Difference between revisions of "Jack-o-nine/Gameplay/Magic"

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(auxpex 2.2.3 update)
(Updated spells to 2.2.3. hopefully. Code is complicated.)
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Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.)  
 
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili.  (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.)  
  
Jack HF: Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level. Aside from this restriction, casting any spell increases your magic level, but for the most part only on a successful cast. Exception: successful Auspex can only take you to up to Apprentice (D rank).
+
Jack HF: Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level. Aside from this restriction, casting any spell increases your magic level but only on a successful cast. Exception: successful Auspex can only take you to up to Apprentice (D rank).
  
 
This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)
 
This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)
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Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].
 
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].
  
Available to Apprentice mages and up.
+
Available to A+ mages and up (B+ with robe).
  
 
Jack Original: Casting it can improve your magic level to "Mage" but not above
 
Jack Original: Casting it can improve your magic level to "Mage" but not above
 +
2.2.3: Unless the slave resists, it will always increase magic level
  
 
== Delikacia ==
 
== Delikacia ==
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Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly.  
 
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly.  
  
Jack HF: Increases Mood and Devotion according to slaver's magic level. Also increases Taming and Temperament once per day.
 
  
Available to Apprentice Mages and up.
+
2.2.3: Increases Mood and Devotion according to slaver's magic level. Also increases Awareness once per day. Slightly lowers intelligence.
 +
 
 +
Available to A+ (B+ with robe) Mages and up.
  
 
Jack Original: Casting it can raise your level to "Mage", but seemingly not above. It's approximately 21 casts from apprentice to Journeyman, and about 140 casts from journeyman to Mage.
 
Jack Original: Casting it can raise your level to "Mage", but seemingly not above. It's approximately 21 casts from apprentice to Journeyman, and about 140 casts from journeyman to Mage.
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Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.
 
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.
  
Jack HF: Only available when target has no merit or guilt. Increases Taming once per day. Available even to mundanes.
+
2.2.3: available at C- magic skill, or D- with wizard robe; contributes progress to magic skill up to S+
 +
Only available when target has no merit or guilt. Drains awareness proportional to intellect, but increases taming.
  
 
Jack Original: Available to Apprentice mages and above; casting it can increase your level to "Mage" but not above.
 
Jack Original: Available to Apprentice mages and above; casting it can increase your level to "Mage" but not above.
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Description: Strengthens the caster's aura depending on the magical powers of the caster.
 
Description: Strengthens the caster's aura depending on the magical powers of the caster.
  
Jack HF: Available even to Mundanes.  
+
2.2.3: Available at D- magic skill, or F- with wizard robe; contributes progress to magic skill up to S+. Can not fail casting, so an easy way to train magic skill.
  
 
Jack Original: Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)
 
Jack Original: Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)
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Description: Causes the slave to be deeply afraid of the slaver.
 
Description: Causes the slave to be deeply afraid of the slaver.
  
Jack HF: Available even to Mundanes. Only raises mage level when cast on a slave that's not already at 5 fear.
+
V 2.2.3: Available to B+ mages (C+ with robes) Only raises mage level (when successfully cast) up to A+ rank.
 +
Failing to cast this spell is a great way to make your slave prideful, and not very scared of you at all.  
  
 
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.
 
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to  Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.
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Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.
 
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.
  
Jack HF: Available even to Mundanes.
+
2.2.3: Available only to A+ mages (or B+ with robe)
 +
May cause sever depression in your slave, unless they like helplessness.
  
 
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.
 
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.
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Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid.  
 
Description: Magically puts your brand on the slave, making it difficult for them to run away.  This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid.  
  
Jack HF: Also removes illness and parasites, and gives a one-time boost to energy.  
+
2.2.3: Also removes illness and parasites, and gives a one-time boost to energy.  
  
Available to Magisters (A rank) and above, but it can only ever be cast on a particular slave once.
+
Available to S+ rank only and can only ever be cast on a particular slave once.

Revision as of 07:07, 12 April 2022

OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Modding


Basics

Magic costs sparks to cast and require the Slaver to have skill levels in Magic to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili. (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.)

Jack HF: Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level. Aside from this restriction, casting any spell increases your magic level but only on a successful cast. Exception: successful Auspex can only take you to up to Apprentice (D rank).

This means any mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)

Auspex

Cost:2$

Description: Allows you to read a slave's aura

Available even to Mundanes; but casting without wizard robes will cause the spell to fail. Casting it while wearing robes can raise your base skill level to Apprentice mage but not above.

It takes 10/19 (2.2.3/Original) casts to level the skill from Mundane to Apprentice.

Made obsolete by acquiring the Raven Crown from Master Valios.

Cruciato

Cost:5$

Description: Inflicts pain on the slave according to their guilt.

Available to A+ mages and up (B+ with robe).

Jack Original: Casting it can improve your magic level to "Mage" but not above 2.2.3: Unless the slave resists, it will always increase magic level

Delikacia

Cost:5$

Description: Causes pleasure to the slave according to their merit, but reduces sexual arousal greatly.


2.2.3: Increases Mood and Devotion according to slaver's magic level. Also increases Awareness once per day. Slightly lowers intelligence.

Available to A+ (B+ with robe) Mages and up.

Jack Original: Casting it can raise your level to "Mage", but seemingly not above. It's approximately 21 casts from apprentice to Journeyman, and about 140 casts from journeyman to Mage.

Sententia veritas

Cost:5$

Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.

2.2.3: available at C- magic skill, or D- with wizard robe; contributes progress to magic skill up to S+ Only available when target has no merit or guilt. Drains awareness proportional to intellect, but increases taming.

Jack Original: Available to Apprentice mages and above; casting it can increase your level to "Mage" but not above.

Magna Magnifika

Cost:5

Description: Strengthens the caster's aura depending on the magical powers of the caster.

2.2.3: Available at D- magic skill, or F- with wizard robe; contributes progress to magic skill up to S+. Can not fail casting, so an easy way to train magic skill.

Jack Original: Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)

Tremendio

Cost:5$

Description: Causes the slave to be deeply afraid of the slaver.

V 2.2.3: Available to B+ mages (C+ with robes) Only raises mage level (when successfully cast) up to A+ rank. Failing to cast this spell is a great way to make your slave prideful, and not very scared of you at all.

Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.

Domini Dictum

Cost:5$

Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.

2.2.3: Available only to A+ mages (or B+ with robe) May cause sever depression in your slave, unless they like helplessness.

Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.

Adverto Servili

Cost:25$

Description: Magically puts your brand on the slave, making it difficult for them to run away. This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid.

2.2.3: Also removes illness and parasites, and gives a one-time boost to energy.

Available to S+ rank only and can only ever be cast on a particular slave once.