Difference between revisions of "Jack-o-nine/Gameplay/Active Sex"
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Revision as of 13:28, 16 December 2014
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Basics
Active sex allows you to take a more direct approach in a sex scene, controlling the flow, actions, and ultimately the results.
On the right side of the interface there's a list of the slaver and his partner's stats.
Slaver stats
- Arousal - How close the master is to orgasm
- Energy - How much energy the master has: scene ends when it goes below 0
- Interest - How interested the master is in sex: scene ends when it goes below 0
- Cum Buildup - How much cum the master has saved. When this is emptied "Start sex" is no longer available.
- Threshhold - Determines how long the master will be restrained before he will be forced to cum.
Slave's stats
- Stamina - affects the growth of arousal and climax, and partner's diligence
- Arousal level - modifies the climax threshold
- Attention level - affects the growth of skills
- Openness - "affects the complexity and balance during certain actions, on the climax-count threshold and type of orgasm"?
- Climax - current arousal and threshold. When the arousal grows above the threshold, the partner orgasms
some observations
Actions performed here relate directly to the slaver's sexual skills. I.E. Johny is wierd. He has maximum perversion, and nothing else. So trying arouse actions end up turning the girl off, but performing "golden shower" is a major turn-on for even an untrained partner.
Other actions are related to your partner's skill level, like Striptease which will will either increase interest or decrease it if used by an untrained slave. Insults/rude remarks cause the slaver's interest to crater (possibly related to dominance stat?)