Master Valios.

Cruciato

Cost: 5$

Description: Inflicts pain on the slave according to their guilt.

Unless the slave resists, it will always increase your Magic level.

Available at Mage or Sorcerer with wizard robes on.

Delikacia

Cost: 5$

Description: Causes pleasure to the slave according to their merit, but reduces sexual arousal greatly.

Increases Mood and Devotion according to slaver's magic level. Also increases Awareness once per day. Slightly lowers Intellect.

Available at Mage or Sorcerer with wizard robes on.

Sententia Veritas

Cost: 5$

Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.

Available at Warlock or Esoteriss with wizard robes on. Contributes progress towards leveling up the Magic skill up to Archmage.

Only available when target has no merit or guilt. Drains awareness proportional to Intellect, but increases Taming.

Magna Magnifika

Cost: 5$

Description: Strengthens the caster's aura depending on the magical powers of the caster.

Available at Esoterist or Mundane with wizard robes on. Contributes progress towards leveling up the Magic skill up to Archmage.

You cannot fail at casting this spell, so it's easy way to train your Magic skill.

Tremendio

Cost: 5$

Description: Causes the slave to be deeply afraid of the slaver.

Available at Sorcerer or Warlock with wizard robes on. Contributes progress towards leveling up the Magic skill, if successfully cast, up to Mage.

Failing to cast this spell is a great way to increase your slave's Pride.

Domini Dictum

Cost: 5$

Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.

Available at Mage or Sorcerer with wizard robes on.

May cause Despair in your slave, unless they like helplessness.

Adverto Servili

Cost: 25$

Description: Magically puts your brand on the slave, making it difficult for them to run away. This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid.

Also removes illness and parasites, and gives a one-time boost to energy.

Available at Archmage and can only be cast on a slave once.