Difference between revisions of "Jack-o-nine/Gameplay/Slaves/Punishments"
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Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming. | Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming. | ||
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+ | Repeating a same punishment in one same day will make it less likely to success and less effective. | ||
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. | Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. |
Revision as of 04:25, 18 December 2020
- Recent changes
- All pages
- Wiki tutorial
- Purge (this page)
all characters are at least 18
- Player Housing
- Minor Residences
- White Town
- Necropolis
- Quarter of the Bull
- Serpentine Quarter
- Quarter of the Outcasts
- Border of the Fogs
Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.
Repeating a same punishment in one same day will make it less likely to success and less effective.
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases.
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease. Physical punishments can cause wounds, traces of beatings, scarring, bruising, and reduced Endurance.
Contents
Psychological Pressure
Effectiveness depends on Aura and Dominance.
Punishment | Punishment Level | Sensitivity Threshold |
---|---|---|
Strictly Chastise | 1 | none |
Roughly Scold | 2 | 6 |
Threaten with tortures | 3 | 5 (6) |
Threaten with sale | 4 | 4 (6) |
Threaten with death | 5 | 3 (5) |
Repeating the same threat makes it less effective. Parenthetical sensitivity threshold is for repeated threat.
Battering
Effectiveness depends mostly on Strength. Dominance and Fighter skill help too.
Punishment | Punishment Level | Sensitivity Threshold |
---|---|---|
Spank | 1 | 4 |
Slap | 2 | 3 |
Tear the ear | 3 | 2 |
Hit in the stomach | 4 | 1 |
Beat brutally | 5 | 0 |
Flagellation
Effectiveness depends on Flagellation skill.
Punishment | Punishment Level | Sensitivity Threshold |
---|---|---|
Spank with slipper | 1 | 4 |
Flog with belt | 2 | 3 |
Flog with cane | 3 | 2 |
Flog with lash | 4 | 1 |
Flog with whip | 5 | 0 |
Flogging with cane, lash or whip requires a Dungeon. Flog with lash requires a Lash ($10). Flog with whip requires a Whip ($50). These items can be bought at Manhunter's Armory in the Trade Square part of White Town.
Torture Instruments
A Dungeon is required for this type of punishment. Effectiveness depends on Torture skill.
Punishment | Punishment Level | Sensitivity Threshold |
---|---|---|
Hot wax | 1 | 4 |
Burning ointment | 2 | 3 |
Crocodiles | 3 | 2 |
Acetic infusion | 4 | 0 |
Finger vices | 5 | 0 |
Pricking | 3 | 3 |
Water torture | 3 | 0 |
Cauterization | 4 | 0 |
Torture Units
A Dungeon is required for this type of punishment.
Presentation
Effectiveness depends on Dominance.
Punishment | Punishment Level | Sensitivity Threshold |
---|---|---|
Wooden horse | 1 | 5 (6) |
Manual rack | 1 | 5 (6) |
Water barrel | 1 | 5 (6) |
Molten swing | 1 | 5 (6) |
Iron maiden | 1 | 5 (6) |
Infested pit | 1 | 5 (6) |
Repeating the same presentation makes it less effective. Parenthetical sensitivity threshold is for repeated presentation.
Demonstration
Effectiveness depends on Torture skill.
Punishment | Punishment Level | Sensitivity Threshold |
---|---|---|
Wooden horse | 2 | 4 |
Manual rack | 3 | 3 |
Water barrel | 3 | 3 |
Molten swing | 3 | 3 |
Iron maiden | 3 | 3 |
Infested pit | 3 | 3 |
Application
Effectiveness depends on Torture skill.
Punishment | Punishment Level | Sensitivity Threshold |
---|---|---|
Wooden horse | 4 | 1 |
Manual rack | 5 | 0 |
Water barrel | 5 | 1 |
Molten swing | 5 | 0 |
Iron maiden | 5 | 1 |
Infested pit | 5 | 1 |
Bondage
Effectiveness depends mostly on Binding skill.
Punishment | Punishment Level | Sensitivity Threshold |
---|---|---|
Put into a corner | 1 | 5 |
Put on peas | 2 | 5 |
Rope saddle | 3 | 4 |
Hang by the legs | 4 | 3 |
Rope rack | 5 | 2 |
Deprivation | 2 | 6 |
Erotic bondage | 2 | 6 |
Painful bondage | 3 | 6 |
Deprivation requires Deprivation Suit ($50) from Steel Rose in Necropolis. Rope saddle, Hang by the legs, and Rope rack require a Dungeon.
Shaming
Effectiveness depends on slave's Pride.
Punishment | Punishment Level | Sensitivity Threshold |
---|---|---|
Naked walk | 1 | 6 |
Shameful podium | 2 | 5 |
Living canvas | 3 | 4 |
Public use | 4 | 3 |
Public toilet | 5 | 2 |
Dog rape | 4 | 3 |
Dog rape shows at the position of public toilet with a possibility of 1/4 if the dog mating skill of the slave is less than 2 and she's not revealed as a purist or pervert.
Example of Punishment
Only available if you have a prisoner in the Dungeon. Effectiveness depends on Dominance and relevant skills.
Punishment | Punishment Level | Sensitivity Threshold |
---|---|---|
Threaten prisoner | 1 | 6 |
Flog prisoner | 2 | 6 |
Beat prisoner | 3 | 5 |
Torture prisoner | 4 | 4 |
Execute prisoner | 5 | 3 |
Cruciato
Instead of using an option from the punishments menu, you can use the Cruciato spell for $5. The advantage is that it causes no negative physical effects or Empathy loss, and it is appropriate for any level of Guilt. However, the sparks can add up if you overuse this option.