Difference between revisions of "Jack-o-nine/Gameplay/Slaver"
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< Jack-o-nine | Gameplay
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*Comfortable clothing | *Comfortable clothing | ||
*Clean house | *Clean house | ||
+ | *Being clean | ||
*Buying a new slave | *Buying a new slave | ||
*Selling a slave | *Selling a slave | ||
+ | *Date (reward: spend time together) that goes well | ||
+ | *Training a beautiful slave. | ||
+ | *Eating well | ||
Things that decrease mood: | Things that decrease mood: | ||
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*Dirty house | *Dirty house | ||
*Injuries | *Injuries | ||
+ | *Cleaning the house | ||
+ | *Preparing your own meals |
Revision as of 06:59, 20 December 2014
- Recent changes
- All pages
- Wiki tutorial
- Purge (this page)
all characters are at least 18
- Player Housing
- Minor Residences
- White Town
- Necropolis
- Quarter of the Bull
- Serpentine Quarter
- Quarter of the Outcasts
- Border of the Fogs
Contents
Characteristics
- This section is work in progress
Strength
Increased by:
- Sparring in the Colloseum
- Teaching gymnastics
- Teaching martial arts
Allure
Increased by:
- Fashinable Attire (+1)
- Noble Regalia (+1)
- Salon->Services for Men
Decreased by:
- Worn Clothes (-1)
- Housecoat (-1)
Brand Status
Affects:
- Selling price of slave at slave auction
Increased by:
- Selling slaves under your brand (at Slave guild auction)
- Slave wins Colloseum battle
- Slave wins Colloseum race
Standard of Living
Affects:
- Mood
Skills
- This section is work in progress
- Note: For a skill to increase the relevant activity must be done by the player character and not delegated to NPCs.
- There are 5 sets of clothing sold at the Boutique of Servilla Quint that will increase your skill by 1 when worn
Teaching
Increased by:
- Training any slave skill.
Housekeeping
Clothing: Livery
Increased by:
- Training slave skill: Cooking
- Training slave skill: Maid
- Training slave skill: Secretary
- Cooking yourself ('Domestic issues' > 'Prepare a meal')
- Cleaning Yourself ('Domestic issues' > 'Tidy up the house')
- Doing accounting yourself ('Domestic issues' > 'accounting' > toggle 'Do accounting personally')
Artistry
Clothing: Formal Attire
Increased by:
- Training slave skill: Etiquette
- Training slave skill: Dance
- Training slave skill: Singing
- Training slave skill: Music
- Training slave skill: Pet
- Training slave skill: Pony
Medicine
Clothing: Medical Gown
Increased by:
- Training slave skill: Nurse
Combat
Clothing: Aketon
Increased by:
- Training slave skill: Gladiatrix
- Fighting in the Fogs.
- Sparring in the Colosseum.
Magic
Clothing: Wizard Robes
Increased by:
- Training slave skill: Enchantress
- Casting spells.
Dominance
Increased by:
- Punishment: Psychological pressure
- Training slave skill: Pony training
- Training slave skill: Humiliation
- Training slave skill: Masochism
- Training slave skill: Self-torture
- Training slave skill: Dig/Pig/Horse/Fiend mating
Whip
Increased by:
- Punishment: Flogging
Torturer
Increased by:
- Punishment: Torture instruments/units
Rope
Increased by:
- Punishment: Bondage and Deprivation
Mood
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)
Things that improve his mood:
- Decent housing
- Good standard of living
- Recent Sex
- Slave making good progress
- Having lots of energy
- Comfortable clothing
- Clean house
- Being clean
- Buying a new slave
- Selling a slave
- Date (reward: spend time together) that goes well
- Training a beautiful slave.
- Eating well
Things that decrease mood:
- Housing that doesn't reflect his reputation
- Too low of a standard of living
- Going to bed with too much sexual desire
- Being oversexed
- Slave not behaving
- Worn/uncomfortable clothing
- Dirty house
- Injuries
- Cleaning the house
- Preparing your own meals